This document outlines the uses of augmented reality in arts and education. It defines augmented reality as technology that combines real world images with computer generated information. It then discusses several educational and art apps that utilize augmented reality, including Aurasma and ColAR. Next, it explores how augmented reality can enhance learning in museums and education by allowing interactive and exploratory learning. Some potential uses in arts are also highlighted, such as providing additional information about artworks. Finally, it acknowledges some negatives of augmented reality like privacy and distraction concerns, but concludes that the benefits for arts and education outweigh these issues.