3. ACO Concept
• Ants (blind) navigate from nest to food
source
• Shortest path is discovered via pheromone
trails
– each ant moves at random
– pheromone is deposited on path
– ants detect lead ant’s path, inclined to follow
– more pheromone on path increases probability of
path being followed
4. ACO System
• Virtual “trail” accumulated on path segments
• Starting node selected at random
• Path selected at random
– based on amount of “trail” present on possible
paths from starting node
– higher probability for paths with more “trail”
• Ant reaches next node, selects next path
• Continues until reaches starting node
• Finished “tour” is a solution
5. ACO System, cont.
• A completed tour is analyzed for optimality
• “Trail” amount adjusted to favor better
solutions
– better solutions receive more trail
– worse solutions receive less trail
– higher probability of ant selecting path that is
part of a better-performing tour
• New cycle is performed
• Repeated until most ants select the same tour
on every cycle (convergence to solution)
6. ACO System, cont.
• Often applied to TSP (Travelling Salesman
Problem): shortest path between n nodes
• Algorithm in Pseudocode:
– Initialize Trail
– Do While (Stopping Criteria Not Satisfied) – Cycle Loop
• Do Until (Each Ant Completes a Tour) – Tour Loop
• Local Trail Update
• End Do
• Analyze Tours
• Global Trail Update
– End Do
7. Background
• Discrete optimization problems difficult
to solve
• “Soft computing techniques” developed
in past ten years:
– Genetic algorithms (GAs)
• based on natural selection and genetics
– Ant Colony Optimization (ACO)
• modeling ant colony behavior
8. Background, cont.
• Developed by Marco Dorigo (Milan,
Italy), and others in early 1990s
• Some common applications:
– Quadratic assignment problems
– Scheduling problems
– Dynamic routing problems in networks
• Theoretical analysis difficult
– algorithm is based on a series of random decisions
(by artificial ants)
– probability of decisions changes on each iteration
12. Implementation
• Can be used for both Static and
Dynamic Combinatorial optimization
problems
• Convergence is guaranteed, although the
speed is unknown
– Value
– Solution
13. The Algorithm
• Ant Colony Algorithms are typically use
to solve minimum cost problems.
• We may usually have N nodes and A
undirected arcs
• There are two working modes for the
ants: either forwards or backwards.
• Pheromones are only deposited in
backward mode.
14. The Algorithm
• The ants memory allows them to retrace
the path it has followed while searching
for the destination node
• Before moving backward on their
memorized path, they eliminate any
loops from it. While moving backwards,
the ants leave pheromones on the arcs
they traversed.
15. The Algorithm
• The ants evaluate the cost of the paths
they have traversed.
• The shorter paths will receive a greater
deposit of pheromones. An evaporation
rule will be tied with the pheromones,
which will reduce the chance for poor
quality solutions.
16. The Algorithm
• At the beginning of the search process,
a constant amount of pheromone is
assigned to all arcs. When located at a
node i an ant k uses the pheromone
trail to compute the probability of
choosing j as the next node:
• where is the neighborhood of ant k
when in node i.
0
k
i
ij k
i
k
il
ij l N
k
i
if j N
p
if j N
k
i
N
17. The Algorithm
• When the arc (i,j) is traversed , the
pheromone value changes as follows:
• By using this rule, the probability
increases that forthcoming ants will use
this arc.
k
ij ij
18. The Algorithm
• After each ant k has moved to the next
node, the pheromones evaporate by the
following equation to all the arcs:
• where is a parameter. An
iteration is a complete cycle involving
ants’ movement, pheromone evaporation,
and pheromone deposit.
(1 ) , ( , )
ij ij
p i j A
(0,1]
p
19. • where nij is the heuristic visibility of edge (i, j), generally
it is a value of 1/dij, where dij is the distance between city
i and city j. City J is a set of cities which remain to be
visited when the ant is at city i. α and β are two adjustable
positive parameters that control the relative weights of
the pheromone trail and of the heuristic visibility. If α=0,
the closed vertex i more likely to be selected. This is
responding to a greedy algorithm. If β=0, only
pheromone amplification is at work: This method will lead
the system to a stagnation situation, i.e. a situation in
which all the ants generate a sub-optimal tour. So the
trade-off between edge length and pheromone intensity is
necessary.
20. Steps for Solving a Problem
by ACO
1. Represent the problem in the form of sets of
components and transitions, or by a set of weighted
graphs, on which ants can build solutions
2. Define the meaning of the pheromone trails
3. Define the heuristic preference for the ant while
constructing a solution
4. If possible implement a efficient local search
algorithm for the problem to be solved.
5. Choose a specific ACO algorithm and apply to
problem being solved
6. Tune the parameter of the ACO algorithm.
25. Advantages and Disadvantages
• For TSPs (Traveling Salesman Problem), relatively efficient
– for a small number of nodes, TSPs can be solved by
exhaustive search
– for a large number of nodes, TSPs are very computationally
difficult to solve (NP-hard) – exponential time to
convergence
• Performs better against other global optimization techniques
for TSP (neural net, genetic algorithms, simulated annealing)
• Compared to GAs (Genetic Algorithms):
– retains memory of entire colony instead of previous
generation only
– less affected by poor initial solutions (due to combination of
random path selection and colony memory)
26. Advantages and Disadvantages,
cont.
• Can be used in dynamic applications (adapts to
changes such as new distances, etc.)
• Has been applied to a wide variety of
applications
• As with GAs, good choice for constrained
discrete problems (not a gradient-based
algorithm)
27. Advantages and Disadvantages,
cont.
• Theoretical analysis is difficult:
– Due to sequences of random decisions (not
independent)
– Probability distribution changes by
iteration
– Research is experimental rather than
theoretical
• Convergence is guaranteed, but time to
convergence uncertain
28. Advantages and Disadvantages,
cont.
• Tradeoffs in evaluating convergence:
– In NP-hard problems, need high-quality solutions quickly –
focus is on quality of solutions
– In dynamic network routing problems, need solutions for
changing conditions – focus is on effective evaluation of
alternative paths
• Coding is somewhat complicated, not straightforward
– Pheromone “trail” additions/deletions, global updates and
local updates
– Large number of different ACO algorithms to exploit
different problem characteristics
30. • ൌ ఛ ఎ ∑ሺఛ ఎ
ሻ (6) where τi - indicates the
attractiveness of transition in the past
ηi - adds to transition attractiveness
for ants, Ni - set of nodes connected to
point i, without the last visited point
before i, α, - parameters found by
simulation.
31.
32.
33. • reverse path according to formula (7). t
t ij t ij 1 (7) where τijt -
value of pheromone in step t, Δτ- value
by ants saved pheromones in step t.
Values Δτ can be constant or they can
be
34. Assignment
• Apply the ant colony optimization technique for solving travelling
salesperson problem.
• Ant Colony Optimization is a new meta-heuristic technique used
for solving different combinatorial optimization problems. ACO
is based on the behaviors of ant colony and this method has
strong robustness as well as good distributed calculative
mechanism. ACO has very good search capability for
optimization problems. Travelling salesman problem is one of the
most famous combinatorial optimization problems.