This document provides an analysis of Vodafone's business including their macro and micro environment, competitors, customers, and strategies to target millennial customers. It examines factors like technology, regulations, market share and identifies competitors like Three and Meteor. Benchmarks show competitors appealing to millennials through offers and prizes. The analysis also explores Vodafone's online models, website analytics and opportunities to generate more revenue through partnerships and in-app advertising. Customer research includes social media presence and personas to understand how to attract and retain young customers. Overall it aims to develop a marketing plan to help Vodafone gain a bigger share of the millennial market.
This document summarizes customer metrics and financial results for T-Mobile for Q3 2014. Key points include:
- Branded postpaid and prepaid customer additions increased significantly year-over-year due to marketing promotions and network expansion.
- T-Mobile's 4G LTE network coverage expanded to 250 million people, surpassing its 2014 goal. Download speeds were fastest among major carriers.
- Integration of the MetroPCS network and customer base continues ahead of schedule, with 78% now on the T-Mobile network.
The US telecom industry has been the pioneers in terms of identifying the utility of social media in its business operations.
Telecom Brand Front Page - CopyThis is the reason why almost all companies have gone all out to make their presence felt on the digital platform.
Telecoms now look to the social customer experience for competitive advantage.
This is a mixture of qualitative and quantitative research on how major US Telecom service providers are interacting with their existing and potential customers on digital media.
T-Mobile reported strong results for the first quarter of 2015, with key highlights including:
- 1.8 million total net customer additions, driven by 1.1 million branded postpaid net additions
- Branded postpaid phone churn of 1.30%, a record low
- Service revenues of $5.8 billion, up 9.0% year-over-year
- Adjusted EBITDA of $1.4 billion, up 27.6% year-over-year
T-Mobile also continued expanding its 4G LTE network coverage and saw growth in key customer metrics such as branded postpaid customers and JUMP! program enrollment. The company raised its subscriber outlook for
This document summarizes the key findings of a large pan-European online survey conducted in 16 countries in 2009 on digital media consumption. The survey included over 32,000 internet users and was representative of each country's online population. It covered topics like mobile internet usage, online activities, e-commerce purchases, and preferences for accessing content on mobile versus PC. The findings were enriched through an international online discussion board and the author's expertise in digital research.
State of 4G Apps Development 2014: Trends, Challenges, Solutions Intersog
Worldwide 4G LTE subscribers reached 170 million worldwide in Q1 2014. In general, the 4G technology is set to create a USD $340 billion market opportunity by 2017 and become the key driver of the Internet of Things and Connected World. As such, 4G LTE will inevitably change the way we build and interact with mobile apps, bringing our app usage habits to the next maturity level.
This Report is a compilation of the most up-to-date research data that aims to demonstrate how exactly 4G LTE will affect the apps development business, apps usability and what innovative app features will be enabled to make our user experiences even more personalized and seamless.
State of mobile apps in Vietnam Q2 2015Appota Group
Latest updates for Vietnam mobile apps market in Q2/2015.
Globally, Android leads the market with 78% smartphone share, iOS 18.3%.
In Vietnam, Android takes 61% of 22 million smartphone users. iOS takes 31%. iPhone 4 is the most used devices although iPhone 6 is on the rise.
Mobile Game Asia HCM 2015 had been the hottest and biggest mobile game event ever in Vietnam. More and more game studios and publishers export mobile games to the region.
And more.
Questions and inquiries please contact us at sale@appota.com
The document discusses MediaHound, a company that provides competitive benchmarking and analysis services. It outlines MediaHound's approach to gathering marketing activity data from competitors and processing it to highlight opportunities. MediaHound's solution includes tools like a customized dashboard, email alerts, and a global creative reference library to help clients improve performance and reduce uncertainty when monitoring competitors. The document also provides an agenda for a meeting that will include a demonstration of MediaHound's tools and deeper discussions on benchmarking and B2B activities.
This document summarizes customer metrics and financial results for T-Mobile for Q3 2014. Key points include:
- Branded postpaid and prepaid customer additions increased significantly year-over-year due to marketing promotions and network expansion.
- T-Mobile's 4G LTE network coverage expanded to 250 million people, surpassing its 2014 goal. Download speeds were fastest among major carriers.
- Integration of the MetroPCS network and customer base continues ahead of schedule, with 78% now on the T-Mobile network.
The US telecom industry has been the pioneers in terms of identifying the utility of social media in its business operations.
Telecom Brand Front Page - CopyThis is the reason why almost all companies have gone all out to make their presence felt on the digital platform.
Telecoms now look to the social customer experience for competitive advantage.
This is a mixture of qualitative and quantitative research on how major US Telecom service providers are interacting with their existing and potential customers on digital media.
T-Mobile reported strong results for the first quarter of 2015, with key highlights including:
- 1.8 million total net customer additions, driven by 1.1 million branded postpaid net additions
- Branded postpaid phone churn of 1.30%, a record low
- Service revenues of $5.8 billion, up 9.0% year-over-year
- Adjusted EBITDA of $1.4 billion, up 27.6% year-over-year
T-Mobile also continued expanding its 4G LTE network coverage and saw growth in key customer metrics such as branded postpaid customers and JUMP! program enrollment. The company raised its subscriber outlook for
This document summarizes the key findings of a large pan-European online survey conducted in 16 countries in 2009 on digital media consumption. The survey included over 32,000 internet users and was representative of each country's online population. It covered topics like mobile internet usage, online activities, e-commerce purchases, and preferences for accessing content on mobile versus PC. The findings were enriched through an international online discussion board and the author's expertise in digital research.
State of 4G Apps Development 2014: Trends, Challenges, Solutions Intersog
Worldwide 4G LTE subscribers reached 170 million worldwide in Q1 2014. In general, the 4G technology is set to create a USD $340 billion market opportunity by 2017 and become the key driver of the Internet of Things and Connected World. As such, 4G LTE will inevitably change the way we build and interact with mobile apps, bringing our app usage habits to the next maturity level.
This Report is a compilation of the most up-to-date research data that aims to demonstrate how exactly 4G LTE will affect the apps development business, apps usability and what innovative app features will be enabled to make our user experiences even more personalized and seamless.
State of mobile apps in Vietnam Q2 2015Appota Group
Latest updates for Vietnam mobile apps market in Q2/2015.
Globally, Android leads the market with 78% smartphone share, iOS 18.3%.
In Vietnam, Android takes 61% of 22 million smartphone users. iOS takes 31%. iPhone 4 is the most used devices although iPhone 6 is on the rise.
Mobile Game Asia HCM 2015 had been the hottest and biggest mobile game event ever in Vietnam. More and more game studios and publishers export mobile games to the region.
And more.
Questions and inquiries please contact us at sale@appota.com
The document discusses MediaHound, a company that provides competitive benchmarking and analysis services. It outlines MediaHound's approach to gathering marketing activity data from competitors and processing it to highlight opportunities. MediaHound's solution includes tools like a customized dashboard, email alerts, and a global creative reference library to help clients improve performance and reduce uncertainty when monitoring competitors. The document also provides an agenda for a meeting that will include a demonstration of MediaHound's tools and deeper discussions on benchmarking and B2B activities.
The document discusses the connected car market forecast and size by various segments from 2020 to 2025. Some key points:
- The global connected car market is expected to grow at a CAGR of 24.30% by 2025.
- The market is segmented by form, end market, hardware, network, transponder, service, and region.
- Major players in the connected car market include Zubie, BMW, Daimler, Telefonica, Luxoft, and others. These companies are involved in growth strategies like partnerships to gain market share.
The world is overloaded with data relating to mobile technology. SweetInsights crunches, interprets, and shares this data with you in an easily digestible manner. We are looking to provide you with actionable insights pertaining to your mobile market, wherever you are.
SweetInsights is a market research publication by SweetLabs that identies and analyses mobile trends around the world.
Committed to Innovation and Dedicated to CreativityFarah Bousaleh
MT2 is announcing the launch of its new payment platform called MT2Pay. MT2Pay allows users to make purchases of digital content like music, apps, and games from websites and publishers using their mobile account. This provides a more convenient payment method than credit cards or SMS billing. The platform can increase revenues for content providers globally. MT2 also partners with 32 mobile operators in the region to provide additional exposure and profits for businesses. The company plans to continue innovating its business model and launching new services to maintain growth.
The document discusses the global enterprise collaboration market. It is expected to grow due to increased mobile device and social media usage for work collaboration. Cloud-based collaboration solutions are also driving growth as they provide video and mobile capabilities at lower costs than traditional infrastructure. The global enterprise collaboration market is projected to exceed $57 billion by 2026, growing at a 9.2% compound annual rate due to advancing technologies and increasing population. Well-designed collaboration practices simplify communication in today's remote and global work environments.
TAM AdEx-Mirroring Y 2020 report for Digital AdvertisingSocial Samosa
The TAM AdEx-Mirroring Y 2020 report for Digital Advertising highlights an overview of advertising on various digital platforms throughout the year. This includes trends during lockdown and unlockdown period, leading web publishers, leading brands and more.
This document provides a marketing proposal and 3-year financial forecast for LINE Plus Corporation. It includes an analysis of the external and internal environment, and identifies growth strategies using Ansoff's matrix. Market penetration, development, product development, and diversification strategies are proposed. A projected profit and loss statement forecasts increased revenue from new games, stickers, advertising, music and manga. It also includes assumptions about growing user numbers and revenue shares from games. The goal is to achieve 35% revenue growth and increase profits and dividends over 3 years.
The document discusses the impact of over-the-top (OTT) applications on mobile network operators. It notes that while OTT applications have increased data usage and initially benefited operators, they have also shifted revenues away from operators to OTT providers. Operators still bear the infrastructure investment costs but are losing voice and messaging revenues as users switch to OTT applications like WhatsApp and Skype. This trend will continue as more users adopt smartphones and OTT applications, putting pressure on operator revenues and business models. Regulators face challenges in addressing this issue.
Global Entertainment & Media Outlook 2021-2025: PwC ReportSocial Samosa
The latest PwC Report highlights how the Indian entertainment and media sector has fared despite the challenges of the pandemic with an expected growth of 10.75% CAGR by 2025.
The document summarizes key findings from the report "The Mobile Economy 2017" published by GSMA. It discusses the following main topics:
1) The shift to mobile broadband and 4G is gaining momentum, with 4G connections forecast to almost double to 41% by 2020. 5G networks are forecast to cover a third of the global population by 2025.
2) Total mobile revenues reached $1.05 trillion in 2016 but future growth outlook remains mixed due to increasing competition and slowing subscriber growth. Operators have invested $1.2 trillion since 2010 in infrastructure.
3) Mobile technologies generated 4.4% of global GDP in 2016, equivalent to $3.3 trillion, and is forecast
e-Conomy SEA 2021: Kỷ nguyên số của Đông Nam ÁMarketingTrips
The document discusses how digital consumption has become ingrained as a way of life in Southeast Asia. Early adopters have deepened their usage of digital services, consuming four more services on average than before the pandemic. Additionally, 60 million new consumers joined the digital economy since the pandemic started, and 90% of those who tried a new service in 2020 continue using it in 2021. This indicates that new consumer behavior patterns driven by the pandemic are likely to persist long-term.
This document summarizes a report from Berg Insight analyzing the global automotive OEM telematics market. The report provides 170 pages of analysis including market forecasts, key applications and services, and profiles of major automakers. It finds that the installed base of active embedded telematics units in vehicles will grow from 8.4 million in 2013 to over 159 million by 2020 worldwide. Regulatory initiatives are driving adoption in some regions, while commercial services are the main driver in North America. Leading automakers like GM, BMW, and Hyundai are widely offering embedded telematics.
This Databook uncovers the real A2P messaging market opportunity, for the entire A2P ecosystem, from mobile operators, aggregators, service providers, and vendors. All the forecasts for the 200 countries are split out by total, grey, and white messages, and cover revenues, traffic, potential and lost revenues. It includes mobile operator spend forecasts on SMS revenue assurance platforms. And it has forecasts on average messages and revenue per subscription (split out by total, grey and white). To supplement the data, the 60-page market report provides a detailed overview of the market + key findings.
Dialogic's 2013 WebRTC Impact Survey is a study that cuts through market speculation to deliver relevant information on the adoption and disruptive potential of WebRTC. The survey asked 169 key decision-makers in the service provider and telecom applications development communities to share their assessments of how WebRTC will evolve their business models and help them seize new opportunities across various market verticals.
Entertainment & Advertising | Riding the Digital WaveRedSeer
Josh – Fares higher on the NPS primarily on the back
of best satisfaction (53%) among Tier 1 users, primarily
emerging from the Hindi-belt of India
Moj – Secures the highest satisfaction (46%) across the
competition in Metro cities, and second best (45%) in
Tier 2+ cities
MX Takatak – Performs well in the vernacular region,
leading to higher NPS (46%) in Tier 1 cities
Roposo – While Roposo does reasonably well in Tier 2+
cities (garnering ~57% NPS), it’s Metro users’ satisfaction
is at 21%
The document discusses global smartphone and tablet trends from 2012. It notes that by 2011 there were over 6 billion internet subscribers worldwide, equivalent to 87% of the population. Mobile broadband subscriptions grew 10% from 2010 to 2011. The document also discusses the rapid growth of mobile app downloads on iOS and Android platforms between 2010 and 2011.
Yuwan HU, the COO of Daxue consulting, gave a presentation about the KOL market in China at TFWA (Tax Free World Association)'s China's Century Conference in Hainan!
This document provides an overview and analysis of Vodafone's strategic position in Egypt. It begins with a brief history of Vodafone Egypt and an evaluation of its vision and mission statements. It then analyzes Vodafone's internal and external factors through SWOT, IFE, and EFE matrix analyses. Finally, it evaluates Vodafone's competitive position against its main rivals Orange and Etisalat using Porter's Five Forces model and a competitive profile matrix. The analyses show that Vodafone has the largest market share in Egypt and generally performs well against its internal and external factors, but could improve by pursuing new opportunities in technology.
Vodafone: A Social Media Engagement Case Study - Aleksander Stensby and Neil ...Influence People
Vodafone's social media strategy case study documents their journey in social media engagement and monitoring. It outlines their goals of empowering customers to interact how they want and getting closer to customers. It details Vodafone's use of a social media monitoring platform to engage with customers in real-time and resolve issues. The case study shows how this approach helped create positive sentiment and humanized the brand.
Vodafone saw a 4.5% drop in revenue compared to the previous year's same quarter. While revenue decreased in many markets, it increased slightly in Germany, Spain, and Italy. Vodafone added some contract subscribers but lost many more prepaid users. The company has problems in some areas but is doing well in others. Overall the report doesn't indicate serious issues yet.
The document discusses the connected car market forecast and size by various segments from 2020 to 2025. Some key points:
- The global connected car market is expected to grow at a CAGR of 24.30% by 2025.
- The market is segmented by form, end market, hardware, network, transponder, service, and region.
- Major players in the connected car market include Zubie, BMW, Daimler, Telefonica, Luxoft, and others. These companies are involved in growth strategies like partnerships to gain market share.
The world is overloaded with data relating to mobile technology. SweetInsights crunches, interprets, and shares this data with you in an easily digestible manner. We are looking to provide you with actionable insights pertaining to your mobile market, wherever you are.
SweetInsights is a market research publication by SweetLabs that identies and analyses mobile trends around the world.
Committed to Innovation and Dedicated to CreativityFarah Bousaleh
MT2 is announcing the launch of its new payment platform called MT2Pay. MT2Pay allows users to make purchases of digital content like music, apps, and games from websites and publishers using their mobile account. This provides a more convenient payment method than credit cards or SMS billing. The platform can increase revenues for content providers globally. MT2 also partners with 32 mobile operators in the region to provide additional exposure and profits for businesses. The company plans to continue innovating its business model and launching new services to maintain growth.
The document discusses the global enterprise collaboration market. It is expected to grow due to increased mobile device and social media usage for work collaboration. Cloud-based collaboration solutions are also driving growth as they provide video and mobile capabilities at lower costs than traditional infrastructure. The global enterprise collaboration market is projected to exceed $57 billion by 2026, growing at a 9.2% compound annual rate due to advancing technologies and increasing population. Well-designed collaboration practices simplify communication in today's remote and global work environments.
TAM AdEx-Mirroring Y 2020 report for Digital AdvertisingSocial Samosa
The TAM AdEx-Mirroring Y 2020 report for Digital Advertising highlights an overview of advertising on various digital platforms throughout the year. This includes trends during lockdown and unlockdown period, leading web publishers, leading brands and more.
This document provides a marketing proposal and 3-year financial forecast for LINE Plus Corporation. It includes an analysis of the external and internal environment, and identifies growth strategies using Ansoff's matrix. Market penetration, development, product development, and diversification strategies are proposed. A projected profit and loss statement forecasts increased revenue from new games, stickers, advertising, music and manga. It also includes assumptions about growing user numbers and revenue shares from games. The goal is to achieve 35% revenue growth and increase profits and dividends over 3 years.
The document discusses the impact of over-the-top (OTT) applications on mobile network operators. It notes that while OTT applications have increased data usage and initially benefited operators, they have also shifted revenues away from operators to OTT providers. Operators still bear the infrastructure investment costs but are losing voice and messaging revenues as users switch to OTT applications like WhatsApp and Skype. This trend will continue as more users adopt smartphones and OTT applications, putting pressure on operator revenues and business models. Regulators face challenges in addressing this issue.
Global Entertainment & Media Outlook 2021-2025: PwC ReportSocial Samosa
The latest PwC Report highlights how the Indian entertainment and media sector has fared despite the challenges of the pandemic with an expected growth of 10.75% CAGR by 2025.
The document summarizes key findings from the report "The Mobile Economy 2017" published by GSMA. It discusses the following main topics:
1) The shift to mobile broadband and 4G is gaining momentum, with 4G connections forecast to almost double to 41% by 2020. 5G networks are forecast to cover a third of the global population by 2025.
2) Total mobile revenues reached $1.05 trillion in 2016 but future growth outlook remains mixed due to increasing competition and slowing subscriber growth. Operators have invested $1.2 trillion since 2010 in infrastructure.
3) Mobile technologies generated 4.4% of global GDP in 2016, equivalent to $3.3 trillion, and is forecast
e-Conomy SEA 2021: Kỷ nguyên số của Đông Nam ÁMarketingTrips
The document discusses how digital consumption has become ingrained as a way of life in Southeast Asia. Early adopters have deepened their usage of digital services, consuming four more services on average than before the pandemic. Additionally, 60 million new consumers joined the digital economy since the pandemic started, and 90% of those who tried a new service in 2020 continue using it in 2021. This indicates that new consumer behavior patterns driven by the pandemic are likely to persist long-term.
This document summarizes a report from Berg Insight analyzing the global automotive OEM telematics market. The report provides 170 pages of analysis including market forecasts, key applications and services, and profiles of major automakers. It finds that the installed base of active embedded telematics units in vehicles will grow from 8.4 million in 2013 to over 159 million by 2020 worldwide. Regulatory initiatives are driving adoption in some regions, while commercial services are the main driver in North America. Leading automakers like GM, BMW, and Hyundai are widely offering embedded telematics.
This Databook uncovers the real A2P messaging market opportunity, for the entire A2P ecosystem, from mobile operators, aggregators, service providers, and vendors. All the forecasts for the 200 countries are split out by total, grey, and white messages, and cover revenues, traffic, potential and lost revenues. It includes mobile operator spend forecasts on SMS revenue assurance platforms. And it has forecasts on average messages and revenue per subscription (split out by total, grey and white). To supplement the data, the 60-page market report provides a detailed overview of the market + key findings.
Dialogic's 2013 WebRTC Impact Survey is a study that cuts through market speculation to deliver relevant information on the adoption and disruptive potential of WebRTC. The survey asked 169 key decision-makers in the service provider and telecom applications development communities to share their assessments of how WebRTC will evolve their business models and help them seize new opportunities across various market verticals.
Entertainment & Advertising | Riding the Digital WaveRedSeer
Josh – Fares higher on the NPS primarily on the back
of best satisfaction (53%) among Tier 1 users, primarily
emerging from the Hindi-belt of India
Moj – Secures the highest satisfaction (46%) across the
competition in Metro cities, and second best (45%) in
Tier 2+ cities
MX Takatak – Performs well in the vernacular region,
leading to higher NPS (46%) in Tier 1 cities
Roposo – While Roposo does reasonably well in Tier 2+
cities (garnering ~57% NPS), it’s Metro users’ satisfaction
is at 21%
The document discusses global smartphone and tablet trends from 2012. It notes that by 2011 there were over 6 billion internet subscribers worldwide, equivalent to 87% of the population. Mobile broadband subscriptions grew 10% from 2010 to 2011. The document also discusses the rapid growth of mobile app downloads on iOS and Android platforms between 2010 and 2011.
Yuwan HU, the COO of Daxue consulting, gave a presentation about the KOL market in China at TFWA (Tax Free World Association)'s China's Century Conference in Hainan!
This document provides an overview and analysis of Vodafone's strategic position in Egypt. It begins with a brief history of Vodafone Egypt and an evaluation of its vision and mission statements. It then analyzes Vodafone's internal and external factors through SWOT, IFE, and EFE matrix analyses. Finally, it evaluates Vodafone's competitive position against its main rivals Orange and Etisalat using Porter's Five Forces model and a competitive profile matrix. The analyses show that Vodafone has the largest market share in Egypt and generally performs well against its internal and external factors, but could improve by pursuing new opportunities in technology.
Vodafone: A Social Media Engagement Case Study - Aleksander Stensby and Neil ...Influence People
Vodafone's social media strategy case study documents their journey in social media engagement and monitoring. It outlines their goals of empowering customers to interact how they want and getting closer to customers. It details Vodafone's use of a social media monitoring platform to engage with customers in real-time and resolve issues. The case study shows how this approach helped create positive sentiment and humanized the brand.
Vodafone saw a 4.5% drop in revenue compared to the previous year's same quarter. While revenue decreased in many markets, it increased slightly in Germany, Spain, and Italy. Vodafone added some contract subscribers but lost many more prepaid users. The company has problems in some areas but is doing well in others. Overall the report doesn't indicate serious issues yet.
The core values of Vodafone include customer centricity, continuous innovation, sustainability, and transparency. These values guide Vodafone's decision-making and support its vision to transform lives through connectivity. A SWOT analysis identifies Vodafone's strengths as its large customer base and brand recognition, as well as its wide range of services. However, it faces threats from intense competition and risks losing its innovative edge. Opportunities exist in emerging technologies and New Zealand's economic growth.
Integrasco social media case study re vodafone 23 11 10olliehenderson
Here are the key points about this lead influencer:
- RogerPodacter is one of the most prolific posters on the mobile technology forum Howardforums.com
- He has a large online influence, having written over 15,000 comments focused on mobile devices
- He is a vocal advocate for Nokia products but isn't afraid to criticize them when he feels it's warranted
- He has expressed concerns about Nokia's N900 smartphone and doubts that Nokia fully understands the market based on limitations of the device's capabilities in certain regions
So in summary, this individual has a very large online following where he influences discussions on mobile technology. While a Nokia supporter, he provides constructive criticism and his views could impact perceptions of the brand.
1) The document analyzes smartphone usage data collected by Mobidia to provide new insights into how users access data across cellular and Wi-Fi networks. It finds that Wi-Fi accounts for over 70% of global smartphone data usage and in some countries Wi-Fi traffic is over 4 times that of cellular.
2) Usage varies significantly by country and operator depending on factors like Wi-Fi availability and data pricing plans. Operators need a holistic view of usage to develop new pricing strategies to monetize overall demand.
3) Users make deliberate choices about which applications to use over cellular vs. Wi-Fi based on bandwidth needs and cost. This could inform more targeted roaming and data plans from
It is well known to all that the Indian telecom industry has been regularly beating target i.e. It has been grown like very complexly, dynamically as well as competitively. Because in the modern world every business is growth prospective oriented. And now-a day’s one of the major issue in Indian Telecom Industry is how to expand their own business through the latest technologies like mobile data. Mobile Data to meet the various requirements for various purposes of people. That’s why growth of data usage increase especially happens when business, travelers, academician and other professional needs to access email and other corporate applications during urgent trips and travels. Also youngsters are using smart phones and that’s why company also developed various applications like online shopping application(Flipkart,Snapdeal, Amazon, Jabong, Shopclus, etc.), various social media applications(Whatsapp, Messenger, Instragram, Twitter, etc.), online newspaper, songs applications(gaana.com, saavn.com, etc. ), various travelling applications (Uber, OLA Cab, GPS, Google Map, etc.), etc. So, without mobile data using these applications is not possible. So, now a day’s mobile data is very essential.
How mobile is creating a buzz in the online performance marketing channel - L...auexpo Conference
Liane Dietrich discusses how mobile is creating growth opportunities in online performance marketing. She notes that consumers are increasingly using mobile devices to research products online. Many companies and publishers are now investing in mobile and seeing benefits from mobile affiliate marketing. While challenges remain, networks like LinkShare are working to facilitate mobile affiliate tracking across different devices and browsers to help the industry capitalize on the growing mobile opportunity.
1) Wifi Wireless Inc. provides mobile WiFi services including voice, text, data and streaming through an app without needing a WiFi connection. It is targeting 8 million users globally in 3 years and developing a specialty product for Indonesia.
2) The company has partnerships with celebrities like Mike "Daddy" Evans and singer Agnez Mo to promote the service through their social media networks and drive traffic to the company's website.
3) In Indonesia, the company is working with partners to market mobile services under the brand "Black Box" through the app, with offline sales in over 35,000 corner stores and banks. The Indonesian market is growing rapidly and presents a major opportunity.
Zoomy Media International Ltd expands it domestic service to Southeast Asia by dint of Big Data and Cloud Computing. Accumulating Internet customers by WIFI equipment renting which forms the basis of flux and service charge. It profits from commercial patterns such as content distribution, content provision and advertisement.
This document provides a market analysis and entry strategy recommendations for a client company entering the mobile applications market. It discusses the evolution and growth of the mobile applications industry, current market trends including usage by platform and fastest growing app types. It also profiles the major app stores and platforms, analyzes the competitive forces, and performs a SWOT analysis to identify strengths, weaknesses and opportunities for the client company. The document concludes by recommending a hybrid business model and entry points for the client.
Vodafone is one of the world's largest telecommunications companies operating in over 30 countries with over 130 million customers. In India, Vodafone acquired Hutchison Telecommunications in 2007 and Essar in 2011, making it the second largest mobile network in the country. Vodafone offers a wide range of voice, data, and messaging products and services through competitive pricing and a large distribution network of company-owned and independent retail stores across India in order to meet the needs of its large customer base. The company promotes its brand through high-profile sports and entertainment sponsorships as well as traditional advertising avenues.
Vodafone operates in 16 telecom circles across India, covering 86% of mobile customers. It offers 2G, 3G, and data services. While currently the third largest operator in India, Vodafone aims to become the market leader by expanding networks to rural areas, increasing mobile data usage, and providing broadband services to capture the growing market. It plans to introduce more affordable phones and enhance customer relationship management.
The document discusses 4 major mobile trends for 2016 and their impact on sales opportunities:
1) Mobile screens have become the primary screens for digital media consumption, requiring products and services to be optimized for mobile.
2) Retail is shifting to mobile as online retail sales move from desktop to mobile, with the largest growth outside the US. This opens opportunities in mobile commerce technologies.
3) The growing Internet of Things connects more devices to the internet and mobile apps, creating sales opportunities for related mobile products and cloud services.
4) Ad-blocking is moving from desktop to mobile, stimulating new mobile ad formats and security technologies, and new sales opportunities.
Organisational Structural Change in VodafoneJoydeep Barman
Vodafone announced changes to its organizational structure to streamline operations and accelerate growth. It merged regions and created new roles, including Chief Operating Officer and Chief Commercial Officer. The changes aim to improve efficiency, focus on key priorities like unified communications, and achieve scale benefits from recent acquisitions. Vodafone will now have two main operating regions: Europe and Africa/Middle East/Asia Pacific. It also established a Group Commercial function and expanded Group Technology role.
Mobile Virtual Network Operator (MVNO) Market Trends 2014 To 2020 by Grand Vi...Grand View Research
The global mobile virtual network operator (MVNO) market is expected to reach $73.20 billion by 2020, driven by increasing mobile subscribers and demand for data services. MVNOs provide differentiated services by targeting niche markets to avoid competing directly with mobile network operators. While voice services are stagnating, MVNOs play an important role in addressing growing demand for data and value-added services. Europe is currently the largest regional MVNO market.
A project report on comparative analysis of marketing strategies of vodafone ...Projects Kart
The document provides information about a project report on the comparative analysis of marketing strategies of Bharti Airtel and Vodafone. It includes an introduction to the topic, background details on the telecom sector in India and profiles of Airtel and Vodafone. It also describes the objectives of the study, research methodology used and the contents that will be covered in the report such as the marketing strategies, SWOT analysis, suggestions and conclusions.
Mobile advertising mena bpg bates slides & deloitte tmt may 2013Grégory Bolle
The document discusses mobile advertising trends in the Middle East in 2013. It notes that while smartphone usage is growing, mobile advertising spending remains low in the region at less than 0.1% of global spending despite the Middle East accounting for 6% of smartphone shipments. Several barriers to mobile advertising adoption are discussed, including a lack of data and expertise, brands still focusing on basic online presences rather than mobile formats, and a reliance on push rather than pull strategies. The report predicts that digital ad spending could reach 10% of the total ad market in the region by 2015.
Vodafone Group plc is a global telecommunications company headquartered in the UK. It operates networks in over 30 countries and owns 45% of Verizon Wireless in the US. Vodafone has around 332 million subscribers worldwide, making it the world's largest mobile telecommunications company by revenue and second largest by subscribers. The company derives its name from "voice" and "data" services provided over mobile phones. It has a primary listing on the London Stock Exchange and is a constituent of the FTSE 100 index.
4.
1 Introduction
This report provides an analysis on Vodafone in the current market and
revealing the best option on how to gain a bigger portion of the millennial
sector (16-24 year olds). Vodafone currently does not lead in the
millennial consumer demographic as the majority of their consumers are
25+.
The aim of this project is to boost millennial engagement with the brand
and attract millennials to join Vodafone. Vodafone acknowledge that
‘consideration’ is strong at millennial level for the brand but they see that
in comparison the competitors the young, fun brand is challenged. With
this in mind we have designed a marketing plan to target the millennial
market to acquire new youth customers, while appealing to the current
customers of Vodafone to retain them as well. We hope this will create a
more approachable fun brand perception.
We wanted to gain an insight into customers’ perceptions of Vodafone
and what customers want in a mobile network provider and this lead to
our idea.
4
5.
2 Macro Environment
2.1 PEST/STEEPLE
Social
The culture of a community or region and the local language and beliefs can radically
affect the users of a web service. Vodafone don't have any restrictions age wise and
culturally Vodafone are in 21 countries and partner networks in over 40 additional
countries.
Economic
The market changed considerably in 2014 when 3 mobile bought O2 and thus gained
roughly 33% of the market, leaving Vodafone with 25%. There is also a new network
provider iD and it hopes to gain 6% of the market within the next five years.
Technology
Vodafone have adapted to the growing technological age and created an app which can
be downloaded on various devices. Vodafone have also accomplished great wireless
technology with providing 3G. On top of this, they have launched 4G and is constantly
trying to improve and now has the largest 4G network in Ireland.
Legal
Laws in this country regulate all businesses e.g. The Sale of Goods Act 1980 stating
all products must be fit for the purpose they are intended. A mobile phone must
therefore work. Vodafone goes beyond government regulation, working with its
competitors in self-regulation. However to retain its leading position in the industry
Vodafone believes it must exceed both legal regulations and industry self-regulation.
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Political
Government policies have huge impact on Vodafone for example EU roaming charges,
labour laws and tax policies.
The “Code of Practice for the responsible and secure use of mobile services”
establishes the standards which mobile operators will adhere to on issues such as
parental controls for minor’s access to mobile services.
3 Micro Environment
3.1 Online Marketplace Environment
This gives us an overall analysis of Vodafone’s current online market such as how
consumers travel to their website and what they’re doing online.
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3.2.2 Competitive Advantages
The competitive advantage shows all the different mobile phone companies in the
market today and how much of the current market they each have.
Fixed Retail Revenue Market Shares
This graph shows the percentage of the main fixed companies in Ireland in relation to
its market share. Eircom had the highest retail revenue share in the fixed retail market
with 46.4% market share. UPC had 13.2%, followed by Vodafone (fixed only) with
13.1%, BT (6.4%), Sky Ireland (3.0%) and Verizon (2.7%). Other OAOs accounted
for the remaining 15.1%.
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Market share by Revenue
Vodafone’s market share remains highest at 42.3% followed by Three Group at
35.3%. Eircom Group Mobile’s market share is the next largest at 18.9% followed by
Tesco and OAOs at 2.4% and 1.1% respectively.
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Market Share - Number Business Subscriptions/Number of M2M Subscriptions
In Q4 2014 the Three Group had the largest market share of M2M subscriptions at
54.3% followed by Vodafone with 38.8% market share. Eircom Group Mobile had the
remaining 6.9% of M2M subscriptions. Vodafone had the largest market share in
terms of business subscriptions (47.6%) followed by Three Group (46.0%) and Eircom
Group Mobile (6.4%). OAOs accounted for the remaining 0.1%.
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3.2.3 Competitor Comparison
3.3 Benchmarking
Benchmarking is a way different strategies are measured in comparison to other
companies. As Vodafone’s share in the millennial market isn't as strong as its
competitors, we need to look at what Three and Meteor are doing right. They both
continue to have ties with popular companies/brands such as Meteor’s 2 for 1 dining in
restaurants nationwide. Three also offers its customers presale tickets to the 3Arena
and discounted meals at McDonalds and many more offers. This is what Vodafone
need to work on, millennials like free prizes/offers and giveaways. In looking at
Vodafone’s competitors they need to realise that they should take this idea and adapt it
however they think will be most beneficial.
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3.4 Company Analysis
3.4.1 Online Business Models
Vodafone Cloud: it is a secure online service that allows you to back up your favourite
content including photos, videos, music and other documents. You can choose to have
your content backed up automatically or you can manually select the files you'd like to
upload.
You can also access your content from multiple devices including smartphones, tablets,
PCs and Mac computers.
My Vodafone:on the website. By signing in to My Account you can:
- Send a web text
- Unlock your phone
- Get the My Vodafone App
- Check costs
- View my bill
- Pay my bill
- Check for an upgrade
- Pay as you go (top up, recharge your credit, check the cherry points or register
for free credit).
Take control of your account with the My Vodafone App.
With the My Vodafone App, you can keep track of your account on the go. Check your
usage and details, your upgrade eligibility and even send a webtext. My Vodafone app
allows you to track your account like on the Vodafone website but with your
smartphone.
Whether you're a bill pay or a pay as you go customer, you can download the app for
your iPhone or Android smartphone.
You'll need to register for My Vodafone first. Once you've registered, download the
app from the iTunes app store or Google Play store. When your download is complete,
simply enter your mobile number and My Vodafone password.
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3.4.2 Revenue Model
1. Sell sponsorships links with Vodafone’s partners, advertise products and
services.
2. Selling in app advertising depending on
consumer interests.
3. Creates strong partners.
4. Affiliate revenue - sign ups due to an advert on a
famous blog.
5. You can purchase products on the app such as
phones, credit and accessories.
6. Through social media you have access to a wide
range of possible consumers.
Vodafone generate service revenue, through the supply of communications services
over our networks. Around two-thirds is under contracts with the remainder from
customers buying services on a ‘pay as you go’ (or prepaid) basis.
● Vodafone Ireland has said its revenues for the year to the end of March 2015
fell by 2.6% to €935.8m on the back of increased competition and a fall in
inter-operator revenues. Its enterprise revenues rose by 4% year-on-year, on
the back of new contracts with a number of big companies, including Ryanair.
● The company's total Irish customer base stood at 2.3 million at the end of
March, of which 2 million were mobile customers.
● Its fixed-line and broadband customer base grew by 25,700 year on year to
282,300 - an increase of 10%.
● It noted that customers with smartphones increased by 127,800 year-on-year
to 1.3 million and mobile data increased by 77% in the twelve month period.
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Vodafone said that their three themes for 2015 were data, enterprise and emerging
markets. 60% of mobile revenue comes from its contracts that bundle data and
voice/texts together. Vodafone has said it will ‘build, borrow or buy’ the fixed line
infrastructure to provide unified communication. Geographically, Vodafone has
reorganised to combine its Northern and Southern Europe divisions which makes a
cleaner distinction between developed and emerging markets. Vodafone is market
leader in both Germany and Italy. Around 30% of revenues come from emerging
markets, but the vastly greater number of customers points to the growth potential.
And in this case the emerging market in the millennial market.
3.4.3 Website
Vodafone’s search engine optimisation is very good when you purely search for their
website but when you google search “mobile networks Ireland” Vodafone doesn’t
appear. Tesco mobile were third ranking on that search with no sign of Vodafone or
Meteor etc.. Vodafone pay per click on these sponsored ads but this works to their
advantage.
Vodafone are ranked 105 in Ireland based on pageviews and visitors. (Vodafone’s
bounce rates of 48.10% show the amount of people only clicking into one page and
then leaving with only an average pageviews per visitor at 4.10 and average time
spent on their website at only 3.31 minutes.)
3.5 Customer Analysis
3.5.1 Consumer Online Presence
Vodafone’s most recent campaigns took consumers by storm and created a huge
amount of positive user generated content. People thought Piggy Sue was adorable
and emotional as is the Dear Santa campaign running at the moment and both
commercials tug on your heartstrings.
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Vodafone have adopted many social media channels such as Facebook and twitter.
This is to enable Vodafone to target consumers and interact with them as well.
Individuals can express how they really feel about Vodafone products and services on
their social media platforms and utilise this to publicise their opinions. This is the type
of public relations that Vodafone cannot control and certain views and especially
negative ones could spiral out of control. From a consumer perspective the user
generated information is more trusted as its unbiased and its true information/reviews.
This user generated information is where Vodafone gain insights into consumers and
can help Vodafone to develop more effective strategies.
Vodafone should be paying a more active role in their customer care and response
times on social media as this is where a lot of consumers will try to reach them. They
have a lot of negative reviews and posts of their Facebook page and this does influence
people researching Vodafone as a potential network to switch to and existing
customers and whether they have brand loyalty with Vodafone.
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3.5.3 Customer Journey
Vodafone aims to provide their customer with the best possible service.
The customer journey maps out the journey from the moment the consumer engages
with the brand to the final sale to the ways they communicate with their customers.
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3.5.4 Online Consumer Behaviour, Needs & Trends
Vodafone consumers are undertaking an increasingly wide range of activities on their
mobile phones, with social networking and apps among the categories seeing the
fastest growth usage.
Vodafone tries to ensure that customers’ needs are at the core of all products and
services. Understanding these needs and continuing to serve them is key to Vodafone’s
customer strategy.
Customers
Vodafone has around 302.6 million mobile customers across the globe. The Group
seeks to use its understanding of customers to deliver relevance and value and
communicate on an individual, household, community or business level. In delivering
solutions that meet customers’ changing needs in a manner that is easy to access and is
available when required, Vodafone aims to build a longer and deeper customer
relationship.
Vodafone uses brilliant measurement system called “customer delight” to monitor and
drive customer satisfaction in the Group’s controlled markets at a local and global
level. This is a diagnostic system which tracks client’s happiness across all points of
interaction with Vodafone and identifies the drivers of customer delight and their
relative impact. Information's are used to recognize any areas for improvement and
focus.
Behaviour
The customer barometer allows us to look at different activities consumers do daily.
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Video consumer persona
(Screenshots of the video persona)
Our video persona shows the type of customer we believe vodafone have and hope to
have. The video started off who Vodafone want more of which is the millennials, that
young fun consumer who is always on social media. This then progressed to students
in college then the more corporate, professional consumer. This video was a collection
of clips and images relevant to the Vodafone customer with current music in the
background and something all the clips have in common is that all the people in them
all want to capture the moment on their phones. This common feature is key as social
media is the best way to contact a consumer.
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3.5.6 Focus Group
We held a focus group to gain insights into people's opinions and perceptions of
Vodafone.
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4 Segmentation
Segmentation is strategy involving splitting up a broad target market into subgroups.
In order to understand Vodafones consumers we will look at how Vodafone is
segmented into demographics, behavioral, geographic and psychographic.
4.1 Analysis of Segmentation
Demographics
Vodafone segment their market by age e.g. 16-24, 25-35 etc. They have a percentage
of the 25-35 year old segment and continue to grow their millennial market.
Behavioural
They use usage occasion for Christmas time and their summertime comedy festival
which is an attempt to attract both younger and older consumers. They encouraged
usage rate by creating an app and the cherry points scheme.
Geographic
There is specific geographic area in which Vodafone target, they are available all over
the country and online. there online market broadens their market even further.
Psychographic
They are attracting their main audience by TV commercials and print campaigns.
They are using emotional tie to connect the customer to the brand.
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5 Targeting
5.1 Existing Consumers
Vodafone is currently perceived as an “older brand” targeting at the more corporate or
older generation as seen from their advertisements.
Out of all of Vodafone’s customers 9.39% of them are PAYG millennials. The
millennials account for more PAYG customers compared to bill pay accounting for only
5.09%.
5.2 New Consumers
The Millennial Consumer
To gain more of a youth market share, Vodafone need to be more customer centric
around millennials. In order to do this they should have a much bigger online presence
on social media such as snapchat, twitter, Instagram and Facebook. They also need a
bigger presence in person for example on college campuses and on the street
advertising and more importantly engaging with millennial consumers.
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6 Positioning
Market Modification
• Vodafone offers home and mobile broadband in addition to PAYG and Bill Pay
phone contracts
• Vodafone maintains a strong presence within the young professional/corporate
sector with tailored Vodafone RED Business plans
• Vodafone’s Stay Mobile Insurance covers customers against damage, theft or
loss of their mobile device
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Marketing Mix Modifications
• Vodafone Cherry Points rewards existing customers with incentives such as top
up’s, cinema tickets, additional data, Spotify premium and family days out.
However this isn’t heavily promoted by Vodafone
Product Modification
• Vodafone recently launched its 4G network within Ireland and is the only
operator to offer clearer calls with HD Voice. 4G is up to ten times faster than
standard 3G
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The Break Down
● To get the ball rolling on this plan, Vodafone will have to tackle colleges,
universities, social media and create a buzz in store and on the streets.
● We oppose the use of snapchat to be the number one platform for attracting
millennials.
● This campaign will begin by Vodafone offering freebies or prizes to millennials
in colleges and universities.
● To avail of theses freebies or the chance to win a prize, they will have to add
the Vodafone Snapchat.
● Once the snapchat is added they will get the freebie or be entered in the
competition. The aim here is to give every person something free for adding the
snapchat.
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● This is meant to be a fun and interactive process. Other forms of social media
like Facebook, Instagram and Twitter will be used to promote the snapchat
profile to encourage millennials to add Vodafone’s snapchat account.
● Vodafone should make the most of this snapchat account and use it to promote
plans/phones/offers and merchandise in store and also some snaps of what is
happening behind the scenes within Vodafone.
● Our idea requires a big snapchat campaign, a successful snapchat needs to be
100% interactive and current.
● Vodafone will then launch a citywide (city by city, Dublin, Cork, Limerick,
Galway) treasure hunt.
● This is aimed directly at millennials so QR codes will be hidden in youth
hotspots, example- Night Clubs, Bars, burrito bars, cafes, college campuses, the
Luas, Dublin bus, Shopping centers and other youth centric locations.
● Hints and clues on where to find the QR codes will be sent out via the
Vodafone’s snapchat story.
● To claim the amazing prizes the winner must switch to Vodafone; encourage
the switch by promoting the app and new virtual card perks and benefits
● The virtual card on the app has a life span of four and a half years, the perks
and benefits of these virtual cards are to retain customers and change the youth
perception of Vodafone to young, fun, trendy.
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The Virtual Cards
The cards will work on a ladder system, as in you will receive the bronze card first,
then after 12 months you get the silver card, then after another 18 months you get the
gold card and finally after another 24 months you can be the platinum customer and
get that card. You will also get an anniversary present each year to commemorate
when you joined.
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Anniversary present :
For each year of loyalty, Vodafone promises its customers an anniversary gift. The
gifts are varied and get bigger every year. Examples are Spotify Premium, selfie
sticks, phone cases or data.
Micro site/app:
A “Power-Up” microsite will be developed linking from the Vodafone parent website.
It will have a separate URL and not share the domain credit of the parent website in
order to better benefit customers who are searching to check their virtual card status
and power-up’s of the month. Keywords used for the microsites SEO should be unique
from Vodafone’s website. Essentially operating as its own webpage as far as rankings
are concerned yet it should be linked on Vodafone.ie for easier access and maximum
exposure
Although Vodafone will keep their current branding, the microsite should have unique
content from the parent site in order to keep it relevant to the “Power-Up” campaign.
Like its millennial consumers it should be fun and engaging but yet simplistic to use so
as to instantly allow consumers to check their monthly offers with ease.
A separate page would be added to the parent Vodafone app solely for the “PowerUp”
campaign. We regard this app as an" engagement tool", allowing users an alternative
to the microsite to check their power up’s on the go as well as their virtual card status.
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7.1 Traffic Building Strategy
We want to interact with the consumer so much more on social media to build traffic
on outlets like Snapchat, Instagram, Facebook and Twitter. We will get consumers
using the hashtag ‘PowerUps’ by getting them to take a picture of them using their
discount or doing a certain kind of activities and so on. Also on each of the social media
accounts there would be links to the website and a constant reminder to check out the
latest news and updates on the micro site.
Twitter:
The plan with Vodafone Ireland and Twitter would be to have the maximum visibility
on Twitter thanks to the Hashtag “PowerUp”. To reach this visibility a contest will be
take place.
Twitter competitions will be held like the first 50 customers who were the most active
on Twitter while using the hashtag “PowerUp” will have the chance to go up to the
Silver Card only 6 months after being with Vodafone.
Snapchat:
Another big trend on the social media is Snapchat. Snapchat is the third most popular
social app among 18-34-year-olds and is so important that we utilise it. They need to
be posting snapchat stories constantly and running competition over snapchat and
continually be engaging with the consumer. We would be using Snapchat for the first
part of our idea to engage the consumer with Vodafone and for the treasure hunt.
Facebook:
Vodafone should be posting more about their current offers and campaigns and with
our ‘PowerUp’ we would make sure that it is being seen on facebook by getting more
followers.
We want to ensure that customer service is at it’s best as well so to ensure that queries
are responded to quickly and efficiently, therefore more people might tweet positively
and driving more people to the website.
Instagram:
Instead of just using Vodafone’s Instagram for their comedy festival we want use
Instagram to promote out ‘Power Ups’ and as well get people hash tagging it.
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7.2 Place
7.2.1 Partnerships
We propose that Vodafone partner up with various companies/businesses that the
millennial market would identify with and would use regularly to gain more of this
market i.e. cinemas, Dicey’s nightclub, Dublin bus, coffee shops, airlines and concert
venues.
The idea is that the offers would get better each card so with the bronze card you could
get a pair of cinema tickets per month with the Savoy cinema or free entry into a
nightclub like Dicey’s. Also Vodafone could partner up with a popular coffee shop like
Starbucks as its well known that Millennials like their coffee!
We would also partner up with restaurants and hotels/spa resorts. And finally airlines
such as Ryanair/Aer Lingus.
7.2.2 Affiliates
We want to get bloggers and vloggers to advertise this campaign and get them to
promote Vodafone. They will be able to have the link to the micro site on the Vodafone
website on their page. Vodafone’s affiliate program allows you to advertise Vodafone
on your site.
Vodafone supply links to their website so visitors of your site can click through to
theirs. If that customer is new to Vodafone and signs up to our program, buys a phone,
mobile data or SIM only bundle within 30 days of clicking through from your site,
you’ll earn commission.
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7.3 Online Brand Reputation
We want to promote Vodafone in a positive light and advertise this as Vodafone at the
moment has a slightly negative brand perception.
We also want to ensure that the customer service is hugely improved so if someone
posts with a query it will be responded to as soon as possible to ensure happy
customers.
8 Metrics
The analysis show that 75% people use smartphone in Ireland. The average person
within our target audience spends 90 minutes on their phone.
Usage of Smartphone in Ireland 2015
Nowadays, Vodafone’s current app is not a very popular way to make the company
interact with their customers. Approximately, consumers spend 3:56 minutes on
Vodafone website. Because ‘Powerups’ will be an option on the Vodafone App, this
will encourage consumers to engage with the app by driving their Vodafone user
status.
Vodafone’s new app can track their consumers involvement and measure the
engagement of users on social media which is a key to estimate their loyalty in relation
to their Silver, Bronze, Gold or Platinum card status.
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Ideally users will consistently interact with ‘PowerUp’ throughout a day to find out
information about events, discounts, and rewards available.
According to Alexa Traffic Rank Vodafone receives about 35,250 unique visitors and
164,265 (4.66 per visitor) page views per day which should earn about 162.30/day
from advertising revenue. Estimated site value is 273,514.86 euros.
The Alexa Traffic Rank vodafone.ie is ranked number 14,761 in the world and 74 in
Ireland. We are aiming to improve those figures thanks to our micro website and the
visibility on social media. Indeed, we expect a bounce rate of approximately 35% (
currently 43.80 %). With new micro website we predict consumer to stay longer for
about 5 minutes every day.
Table describes that Facebook is the most favourable method of linking to Vodafones
website.
The apps are the most personal connection available to target consumers.
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Life Time Value
9 Conclusion
Overall, previous marketing campaigns seemed to lack basic features causing small
customer awareness to youths of the brand and low consumer base for the current
loyalty scheme.
Developing Vodafone’s loyalty scheme by creating virtual cards based around
millennials enable us to focus on the main area which needs to be improved.
Creation of the new updated microsite and app will help to decrease churn rate and
increase the market sector.
Developed positioning strategy will reach easier targeted segments.
As a result, Vodafone will achieve high profits and high consumer retention and bigger
youth segment. However, due the constant change in technology and consumer needs
improvements must be advised.
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10 Minutes
Minutes 21st September
Attendance:
● Vanessa Ann Ni Cléirigh
● Nicola Cough
● Gabrielle Andrea Eppel
● Justyna Kleszczewska
● Chloé Stella
Room used: 2-065
Firstly we agreed to have meeting every Thursday. We then decided who would do
what topics.
We allocated the following micro-environments.
1. Global environmental factors
2. PEST/STEEPLE analysis
3. Technology convergence
4. mobile apps
5. Emerging Technologies
6. Economic
7. Legal
8. Micro environment
9. Online marketplace map
We all agreed to have this work completed for next week.
Minutes 28th
September
● Vanessa Ann Ni Cléirigh
● Nicola Cough
● Gabrielle Andrea Eppel
● Justyna Kleszczewska
● Chloé Stella
Room used: 2-065
At this meeting we looked over and finalised last week's work, we then divided up the
competitor analysis company analysis and started to work on that. We all worked
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together on this to fully understand it and get it completed on time. Our goal was to
finish the following work over the weekend so we could move on to the next topic on
time.
1. The goal here was to
2. Identify main competitors
3. Competitive advantage
4. Map the competitors
5. Benchmarking
6. The Company analysis
Minutes 5th
October
● Vanessa Ann Ni Cléirigh
● Nicola Cough
● Gabrielle Andrea Eppel
● Justyna Kleszczewska
● Chloé Stella
Room used: 2-070
At this meeting we went over some of last week's work that we did not know how to
do. We spoke with our lecturer she cleared it up so we spent time during this meeting
finishing up before we moved on. We then looked at the next section and talked about
it and tried to understand how we would go about it. We worked as a group on this to
ensure we understood it and get it completed without having to re-do it the following
week.
1. Demand analysis
2. Customer insights
3. usage levels
4. persona
5. Online customer behavior needs and trends.
6. Customer choice and digital access
Minutes 12th
October
● Vanessa Ann Ni Cléirigh
● Nicola Cough
● Gabrielle Andrea Eppel
● Justyna Kleszczewska
● Chloé Stella
Room used: 2-075
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39.
At this meeting we worked in groups again to get it done faster and help each other if
there were any difficulties .
1. Segmentation
2. Targeting
3. Positioning
Our goal was to have this completely finished by Tuesday morning class so we could
look at the next topic and get some advice off of our lecturer.
Minutes 19th
October
● Vanessa Ann Ni Cléirigh
● Nicola Cough
● Gabrielle Andrea Eppel
● Justyna Kleszczewska
● Chloé Stella
Room used: 2-065
During this meeting we spent a lot of time brainstorming on an idea for this project.
we did not come up with much during this brain storm, but we spent a lot of time
researching and trying to understand this section of the project
1. Digital Marketing Objectives
2. Sell, serve, speak, save, sizzle
3. The Big Idea
4. Brand
5. Brand identity and domain names
Minutes 26th
October
● Vanessa Ann Ni Cléirigh
● Nicola Cough
● Gabrielle Andrea Eppel
● Justyna Kleszczewska
● Chloé Stella
Room used: 2-070
● Vanessa Ann Ni Cléirigh
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40.
● Nicola Cough
● Gabrielle Andrea Eppel
● Justyna Kleszczewska
● Chloé Stella
Room used: 1-025
This week we spent some time trying to come up with the ‘Big Idea’ again. We did not
get far again but came up with some possible ideas. We aimed to completely finish this
week's work by next next week. We worked as a group again as we thought this might
be difficult and we didn't want to waste time trying to figure it out by yourselfs we
looked at
1. place
2. online intermediaries
3. Partnerships and affiliate networks
4. service levels
5. personalized, bundle pricing
6. service levels
We planned to finish this for the following week but we agreed to spend some time on
it at or next meeting
Minutes 2nd
November
● Vanessa Ann Ni Cléirigh
● Nicola Cough
● Gabrielle Andrea Eppel
● Justyna Kleszczewska
● Chloé Stella
Room used: 2-070
This was a busy week for meetings. First of all we finished what we started last
week. We talked through it and tried to understand it as much as we could so gather
the appropriate information. We also spoke about the big idea and brain stormed more
and narrowed it down to one Idea. We also created or vodafone video personna. We
looked at the section we were to complete at this meeting and split the workload up so
we could have a start for or next class and meeting.
We looked at
1. traffic building actions
2. website visits
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3. creating useful information
4. website credibility
5. sales prospects
6. convert to customer
Minutes 9th
November
● Vanessa Ann Ni Cléirigh
● Nicola Cough
● Gabrielle Andrea Eppel
● Justyna Kleszczewska
● Chloé Stella
Room used: 2-070
This week we looked at digital media. We worked through it together and got it
completed. We worked on our idea. We came up with a solid idea.
1. SEO
2. PPC
3. Banner ads
4. Co-Branding and placement
5. search affiliates
6. social networks and blogs
Our plan for next week was to discuss our plan with our lecturer and get some advice
on how we would put it into plan.
Minutes 16th
November
● Vanessa Ann Ni Cléirigh
● Nicola Cough
● Gabrielle Andrea Eppel
● Justyna Kleszczewska
● Chloé Stella
Room used: 2-070
In this meeting we discussed our big idea and how we would implement it after we got
advice from our lecturer. we then split the workload out for this week. We started it at
the meeting and decided we would try to have it finished for Tuesday's class.
1. Community
2. community content
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3. tools connection
4. social networking tactics widgets
Minutes 23rd
November
● Vanessa Ann Ni Cléirigh
● Nicola Cough
● Gabrielle Andrea Eppel
● Justyna Kleszczewska
● Chloé Stella
Room used: 2-070
This week we all worked on the ‘Big Idea’ and put our ideas forward. This was very
successful and we set out the steps of or idea so we could each work on a section for
the next meeting so we could start to finalise our project. We also worked on the
topics that were planned out for us in the marketing brief. We aimed to finish
everything to date from next week. so we were on schedule and were not delayed so
we did not have to compromise on the presentation.
Minutes 30Th November
● Vanessa Ann Ni Cléirigh
● Nicola Cough
● Gabrielle Andrea Eppel
● Justyna Kleszczewska
● Chloé Stella
Room used: 2-070
This week we spent a lot of time editing our project from start to finish. We redone
parts we felt were not strong enough as we did not fully understand them at the time
and added and deleted relevant and irrelevant information. We struggled with gather
the information we needed to gather on the marketing plan we spent a lot of time
trying to figure it out.
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