Eισήγηση με θέμα «Η Επιστήμη των Πολιτών στον σχολικό κήπο. Ιδέες και προτάσεις για εκπαιδευτικές δραστηριότητες με τα Παρατηρητήρια Πολιτών του Cos4Cloud»
02. Γεωγραφία Στ' τάξης - Κεφάλαιο 17: Οι ανθρώπινες δραστηριότητες ως παράγ...Petros Michailidis
Το φύλλο ιστοεξερεύνησης εκπ/κού για τις δραστηριότητες του 17ου κεφαλαίου της γεωγραφίας της Στ' τάξης: Δείτε περισσότερα στον παρακάτω υπερσύνδεσμο http://bit.ly/mpgeost
Designing participatory actions (online or in person) with the use of tools for engaging citizens and crowdsourcing and / or crowdfunding processes, the use of social media and the development of any synergies.
Eισήγηση με θέμα «Η Επιστήμη των Πολιτών στον σχολικό κήπο. Ιδέες και προτάσεις για εκπαιδευτικές δραστηριότητες με τα Παρατηρητήρια Πολιτών του Cos4Cloud»
02. Γεωγραφία Στ' τάξης - Κεφάλαιο 17: Οι ανθρώπινες δραστηριότητες ως παράγ...Petros Michailidis
Το φύλλο ιστοεξερεύνησης εκπ/κού για τις δραστηριότητες του 17ου κεφαλαίου της γεωγραφίας της Στ' τάξης: Δείτε περισσότερα στον παρακάτω υπερσύνδεσμο http://bit.ly/mpgeost
Designing participatory actions (online or in person) with the use of tools for engaging citizens and crowdsourcing and / or crowdfunding processes, the use of social media and the development of any synergies.
The Integrated Urban Water Management (IUWM) Serious GameSIM4NEXUS
This document describes a serious game called the Integrated Urban Water Management (IUWM) Serious Game. The game was developed to increase water availability and promote sustainable water use in the city of Alexandroupolis, Greece. It engages authorities, stakeholders, students, and teachers to discuss urban water management solutions. The game allows players to take on roles like the municipality or water utility and make decisions around measures like non-conventional water resources and green infrastructure while facing challenges from climate reports. The goal is to collaboratively ensure sufficient water resources and prevent flooding in the fictional city.
This document discusses two transboundary case studies being conducted as part of the SIM4NexUS project: between France and Germany on the Rhine river region, examining how to achieve a low-carbon economy and sustainable water management, and between Germany and neighboring countries on the effects of monoculture crop areas and energy production on the local water cycle. It outlines challenges in policy analysis, stakeholder engagement, modeling, and serious gaming when dealing with transboundary cases, such as differing sectoral policies and increased coordination needs between countries, but notes that increased cooperation can help overcome these challenges.
Serious Gaming approach to clarify the NexusSIM4NEXUS
The document discusses a serious gaming approach to clarify the nexus using a serious game developed for the SIM4NEXUS project. It describes how the serious game was developed from system dynamic models to allow players to make decisions that have consequences and coordinate modules. It also provides a proof of concept of the SIM4NEXUS serious game and information on how to learn more about the project.
The DAFNE project aims to establish a decision-analytic framework for integrated planning of water, energy, and food resources in transboundary contexts in fast-growing countries. The framework will develop understanding of the water-energy-food nexus, generate alternative management solutions, and foster equitable resource use without environmental harm. Case studies include the Zambezi River Basin shared by 8 countries and the transboundary Omo-Turkana basin of Ethiopia and Kenya. The project involves stakeholders and uses modeling and scenarios to assess management alternatives and pathways.
Supporting global and European climate and energy policy-making through the n...SIM4NEXUS
Supporting global and European climate and energy policy-making through the nexus approach by Dr. Dora Fazekas (Cambridge Econometrics) in the context of the 10th International Scientific Conference on Energy & Climate Change in Athens, Greece.
Presentation given on 'Policy coherence in
the WLEFC nexus: EU and international policies' by Stefania Munaretto and Maria Witmer, PBL Netherlands Environmental
Assessment Agency, at Lunch Seminar, WRI, Washington D.C.
A novel approach towards improving decision-making for resource efficiency, b...SIM4NEXUS
This document summarizes the SIM4NEXUS project, which takes a novel approach to improving decision-making around resource efficiency by considering the interconnected relationships between water, land, food, energy, and climate (the Nexus). The project aims to (1) develop expertise on the Nexus, (2) reduce uncertainties around how policies affect complex environmental systems, (3) implement case studies across Europe, and (4) create business models for project outputs. It will use existing thematic models and new system dynamics modeling to explore scenarios and develop a serious game to educate decision-makers.
Το εννοιολογικό μοντέλο του Nexus για την Ελλάδα: Συνιστώσες και πολιτικέςSIM4NEXUS
Διαβούλευση με τους ενδιαφερόμενους φορείς του προγράμματος H2020 SIM4NEXUS: Η βιώσιμη και συνδυαστική διαχείριση των πόρων για την αποτελεσματική χρήση τους - Η Ελληνική μελέτη περίπτωσης
Presentation given by Floor Brouwer, Wageningen Economic Research during the Waterwise Annual Water Efficiency Conference on the 8th of March 2017 in London.
SIM4NEXUS is a 4-year, €7.9M EU Horizon 2020 project that aims to improve decision-making around the water-land-food-energy-climate nexus through an integrated modeling approach. The project involves 25 partners across 15 European countries and will develop nexus models by combining existing thematic models from different domains using complexity science methods. These models will be applied in 10 case studies at regional to global scales to assess policy initiatives and trade-offs. The project will also create a serious game to educate stakeholders and decision-makers about sustainable resource management.
This document discusses potential synergies, or common activities, between different water projects, organizations, and individuals. It defines synergies as actions toward a common goal and lists ways to create links and exchange information, such as email lists, newsletters, conferences, and joint publications. Potential common activities are grouped into costly activities, like workshops, and free activities, like joint papers. It suggests finding a common theme, such as selecting a location or driver, to facilitate collaboration between projects and comparable results.
The Integrated Urban Water Management (IUWM) Serious GameSIM4NEXUS
This document describes a serious game called the Integrated Urban Water Management (IUWM) Serious Game. The game was developed to increase water availability and promote sustainable water use in the city of Alexandroupolis, Greece. It engages authorities, stakeholders, students, and teachers to discuss urban water management solutions. The game allows players to take on roles like the municipality or water utility and make decisions around measures like non-conventional water resources and green infrastructure while facing challenges from climate reports. The goal is to collaboratively ensure sufficient water resources and prevent flooding in the fictional city.
This document discusses two transboundary case studies being conducted as part of the SIM4NexUS project: between France and Germany on the Rhine river region, examining how to achieve a low-carbon economy and sustainable water management, and between Germany and neighboring countries on the effects of monoculture crop areas and energy production on the local water cycle. It outlines challenges in policy analysis, stakeholder engagement, modeling, and serious gaming when dealing with transboundary cases, such as differing sectoral policies and increased coordination needs between countries, but notes that increased cooperation can help overcome these challenges.
Serious Gaming approach to clarify the NexusSIM4NEXUS
The document discusses a serious gaming approach to clarify the nexus using a serious game developed for the SIM4NEXUS project. It describes how the serious game was developed from system dynamic models to allow players to make decisions that have consequences and coordinate modules. It also provides a proof of concept of the SIM4NEXUS serious game and information on how to learn more about the project.
The DAFNE project aims to establish a decision-analytic framework for integrated planning of water, energy, and food resources in transboundary contexts in fast-growing countries. The framework will develop understanding of the water-energy-food nexus, generate alternative management solutions, and foster equitable resource use without environmental harm. Case studies include the Zambezi River Basin shared by 8 countries and the transboundary Omo-Turkana basin of Ethiopia and Kenya. The project involves stakeholders and uses modeling and scenarios to assess management alternatives and pathways.
Supporting global and European climate and energy policy-making through the n...SIM4NEXUS
Supporting global and European climate and energy policy-making through the nexus approach by Dr. Dora Fazekas (Cambridge Econometrics) in the context of the 10th International Scientific Conference on Energy & Climate Change in Athens, Greece.
Presentation given on 'Policy coherence in
the WLEFC nexus: EU and international policies' by Stefania Munaretto and Maria Witmer, PBL Netherlands Environmental
Assessment Agency, at Lunch Seminar, WRI, Washington D.C.
A novel approach towards improving decision-making for resource efficiency, b...SIM4NEXUS
This document summarizes the SIM4NEXUS project, which takes a novel approach to improving decision-making around resource efficiency by considering the interconnected relationships between water, land, food, energy, and climate (the Nexus). The project aims to (1) develop expertise on the Nexus, (2) reduce uncertainties around how policies affect complex environmental systems, (3) implement case studies across Europe, and (4) create business models for project outputs. It will use existing thematic models and new system dynamics modeling to explore scenarios and develop a serious game to educate decision-makers.
Το εννοιολογικό μοντέλο του Nexus για την Ελλάδα: Συνιστώσες και πολιτικέςSIM4NEXUS
Διαβούλευση με τους ενδιαφερόμενους φορείς του προγράμματος H2020 SIM4NEXUS: Η βιώσιμη και συνδυαστική διαχείριση των πόρων για την αποτελεσματική χρήση τους - Η Ελληνική μελέτη περίπτωσης
Presentation given by Floor Brouwer, Wageningen Economic Research during the Waterwise Annual Water Efficiency Conference on the 8th of March 2017 in London.
SIM4NEXUS is a 4-year, €7.9M EU Horizon 2020 project that aims to improve decision-making around the water-land-food-energy-climate nexus through an integrated modeling approach. The project involves 25 partners across 15 European countries and will develop nexus models by combining existing thematic models from different domains using complexity science methods. These models will be applied in 10 case studies at regional to global scales to assess policy initiatives and trade-offs. The project will also create a serious game to educate stakeholders and decision-makers about sustainable resource management.
This document discusses potential synergies, or common activities, between different water projects, organizations, and individuals. It defines synergies as actions toward a common goal and lists ways to create links and exchange information, such as email lists, newsletters, conferences, and joint publications. Potential common activities are grouped into costly activities, like workshops, and free activities, like joint papers. It suggests finding a common theme, such as selecting a location or driver, to facilitate collaboration between projects and comparable results.
AQUA REPUBLICA: Το Παίγνιο Σοβαρού Στόχου (Serious Game)
1. 1ο Εργαστήριο της Επιτροπής Ενδιαφερομένων Μερών
στο Πλαίσιο του Προγράμματος SIM4NEXUS (HORIZON2020)
23 Ιουνίου 2017
Χρυσή Λασπίδου, Αναπληρώτρια Καθηγήτρια Πανεπιστημίου Θεσσαλίας
Μαρία Π. Παπαδοπούλου, Αναπληρώτρια Καθηγήτρια Ε.Μ.Π.
Χρυσαΐδα Παπαδοπούλου, Ερευνήτρια Ε.Μ.Π.
Το Παίγνιο Σοβαρού Στόχου (Serious Game) Aqua Republica (DHI)
2. Τι είναι το «Παίγνιο Σοβαρού
Στόχου»?
Παίγνιο που έχει σχεδιαστεί για ένα συγκεκριμένο σκοπό και όχι για
ψυχαγωγία
Επιλύει σύνθετα προβλήματα – Συνεργατική προσέγγιση
Επιτρέπει τη μοντελοποίηση και αυτόματη (real time) οπτικοποίηση
του προβλήματος που εξετάζεται
Ενισχύει τη δυνατότητα «αυτοδιδασκαλίας» (self learning) και της
διαθέσιμης γνώσης
Είναι ευέλικτο και έχει κλιμακούμενης (scalable) δυσκολίας
μαθησιακό περιβάλλον
4. Η Εικονική Πραγματικότητα του Aqua Republica
Aqua
Republica
Λεκάνη
απορροής
Φυσική επιστήμη
(π.χ. Υδρολογία)
Αλληλεπιδράσεις
Περιοχή μελέτης
Κανόνες του παιγνίου
9. Συμβάντα (events) και αποστολές (missions) στο
Aqua Republica
Συμβάντα (events): Ενημέρωση των παικτών σχετικά με
τις επιπτώσεις των επιλογών τους
Αποστολές (missions): Το σύνολο των ενεργειών που πρέπει
να ολοκληρώσει ο παίκτης για να «πετύχει» το στόχο του
12. Συμβάντα (Events) – Αρχική Πληροφορία (3)
Στόχος: Βιώσιμη ανάπτυξη της περιοχής που
εκτείνεται στα όρια της λεκάνης απορροής
13. Μόλυνση στα
αγροκτήματα
Καμία
ενέργεια
(do nothing)
Μείωση στο
θαλάσσιο
πληθυσμό
Καμία
ενέργεια
(do nothing)
Ο πληθυσμός
διαμαρτύρεται
Έξαρση
ασθενειών που
σχετίζονται με
το νερό
Αλλαγή στις
πολιτικές
Μείωση της
μόλυνσης
Δημιουργία
υγροτόπων
Μείωση της
μόλυνσης
Δημιουργία
υγροτόπων
Μείωση της
μόλυνσης
Αλλαγή στις
πολιτικές
Μείωση της
μόλυνσης
«Αλυσίδα συμβάντων»
(Chain of events)