WA Launch
The Western Australian Club
18 December 2015
What is AVRN
• Active in Sydney, Melbourne,
Adelaide
Canberra, Brisbane, and now Perth
• The first organisation of its kind to
operate on a national level
• Formed to unite Australia’s most
cutting-edge firms behind fostering
innovation
Adam Geoghegan
Founder Immersia VR
Ryan Beckmand
Founder Sciosity
Kain Tietzel
Founder Start VR
Mark Schramm
Founder VR Bits
Nathan Beattie
Founder Virtualex
Daish Malani
Founder Ahimsa
Benjamin Richards
Director Cutting Edge
David Traub
Transmedia Producer
SILICON VALLEY
WESTERN AUSTRALIA
QUEENSLAND
NSW
ACT
VICTORIAADELAIDE
Who’s behind AVRN?
Western Australia
Adam Geoghegan
Chair
Ryan Beckmand
Director
Rhiyaad Kahn
Treasurer
Robert Bruce
Technology Expert
David Traub
Director
What is VR?
“The computer-generated
simulation of a three-dimensional
image or environment that can be
interacted with in a seemingly
real or physical way by a person
using special electronic equipment,
such as a helmet with a screen
inside or gloves fitted with
sensors.” - Wikipedia
1963
Q1
1991
Q4
1995
Q3
2012
Q2
2014
Q1
2014
Q2
2015
Q3
2015
Q3
2016
Q1
VIRTUALITY
VIRTUALITY GROUP
RIFT PROTOTYPE
OCULUS
CARDBOARD
GOOGLE
HTC VIVE
HTC / VALVE
TV GLASSES
HUGO GERNSBACK
RIFT DEV KIT 2
OCULUS
VIRTUAL BOY
NINTENDO
GEAR VR
SAMSUNG
HOLOLENS DEV
KIT
MICROSOFT
RIFT
OCULUS
2016
Q1
Where is VR heading?
• 2016 Hailed as the “Year of VR”
• More VR innovations being released
in the next 6-8 months than the last
40 years combined
• Commercial relevance increasing
• Broader markets
• Highly advanced capabilities
• $150 Billion valuation to 2020
What this means for
Australia and WA?
• Capitalisation of the ‘ideas boom’
• Opportunity to reform fragmented
developer communities
• Reformation of out-dated technology
sectors
• Shedding the ‘lagging’ reputation by
contrast to the East Coast
• Putting Australia on the global tech map
Uniting Australia’s
Developers and Industry
• Regular meetups, showcases,
workshops, social functions, and
networking events
• Creation of a VR Job Board
• Annual Hackathons
Fostering VR Innovation
• Developer Training Program with
AVRN accreditation
• Mentor Program
Supporting the virtual and
augmented reality industry
• Conducting Public Relations on
behalf of the sector to shift public
view
• Attracting and uniting all
stakeholders
• Government Lobbying
Next Steps for AVRN
• Lobbying of Government and Tech
Giants
• Regular Events (Networking,
Workshops and more)
• Inaugural Annual Hackathon
Membership
Developers PublicIndustry
Networking
Upskilling
Workshops
Competitions
Forums
Free Entry For
Future Events
Access to AVRN
Network
Networking
Access to Top
Developer Talent
Promotion of Job
/ Internship
Opportunities
Free Entry For
Future Events
Access to AVRN
Network
Try out the latest
VR tech
Access to VR
news
Networking
Free Entry For
Future Events
Access to AVRN
Network
Q&A

AVRN Launch Presentation

  • 1.
    WA Launch The WesternAustralian Club 18 December 2015
  • 2.
    What is AVRN •Active in Sydney, Melbourne, Adelaide Canberra, Brisbane, and now Perth • The first organisation of its kind to operate on a national level • Formed to unite Australia’s most cutting-edge firms behind fostering innovation
  • 3.
    Adam Geoghegan Founder ImmersiaVR Ryan Beckmand Founder Sciosity Kain Tietzel Founder Start VR Mark Schramm Founder VR Bits Nathan Beattie Founder Virtualex Daish Malani Founder Ahimsa Benjamin Richards Director Cutting Edge David Traub Transmedia Producer SILICON VALLEY WESTERN AUSTRALIA QUEENSLAND NSW ACT VICTORIAADELAIDE Who’s behind AVRN?
  • 4.
    Western Australia Adam Geoghegan Chair RyanBeckmand Director Rhiyaad Kahn Treasurer Robert Bruce Technology Expert David Traub Director
  • 5.
    What is VR? “Thecomputer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.” - Wikipedia
  • 6.
    1963 Q1 1991 Q4 1995 Q3 2012 Q2 2014 Q1 2014 Q2 2015 Q3 2015 Q3 2016 Q1 VIRTUALITY VIRTUALITY GROUP RIFT PROTOTYPE OCULUS CARDBOARD GOOGLE HTCVIVE HTC / VALVE TV GLASSES HUGO GERNSBACK RIFT DEV KIT 2 OCULUS VIRTUAL BOY NINTENDO GEAR VR SAMSUNG HOLOLENS DEV KIT MICROSOFT RIFT OCULUS 2016 Q1
  • 7.
    Where is VRheading? • 2016 Hailed as the “Year of VR” • More VR innovations being released in the next 6-8 months than the last 40 years combined • Commercial relevance increasing • Broader markets • Highly advanced capabilities • $150 Billion valuation to 2020
  • 8.
    What this meansfor Australia and WA? • Capitalisation of the ‘ideas boom’ • Opportunity to reform fragmented developer communities • Reformation of out-dated technology sectors • Shedding the ‘lagging’ reputation by contrast to the East Coast • Putting Australia on the global tech map
  • 9.
    Uniting Australia’s Developers andIndustry • Regular meetups, showcases, workshops, social functions, and networking events • Creation of a VR Job Board • Annual Hackathons
  • 10.
    Fostering VR Innovation •Developer Training Program with AVRN accreditation • Mentor Program
  • 11.
    Supporting the virtualand augmented reality industry • Conducting Public Relations on behalf of the sector to shift public view • Attracting and uniting all stakeholders • Government Lobbying
  • 12.
    Next Steps forAVRN • Lobbying of Government and Tech Giants • Regular Events (Networking, Workshops and more) • Inaugural Annual Hackathon
  • 13.
    Membership Developers PublicIndustry Networking Upskilling Workshops Competitions Forums Free EntryFor Future Events Access to AVRN Network Networking Access to Top Developer Talent Promotion of Job / Internship Opportunities Free Entry For Future Events Access to AVRN Network Try out the latest VR tech Access to VR news Networking Free Entry For Future Events Access to AVRN Network
  • 14.