The document outlines design priorities and user flows for a badge system called Badges.p2pu.org, including creating badges, applying for badges, reviewing badge applications, and adding badges to courses on p2pu.org. It provides wireframes and user scenarios to illustrate the badge creation process and giving/receiving feedback to earn badges for completed projects.
This document proposes the CapSpin Challenge, an online contest by BodyArmor that encourages users to upload creative videos of themselves performing cap spins with BodyArmor drinks. It would have phases including video submission and a video gallery where users can generate likes and shares. The top 10 videos based on popularity and skills would be shortlisted, with 1 grand prize winner chosen. The goal is to authentically engage new and existing fans through a fun platform that shows BodyArmor's active lifestyle brand image. Development of the challenge tab on Facebook is estimated to take 4-6 weeks, with a proposed launch in early August and winner announcement in early October.
Anurag Jangra seeks a position as a developer to utilize his skills in web and software development. He has a Bachelor of Technology degree in Information Technology and specialized in programming and web development. His skills include languages like HTML, CSS, JavaScript, PHP, MySQL, and frameworks like ASP.NET, Ruby on Rails, and content management systems like Drupal and Joomla. He has worked on several personal projects including e-commerce sites, social networks, and a content management system.
1. The document discusses Dabur India Limited's summer internship program and provides an overview of the company's business structure, manufacturing facilities, distribution network, and sustainability efforts.
2. It then outlines the objectives, methodology, and analysis of a market research project conducted in the rural district of Sundergarh, Odisha to identify new business opportunities for Dabur.
3. The research analyzed availability, coverage, transportation, market share, and product availability across villages in the district and identified high-selling and low-selling villages to make recommendations.
STABU Foundation is a not-for-profit organization established in 1976 to promote clear communication in the Dutch construction industry. It develops standardized specification systems to facilitate information exchange at all stages of construction projects. STABU's products include specifications, contracts, and knowledge databases that integrate information from industry organizations. It is located in Ede, Netherlands and works nationally and internationally to adopt and influence standards while offering customized solutions for regional implementation.
The document proposes a visual search solution to make the billions of unsearchable images online searchable by finding similar images quickly and cost-effectively. It works by using content-based image retrieval and can scale to large image datasets. The solution also aims to automatically generate tags for images to describe them, allowing the images to be searchable. It has applications for e-commerce retailers, social networks, and other sites to enable visual search of their large collections of images.
The document provides guidance on writing storyboards for app development projects. It discusses that storyboards are useful for organizing ideas, sharing ideas with others, and reducing mistakes during development. Traditional perceptions of storyboards being formal thick documents are challenged. Instead, the document promotes finding one's own way of writing storyboards, whether as an individual or as part of a team. Different tools that can be used for storyboarding are presented, including traditional PPT, hand drawings, mind maps, and wikis. The key aspects of writing storyboards like documenting ideas, requirements, drawings and flows are outlined. Two case studies of prior projects developed using storyboards are also summarized to showcase the benefits of storyboarding.
Running Great Design Reviews With Clients & PartnersCraig Peters
No matter how great your designs are, the way you communicate with your clients/business partners can make or break your engagement, especially as design challenges and organizations become more complex.
But what actually makes some meetings go well, and others not? We’ve heard “Be storytellers,” “Provide the right context,” and “Set expectations,” but what does that look like in practice?
I’ll provide real-life examples of how we’ve done this in our presentations for client engagements. We’ll include examples of our fundamental concepts we live by. No surprises. Over-communicate. Tell them how to be and what to do in the meeting. Design every slide of a presentation, not just the “designs.” Tell a story. Assume your clients have no idea what your meeting is all about (put yourself in their shoes).
It always goes better when you’re well prepared; we’ll help you get there.
This document proposes the CapSpin Challenge, an online contest by BodyArmor that encourages users to upload creative videos of themselves performing cap spins with BodyArmor drinks. It would have phases including video submission and a video gallery where users can generate likes and shares. The top 10 videos based on popularity and skills would be shortlisted, with 1 grand prize winner chosen. The goal is to authentically engage new and existing fans through a fun platform that shows BodyArmor's active lifestyle brand image. Development of the challenge tab on Facebook is estimated to take 4-6 weeks, with a proposed launch in early August and winner announcement in early October.
Anurag Jangra seeks a position as a developer to utilize his skills in web and software development. He has a Bachelor of Technology degree in Information Technology and specialized in programming and web development. His skills include languages like HTML, CSS, JavaScript, PHP, MySQL, and frameworks like ASP.NET, Ruby on Rails, and content management systems like Drupal and Joomla. He has worked on several personal projects including e-commerce sites, social networks, and a content management system.
1. The document discusses Dabur India Limited's summer internship program and provides an overview of the company's business structure, manufacturing facilities, distribution network, and sustainability efforts.
2. It then outlines the objectives, methodology, and analysis of a market research project conducted in the rural district of Sundergarh, Odisha to identify new business opportunities for Dabur.
3. The research analyzed availability, coverage, transportation, market share, and product availability across villages in the district and identified high-selling and low-selling villages to make recommendations.
STABU Foundation is a not-for-profit organization established in 1976 to promote clear communication in the Dutch construction industry. It develops standardized specification systems to facilitate information exchange at all stages of construction projects. STABU's products include specifications, contracts, and knowledge databases that integrate information from industry organizations. It is located in Ede, Netherlands and works nationally and internationally to adopt and influence standards while offering customized solutions for regional implementation.
The document proposes a visual search solution to make the billions of unsearchable images online searchable by finding similar images quickly and cost-effectively. It works by using content-based image retrieval and can scale to large image datasets. The solution also aims to automatically generate tags for images to describe them, allowing the images to be searchable. It has applications for e-commerce retailers, social networks, and other sites to enable visual search of their large collections of images.
The document provides guidance on writing storyboards for app development projects. It discusses that storyboards are useful for organizing ideas, sharing ideas with others, and reducing mistakes during development. Traditional perceptions of storyboards being formal thick documents are challenged. Instead, the document promotes finding one's own way of writing storyboards, whether as an individual or as part of a team. Different tools that can be used for storyboarding are presented, including traditional PPT, hand drawings, mind maps, and wikis. The key aspects of writing storyboards like documenting ideas, requirements, drawings and flows are outlined. Two case studies of prior projects developed using storyboards are also summarized to showcase the benefits of storyboarding.
Running Great Design Reviews With Clients & PartnersCraig Peters
No matter how great your designs are, the way you communicate with your clients/business partners can make or break your engagement, especially as design challenges and organizations become more complex.
But what actually makes some meetings go well, and others not? We’ve heard “Be storytellers,” “Provide the right context,” and “Set expectations,” but what does that look like in practice?
I’ll provide real-life examples of how we’ve done this in our presentations for client engagements. We’ll include examples of our fundamental concepts we live by. No surprises. Over-communicate. Tell them how to be and what to do in the meeting. Design every slide of a presentation, not just the “designs.” Tell a story. Assume your clients have no idea what your meeting is all about (put yourself in their shoes).
It always goes better when you’re well prepared; we’ll help you get there.
The document discusses an Agile presentation titled "Inventing Agile Flavor". The presentation covers Agile best practices from Releases 1-3 of a software project, tools used, and how Agile is a spirituality rather than a religion. It provides details on the team structure, practices introduced, and development cycles used in Release 1. Release 2 involved reviewing Release 1 and researching new practices. Both releases used a 3-week time-boxed iteration model.
Managing Products in the Mobile App World by Etay Gafni at SVPMA Monthly Event October 2011
Go to link below for notes from this event
http://svpma.org/2011/11/october-2011-event/
This document discusses different approaches to implementing a badging system on a website. It describes an issuer as the entity that issues badges, a backpack as the central repository where badges are stored, and a displayer as any site where badges are displayed. It then outlines three approaches: 1) using Mozilla Backpack, 2) running a local instance of Mozilla Backpack, and 3) using a Drupal Backpack implementation. Each approach has pros and cons relating to integration, branding, and maintenance requirements. Users are advised to contact the author for help integrating badges on their site.
Mood Board Creator for Wedding Planning InstitutionsSampleBoard
The document describes SampleBoard, cloud-based concept creation software that allows professionals to create digital mood boards and visual concepts online. Some key points:
- It provides an alternative to PowerPoint or Photoshop for visual concept creation that does not require downloads or expensive software.
- Users can access SampleBoard from anywhere via the cloud to collaborate remotely.
- Features include drag and drop tools, color palettes, importing/uploading images, and exporting/sharing boards.
- It offers cost and time savings compared to traditional desktop software through a subscription model without upgrades, reduced IT overhead, and cloud-based storage and backups.
JIRA 3.13 was one of the biggest releases of JIRA yet, and 4.0 is just around the corner. Dig into what you may have missed, and what to expect. This session explores the latest and greatest in everyone's favorite Issue Tracker.
Atlassian Speakers: Brian Lane and Dylan Etkin
Key Takeaways:
* Understand key new capabilities and planned features in JIRA 4.0
* Deep-dive on query language
* Highlight: JIRA 4.0
Gaining Empathy with your Users - the RTFM of User ExperienceRick Boardman
This document provides tips for talking to users to gain insights through user research. It recommends triangulating multiple research methods like interviews, usability tests, and analytics. Early research should involve talking to many types of people to discover user needs before iterating on prototypes. The key is letting participants do most of the talking while observing their behaviors and responses. Insights should be tracked across users to identify themes to drive product evolution. User research is an ongoing process of learning about users to continuously improve the product.
In this talk I talked about how,in the Kamaelia project, we manage the dilemma of encouraging innovation and creativity in a project whilst maintaining an engineered solution. Why? Because we find it allows a high level of creative freedom, whilst also providing a path through to a high level of confidence in the reliabilty of the final code.
The student proposes a project to create a review series of The Mandalorian season 2 consisting of short video episodes reviewing each episode's plot and giving a rating. The student will also design merchandise like shirts and mugs to accompany the channel and a merchandise website. Research will include analyzing existing review series, magazines, merchandise, and websites to inform the design of the project. The student will experiment with graphic designs, website layouts, and record voiceovers before editing the reviews and merchandise together. Peer feedback will be gathered to improve the work which will then be evaluated, presented, and shown off upon completion.
David Nuescheler: Igniting CQ 5.3: What's New and RoadmapDay Software
This document provides a roadmap and overview of CQ 5.3. It discusses improvements and new features in CQ 5.3 including easier use, more robustness, and 500 fixes and enhancements. It outlines stakeholder groups and introduces new tools like CRXDE Lite and the Package Share system. The document discusses future plans including investments in technologies like the cloud, JCR 2.0, and releases of CQ 5.4 and 5.5. It emphasizes that agility matters for business, authors, developers and infrastructure.
The document discusses an intern's work on a data sync feature that required adding a new backend endpoint to sync data between pumps. The intern learned that it is important to make developers want to remove blockers, speak both technical and non-technical languages, and take pride in one's work.
Guidelines for using Open Badges in European youth exchangesBadgecraft
Take guided steps to set up and prepare a badge system to validate and recognise learning that happens during international youth exchanges.
All badges are available on https://www.badgecraft.eu/en/library
Open badges intro and badge system designBadgecraft
Introduction to Open badges and first steps for Badge system design. Presentation was created for the AIESEC team preparing for badges implementation for the social project "Beyond Limits"
This presentation discusses how anyone from a 'newbie' to a 'ninja' can get involved in Drupal.
Original session description:
This topic will be all about how to contribute to the Drupal community, in a number of different areas. While there'll be information for the hackers, even if you have only ever installed Drupal, you can help the project you know and love become even better.
Topics covered will include:
- Participation? Feh. What's in it for me?
- Community philosophy: Whys and Hows, Dos and Donts.
- Documentation: Helping other people not bash their heads against the same stuff you have.
- Helping with user support: Or, how to have a never-ending supply of clients.
- Maneuvering issue queues with speed and finesse.
- Patch review strategies that would make Dries proud.
- Taking control I: How to help get bugs fixed, and features in, even if you're not a coder.
- Taking control II: CVS, Patch, and how to use them to fix all that stuff you wish worked
How did you use media technology in the construction and research, planning a...willgosling
The document summarizes the use of various technologies to support research, planning, construction, and evaluation activities for an advanced portfolio project. iMindMap was used to structure research findings visually. Prezi captured script drafts and analysis between versions. Blogger provided an online platform to present the portfolio professionally with customization. Slideshare hosted an evaluation presentation for embedding in the Blogger blog. These technologies facilitated organization, presentation, and sharing of the portfolio work.
Android Bootstrap provides tools and frameworks to simplify Android development. It includes libraries for dependency management (Maven), UI components (ActionBarSherlock, ViewPager), network requests (HTTP support), and more. Setting up the tools takes 3-5 days for experienced developers and 1-3 weeks for beginners. The code is hosted on GitHub and the app architecture uses Maven with modules for the parent and app. It implements features like account management and JSON parsing to reduce boilerplate code.
The document provides guidance on writing requirements to define a software project from concept to coding. It discusses establishing the client's needs through defining the territory, context and direction. It also covers identifying users and writing personas, user stories and acceptance tests to define features and their scope. The goal is to fully specify requirements before development through documenting the user stories, workflows, wireframes and specifications for each feature. This process aims to uncover gaps and ensure all parties share a common understanding of the project.
The document discusses creating a strong documentation culture. It notes that everyone reads documentation for various reasons such as first contact, education, support, troubleshooting, and reference. Great documentation has different types of content including tutorials for new users, topic guides for conceptual understanding, reference materials, and troubleshooting guides. Documentation should be written by developers and be "fractal" in its level of detail. While tools are not most important, good documentation tools like Sphinx and Read the Docs can help. The overall aim is to establish a culture where developers recognize the importance of documentation.
Guidelines for Open Badges System for European Voluntary Service MentorsBadgecraft
The system of open digital badges aiming to recognise and encourage professional development of Mentors of the European Voluntary Service.
The system has been developed as a result of Strategic Partnership Project "Trusted Badge Systems" in cooperation with Association of Non-formal Education in Lithuania and NGO "Socialinis Veiksmas"
This document summarizes three different open online learning experiences called flavors of learning: 1) A gentle introduction to Python by Steve Carson, 2) Creative learning community by Natalie Rusk, 3) Play with your music by S. Alexander Ruthmann. The experiences leveraged existing resources without a centralized platform or teachers. They explored using email lists, WordPress, and Google+ for communication. The experiences faced challenges with student data distribution and reliance on project timelines but had success with affordability, openness, and learner-defined success. Improvements for the future include new collaboration tools and more flexible, project-based structures.
This document summarizes Vanessa Genarelli's research on coworking spaces. It begins with an introduction to coworking and its origins in 2005. The research questions examine if coworking spaces can expand human potential and which interaction design principles nurture excellent work. Research methods included interviews and site visits to coworking spaces on the East Coast. Key findings discussed recruitment differences between spaces, the importance of onboarding and socialization, the impact of space design on mixing and sharing, and different approaches to discipline and governance and their correlation to culture and sustainability. The discussion examines relationships between emergent culture, mixed desks for skills learning, and low dismissal rates.
The document discusses an Agile presentation titled "Inventing Agile Flavor". The presentation covers Agile best practices from Releases 1-3 of a software project, tools used, and how Agile is a spirituality rather than a religion. It provides details on the team structure, practices introduced, and development cycles used in Release 1. Release 2 involved reviewing Release 1 and researching new practices. Both releases used a 3-week time-boxed iteration model.
Managing Products in the Mobile App World by Etay Gafni at SVPMA Monthly Event October 2011
Go to link below for notes from this event
http://svpma.org/2011/11/october-2011-event/
This document discusses different approaches to implementing a badging system on a website. It describes an issuer as the entity that issues badges, a backpack as the central repository where badges are stored, and a displayer as any site where badges are displayed. It then outlines three approaches: 1) using Mozilla Backpack, 2) running a local instance of Mozilla Backpack, and 3) using a Drupal Backpack implementation. Each approach has pros and cons relating to integration, branding, and maintenance requirements. Users are advised to contact the author for help integrating badges on their site.
Mood Board Creator for Wedding Planning InstitutionsSampleBoard
The document describes SampleBoard, cloud-based concept creation software that allows professionals to create digital mood boards and visual concepts online. Some key points:
- It provides an alternative to PowerPoint or Photoshop for visual concept creation that does not require downloads or expensive software.
- Users can access SampleBoard from anywhere via the cloud to collaborate remotely.
- Features include drag and drop tools, color palettes, importing/uploading images, and exporting/sharing boards.
- It offers cost and time savings compared to traditional desktop software through a subscription model without upgrades, reduced IT overhead, and cloud-based storage and backups.
JIRA 3.13 was one of the biggest releases of JIRA yet, and 4.0 is just around the corner. Dig into what you may have missed, and what to expect. This session explores the latest and greatest in everyone's favorite Issue Tracker.
Atlassian Speakers: Brian Lane and Dylan Etkin
Key Takeaways:
* Understand key new capabilities and planned features in JIRA 4.0
* Deep-dive on query language
* Highlight: JIRA 4.0
Gaining Empathy with your Users - the RTFM of User ExperienceRick Boardman
This document provides tips for talking to users to gain insights through user research. It recommends triangulating multiple research methods like interviews, usability tests, and analytics. Early research should involve talking to many types of people to discover user needs before iterating on prototypes. The key is letting participants do most of the talking while observing their behaviors and responses. Insights should be tracked across users to identify themes to drive product evolution. User research is an ongoing process of learning about users to continuously improve the product.
In this talk I talked about how,in the Kamaelia project, we manage the dilemma of encouraging innovation and creativity in a project whilst maintaining an engineered solution. Why? Because we find it allows a high level of creative freedom, whilst also providing a path through to a high level of confidence in the reliabilty of the final code.
The student proposes a project to create a review series of The Mandalorian season 2 consisting of short video episodes reviewing each episode's plot and giving a rating. The student will also design merchandise like shirts and mugs to accompany the channel and a merchandise website. Research will include analyzing existing review series, magazines, merchandise, and websites to inform the design of the project. The student will experiment with graphic designs, website layouts, and record voiceovers before editing the reviews and merchandise together. Peer feedback will be gathered to improve the work which will then be evaluated, presented, and shown off upon completion.
David Nuescheler: Igniting CQ 5.3: What's New and RoadmapDay Software
This document provides a roadmap and overview of CQ 5.3. It discusses improvements and new features in CQ 5.3 including easier use, more robustness, and 500 fixes and enhancements. It outlines stakeholder groups and introduces new tools like CRXDE Lite and the Package Share system. The document discusses future plans including investments in technologies like the cloud, JCR 2.0, and releases of CQ 5.4 and 5.5. It emphasizes that agility matters for business, authors, developers and infrastructure.
The document discusses an intern's work on a data sync feature that required adding a new backend endpoint to sync data between pumps. The intern learned that it is important to make developers want to remove blockers, speak both technical and non-technical languages, and take pride in one's work.
Guidelines for using Open Badges in European youth exchangesBadgecraft
Take guided steps to set up and prepare a badge system to validate and recognise learning that happens during international youth exchanges.
All badges are available on https://www.badgecraft.eu/en/library
Open badges intro and badge system designBadgecraft
Introduction to Open badges and first steps for Badge system design. Presentation was created for the AIESEC team preparing for badges implementation for the social project "Beyond Limits"
This presentation discusses how anyone from a 'newbie' to a 'ninja' can get involved in Drupal.
Original session description:
This topic will be all about how to contribute to the Drupal community, in a number of different areas. While there'll be information for the hackers, even if you have only ever installed Drupal, you can help the project you know and love become even better.
Topics covered will include:
- Participation? Feh. What's in it for me?
- Community philosophy: Whys and Hows, Dos and Donts.
- Documentation: Helping other people not bash their heads against the same stuff you have.
- Helping with user support: Or, how to have a never-ending supply of clients.
- Maneuvering issue queues with speed and finesse.
- Patch review strategies that would make Dries proud.
- Taking control I: How to help get bugs fixed, and features in, even if you're not a coder.
- Taking control II: CVS, Patch, and how to use them to fix all that stuff you wish worked
How did you use media technology in the construction and research, planning a...willgosling
The document summarizes the use of various technologies to support research, planning, construction, and evaluation activities for an advanced portfolio project. iMindMap was used to structure research findings visually. Prezi captured script drafts and analysis between versions. Blogger provided an online platform to present the portfolio professionally with customization. Slideshare hosted an evaluation presentation for embedding in the Blogger blog. These technologies facilitated organization, presentation, and sharing of the portfolio work.
Android Bootstrap provides tools and frameworks to simplify Android development. It includes libraries for dependency management (Maven), UI components (ActionBarSherlock, ViewPager), network requests (HTTP support), and more. Setting up the tools takes 3-5 days for experienced developers and 1-3 weeks for beginners. The code is hosted on GitHub and the app architecture uses Maven with modules for the parent and app. It implements features like account management and JSON parsing to reduce boilerplate code.
The document provides guidance on writing requirements to define a software project from concept to coding. It discusses establishing the client's needs through defining the territory, context and direction. It also covers identifying users and writing personas, user stories and acceptance tests to define features and their scope. The goal is to fully specify requirements before development through documenting the user stories, workflows, wireframes and specifications for each feature. This process aims to uncover gaps and ensure all parties share a common understanding of the project.
The document discusses creating a strong documentation culture. It notes that everyone reads documentation for various reasons such as first contact, education, support, troubleshooting, and reference. Great documentation has different types of content including tutorials for new users, topic guides for conceptual understanding, reference materials, and troubleshooting guides. Documentation should be written by developers and be "fractal" in its level of detail. While tools are not most important, good documentation tools like Sphinx and Read the Docs can help. The overall aim is to establish a culture where developers recognize the importance of documentation.
Guidelines for Open Badges System for European Voluntary Service MentorsBadgecraft
The system of open digital badges aiming to recognise and encourage professional development of Mentors of the European Voluntary Service.
The system has been developed as a result of Strategic Partnership Project "Trusted Badge Systems" in cooperation with Association of Non-formal Education in Lithuania and NGO "Socialinis Veiksmas"
This document summarizes three different open online learning experiences called flavors of learning: 1) A gentle introduction to Python by Steve Carson, 2) Creative learning community by Natalie Rusk, 3) Play with your music by S. Alexander Ruthmann. The experiences leveraged existing resources without a centralized platform or teachers. They explored using email lists, WordPress, and Google+ for communication. The experiences faced challenges with student data distribution and reliance on project timelines but had success with affordability, openness, and learner-defined success. Improvements for the future include new collaboration tools and more flexible, project-based structures.
This document summarizes Vanessa Genarelli's research on coworking spaces. It begins with an introduction to coworking and its origins in 2005. The research questions examine if coworking spaces can expand human potential and which interaction design principles nurture excellent work. Research methods included interviews and site visits to coworking spaces on the East Coast. Key findings discussed recruitment differences between spaces, the importance of onboarding and socialization, the impact of space design on mixing and sharing, and different approaches to discipline and governance and their correlation to culture and sustainability. The discussion examines relationships between emergent culture, mixed desks for skills learning, and low dismissal rates.
How can your students use Badges in the classroom? P2PU has built a learner-centered platform for your classroom community to give feedback to each other and recognize skills.
Peer 2 Peer University has a different take on measurement: we see assessment and learning as one loop, with peers constantly giving feedback to each other and learning in that process.
As such, we've build a very different kind of assessment platform: our Badges enable feedback and conversations. This presentation will walk through our platform and present a use case in how Youth Voices Summer Program used Badges for learners to assess each other.
The document discusses strategies for generating user-generated content (UGC) through peer learning. It describes Peer 2 Peer University, which has 67,000 users in 550 courses relying entirely on UGC. The author advocates shining a light on exemplary contributors, providing sample content, developing helpful inline resources, and establishing community safeguards for quality assurance. Readers are challenged to design a platform combining their talents that facilitates UGC using these strategies.
Jason Haas and Vanessa Gennarelli presented to Dr. Mitchell Resnick's MAS 714 Course "Technologies for Creative Learning" at MIT Media Lab, December 6, 2011
My slides for our group presentation for Open Education Week with Karen Fasimpaur and Jane Park. Full presentation at http://www.slideshare.net/kfasimpaur/p2-pu-openedwk2013
Formative Evaluation for Educational Product DevelopmentVanessa Gennarelli
This document discusses formative evaluation for educational product development. Formative evaluation involves testing an educational product with users during development to inform the product's direction. It can be conducted at any time during development. Some key methods discussed include interviews, think-aloud protocols, focus groups, questionnaires, and click-testing. Conducting formative evaluation with target users for around a week can help identify usability issues, measure user appeal and engagement, and test user comprehension to improve the educational product.
The document provides guidance on creating courses on the P2PU platform, noting that P2PU courses consist of conversations, activities, and projects. It recommends including interesting projects for learners to accomplish and ways for them to work together and give each other feedback. The document also highlights improvements to the course creation process and user experience, including in-line help, smooth content entry, and markdown support. Learners are directed to the new course creation site and a discussion forum to ask questions and provide feedback to a P2PU representative.
P2PU courses are online learning experiences that involve tasks completed within a set timeframe. Courses have discussions and are facilitated. Challenges are less structured, allow self-paced learning, and use badges for assessment. Both involve projects and skills development. Future plans are to unify courses and challenges into a single learning experience.
The document discusses strategies for user-generated content (UGC) platforms, including curating high-quality content, providing users with content tools and templates, interweaving helpful content, making resources engaging, focusing on real-world applications, and implementing quality assurance processes like community review. The overall message is about guiding users and communities to create valuable UGC through best practices, resources, and governance.
This document discusses badges and P2PU's badge system. It provides background on P2PU and badges, describes the current badge ecosystem including the different types of badges, and outlines plans to test and improve the badge system through empirical research and usability testing. The future sections discusses finishing the plan for the next iteration of the badge system and a phased deployment approach.
This document summarizes research from interviews and usability testing on the process of creating courses on the P2PU platform. Key findings include that users iterate a lot when developing courses, with over 70% visiting P2PU over 20 times. Collaborative tools like Etherpad are popular for drafting content. Recommendations focus on improving the in-platform editing and creation process to better support collaboration and iterative development. Next steps include additional user testing and integrating the findings with other platform initiatives.
The document summarizes user research testing done on the P2PU homepage. Key findings include:
1) Labeling of elements like "featured courses" and "course covers" needed more clarity.
2) The activity feed was often mistaken for Twitter and seen as irrelevant on the homepage.
3) In an annotation test, users were confused by the "Find" vs. "Create" flows and wanted to see courses first before being prompted to create.
4) Future tests should focus questions individually and stagger multiple small tests.
1. Design Priorities
• Feedback == assessment
• Focus on qualitative feedback to improve projects
• Prompt iteration and resubmission of projects
• Nurture mentorship through sustained feedback
relationships
2. Overview / Map
Badges.p2pu.org: p2pu.org
• Splash: select Badges/Learners/Projects • Attach badge to a course
• Badge creation process
• Badge review / awarding
• Badge gallery [badges.p2pu.org/badges]
• Project gallery [badges.p2pu.org/projects]
• Learner gallery [badges.p2pu.org/learners]
• My Badges / badges created and dashboard
[badges.p2pu.org/mybadges]
• Each Badge has it’s own unique URL
• Each Learner has unique URL
3. Use cases for Badges.p2pu.org
User 1: Domain Knowledge Ace
1
• Has expertise in some area and wants to see if he or she qualifies for a pre-
existing badge
• Intended next action: read About Badges, see gallery, apply for a badge
User 2: Course Creator
• Has created a learning experience on P2PU or elsewhere and would like to
create a Badge for that course
• Intended next action: see gallery, create a Badge, revisit P2PU.org and
associate with their course
User 3: Badge Expert
• Has visited badges.p2pu before to apply for a Badge and has received one
• Intended next action: review 2-3 badges, create a badge
4. Badge UX: badges.p2pu.org 1/3
About Badges Create a1Badge Review a Badge My Badges
All About Badges
At P2PU, badges are a form of feedback that learners give to each other to iterate and improve
their projects. On badges.p2pu.org, you can create a badge, submit work for a badge, or, if you Upon sign-in
are an “expert” and already possess the badge, award it to someone else. Find out more....
“My Badges”
appears
Badge We Love.
Crystal Ball Badge
Note--
This badge signifies that the user has completed the
thumbnails s/b
CrystalBall tutorial in App Inventor.
set to scale
160px x 160 px
Requirements per badges
User must complete the CrystalBall tutorial and specs
upload an image of their app to the comments
section of the task in order to receive this badge.
Apply for Badge Meet the Experts
1
Got Expertise? Apply for a Spiffy Badge.
Most Awarded Newest P2PU Favorites All Search
5. Badge UX: badges.p2pu.org 2/3
Got Expertise? Apply for a Spiffy Badge.
1
Most Awarded Newest P2PU Favorites All Search
“All” kicks to
badges.p2pu.org/
badges
Create a New Badge
Roll Call: Meet the Learners. “All” kicks to
1 badges.p2pu.org/
Experts Newbies Most Active All Search learners
See More
6. Badge UX: badges.p2pu.org 3/3
1
Projects in the Community
Newest Most Active P2PU Favorites All Search “All” kicks to
badges.p2pu.org/
projects
“Most
Active”=revised
and resubmitted
Set
See More “awaiting
review” to newest
so those are
1 seen 1st
Alternate layout
for projects (No
FB tho):
7. Create a Badge: Badges.p2pu.org
1
User is provided with 2 choices:
•Upload your own image
•Functionality: upload, resize or crop image/thumbnail preview (nice-to-have),
success message that image meets requirements
•Output: 160px by 160 px .png file
•Badge-o-Matic
•Functionality: selection of shapes, icons and colors to choose
•Output: 160px by 160 px .png file
8. Badge UX: Create a Badge
About Badges Create a Badge
Badge
Create a 1 Review a Badge My Badges
Need to include
checklist:
>200k
Home / Create a Badge 160px x 160 px Can we kick
Need guidance: use to “Create
googledraw Account” from
Create a Badge here and save
badge?
We’ve created a series of tools to help you design and implement your badge easily.
Or use:
Upload Your Own Badge-o-Matic
Save Your Save Your
Badge Badge
9. Badge UX: Create a Badge
About Badges Create a Badge
Badge
Create a 1 Review a Badge My Badges
Home / Create a Badge / Enter Requirements
Step 2: Enter Requirements
Here’s where we get to the nitty gritty--the “requirements” of the badge. Things to think about:
• Purpose: What do people need to be able to do in order to get this here Badge you’re making?
• Clarity: Requirements should be clear and easy to understand.
• Appeal: Why would someone want your Badge? Is it adorable? Clever? Succinct? What you say here is as
important as how you say it.
For more help, see our rockin’ badge gallery for folks who do it well.
Badge Headline:
What are you calling your Badge? Grab someone’s attention
and make a learner interested.
Badge Subtitle:
Think about this as a short description. What are experts who
hold this badge masters of?
Signs of Mastery: Rollover popup to
gallery?
What specific skills should people with this badge
demonstrate with their project?
Save and
Preview
10. Badge UX: Create a Badge
About Badges Create a Badge
Badge
Create a 1 Review a Badge My Badges
Home / Create a Badge / Preview
Step 3: Preview Badge “Edit” kicks
Check out how your badge will appear to learners. back to step 1,
image input
Crystal Ball Badge
This badge signifies that the user has completed the
CrystalBall tutorial in App Inventor.
Requirements
User must complete the CrystalBall tutorial and
upload an image of their app to the comments
section of the task in order to receive this badge.
Publish
Edit Badge
Badge
11. Badge UX: Create a Badge
About Badges Create a Badge
Badge
Create a 1 Review a Badge My Badges
Home / Create a Badge / Success!
Step 4: Success!
Booyah! Your Badge has been created and implemented. Check it out!
Crystal Ball Badge
This badge signifies that the user has completed the
CrystalBall tutorial in App Inventor.
Requirements
User must complete the CrystalBall tutorial and
upload an image of their app to the comments
section of the task in order to receive this badge.
Let folks know!
This Badge has been created and added to your profile. Visit p2pu.org to add it to a
P2PU course.
Create another
Badge
12. Badge UX: Apply for Badge
Learner Modal opens
submits project Submit Project for Content Marketing Badge with questions
for a specific An expert with this badge has created a blog, about the
installed analytics, and created a voice
badge and tone style guide for their site. project
Project Title?
SUBMIT PROJECT FOR:
Project URL?
CONTENT MARKETING BADGE
What steps did youfor your project? this task?
What’s the URL take to complete
What steps did you take to complete this task?
What would you do differently next time? (If anything)
Upload Screenshot (recommended) Learner is asked to
give some context to
Tags associated with project: music, art, literature
help direct the nature
of the feedback
Submit Project:
Content Marketing Submit
13. Review a Badge Review Project for Content Marketing Badge
An expert with this badge has created a blog, installed
analytics, and created a voice
and tone style guide for their site.
Experts are sent to Project title: Robots in Love
Project URL: http://
ilovecharts.tumblr.com/
badges.p2pu.org 160 x 160
Steps Involved: Installed tumblr,
analytics, voice and tone guide.
Reflection for next time: I would
have used another theme.
Experts can see the context of the project, Your Feedback to Mozzadrella
and give personalized feedback KUDOS
What is strong about this project?
QUESTIONS
Expert is prompted to focus on what What is unclear about this project?
works well, unclear areas, and areas to CONCERNS
improve What is incorrect, missing, or doesn’t work about this project?
In your Expert opinion, has this learner earned
Expert either awards badge, or asks the Badge?
Yes, award No, but send
learner to revise and resubmit Badge my feedback
14. Badge UX: Badge Dashboard
Appears in both 1
a learner’s p2pu.org profile
and at badges.p2pu.org
Key Features:
•Badges: Earned, Under
Badges Feedback
Review, Awarded to Earned Under Review Awarded Created Latest Your Projects Peer Projects
others, Badges you Content Marketing
Earned 10/01/2012
Dirk Kahnerelli
resubmitted work
created SoundCloud Maestro
Earned 12/04/2012
Vanessa Browne
•Feedback: latest activity
earned the Music
Hacker badge
from feedback partners,
feedback on your
projects, feedback
you’ve left for others
15. Badge UX: Resubmit for Badge
Revised Project for Content Marketing Badge
An expert with this badge has created a blog,
installed analytics, and created a voice
and tone style guide for their site.
Previous Submission
Project title: Robots in Love
SUBMIT PROJECT FOR: http://
Project URL:
ilovecharts.tumblr.com/
CONTENT MARKETING BADGE
160 xthe URL for your analytics, voice and tone guide.
160
Steps Involved: Installed tumblr,
What’s project?
What steps did you take to complete this task? I would
Reflection for next time:
have used another theme.
Revisions
What have you changed, added, or revised about
your project?
Submit Project:
Content Marketing Do you have a new URL for your project?
Submit
16. Badge UX: Project Pg--no feedback
About Badges Create a Badge
Badge
Create a 1 Review a Badge My Badges
Home / My Badges / Feedback / My Projects
Nav is
awkward, maybe Option appears
Project for Content Marketing Badge put my projects up even if expert isn’t
An expert with this badge has created a blog,
installed analytics, and created a voice
in top nav near signed in, prompt sign-in
and tone style guide for their site. “my badges”? onclick.
Project Submission for Mozzadrella
Button only appears if
the project has yet to
Project title: Robots in Love
Project URL: http:// get badge.
ilovecharts.tumblr.com/
160 x 160
Steps Involved: Installed tumblr,
analytics, voice and tone guide.
Reflection for next time: I would
have used another theme.
Review this
Project
17. Badge UX: Project Pg--w feedback
About Badges Create a Badge
Badge
Create a 1 Review a Badge My Badges
Home / My Badges / Feedback / My Projects
Nav is
awkward, maybe Option appears
Project for Content Marketing Badge put my projects up even if expert isn’t
An expert with this badge has created a blog,
installed analytics, and created a voice
in top nav near signed in, prompt sign-in
and tone style guide for their site. “my badges”? onclick.
Project Submission for Mozzadrella
Button only appears if
the project has yet to
Project title: Robots in Love
Project URL: http:// get badge.
ilovecharts.tumblr.com/
160 x 160
Steps Involved: Installed tumblr,
analytics, voice and tone guide.
Reflection for next time: I would
have used another theme.
Review this
Project
Feedback from Riskycud: Version 1.0
KUDOS
Project artfully uses multimedia, video editing software, and
18. Home / My Badges / Feedback / My Projects
Feedback from Riskycud: Version 1.0
KUDOS
Project artfully uses multimedia, video editing software, and
Soundcloud to create a fascinating experience.
1
QUESTIONS
Did the piece need to be in two parts? Maybe you could share
it within some electronic music groups?
CONCERNS
I didn’t see the re-use of a previous piece on SoundCloud.
Feedback submitted 2/27/2013
Resubmission from Mozzadrella: Version 1.1
CHANGES
Made the piece one part only, shared with the Electronic group
for feedback, reused another piece on SoundCloud.
NEW URL
https://soundcloud.com/loveandradio/jack-and-ellen
Revision submitted 3/1/2013
Feedback from SchmidtPhi: Version 1.1
KUDOS
19. Home / My Badges / Feedback / My Projects
Feedback from SchmidtPhi: Version 1.1
KUDOS
Project artfully uses multimedia, video editing software, and
Soundcloud to create a fascinating experience.
1
QUESTIONS
Did the piece need to be in two parts? Maybe you could share
it within some electronic music groups?
CONCERNS
I didn’t see the re-use of a previous piece on SoundCloud.
Huzzah! Badge Awarded 3/2/2013
20. Badge UX: Add Badge to Course
My Badges
My Badges
Course
organizers can
Upon sign-in
add badge from
“My Badges” Badges
either left nav or
appears
top nav
Modal opens
with search box
to discover
badges
Badge defaults
to last task, but
organizers can
change it in
“Content”
Add a Badge
21. Badge UX: Add Badge to Course
My Badges
Add a Badge to Your P2PU Course
My Badges
Badges are a way for learners to get feedback on
their projects. If you’ve created a badge on
badges.p2pu.org, you can add it from here. You might
also find badges that other folks have created that
Course might suit your course.
organizers can
Upon sign-in
add badge from
“My Badges” Find Your Badge Search
Badges
either left nav or
appears Results Select
top nav
Crystal Ball Badge
Requirements: User must complete the
CrystalBall tutorial and upload an image of their
app to the comments section of the task in order
to receive this badge.
Hack Day Badge
Requirements: The user will get this badge when
they complete the CrystalBall, PaintPot, Invent, and
No Text While Driving tutorials.
Badge defaults
to last task, but
1 2 ... 4 organizers can
change it in
“Content”
Create my own
Add Badge
Add a Badge Badge
22. Notifications Scheme
Expert
Learner
How often
#1 should this
# 1: 3 folks are notification
Submission awaiting be? Every
Success review month?
# 2a: # 2b:
Badge You have # 2a: #2b
awarded! feedback [Learner X] Folks are still
has revised awaiting
and review--
resubmitted spread the luv
Notification
3a: #3b
Reflection: 3 Reminder to
months ago revise and
you learned resubmit #3a:
[Badge X]. Your feedback
was useful! Mad
See who is props.
earning the
badge.
Create your
own badge.
#4a:
Create a badge