MobileWish is an e-greeting service that allows users to send and receive digital greeting cards to mobile devices. The document provides instructions for installing the MobileWish client on various mobile devices and desktop computers. It explains how to register for a MobileWish account, set up a user profile, log in, view and send cards. The MobileWish client runs on devices with Adobe Flash Lite and provides a complete mobile e-greeting experience.
MobileWish-Putting Technology to Mobile EmotionsSamir Dash
This is the presentation I gave at Adobe Indian Mobile and Devices User Group on June 1, 2007. It is based on my Flash Lite application MobileWish, world\'s first complete mobile greetings solution. For more details about MobileWish, visit www.mobilewish.com
This is the presentation I gave at ESSPL (www.esspl.com) tech Seminar held in Bhubaneswar in 2007 on my proof of concept mobile application MobileWish. For more details on MobileWish visit www.mobilewish.com .
Performance of Web Services on Smart Phone PlatformsIOSR Journals
This document discusses and compares the performance of Web Services on smart phone platforms using SOAP and REST. It begins with an introduction to Web Services and the problems with using SOAP on mobile devices due to its limitations in processing power, bandwidth usage, and flexibility. It then proposes using RESTful Web Services as an alternative as they avoid XML parsing and are based on the lightweight HTTP protocol. The document analyzes the performance of SOAP versus REST Web Services on a mobile device to determine which is more efficient for smart phones.
Live Identity Services presentation at Microsoft's MIX09 Conference.
Learn how Microsoft provides a range of identity solutions for helping developers more easily build seamless user experiences that include Federation, Authentication, UX Customization, Open Standards, Open ID and more.
WAP, HTTP and HTML5 Web Socket Architecture Analysis in Contemporary Mobile A...Editor IJCATR
Accessing current and accurate information anywhere and at anytime is becoming a growing interest nowadays. Wireless Application Protocol (WAP) is an application protocol that creates an opportunity to access information of any interest from WAP servers using mobile phones. WAP is an enabling technology based on the Internet client server architecture model, for developing client application for handheld devices or other wireless terminal which usually have less powerful CPU’s, less memory, very restricted power consumption, smaller and variant displays, phone keypads etc. This paper analyses the features of WAP in relation to the well established HyperText Transfer Protocol (HTTP) technology, the web socket API innovations introduced in HTML5, the recent improvements in mobile devices processing capacity by connecting to cloud services and how application can be developed on them using modern tools. The features that are more adapted to client development of micro-devices are used for the technology application test.
Web Component Development with Servlet and JSP Technologies Unit 01Prashanth Shivakumar
Download Complete Material - https://www.instamojo.com/prashanth_ns/
This Web Component Development with Servlet and JSP Technologies contains 16 Units and each unit contains 60 slides in it.
Contents…
• Introduction to Web Application Technologies
• Developing a View Component
• Developing a Controller Component
• Developing Dynamic Forms
• Sharing Application Resources Using the Servlet Context
• Designing the Business Tier
• Developing Web Applications Using Struts
• Developing Web Applications Using Session Management
• Using Filters in Web Applications
• Integrating Web Applications With Databases
• Developing JSP™ Pages
• Developing JSP Pages Using Custom Tags
• Developing Web Applications Using Struts Action Forms
• Building Reusable Web Presentation Components
This document compares the advantages of using Windows Communication Foundation (WCF) over traditional web services for building distributed applications. WCF supports multiple transport protocols like HTTP, TCP and named pipes, while web services only support HTTP. WCF uses an endpoint-based model for communication between services and clients, where endpoints define address, binding and contract. This provides more flexibility than web services. Performance tests show that a WCF service using TCP transport is significantly faster than a web service using HTTP, as TCP is more efficient than HTTP and WCF allows binary encoding. The document concludes that WCF is advantageous over web services and older Microsoft technologies like .NET remoting and replaces them as the preferred approach.
MobileWish is an e-greeting service that allows users to send and receive digital greeting cards to mobile devices. The document provides instructions for installing the MobileWish client on various mobile devices and desktop computers. It explains how to register for a MobileWish account, set up a user profile, log in, view and send cards. The MobileWish client runs on devices with Adobe Flash Lite and provides a complete mobile e-greeting experience.
MobileWish-Putting Technology to Mobile EmotionsSamir Dash
This is the presentation I gave at Adobe Indian Mobile and Devices User Group on June 1, 2007. It is based on my Flash Lite application MobileWish, world\'s first complete mobile greetings solution. For more details about MobileWish, visit www.mobilewish.com
This is the presentation I gave at ESSPL (www.esspl.com) tech Seminar held in Bhubaneswar in 2007 on my proof of concept mobile application MobileWish. For more details on MobileWish visit www.mobilewish.com .
Performance of Web Services on Smart Phone PlatformsIOSR Journals
This document discusses and compares the performance of Web Services on smart phone platforms using SOAP and REST. It begins with an introduction to Web Services and the problems with using SOAP on mobile devices due to its limitations in processing power, bandwidth usage, and flexibility. It then proposes using RESTful Web Services as an alternative as they avoid XML parsing and are based on the lightweight HTTP protocol. The document analyzes the performance of SOAP versus REST Web Services on a mobile device to determine which is more efficient for smart phones.
Live Identity Services presentation at Microsoft's MIX09 Conference.
Learn how Microsoft provides a range of identity solutions for helping developers more easily build seamless user experiences that include Federation, Authentication, UX Customization, Open Standards, Open ID and more.
WAP, HTTP and HTML5 Web Socket Architecture Analysis in Contemporary Mobile A...Editor IJCATR
Accessing current and accurate information anywhere and at anytime is becoming a growing interest nowadays. Wireless Application Protocol (WAP) is an application protocol that creates an opportunity to access information of any interest from WAP servers using mobile phones. WAP is an enabling technology based on the Internet client server architecture model, for developing client application for handheld devices or other wireless terminal which usually have less powerful CPU’s, less memory, very restricted power consumption, smaller and variant displays, phone keypads etc. This paper analyses the features of WAP in relation to the well established HyperText Transfer Protocol (HTTP) technology, the web socket API innovations introduced in HTML5, the recent improvements in mobile devices processing capacity by connecting to cloud services and how application can be developed on them using modern tools. The features that are more adapted to client development of micro-devices are used for the technology application test.
Web Component Development with Servlet and JSP Technologies Unit 01Prashanth Shivakumar
Download Complete Material - https://www.instamojo.com/prashanth_ns/
This Web Component Development with Servlet and JSP Technologies contains 16 Units and each unit contains 60 slides in it.
Contents…
• Introduction to Web Application Technologies
• Developing a View Component
• Developing a Controller Component
• Developing Dynamic Forms
• Sharing Application Resources Using the Servlet Context
• Designing the Business Tier
• Developing Web Applications Using Struts
• Developing Web Applications Using Session Management
• Using Filters in Web Applications
• Integrating Web Applications With Databases
• Developing JSP™ Pages
• Developing JSP Pages Using Custom Tags
• Developing Web Applications Using Struts Action Forms
• Building Reusable Web Presentation Components
This document compares the advantages of using Windows Communication Foundation (WCF) over traditional web services for building distributed applications. WCF supports multiple transport protocols like HTTP, TCP and named pipes, while web services only support HTTP. WCF uses an endpoint-based model for communication between services and clients, where endpoints define address, binding and contract. This provides more flexibility than web services. Performance tests show that a WCF service using TCP transport is significantly faster than a web service using HTTP, as TCP is more efficient than HTTP and WCF allows binary encoding. The document concludes that WCF is advantageous over web services and older Microsoft technologies like .NET remoting and replaces them as the preferred approach.
This document provides an overview of WML (Wireless Markup Language):
1) WML is an XML language used to specify content and user interfaces for mobile devices like PDAs and phones.
2) A WML document contains multiple "cards" that make up a "deck". Cards are like pages and decks are like websites.
3) Developing WAP applications requires a WAP-enabled web server, WAP gateway simulator, and WAP phone simulator. Configuring servers for WML and related file types is also described.
MicroMedia provides a full-service platform for developing and hosting mobile websites. Their platform handles handset detection, content optimization for different devices, and ongoing monitoring and reporting. They outline a collaborative process where the client provides content and MicroMedia handles development, testing, and hosting of the mobile site. Key steps include service design, development, testing, hosting on MicroMedia's servers with a separate subdomain, and reporting of usage statistics. MicroMedia's platform automatically pulls content from the client's servers via a standardized XML protocol to keep the mobile site updated.
WAP (Wireless Application Protocol) allows users to access the internet from mobile devices like phones. It uses a layered protocol stack including WDP, WTP, WSP, and WTLS to transport data securely and reliably over wireless networks. The WAP architecture includes WAP clients, gateways that encode/decode content, and origin servers hosting applications and content. WAP browsers on devices use WML (not HTML) to display simplified web pages optimized for small screens. This allows users mobility and access to services like banking, email, and commerce from any location.
WAP (Wireless Application Protocol) allows users to access the internet from mobile devices like phones. It uses a layered protocol stack including WDP, WTP, WSP, and WTLS to transport data securely and reliably over wireless networks. The WAP architecture includes WAP clients, gateways that encode/decode content, and origin servers hosting applications. WAP browsers interpret WML, a markup language optimized for small screens to provide web-like experiences on mobile. While enabling mobility, WAP also has limitations like slow speeds, small screens, and higher power consumption. [/SUMMARY]
This document discusses RhoMobile, a cross-platform mobile app development tool that allows developers to build native mobile apps using web technologies like HTML5, CSS, and JavaScript. It offers a hybrid approach where web-based apps run inside a native container and use a device's browser to display locally hosted pages. RhoMobile allows building consumer and enterprise apps, offers features like offline data sync and push notifications, and supports platforms including Android, iOS, Windows Mobile. It aims to reduce costs compared to building native apps separately for each platform.
International Journal of Modern Engineering Research (IJMER) is Peer reviewed, online Journal. It serves as an international archival forum of scholarly research related to engineering and science education.
International Journal of Modern Engineering Research (IJMER) covers all the fields of engineering and science: Electrical Engineering, Mechanical Engineering, Civil Engineering, Chemical Engineering, Computer Engineering, Agricultural Engineering, Aerospace Engineering, Thermodynamics, Structural Engineering, Control Engineering, Robotics, Mechatronics, Fluid Mechanics, Nanotechnology, Simulators, Web-based Learning, Remote Laboratories, Engineering Design Methods, Education Research, Students' Satisfaction and Motivation, Global Projects, and Assessment…. And many more.
WAP (Wireless Application Protocol) is a standard for accessing information on mobile devices like phones. It uses WML (Wireless Markup Language) instead of HTML. WAP has a layered architecture including application, session, security, transaction, and transport layers. It allows access to the internet from mobile devices in a standardized way and is supported by most phone manufacturers and wireless networks.
One of the initial (March 2011) slide-decks we created at Telefonica describing our progress in the Open Web Device, which was later (much later, when Mozilla came up with a similar idea called Boot2Gecko) renamed as Firefox OS.
It's about time to start telling the real story behind FirefoxOS
The document discusses the iORMYX Wireless Framework, which allows companies to easily render their website content on mobile devices overnight without manually reengineering the site. It works by using an on-the-fly transcoding module to convert website content into formats compatible with the requesting mobile device. The key components are a proxy module, an engine for handling client-side scripts, a caching engine, and a rapid mobile transformation engine for transcoding content. Customization can be done using a visual markup tool to define precise formatting for specific pages.
WAP, HTTP and HTML5 Web Socket Architecture Analysis in Contemporary Mobile A...Editor IJCATR
Accessing current and accurate information anywhere and at anytime is becoming a growing interest nowadays. Wireless
Application Protocol (WAP) is an application protocol that creates an opportunity to access information of any interest from WAP
servers using mobile phones. WAP is an enabling technology based on the Internet client server architecture model, for developing
client application for handheld devices or other wireless terminal which usually have less powerful CPU’s, less memory, very
restricted power consumption, smaller and variant displays, phone keypads etc. This paper analyses the features of WAP in relation to
the well established HyperText Transfer Protocol (HTTP) technology, the web socket API innovations introduced in HTML5, the
recent improvements in mobile devices processing capacity by connecting to cloud services and how application can be developed on
them using modern tools. The features that are more adapted to client development of micro-devices are used for the technology
application test.
WAP, HTTP and HTML5 Web Socket Architecture Analysis in Contemporary Mobile A...Editor IJCATR
This document analyzes WAP, HTTP, and HTML5 technologies for developing mobile applications. It discusses the features of WAP and HTTP, including how WAP addresses constraints of mobile devices and wireless networks through standards like WML. It also describes the HTTP client-server model. Finally, it analyzes HTML5 and how its new features improved the experience of building mobile apps that can connect to cloud services, compared to older technologies like WAP that required separate protocols and gateways for mobile devices.
The document discusses the Wireless Application Protocol (WAP), which was developed to allow mobile devices like phones to access the internet. WAP defines a set of communication protocols to standardize how internet content can be adapted for narrowband mobile bearers. It enables applications and services to be accessed from any wireless terminal, including cell phones, pagers, two-way radios and smart phones. WAP uses Wireless Markup Language (WML) instead of HTML to optimize content for mobile screens.
Mobile website development standards involve using XML markup like XHTML-MP, style sheets like Wireless CSS, and client-side scripting like JavaScript. Standards bodies like the W3C, Open Mobile Alliance, and dotMobi govern these standards to ensure compatibility across devices and networks. Developing according to mobile web standards helps create cross-platform mobile experiences.
WAP (Wireless Application Protocol) allows users to access information instantly via wireless devices such as mobile phones and PDAs. It combines wireless telecommunications with the internet by enabling the delivery of internet content and services to mobile devices in an optimized way. WAP uses standards-based protocols and languages that address limitations of mobile devices such as small screens and limited bandwidth. Early WAP applications included modified versions of existing internet applications as well as new mobile applications like banking, commerce, and games.
This document discusses the history and development of accessing the internet from mobile devices. It begins with an overview of how mobile phones and tablets have become integral to modern life. It then discusses early protocols like WAP, i-Mode, and smartphones that helped bring web browsing and other internet features to mobile. The document focuses on major mobile network operators and services available in Hong Kong, including 3 Hong Kong, CSL, and SmarTone-Vodafone. It provides details on services and devices offered by each like the iPhone and BlackBerry.
HTML5 is becoming the preferred technology for automotive HMI systems due to its rich set of features that allow for the creation of robust applications. Key features include local storage options like Web Storage and IndexedDB for offline use, multimedia support through <audio> and <video> tags, device access APIs, and rendering controls like <canvas> that enable precise graphics. The emergence of HTML5 has also influenced development practices, with more use of patterns like MVC to separate application logic from presentation.
This document discusses implementing a low-power wireless microserver with a small form factor that can be connected to mobile devices using Bluetooth technology. It explores two implementation options - embedding the server directly into a device, or using a pluggable server that can be retrofitted to different devices via a standard connector. It also describes distributing the user interface for the server by either preloading it onto the server, or downloading it from a network when the server is plugged into a device.
slide2:The WWW Model
slide3-4:he WWW standards specify several mechanisms necessary to build a general-purpose application environment includes
slide5:The WWW protocols define three classes of servers:
origin
proxy
gateway
slide6-7:The internet model
slide8-9:The WAP model
slide10-11:How WAP model work
slide12-13:WAP defines a set of standard components that enable communication between mobile terminals and network servers, including:
standard naming model
content typing
standard content formats
standard protocols
slide14:Hardware and software requirements
slide15-16:usage
slide17:Disadvantage
The document proposes an e-library management system with the following key features:
1. It allows users to search for documents, view their account, place holds, and pay fines. Administrative staff can add users and materials as well as manage checkouts and returns.
2. The system will use ASP.NET, VB.NET, and StarUML. Data will be stored across 8 tables covering media, users, accounts, and other entities.
3. System design will include use cases, a class diagram, and code implementation. The goals are to facilitate research and provide easy access to library materials for students.
Case study-Kuwaiti banks performance
رويال كلاس للبحوث الأكاديمية والدراسات العليا بالكويت
Contact Us at:
info@royalclassacd.com
http://www.royalclassacd.com
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This document provides an overview of WML (Wireless Markup Language):
1) WML is an XML language used to specify content and user interfaces for mobile devices like PDAs and phones.
2) A WML document contains multiple "cards" that make up a "deck". Cards are like pages and decks are like websites.
3) Developing WAP applications requires a WAP-enabled web server, WAP gateway simulator, and WAP phone simulator. Configuring servers for WML and related file types is also described.
MicroMedia provides a full-service platform for developing and hosting mobile websites. Their platform handles handset detection, content optimization for different devices, and ongoing monitoring and reporting. They outline a collaborative process where the client provides content and MicroMedia handles development, testing, and hosting of the mobile site. Key steps include service design, development, testing, hosting on MicroMedia's servers with a separate subdomain, and reporting of usage statistics. MicroMedia's platform automatically pulls content from the client's servers via a standardized XML protocol to keep the mobile site updated.
WAP (Wireless Application Protocol) allows users to access the internet from mobile devices like phones. It uses a layered protocol stack including WDP, WTP, WSP, and WTLS to transport data securely and reliably over wireless networks. The WAP architecture includes WAP clients, gateways that encode/decode content, and origin servers hosting applications and content. WAP browsers on devices use WML (not HTML) to display simplified web pages optimized for small screens. This allows users mobility and access to services like banking, email, and commerce from any location.
WAP (Wireless Application Protocol) allows users to access the internet from mobile devices like phones. It uses a layered protocol stack including WDP, WTP, WSP, and WTLS to transport data securely and reliably over wireless networks. The WAP architecture includes WAP clients, gateways that encode/decode content, and origin servers hosting applications. WAP browsers interpret WML, a markup language optimized for small screens to provide web-like experiences on mobile. While enabling mobility, WAP also has limitations like slow speeds, small screens, and higher power consumption. [/SUMMARY]
This document discusses RhoMobile, a cross-platform mobile app development tool that allows developers to build native mobile apps using web technologies like HTML5, CSS, and JavaScript. It offers a hybrid approach where web-based apps run inside a native container and use a device's browser to display locally hosted pages. RhoMobile allows building consumer and enterprise apps, offers features like offline data sync and push notifications, and supports platforms including Android, iOS, Windows Mobile. It aims to reduce costs compared to building native apps separately for each platform.
International Journal of Modern Engineering Research (IJMER) is Peer reviewed, online Journal. It serves as an international archival forum of scholarly research related to engineering and science education.
International Journal of Modern Engineering Research (IJMER) covers all the fields of engineering and science: Electrical Engineering, Mechanical Engineering, Civil Engineering, Chemical Engineering, Computer Engineering, Agricultural Engineering, Aerospace Engineering, Thermodynamics, Structural Engineering, Control Engineering, Robotics, Mechatronics, Fluid Mechanics, Nanotechnology, Simulators, Web-based Learning, Remote Laboratories, Engineering Design Methods, Education Research, Students' Satisfaction and Motivation, Global Projects, and Assessment…. And many more.
WAP (Wireless Application Protocol) is a standard for accessing information on mobile devices like phones. It uses WML (Wireless Markup Language) instead of HTML. WAP has a layered architecture including application, session, security, transaction, and transport layers. It allows access to the internet from mobile devices in a standardized way and is supported by most phone manufacturers and wireless networks.
One of the initial (March 2011) slide-decks we created at Telefonica describing our progress in the Open Web Device, which was later (much later, when Mozilla came up with a similar idea called Boot2Gecko) renamed as Firefox OS.
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The document discusses the iORMYX Wireless Framework, which allows companies to easily render their website content on mobile devices overnight without manually reengineering the site. It works by using an on-the-fly transcoding module to convert website content into formats compatible with the requesting mobile device. The key components are a proxy module, an engine for handling client-side scripts, a caching engine, and a rapid mobile transformation engine for transcoding content. Customization can be done using a visual markup tool to define precise formatting for specific pages.
WAP, HTTP and HTML5 Web Socket Architecture Analysis in Contemporary Mobile A...Editor IJCATR
Accessing current and accurate information anywhere and at anytime is becoming a growing interest nowadays. Wireless
Application Protocol (WAP) is an application protocol that creates an opportunity to access information of any interest from WAP
servers using mobile phones. WAP is an enabling technology based on the Internet client server architecture model, for developing
client application for handheld devices or other wireless terminal which usually have less powerful CPU’s, less memory, very
restricted power consumption, smaller and variant displays, phone keypads etc. This paper analyses the features of WAP in relation to
the well established HyperText Transfer Protocol (HTTP) technology, the web socket API innovations introduced in HTML5, the
recent improvements in mobile devices processing capacity by connecting to cloud services and how application can be developed on
them using modern tools. The features that are more adapted to client development of micro-devices are used for the technology
application test.
WAP, HTTP and HTML5 Web Socket Architecture Analysis in Contemporary Mobile A...Editor IJCATR
This document analyzes WAP, HTTP, and HTML5 technologies for developing mobile applications. It discusses the features of WAP and HTTP, including how WAP addresses constraints of mobile devices and wireless networks through standards like WML. It also describes the HTTP client-server model. Finally, it analyzes HTML5 and how its new features improved the experience of building mobile apps that can connect to cloud services, compared to older technologies like WAP that required separate protocols and gateways for mobile devices.
The document discusses the Wireless Application Protocol (WAP), which was developed to allow mobile devices like phones to access the internet. WAP defines a set of communication protocols to standardize how internet content can be adapted for narrowband mobile bearers. It enables applications and services to be accessed from any wireless terminal, including cell phones, pagers, two-way radios and smart phones. WAP uses Wireless Markup Language (WML) instead of HTML to optimize content for mobile screens.
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WAP (Wireless Application Protocol) allows users to access information instantly via wireless devices such as mobile phones and PDAs. It combines wireless telecommunications with the internet by enabling the delivery of internet content and services to mobile devices in an optimized way. WAP uses standards-based protocols and languages that address limitations of mobile devices such as small screens and limited bandwidth. Early WAP applications included modified versions of existing internet applications as well as new mobile applications like banking, commerce, and games.
This document discusses the history and development of accessing the internet from mobile devices. It begins with an overview of how mobile phones and tablets have become integral to modern life. It then discusses early protocols like WAP, i-Mode, and smartphones that helped bring web browsing and other internet features to mobile. The document focuses on major mobile network operators and services available in Hong Kong, including 3 Hong Kong, CSL, and SmarTone-Vodafone. It provides details on services and devices offered by each like the iPhone and BlackBerry.
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slide2:The WWW Model
slide3-4:he WWW standards specify several mechanisms necessary to build a general-purpose application environment includes
slide5:The WWW protocols define three classes of servers:
origin
proxy
gateway
slide6-7:The internet model
slide8-9:The WAP model
slide10-11:How WAP model work
slide12-13:WAP defines a set of standard components that enable communication between mobile terminals and network servers, including:
standard naming model
content typing
standard content formats
standard protocols
slide14:Hardware and software requirements
slide15-16:usage
slide17:Disadvantage
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The document proposes an e-library management system with the following key features:
1. It allows users to search for documents, view their account, place holds, and pay fines. Administrative staff can add users and materials as well as manage checkouts and returns.
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Case study-Kuwaiti banks performance
رويال كلاس للبحوث الأكاديمية والدراسات العليا بالكويت
Contact Us at:
info@royalclassacd.com
http://www.royalclassacd.com
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رويال كلاس للبحوث الأكاديمية والدراسات العليا
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Banking system-رويال كلاس للبحوث الأكاديمية
1.
2. INTRODUCTION
Nowadays, the bank customers were depending on the net or the bank
straightly for all their account details and can’t able to involve in the bank
process directly. This Problem can be solved through Mobile Banking
System. The title of the project is MOBILE BANKING. The main aim of the
project is to mobilize the Bank Process that is used to reduce the customer
transaction-time as well as user can able to access from anywhere through
mobile.
The main aim of developing this Internet banking System J2EE based
Engineering project is to provide efficient and secure net banking facilities
to the banking customers over the internet.
Mobile banking enable customer to access the information from his personal
mobile and can able to view his account details. This system also used to
transact money to another client through the keypad of the mobile itself. The
user can also verify his Cheque and demand draft details if another person
may pass a demand draft or Cheque.
The Mobile Banking System runs in a Mobile Browser (Android
Simulator). The software consists of two parts viz, the server part and the
client part. The server part is present in Mobile Banking server in the form
of Downloaded Application module. The client part is present at each
client’s mobile the server and the client are connected to each other over the
Internet using WAP technology.
Mobile Banking provides a system for the user to access his bank account
through his Mobile. The system also enables the user to pay his EB Bill,
Telephone Bill through his mobile as well as pay for some other services,
3. which he has availed. The Mobile banking system is not just for payment but
a user of the system can also transfer money to another account holder
through this system. He can receive from his bank or from his business
associates or friend or other person who is also connected to the system.
Wireless Markup Language (WML):
Introduction to WML:
WML (Wireless Markup Language) is a markup language based on WML.
Technically it is an XML application. Just like HTML and XML, WML is
read and Interpreted by a browser built into the WAP device. For WAP
devices, the browser is Commonly called a micro browser, indicating that its
capabilities are somewhat limited. Additional limitations may be the result
of the device that the micro browser runs on.
If You have no prior knowledge of XML; you will probably find WML
much more Stringent than HTML.WML files are referred to as “decks”.
Each deck consists of one or more cards. Cards begin and end with<card>
tags, while decks begin and end with <deck> tags. When the WML micro
browser accesses the WML document (or deck), it reads the whole <Card>
tag in WML is very similar to the <a name> tag of HTML.
WAP devices have very little memory, so there is a limit to how big each
WML Deck can be. The limit varies a great deal from one browser to
another. These limits refer to the compiled form of your deck, which is
usually fairly small compared to the plain text XML, code that you send out
from the server.
4. REASONS TO USE WML:
WML is used in the WAP environment instead of HTML. WML is designed
for wireless devices. Compared to HTML, WML requires very little
bandwidth and much less processing strength to render, which means longer
lasting batteries. Finally, HTML requires a larger display than is available on
a mobile phone.
WIRELESS MARKUP LANGUAGE SCRIPT (WML SCRIPT):
Wireless Markup Language Script (WML Script) was designed to overcome
the limitations of WML for creating complicated interactions on wireless
devices like pre-Processing and validating data for an online ordering form.
WML Script is similar to JavaScript. However WML Script, keeping to the
Bandwidth and memory limitations of wireless devices, is more compact and
simpler than JavaScript. WML Script and WML closely integrate with one
another.
Because WML Script Runs locally on the device browser, and not on a
remote server, the wireless device doesn’t have to send data to the server as
often. This means visitors to your site using a Wireless device have a much
faster experience – and on the Internet that often can make the difference
between someone both staying on your site and returning later.
ANDROID SIMULATOR:
• Android Mobile Internet Toolkit 4.0
• Android SDK
5. ANDROID MOBILE INTERNET TOOLKIT 4.0
Android Mobile Internet Toolkit (NMIT) consists of a set of editors for
creating various types of mobile Internet content. NMIT enables the display
of this content on Multiple supported phone SDKs, such as the Android
content authoring SDK as well As the Android Mobile Browser Simulator
(NMB)”concept” phone SDK. Phone SDKs are installed separately. NMIT
detects installed, supported phone SDKs at startup and lists these in its SDK
Control Panel. You can display Content you Author on any supported phone
SDK by simply clicking a Show button within an editor.
Most NMIT editors are used for creating XML-based content types defined
by Document type definitions (DTDs). These editors employ content
validation to check Content against a DTD, and they provide futures for
easily selecting elements and Attributions for insertion based on current
cursor position. In addition, NMIT provides a DTD manager through which
you can import new DTDs for use by NMIT editors. Android Mobile
Internet Toolkit (NMIT) 4.0, which has been newly redesigned to Focus
primarily on content authoring futures and to support multiple active phone
SDKs.
NMIT 4.0 defers considerably from the previous NMIT 3.1 versions in that
the following NMIT 3.1 components are no longer included with NMIT and
are now available as Separate downloads from forum Android . WAP Server
Simulator, newly renamed Android WAP Gateway Simulator (NWGS)
• Android Mobile Browser (NMB) 3.01 device simulator, Newly
renamed
6. • Android Mobile Browser (NMB) Simulator 4.0. In additional, the
NMIT 3.1
• Set of tab views for viewing current, session, Bookmarks, WTLS, and
WIM information is not included in NMIT 4.0. These views, which
are Used for diagnostic monitoring of the interaction of phone SDKs
with the Network, have been integrated within each phone SDK and
made accessible through a window attached to each running SDK
instance.
This redesign of NMIT provides several benefits such as the ability to:
• Launch multiple phone SDKs and multiple instances of most
individual phone SDKs.
• Send content simultaneously to multiple instances of running phone
SDKs.
• Launch diagnostic views from running individual phone SDKs with
• View panels targeted individually to phone SDKs capability.
For Example, WIM and WTLS views are absent from the diagnostic views
of Phone SDKs that do not support these functions.
• Associate file types with NMIT editors during NMIT installation so
that double-checking a file of that type opens the file in an NMIT
editor
NMIT ENABLES YOU TO LAUNCH THE FOLLOWING
TOOLS:
• SDK control panel. This tool for managing phone SDKs is an
integral part of NMIT.
7. • DTD manager. This tool for supplementing the DTDs used by
NMIT’s XML-based editors is an integral part of NMIT.
• DRM (Digital Rights Management). This tool, a single user WAP
gateway, is a separate application, not integrated with NMIT.
GATEWAY:
With this SDK, you can view local files or receive mobile Internet content
using an HTTP connection. Such content includes:
• Web content designed to be browsed on a mobile phone, such as
brows able WML and XML content
• Wireless messages such as MMS (multimedia message service) and
SI/SL (service Indictor/Service Load) push messages.
To simulate pressing the buttons on a Android mobile handset, click the
Corresponding keys on the SDK with the mouse.
ANDROID MOBILE BROWSER 4.0 SDK (NMB):
NMB is a mobile phone SDK that includes a mobile Internet browser for
browsing Both mobile Internet content (through a WAP connection) and
local file content. It fully Supports the content authoring features of Android
Mobile Toolkit 4.0(NMIT) and can be used to display XHTML and WML
content, as well as push message. It also can be used Standalone.
• NMB 4.0 can be launched as a standalone browser or used in
conjunction with Android Mobile Internet Toolkit (NMIT), or both
simultaneously.
8. • You can launch multiple instances of NMB 4.0 simultaneously and
use these Independently, and you can display NMIT 4.0 content on all
running instances Of NMB 4.0.
• NMB 4.0 now includes diagnostic views through its Tools>Diagnostic
menu.
Wish to preview how their content will look before it is ultimately deployed
on a mobile Phone handset. Using NMB, content developers can mobile
Internet content developed using Android Toolkit 4.0(NMIT), as well as
local file content resident on Internet servers and accessed through a WAP
connection. WAP connection may be made through either a WAP gateway
server or through Android ’s WAP gateway simulator (NWGS).
WAP PROTOCOL SUPPORT:
The Android mobile Browser 4.0 SDK supports the WAP June 2000(or
WAP version 1.2.2) Specification. These may be found at the WAP Forum
site at the page titled the June 2000 (WAP 1.2.1) conformance release.
Supported content includes WML, WML Script, and XHTML, as well as
WBMP and GIF image formats.
CHARACTER SET SUPPORTS:
The Android Mobile Browser 4.0 SDK supports the following character
sets:
• US ASCII (ISO-8859-1)
• UTF-8
• UCS-2 (ISO-10646-UCS-2)
9. ARCHITECTURAL DESIGN:
Architectural design is concerned with the refining of the conceptual view of
the system; identify the internal process of the system. Here various
operations are divided into modules that as their own interfaces with the
required information and the various modules are
• Registration/User Verification
• Wap Registration
• Balance Enquiry
• Statement Enquiry
• Fund Transfer
• EB, Telephone Bill Payment
• DD/Cheque Request
• Change Password
REGISTRATION/USER VERIFICATION& WAP
REGISTRATION:
This module gives full information about the particular registered user (i.e.
the account type and personal details). If the user wants to register newly he
should enter the personal details and the type of account information so that
the wap registration form is correspondingly generated if the account type is
current account, if he is a Fixed Deposit account holder the wap registration
form is not generated to that particular account holder.
The option gives full information about the user details, it also has another
two options to select as account type. First one is fixed deposit holder, it
10. means that particular amount is deposited in the bank for a particular
duration (say for 3years) and the user is allowed to perform operations
within the interest amount and the second one the current account type, here
the user is allowed for Wap registration and allowed to access his account
information through his Mobile.
BALANCE ENQUIRY:
This module is used to reserve the bus and train or flight tickets, ticket
cancellation and checking the reservation status. This module it displays
three options. First one is used for train reservation. Second one is used for
bus reservation. Third one is used for flight reservation. Train reservation
display five options. First one used to display all the reservation details (train
no, train name, passenger name, class, date and so on). Second one is used to
display the reservation status. Third one is used to display available tickets
in the train. Fourth one is used to reserve the tickets. Fifth and one is used to
cancel the tickets. The same process is implemented by the bus and flight
reservation.
CHATTING:
This module is used to share the information between two clients provided
the clients register in this service provider. Before entering into the chat
room, first the users enter the secret code. If the user enter the correct secret
code then the users enter into the chat room, and the user will be able to chat
with other client also and he will be able to send message or receive
message. At a time he can chat with two or more client also.
11. IMAGE STREAMING:
This module is used for the entertainment purpose. The collection images
are stored in the database. These images are created by a motion picture.
First the user selects the movie name. Then the server searches the movie on
the database and passes the movie from database to simulator.