- Consumption of air conditioning is projected to grow dramatically by 2100 and already accounts for a large portion of electricity usage in some areas. Improving efficiency could provide major energy savings.
- Refrigeration accounts for 10% of global emissions and better equipment and practices could significantly reduce food waste and emissions.
- The UK has an opportunity to develop innovative cold technologies and capture a share of the large global market estimated at £40-110 billion. However, more support is needed for research, skills development, and demonstrating new solutions.
- Consumption of air conditioning is projected to grow dramatically by 2100 and already accounts for a large portion of electricity usage in some areas. Improving efficiency could provide major energy savings.
- Refrigeration accounts for 10% of global emissions and better equipment and practices could significantly reduce food waste and emissions.
- The UK has an opportunity to develop innovative cold technologies and capture a share of the large global market estimated at £40-110 billion. However, more support is needed for research, skills development, and demonstrating new solutions.
The document discusses the new build system for Android using Gradle. It provides an overview of Gradle basics, plugins, and integration with Android Studio. It describes what Gradle is, why it is used, how to install it, and introduces its build script basics and Groovy language. It also covers the Gradle plugins for Java and Android projects, including tasks, dependencies, signing configs, product flavors, and build types.
The document provides an overview of augmented reality (AR) and virtual reality (VR) technologies and their applications. It discusses:
1) Definitions and examples of AR, which superimposes digital information onto the real world, and VR, which immerses users in simulated 3D environments.
2) Predictions that the AR/VR market will be worth $150 billion by 2020, with shipments of VR head-mounted displays reaching 27 million units.
3) Examples of how AR and VR are being used in outdoor advertising, including interactive experiences at bus shelters and transforming vehicles into Transformers characters.
4) Case studies of companies using VR for marketing, including virtual tours of hotel rooms and
Mobile Interaction Design - 行動世界裡的互動設計之 7 言心旅Aidan Wu
This document discusses mobile design and interaction. It highlights 7 key factors for mobile design: 1) swipe vs scroll, 2) finger-friendly design, 3) designing for platform, 4) designing for experience, 5) designing for conversion, 6) designing for engagement, and 7) impacts of poor design. It also references Maslow's hierarchy of needs and how it relates to designing health and fitness centers.
The document discusses the new build system for Android using Gradle. It provides an overview of Gradle basics, plugins, and integration with Android Studio. It describes what Gradle is, why it is used, how to install it, and introduces its build script basics and Groovy language. It also covers the Gradle plugins for Java and Android projects, including tasks, dependencies, signing configs, product flavors, and build types.
The document provides an overview of augmented reality (AR) and virtual reality (VR) technologies and their applications. It discusses:
1) Definitions and examples of AR, which superimposes digital information onto the real world, and VR, which immerses users in simulated 3D environments.
2) Predictions that the AR/VR market will be worth $150 billion by 2020, with shipments of VR head-mounted displays reaching 27 million units.
3) Examples of how AR and VR are being used in outdoor advertising, including interactive experiences at bus shelters and transforming vehicles into Transformers characters.
4) Case studies of companies using VR for marketing, including virtual tours of hotel rooms and
Mobile Interaction Design - 行動世界裡的互動設計之 7 言心旅Aidan Wu
This document discusses mobile design and interaction. It highlights 7 key factors for mobile design: 1) swipe vs scroll, 2) finger-friendly design, 3) designing for platform, 4) designing for experience, 5) designing for conversion, 6) designing for engagement, and 7) impacts of poor design. It also references Maslow's hierarchy of needs and how it relates to designing health and fitness centers.