2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
The realm of product design is a constantly changing environment where technology and style intersect. Every year introduces fresh challenges and exciting trends that mold the future of this captivating art form. In this piece, we delve into the significant trends set to influence the look and functionality of product design in the year 2024.
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
The realm of product design is a constantly changing environment where technology and style intersect. Every year introduces fresh challenges and exciting trends that mold the future of this captivating art form. In this piece, we delve into the significant trends set to influence the look and functionality of product design in the year 2024.
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
This article is all about what AI trends will emerge in the field of creative operations in 2024. All the marketers and brand builders should be aware of these trends for their further use and save themselves some time!
A report by thenetworkone and Kurio.
The contributing experts and agencies are (in an alphabetical order): Sylwia Rytel, Social Media Supervisor, 180heartbeats + JUNG v MATT (PL), Sharlene Jenner, Vice President - Director of Engagement Strategy, Abelson Taylor (USA), Alex Casanovas, Digital Director, Atrevia (ES), Dora Beilin, Senior Social Strategist, Barrett Hoffher (USA), Min Seo, Campaign Director, Brand New Agency (KR), Deshé M. Gully, Associate Strategist, Day One Agency (USA), Francesca Trevisan, Strategist, Different (IT), Trevor Crossman, CX and Digital Transformation Director; Olivia Hussey, Strategic Planner; Simi Srinarula, Social Media Manager, The Hallway (AUS), James Hebbert, Managing Director, Hylink (CN / UK), Mundy Álvarez, Planning Director; Pedro Rojas, Social Media Manager; Pancho González, CCO, Inbrax (CH), Oana Oprea, Head of Digital Planning, Jam Session Agency (RO), Amy Bottrill, Social Account Director, Launch (UK), Gaby Arriaga, Founder, Leonardo1452 (MX), Shantesh S Row, Creative Director, Liwa (UAE), Rajesh Mehta, Chief Strategy Officer; Dhruv Gaur, Digital Planning Lead; Leonie Mergulhao, Account Supervisor - Social Media & PR, Medulla (IN), Aurelija Plioplytė, Head of Digital & Social, Not Perfect (LI), Daiana Khaidargaliyeva, Account Manager, Osaka Labs (UK / USA), Stefanie Söhnchen, Vice President Digital, PIABO Communications (DE), Elisabeth Winiartati, Managing Consultant, Head of Global Integrated Communications; Lydia Aprina, Account Manager, Integrated Marketing and Communications; Nita Prabowo, Account Manager, Integrated Marketing and Communications; Okhi, Web Developer, PNTR Group (ID), Kei Obusan, Insights Director; Daffi Ranandi, Insights Manager, Radarr (SG), Gautam Reghunath, Co-founder & CEO, Talented (IN), Donagh Humphreys, Head of Social and Digital Innovation, THINKHOUSE (IRE), Sarah Yim, Strategy Director, Zulu Alpha Kilo (CA).
Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
The search marketing landscape is evolving rapidly with new technologies, and professionals, like you, rely on innovative paid search strategies to meet changing demands.
It’s important that you’re ready to implement new strategies in 2024.
Check this out and learn the top trends in paid search advertising that are expected to gain traction, so you can drive higher ROI more efficiently in 2024.
You’ll learn:
- The latest trends in AI and automation, and what this means for an evolving paid search ecosystem.
- New developments in privacy and data regulation.
- Emerging ad formats that are expected to make an impact next year.
Watch Sreekant Lanka from iQuanti and Irina Klein from OneMain Financial as they dive into the future of paid search and explore the trends, strategies, and technologies that will shape the search marketing landscape.
If you’re looking to assess your paid search strategy and design an industry-aligned plan for 2024, then this webinar is for you.
5 Public speaking tips from TED - Visualized summarySpeakerHub
From their humble beginnings in 1984, TED has grown into the world’s most powerful amplifier for speakers and thought-leaders to share their ideas. They have over 2,400 filmed talks (not including the 30,000+ TEDx videos) freely available online, and have hosted over 17,500 events around the world.
With over one billion views in a year, it’s no wonder that so many speakers are looking to TED for ideas on how to share their message more effectively.
The article “5 Public-Speaking Tips TED Gives Its Speakers”, by Carmine Gallo for Forbes, gives speakers five practical ways to connect with their audience, and effectively share their ideas on stage.
Whether you are gearing up to get on a TED stage yourself, or just want to master the skills that so many of their speakers possess, these tips and quotes from Chris Anderson, the TED Talks Curator, will encourage you to make the most impactful impression on your audience.
See the full article and more summaries like this on SpeakerHub here: https://speakerhub.com/blog/5-presentation-tips-ted-gives-its-speakers
See the original article on Forbes here:
http://www.forbes.com/forbes/welcome/?toURL=http://www.forbes.com/sites/carminegallo/2016/05/06/5-public-speaking-tips-ted-gives-its-speakers/&refURL=&referrer=#5c07a8221d9b
ChatGPT and the Future of Work - Clark Boyd Clark Boyd
Everyone is in agreement that ChatGPT (and other generative AI tools) will shape the future of work. Yet there is little consensus on exactly how, when, and to what extent this technology will change our world.
Businesses that extract maximum value from ChatGPT will use it as a collaborative tool for everything from brainstorming to technical maintenance.
For individuals, now is the time to pinpoint the skills the future professional will need to thrive in the AI age.
Check out this presentation to understand what ChatGPT is, how it will shape the future of work, and how you can prepare to take advantage.
A brief introduction to DataScience with explaining of the concepts, algorithms, machine learning, supervised and unsupervised learning, clustering, statistics, data preprocessing, real-world applications etc.
It's part of a Data Science Corner Campaign where I will be discussing the fundamentals of DataScience, AIML, Statistics etc.
Time Management & Productivity - Best PracticesVit Horky
Here's my presentation on by proven best practices how to manage your work time effectively and how to improve your productivity. It includes practical tips and how to use tools such as Slack, Google Apps, Hubspot, Google Calendar, Gmail and others.
The six step guide to practical project managementMindGenius
The six step guide to practical project management
If you think managing projects is too difficult, think again.
We’ve stripped back project management processes to the
basics – to make it quicker and easier, without sacrificing
the vital ingredients for success.
“If you’re looking for some real-world guidance, then The Six Step Guide to Practical Project Management will help.”
Dr Andrew Makar, Tactical Project Management
Unlocking the Power of ChatGPT and AI in Testing - A Real-World Look, present...Applitools
During this webinar, Anand Bagmar demonstrates how AI tools such as ChatGPT can be applied to various stages of the software development life cycle (SDLC) using an eCommerce application case study. Find the on-demand recording and more info at https://applitools.info/b59
Key takeaways:
• Learn how to use ChatGPT to add AI power to your testing and test automation
• Understand the limitations of the technology and where human expertise is crucial
• Gain insight into different AI-based tools
• Adopt AI-based tools to stay relevant and optimize work for developers and testers
* ChatGPT and OpenAI belong to OpenAI, L.L.C.
More than Just Lines on a Map: Best Practices for U.S Bike Routes
This session highlights best practices and lessons learned for U.S. Bike Route System designation, as well as how and why these routes should be integrated into bicycle planning at the local and regional level.
Presenters:
Presenter: Kevin Luecke Toole Design Group
Co-Presenter: Virginia Sullivan Adventure Cycling Association
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
This article is all about what AI trends will emerge in the field of creative operations in 2024. All the marketers and brand builders should be aware of these trends for their further use and save themselves some time!
A report by thenetworkone and Kurio.
The contributing experts and agencies are (in an alphabetical order): Sylwia Rytel, Social Media Supervisor, 180heartbeats + JUNG v MATT (PL), Sharlene Jenner, Vice President - Director of Engagement Strategy, Abelson Taylor (USA), Alex Casanovas, Digital Director, Atrevia (ES), Dora Beilin, Senior Social Strategist, Barrett Hoffher (USA), Min Seo, Campaign Director, Brand New Agency (KR), Deshé M. Gully, Associate Strategist, Day One Agency (USA), Francesca Trevisan, Strategist, Different (IT), Trevor Crossman, CX and Digital Transformation Director; Olivia Hussey, Strategic Planner; Simi Srinarula, Social Media Manager, The Hallway (AUS), James Hebbert, Managing Director, Hylink (CN / UK), Mundy Álvarez, Planning Director; Pedro Rojas, Social Media Manager; Pancho González, CCO, Inbrax (CH), Oana Oprea, Head of Digital Planning, Jam Session Agency (RO), Amy Bottrill, Social Account Director, Launch (UK), Gaby Arriaga, Founder, Leonardo1452 (MX), Shantesh S Row, Creative Director, Liwa (UAE), Rajesh Mehta, Chief Strategy Officer; Dhruv Gaur, Digital Planning Lead; Leonie Mergulhao, Account Supervisor - Social Media & PR, Medulla (IN), Aurelija Plioplytė, Head of Digital & Social, Not Perfect (LI), Daiana Khaidargaliyeva, Account Manager, Osaka Labs (UK / USA), Stefanie Söhnchen, Vice President Digital, PIABO Communications (DE), Elisabeth Winiartati, Managing Consultant, Head of Global Integrated Communications; Lydia Aprina, Account Manager, Integrated Marketing and Communications; Nita Prabowo, Account Manager, Integrated Marketing and Communications; Okhi, Web Developer, PNTR Group (ID), Kei Obusan, Insights Director; Daffi Ranandi, Insights Manager, Radarr (SG), Gautam Reghunath, Co-founder & CEO, Talented (IN), Donagh Humphreys, Head of Social and Digital Innovation, THINKHOUSE (IRE), Sarah Yim, Strategy Director, Zulu Alpha Kilo (CA).
Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
The search marketing landscape is evolving rapidly with new technologies, and professionals, like you, rely on innovative paid search strategies to meet changing demands.
It’s important that you’re ready to implement new strategies in 2024.
Check this out and learn the top trends in paid search advertising that are expected to gain traction, so you can drive higher ROI more efficiently in 2024.
You’ll learn:
- The latest trends in AI and automation, and what this means for an evolving paid search ecosystem.
- New developments in privacy and data regulation.
- Emerging ad formats that are expected to make an impact next year.
Watch Sreekant Lanka from iQuanti and Irina Klein from OneMain Financial as they dive into the future of paid search and explore the trends, strategies, and technologies that will shape the search marketing landscape.
If you’re looking to assess your paid search strategy and design an industry-aligned plan for 2024, then this webinar is for you.
5 Public speaking tips from TED - Visualized summarySpeakerHub
From their humble beginnings in 1984, TED has grown into the world’s most powerful amplifier for speakers and thought-leaders to share their ideas. They have over 2,400 filmed talks (not including the 30,000+ TEDx videos) freely available online, and have hosted over 17,500 events around the world.
With over one billion views in a year, it’s no wonder that so many speakers are looking to TED for ideas on how to share their message more effectively.
The article “5 Public-Speaking Tips TED Gives Its Speakers”, by Carmine Gallo for Forbes, gives speakers five practical ways to connect with their audience, and effectively share their ideas on stage.
Whether you are gearing up to get on a TED stage yourself, or just want to master the skills that so many of their speakers possess, these tips and quotes from Chris Anderson, the TED Talks Curator, will encourage you to make the most impactful impression on your audience.
See the full article and more summaries like this on SpeakerHub here: https://speakerhub.com/blog/5-presentation-tips-ted-gives-its-speakers
See the original article on Forbes here:
http://www.forbes.com/forbes/welcome/?toURL=http://www.forbes.com/sites/carminegallo/2016/05/06/5-public-speaking-tips-ted-gives-its-speakers/&refURL=&referrer=#5c07a8221d9b
ChatGPT and the Future of Work - Clark Boyd Clark Boyd
Everyone is in agreement that ChatGPT (and other generative AI tools) will shape the future of work. Yet there is little consensus on exactly how, when, and to what extent this technology will change our world.
Businesses that extract maximum value from ChatGPT will use it as a collaborative tool for everything from brainstorming to technical maintenance.
For individuals, now is the time to pinpoint the skills the future professional will need to thrive in the AI age.
Check out this presentation to understand what ChatGPT is, how it will shape the future of work, and how you can prepare to take advantage.
A brief introduction to DataScience with explaining of the concepts, algorithms, machine learning, supervised and unsupervised learning, clustering, statistics, data preprocessing, real-world applications etc.
It's part of a Data Science Corner Campaign where I will be discussing the fundamentals of DataScience, AIML, Statistics etc.
Time Management & Productivity - Best PracticesVit Horky
Here's my presentation on by proven best practices how to manage your work time effectively and how to improve your productivity. It includes practical tips and how to use tools such as Slack, Google Apps, Hubspot, Google Calendar, Gmail and others.
The six step guide to practical project managementMindGenius
The six step guide to practical project management
If you think managing projects is too difficult, think again.
We’ve stripped back project management processes to the
basics – to make it quicker and easier, without sacrificing
the vital ingredients for success.
“If you’re looking for some real-world guidance, then The Six Step Guide to Practical Project Management will help.”
Dr Andrew Makar, Tactical Project Management
Unlocking the Power of ChatGPT and AI in Testing - A Real-World Look, present...Applitools
During this webinar, Anand Bagmar demonstrates how AI tools such as ChatGPT can be applied to various stages of the software development life cycle (SDLC) using an eCommerce application case study. Find the on-demand recording and more info at https://applitools.info/b59
Key takeaways:
• Learn how to use ChatGPT to add AI power to your testing and test automation
• Understand the limitations of the technology and where human expertise is crucial
• Gain insight into different AI-based tools
• Adopt AI-based tools to stay relevant and optimize work for developers and testers
* ChatGPT and OpenAI belong to OpenAI, L.L.C.
More than Just Lines on a Map: Best Practices for U.S Bike Routes
This session highlights best practices and lessons learned for U.S. Bike Route System designation, as well as how and why these routes should be integrated into bicycle planning at the local and regional level.
Presenters:
Presenter: Kevin Luecke Toole Design Group
Co-Presenter: Virginia Sullivan Adventure Cycling Association
2. 2
목차
1. 기획서 제작 컨셉..................................................................................................................................................................3
A. 제작 컨셉.........................................................................................................................................................................3
B. 게임의 기본 정보.........................................................................................................................................................4
2. 게임 소개..................................................................................................................................................................................5
A. 스토리................................................................................................................................................................................5
B. 세계관................................................................................................................................................................................5
C. 캐릭터................................................................................................................................................................................6
D. 조작법................................................................................................................................................................................8
E. 오브젝트.........................................................................................................................................................................11
F. 스테이지.........................................................................................................................................................................13
G. UI.......................................................................................................................................................................................19
H. 게임플레이.....................................................................................................................................................................21
3. 레벨 디자인 ...........................................................................................................................................................................23
A. 컨트롤 레벨 디자인 ..................................................................................................................................................23
B. 스테이지 레벨 디자인..............................................................................................................................................38
C. 오브젝트 레벨 디자인..............................................................................................................................................39
D. 러닝 스피드 레벨 디자인.......................................................................................................................................41
E. 레벨 디자인 종합.......................................................................................................................................................42
4. 참고 문헌................................................................................................................................................................................43
3. 3
1. 기획서 제작 컨셉
A. 제작 컨셉
i. 조작 설정 기획
ii. 캐릭터 설정 기획
1. 세계관 설정
2. 스토리 설정
iii. 오브젝트 설정 기획
iv. 스테이지 설정 기획
1. 스테이지 컨셉 설정
2. 스테이지 규격 설정
v. 레벨 디자인 기획
1. 컨트롤 레벨 디자인
2. 스테이지 구성 레벨 디자인
3. 오브젝트 레벨 디자인
4. 게임 스피드 레벨 디자인
4. 4
B. 게임의 기본 정보
i. 장르
사진 1
제목에 날개)https://kor.pngtree.com/freepng/a-pair-of-birds-wings_2926599.html
사진 2)
빠른 속도와 컨트롤로 도로를 달리며 진행하는 자이로스코프 액션 런닝 아케이드 게임
ii. 플랫폼
플랫폼은 모바일이며, 유사한 런닝 아케이드 게임으로 소닉 대시가 있다.
사진 3)
5. 5
2. 게임 소개
A. 스토리
주인공 숙희는 인간 세상에서 엄마와 함께 살고 있다. 그녀의 아버지는 신이고, 엄마는 첩으
로, 숙희는 사실을 모르고 살아가고 있다. 그러나 평범하게 사는 그녀의 존재 자체가 거슬리
는 신의 아내이자 질투의 화신, 선우가 그녀를 암살하려 했다가, 엄마가 대신 죽게 된다. 엄마
의 마지막 유언으로, 아버지를 찾아가라는 말을 듣고, 숙희는 신을 찾아 하늘길로 뛰게 된다.
B. 세계관
사진 4)
1. 올림푸스 신화를 모티브로 한 세계관
2. 우리나라 현대사회를 배경으로 하고 있음
6. 6
C. 캐릭터
i. 숙희
사진 5)
https://comic.naver.com/webtoon/detail.nhn?titleId=703308&no=2&weekday=wed
- 엄마와 함께 살아가는 고등학생 주인공
- 예부터 아버지가 하늘나라에 계시다고 엄마에게 들어옴
- 강인한 체격을 갖고 있음
- 5 X 15 사이즈
8. 8
D. 조작법
조작키 동작
좌 / 우 스와이프
좌로 라인 이동 우로 라인 이동
위로 스와이프
플레이어가 점프한다
낮은 오브젝트들을 통과할 수 있다
아래로 스와이프
플레이어가 밑으로 슬라이딩한다
낮은 구멍이 있는 경우, 통과할 수 있다
9. 9
대시 버튼
대시 사용 중에 이동 속도가 20% 증가
파괴 가능한 오브젝트들을 돌진하여 파괴
러닝 게이지가 지속적으로 소모됨
오른쪽으로 회전
기기를 오른쪽으로 90° 회전하면 플레이어가 오른쪽 길로 착지함
길이 없는 경우, 플레이어는 낙사
오른쪽 벽에 도달할 때, 플레이어 착지하는 모션 후, 달리기
오른쪽 회전한 시점으로 변경
화이트홀에서는 오른쪽으로 트는 각도마다 시점이 변경
10. 10
왼쪽으로 회전
기기를 왼쪽으로 90° 회전하면 플레이어가 왼쪽 길로 착지함
길이 없는 경우, 플레이어는 낙사
왼쪽 벽에 도달할 때, 플레이어 착지하는 모션 후, 달리기
왼쪽 회전한 시점으로 변경
화이트홀에서는 왼쪽으로 트는 각도마다 시점이 변경
사진 8) https://thenounproject.com/term/horizontal-swipe/255748/
사진 9)https://coinmarketcap.com/ko/currencies/dash/
사진 10) http://nourishandlift.com/rotate-phone/
11. 11
E. 오브젝트
i. 가시밭
(6 x 3)
사진 11)
https://www.google.co.kr/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=2ahU
KEwjGl4Lk69_dAhXVdN4KHXOOCooQjhx6BAgBEAM&url=https%3A%2F%2Fwww.pintar
am.com%2Ft%2Fsixtyoneink&psig=AOvVaw1F0K6hS5rTnDk5j79K5oEp&ust=15382966
97430089
1. 지상 오브젝트
2. 점프로 넘을 수 있음
3. 파괴되지 않는 오브젝트
ii. 대리석 벽
(6 x 6)
사진 12) https://totaltiles.co.uk/carrara-matt-white-marble-effect-wall-tile.html
12. 12
1. 3 Line에 한 객체로 동시에 배치되며, 파괴되지 않는 지상 오브젝트
2. 점프로 넘을 수 없음
3. 최소 한 개에서 세 개까지 구멍이 뚫려 있음
4. 슬라이딩으로 구멍 통과 가능
iii. 나무
(6 x 6)
사진 13) https://www.amazon.com/macLEDs-PLANK-10SF-mixed-Stick-Distressed-
Planks/dp/B01N3VEB7A
1. 3 Line에 한 객체로 동시에 배치되며, 파괴 가능한 지상 오브젝트
2. 점프로 넘을 수 없음
3. 최소 한 개에서 세 개까지 구멍이 뚫려 있음
4. 슬라이딩으로 구멍 통과 가능
13. 13
F. 스테이지
i. 스테이지 컨셉
사진 14)
https://play.google.com/store/apps/details?id=com.sega.sonicdash&hl=ko
스테이지는 올림푸스 신전에서 모티브를 따옴
대리석의 돌로 되어 있는 길로 총 세 라인으로 구성됨
양옆 배경으로 구름이 떠있는 하늘이다
14. 14
ii. 스테이지 기본 설계
1. 총 4가지의 도로가 존재하는데, 랜덤으로 생성된다.
2. 한 Road에서 3Line이 존재하고, 총 6칸 사용(평지, 공중)
3. 플레이어는 러닝 상태 일 때, 한 라인에서 평지, 공중 두 공간을 차지
15. 15
iii. 스크린에 표시되는 스테이지 설계
1. 가로 화면일 때, 도로가 더 2배가량 넓어 보이게 하여 세로일 때의 화면 비율에 맞춘
다.
2. 한 Road가 넓어지지만, 한 라인에 존재하는 두 칸의 사이를 중앙으로 잡아,
플레이어가 혼동하지 않게 한다. (붉은색 화살표가 가로 화면 라인의 중앙 위치)
16. 16
(화면 비율은 아이폰의 비율인 9:16 에 맞추어 있음)
1 LINE 2 LINE 3 LINE
- 세로 화면 기준 도로
1 LINE: 수평선은 세로 기준 2/3 지점. 모바일 기기의 세로기준 1/2 지점에서 3Line, 세로 30에서
2Line 사라짐
Left Road (5,80) ~ (0,55)범위, Right Road는 (45,75) ~ (45,55), Top Road는 (20,80) ~ (35,80)
2 LINE: 수평선은 동일. 모바일 기기의 세로기준 1/2 지점에서 1Line, 3Line 사라짐
Left Road는 (0,75) ~ (0,55)범위, Right Road는 (45,80) ~ (45,55) Top Road는 (15,80) ~ (30,80)
3 LINE: 수평선은 동일. 모바일 기기의 세로기준 1/2 지점에서 1Line, 세로 30에서 2Line 사라짐
Left Road는 (0,80) ~ (0,55)범위, Right Road는 (40,80) ~ (45,55) Top Road는 (10,80) ~ (25,80)
18. 18
- 가로 화면 기준 도로
1 LINE: 수평선은 가로 화면 기준 28에 위치. 2Line은 세로 10에서, 3Line은 세로 15에서 사라짐.
Left Road 는 (0,30)~(10,45) Right Road 는 (80,30)~(80,45) Top Road 는 (35,45)~(55,45)
2 LINE: 수평선은 동일. 1Line, 3Line 은 세로 15 에서 사라짐
Left Road 는 (0,30)~(0,45) Right Road 는 (80,30)~(80,45) Top Road 는 (30,45)~(50,45)
3 LINE: 수평선은 동일. 1Line 은 세로 15 에서, 2Line 은 세로 10 에서 사라짐.
Left Road 는 (0,30)~(0,45) Right Road 는 (80,30)~(70,45) Top Road 는 (25,45)~(45,45)
19. 19
G. UI
i. 세로 화면 UI
모양 위치 인식 범위 용도
정지 버튼
좌측 최상단
(0,80) ~ (5,75)
(0,80) ~ (10,70) 게임 도중, 일시정지를 할
수 있음.
대시 버튼
최하단
(5,5) ~ (40,0)
(0,10) ~ (15,0)
플레이어의 대시를 활성화
한다.
진행 거리
우측 최상단
(25,80) ~ (45,75)
X 현재 진행된 거리 표시
20. 20
ii. 가로 화면 UI
(UI 사이즈는 세로 화면과 동일한 크기)
모양
위치
(가로 화면 기준)
인식 범위 용도
정지 버튼
좌측 최상단
(0,45) ~ (5,40)
(0,45) ~ (10,35) 게임 도중, 일시정지를 할
수 있음.
대시 버튼
최하단
(25,10) ~ (60,0)
(20,10) ~ (35,0)
플레이어의 대시를
활성화한다.
진행 거리
최상단
(60,45) ~ (80,40)
X 현재 진행된 거리 표시
21. 21
H. 게임 플레이
i. 플레이 예시
14
13
12
11 가시
10
9
8
7 대리석 대리석 구멍
6
5 구멍 나무 나무
4
3
2 가시
1
턴 좌 하 우 상
턴 현 도로 위치/라인 행동
1 하/2Line -
2 하/2Line or 하/1Line or 하/3Line 점프 or 왼쪽/오른쪽 라인 이동
3 하/2Line 오른쪽으로 회전
4 우/2Line -
5 우/1Line or 우/2Line 왼쪽 라인 이동 후 슬라이딩 or 대시
6 우/2Line -
7 우/3Line 슬라이딩
8 우/3Line 오른쪽으로 회전 or 왼쪽으로 회전
9 하/3Line or 상/3Line 왼쪽으로 회전
10 좌/3Line -
11 좌/2Line or 좌/3Line 왼쪽 라인으로 이동 or 점프
12 좌/2Line 오른쪽으로 회전
13 하/2Line 오른쪽으로 회전
14 우/2Line -
22. 22
턴 상세 설명
1 플레이어 Down Road에 2 Line 러닝 중
2 Down Road에 2Line 가시 출현으로 라인을 바꾸거나, 점프로 공략 가능. 여기에선
점프로 공략함
3 Down Road가 끊겨 있고, Right Road로 넘어가야 하므로, 기기를 오른쪽으로 회전
4 플레이어 Right Road에 2 Line 착지
5 Right Hand에 나무 벽 출현으로 대시로 파괴하거나 1 Line에 구멍으로 슬라이딩하
여 통과 가능, 여기서는 대시로 공략함
6 플레이어 Right Road에 2 Line 러닝 중
7 Right Road에 대리석 벽 출현으로 3 Line으로 이동하여 구멍으로 슬라이딩하여 통
과 가능
8 Right Road가 끊겨 있고, Up Road 또는 Down Road로 넘어가야 하므로, 기기를 오
른쪽으로 또는 왼쪽으로 회전. 여기서는 Down Road로 이동
9 Up Road가 끊겨 있고, Right Road로 넘어가야 하므로, 기기를 왼쪽으로 회전
10 플레이어 Right Road에 3 Line 착지
11 Right Road에 3Line 가시 출현으로 라인을 바꾸거나 점프로 공략 가능. 여기에선
라인 이동으로 공략
12 Left Road가 끊겨 있고, Down Road로 넘어가야 하므로, 기기를 오른쪽으로 회전
13 Down Road에 2 Line 착지. Down Road가 끊겨 있고, Right Road로 넘어가야 하므
로 기기를 오른쪽으로 회전
14 플레이어 Right Road에 2 Line 착지
23. 23
3. 레벨 디자인
A. 컨트롤 레벨 디자인
a. 슬라이드
슬라이드는 주로 플레이어를 이동시키는데 사용된다.
i. 우로 슬라이드
1. 세로 화면
시점 및 라인 이동
2Line 3Line
25. 25
ii. 좌로 슬라이드
1. 세로 화면
2. 가로 화면
시점 및 라인 이동
2Line 1Line
시점 및 라인 이동
2 Line 1 Line
26. 26
iii. 위로 슬라이드
1. 세로 화면
2. 가로 화면
플레이어 상태 변화
2Line 러닝 상태 2Line 공중 상태 (y+5)
플레이어 상태 변화
2 Line 러닝 상태 2 Line 공중 상태(y + 5)
27. 27
iv. 아래로 슬라이드
1. 세로 화면
2. 가로 화면
플레이어 상태 변화
2 Line 러닝 상태 2 Line 슬라이딩 상태(몸체 충돌 범위 1/3)
플레이어 상태 변화
2 Line 러닝 상태 2 Line 슬라이딩 상태
(몸체 충돌 범위 1/3)
28. 28
b. 회전
i. 오른쪽으로 회전
1. 세로 화면
플레이어 상태 변경
0° < n < 90° 0°,90°
점프 상태 (플레이어 위치 y+5) 러닝 상태
29. 29
스테이지, UI 위치, Road 변경 및 회전
우측으로 30° 우측으로 45°
소실점 좌표 x – 2.5, y – 2 이동 소실점 좌표 x - 2, y – 3 이동
우측으로 60° 우측으로 90°
소실점 좌표 x – 2, y – 5 이동 소실점 좌표 x - 1, y – 3 이동/Road 변경
30. 30
2. 가로 화면
플레이어 상태 변경
0° < n < 90° 0°,90°
점프 상태 (플레이어 위치 y+5) 러닝 상태
스테이지, UI 위치, Road 변경 및 회전
우측으로 30° 우측으로 45°
소실점 좌표 x – 3, y – 1 이동 소실점 좌표 x - 5, y – 2 이동
31. 31
우측으로 60° 우측으로 90°
소실점 좌표 x – 3, y – 2 이동 소실점 좌표 x - 2, y – 2.5 이동/Road 변경
32. 32
ii. 왼쪽으로 회전
1. 세로 화면
플레이어 상태 변경
0° < n < 90° 0°,90°
점프 상태(플레이어 위치 y+5) 러닝 상태
33. 33
스테이지, UI 위치, Road 변경 및 회전
좌측으로 30° 좌측으로 45°
소실점 좌표 x + 2.5, y - 2 이동 소실점 좌표 x + 2, y - 3 이동
좌측으로 60° 좌측으로 90°
소실점 좌표 x + 2, y – 5 이동 소실점 좌표 x + 1, y – 3 이동/Road 변경
34. 34
2. 가로 화면
플레이어 상태 변경
0° < n < 90° 0°,90°
점프 상태 (플레이어 위치 y+5) 러닝 상태
스테이지, UI 위치, Road 변경 및 회전
좌측으로 30° 좌측으로 45°
소실점 좌표 x + 3, y – 1 이동 소실점 좌표 x + 5, y – 2 이동
35. 35
좌측으로 60° 좌측으로 90°
소실점 좌표 x + 3, y – 2 이동 소실점 좌표 x + 2, y – 2.5 이동/Road 변경
36. 36
c. 터치
터치는 주로 UI 버튼을 선택하는데 사용된다.
i. DASH버튼 터치 범위
러닝 게이지 감소
러닝 게이지 80% 러닝 게이지 40%
플레이어 대시 상태 활성화
기본 달리기 상태 대시 상태 활성화
도로 20% 더 뒤로 이동
기본 상태 10M 이동 대시 상태 12M 이동
이동 거리 20% 증가
1,000 미터 이동 1,200 미터 이동
37. 37
ii. Stop버튼 터치 범위
게임 일시 정지
플레이어, 도로, 오브젝
트, 진행 거리, 러닝 게이
지 변화
플레이어, 도로, 오브젝
트, 진행 거리, 러닝 게이
지 정지
일시 정지 창 출력
기본 플레이 화면
투명도 0%
게임 일시정지 화면 출력
투명도 50%
38. 38
B. 스테이지 레벨 디자인
100m당 Road의 최대 변화 횟수(회전해야 하는 횟수)는 스테이지 진행 거리마다 10,000M까
지는 쉽게 갈 수 있도록 구성함. 그 이후 100,000M까지 증가하면서 최대 5회까지 변화한다.
100,000M부터는 변화 횟수가 잦기 때문에, 최대 변화 횟수가 증가하지 않는다.
39. 39
C. 오브젝트 레벨 디자인
a. 오브젝트 출현 빈도
100m마다 오브젝트가 놓이는 빈도는 10,000m까지 증가함.
이후로 Road의 변화 빈도가 증가하기 때문에, 난이도가 급격히 상승하지 않도록 50,000m
까지 유지함. Road 변화 빈도수가 증가하고 있는 50,000m부터 난이도의 상승을 위해 6개까
지 빈도수를 증가시킨다. 진행 속도가 증가하기 때문에, 빈도수를 6개까지 제한 시킨다.
40. 40
b. 오브젝트 구성 요소
오브젝트 구성 요소의 난이도는 1Level (가시밭, 나무 벽)과 2Level(대리석 벽)으로 나뉜다.
20000m까지는 1Level 오브젝트들로 구성되어 선택권이 주어지는 진행 방식으로 된다.
그 이후로, 2Level 오브젝트가 추가되어 선택권을 줄여 난이도를 상승시킨다.
41. 41
D. 러닝 스피드 레벨 디자인
러닝 속도는 100,000m까지 일정하게 상승한다.
50km/h부터 증가량이 천천히 증가하도록 한다. 100,000m부터 오브젝트와 스테이지의 난이도
는 최대이므로, 속도를 천천히 증가시켜 플레이어를 지속적으로 더 극한 상황으로 몰아간다.
러닝 속도는 무한대로 상승한다.
42. 42
E. 레벨디자인 종합
20,000m 이전까지 난이도 하
50,000m 이전까지 난이도 중
100,000m 이전까지 난이도 상
100,000m 이후로 난이도 계속 상승한다.
43. 43
2. 참고 문헌
A. 사진 1 제목에 날개)https://kor.pngtree.com/freepng/a-pair-of-birds-wings_2926599.html
B. 사진 2) https://ssb0729.blog.me/30035841868
C. 사진 3) https://play.google.com/store/apps/details?id=com.sega.sonicdash&hl=ko
D. 사진 4) https://lovingit2.artstation.com/projects/3wGGJ
E. 사진 5) https://comic.naver.com/webtoon/detail.nhn?titleId=703308&no=2&weekday=wed
F. 사진 6)
https://comic.naver.com/webtoon/detail.nhn?titleId=603159&no=111&weekday=wed
G. 사진 7)
https://comic.naver.com/webtoon/detail.nhn?titleId=703308&no=18&weekday=wed
H. 사진 8) https://thenounproject.com/term/horizontal-swipe/255748/
I. 사진 9)https://coinmarketcap.com/ko/currencies/dash/
J. 사진 10) http://nourishandlift.com/rotate-phone/
K. 사진 11)
https://www.google.co.kr/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=2ahUKEwj
Gl4Lk69_dAhXVdN4KHXOOCooQjhx6BAgBEAM&url=https%3A%2F%2Fwww.pintaram.com
%2Ft%2Fsixtyoneink&psig=AOvVaw1F0K6hS5rTnDk5j79K5oEp&ust=1538296697430089
L. 사진 12) https://totaltiles.co.uk/carrara-matt-white-marble-effect-wall-tile.html
M. 사진 13) https://www.amazon.com/macLEDs-PLANK-10SF-mixed-Stick-Distressed-
Planks/dp/B01N3VEB7A
N. 사진 14) https://play.google.com/store/apps/details?id=com.sega.sonicdash&hl=ko