This code defines functions to initialize and display a checkerboard pattern using OpenGL. The init() function sets the display window properties and projection. The CheckerBoard() function uses nested for loops to draw 64 colored squares arranged in an 8x8 checkerboard pattern by alternating orange and brown colors. It draws each square as a quad using GL_QUADS. The Display() function clears the display and calls CheckerBoard() before flushing the buffer. The main() function initializes GLUT and creates a window, then registers the display callback and enters the main loop.