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Alchemy 101
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Core Statement:
Alchemy 101 is a chemistry/ Gardening/ and metalworking casual simulation that allows the player to
form increasingly complex potions (via recipes), armor (via blacksmith), and spells (via library) that increase
player level, fame (good or evil), skill, alignment (effected and linked to fame)) as well as generate, improve and
battle units that increase player power and status via multiplayer or single player. The creation system is based on
the real life application of alchemical processes, theories, religious or spiritual beliefs, and metallurgies that were
prominent in the 12th to 16th centuries.
Made for iPhone/Adroid – all ages.
THEME: MAGIC / COOKING / FANTASY
To operate i.e. furnace: crank by holding down mouse and rotate around gear to start. (pointer mechanic)
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Core Features:
1. Unlock DIFFERENT levels of the "TOWER OF HIGH MAGIC" : Training room, Spawning pools, Barracks,
Garden, Blacksmith, and mine.
Base tower concept art after the tower in the sword in the stone.
2. Apply alchemical processes to combine plants (Flora) and animals (Fauna) to create potions, spells, and
3. Use real 15th century blacksmithing processes to create weapons, armor, and talismans
4. Follow alchemical and metallurgy theories in the combination of plants, animals, and metals to create magic
potions, spells, talismans, runes, weapons, and armor, which upgrade units and tower defenses.
5. Progress as an alchemist to increase in "Planetary Alignment" spirit magic bar which gives bonuses and
rewards.
6. MAKE AND SELL WARES( see above 4) to increase gold, experience, and level for good or evil, tilting your
Alignment/Fame which gives bonuses and rewards as well as penalties
Sell your wares to the locals to increase Gold, Alignment, and Experience/Level
6. Harvest Flora (Grow Flora in your garden.), Fauna (collect from region map), and / Emeralds (Mine) for
potions, spells, and armor.
7. Multiple Missions can be activated or put on hold. They come from regions/towns or from King or Traveling
Armies will require items in a certain time limit
(King needs you to research Ballista for siege weapons and build 3 units. Town needs 4 anti fire
coagulants)
Torture units or captains to death for doing a bad job in the dungeon to gain their fauna (orc blood)
8. Buy flora, fauna, and materia (recourses) on the black market as well as grow it yourself.
9. Mine ore and minerals in the mine or buy on the Black Market
punish captains and underlings in the dungeon or test spells on them.
-Research and seek out new recipes in the Library research tree
CREATE A RECYCLING FEATURE -- when potion/Item fails players regain some of the used materials
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GAME PURPOSE:
TO FIND THE PHILOSOPHER'S STONE
OR
"THE MANGUM OPUS"
(ENLIGHTENMENT)/(ELIXER OF LIFE)/(TURNING LEAD INTO GOLD)
-some things complete over time: Some only while logged in. Others, logged out and/or in
-Gain gold while logged in.
Player doesnt open up blacksmithing until lvl 7 (opening that part of castle with enough gold and exp)
Casual gaming ---> player can log off and log back in to check on alchemical processes and cooking of potions.
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Table of Contents:
Library Screen (research tree)
-Start MULTIPLE Researches (time depends on lvl of research and quality of librarians)
-Upgrades
-Scribes
-Magical Pens
-Alchemical Processes
-Flora (for garden)
-http://www.alchemy-works.com/seed_index.html
-Fauna
-Gathering Sites (within REGION MAP)
-Centaur Fields
-Griffon Perches
-Mining Upgrades
-Must have upgrades to reach low depths
-Hydraulic Lifts
-Recipes for Spells
-Mars potions
-Saturn Potions
-Moon Potions
- See page 13
-Recipes for Potions
-Mars potions
-Saturn Potions
-Moon Potions
- See page 13
-Blacksmithing Processes
-Weapon Schematics (recipes)
-Enchantments
-Swords
-katana
-claymore
-Armor
-Leather
-Scale
-Plate
-Chain
-Maces
-Shields
-tower
-round
-steel
-iron
Mining Screen
-Send MULTIPLE Mining Teams (The further the depth the less a team can stay mining)
-Recall/Stop Mining Team (Only certain amount of Air)
-Repair/heal Team
-Upgrades
-Mining techniques (Upgrades to Mining team)
-Pickaxe – 30 min
-Drilling - 15min
-Blasting - 5min
-Oxygen Masks (+ longer Mining team can Mine)
-
- Element/Ore Inventory (what you collected so far)
(must hold down hammer to raise it and let it fall onto anvil but must be operating another
mechanism at the same time to raise difficulty)
-Depth Meters/Feet
-Materia
-Soft Earth areas
-Impenetrable rock
-Random Events (You discover a gold deposit!)
Mine stability
-Too much blasting deteriorates the mine. Eventually your mining processes will be
temporarily shut down,
Region Map
Send Multiple Harvesting Teams at one time (each takes time depending on distance
from castle and difficulty of Fauna)
-Fauna Harvesting Locations
-Centaur Fields
-Griffon Perches
-Towns
-Alignment Tree
-More of world map opens up as user levels and researches in library
Town Needs
Spells (Depending Planetary Alignment)
-Armor / Weapons / Enchantments(Depending Planetary Alignment)
-Potions (Depending Planetary Alignment)
-Gems (Sell, embed into armor for enchantments -> item more valuable)
-New towns become accessible through region 100% control/fame
-Region Influence or Power in %
Black Market screen
-Upgrades
-Asian Market
-Arabian Market
-European Market
-African Market
-Upgrades
-Flora
-Fauna
-Lab Equipment
-Mining Equipment
-Gardening Equipment /
-Materia
Flora (Garden) screen (2d top town or 3d perspective)
-Upgrades
-Flora Inventory
-Hanging Gardens
-Underground Herbs
-Potted Herbs
-Small Trees
-Moon flora
-Saturn Flora (Must open up new sections by alignment of garden by lvling)
Alchemy Lab screen
-Upgrades(equipment) (Must acquire new equipment through leveling)
-Thick glass beakers
-High temperature flames
-Cook from 2 to 8 cooking tops depending on lvl
-Potions cook over time
-Potion Inventory
-Cooking Top (Must Stir)
-Furnace (takes time and must stoke fire)
-Centrifuge (takes time)
-Kettle
MUST MAKE ALL FLORA FAUNA AND MATERIA AVAILABLE IN INVENTORY HERE
Blacksmithing screen
-Armory or inventory
-Upgrades (Must acquire new higher lvl equipment through lvling or buying on market)
-Higher temp Cauldrons
-Mechanical Presses
-Steam Engines
-water tank(cooling)
-anvil(shaping, takes time)(mini game possibility)
-crucible(Melting/Mixing, must stir actively)
-Molding Plate/Slate(Armor Piece Plating Table)
-Weapons table (Where all pieces are assembled)
Navigation Bar:
Gold
Planetary alignment
Experience
Potion Inventory
Fauna Inventory
Earth air wind fire
Flora inventory
Saturn, mars, jupider
Materia Inventory
Recipe Inventory
Lab Upgrades
---------------- !!!! Alchemy 101 !!!! ------------
IT all takes time!!!time!!!time!!!time!!!time!!!time!!!time!!!time!!!time!!!time!!!time!!!time!!!time!!!time!!!
time!!!
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Alchemy is an ancient tradition, the primary objective of which was the creation of the mythical
"philosopher's stone," which was said to be capable of turning base metals into gold or silver, and also act as an
elixir of life that would confer youth and immortality upon its user. Alchemy can be viewed as a proto-science, a
precursor to modern chemistry, having provided procedures, equipment, and terminology that are still in use.
However, alchemy also included various non-scientific mythological, religious, and spiritual concepts, theories
and practices. The best known goals of the alchemists were the transmutation of common metals into Gold
or Silver
The philosopher's stone was the central symbol of the mystical terminology of alchemy, symbolizing
perfection at its finest, enlightenment, and heavenly bliss. Efforts to discover the philosopher's stone were
known as the Magnum Opus or Great Work.
The philosopher's stone has been attributed with many mystical and magical properties. The most commonly
mentioned properties are the ability to transmute base metals into gold or silver, and the ability to heal all forms
of illness and prolong the life of any person who consumes a small part of the philosopher's stone. Other
mentioned properties include: creation of perpetually burning lamps, transmutation of common crystals into
precious stones and diamonds, reviving of dead plants, creation of flexible or malleable glass, or the
creation of a clone or golem.
Interpretations
The various names, and attributes assigned to the philosopher's stone has led to long-standing speculation on its
composition and source. Candidates have been found in metals, plants, rocks, chemical compounds, and
bodily products such as hair, urine, and eggs.
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2.)Magnum opus (alchemy)
The Great Work (Latin: Magnum opus) is an alchemical term for the process of creating the philosopher's stone.
It has been used to describe personal and spiritual TRANSMUTATION, attached to laboratory processes and
chemical color changes, used as a model for the individuation process.
Expansion on the four stages
Stages:
1. Calcination 7. Cibation
2. Solution (or Dissolution) 8. Sublimation
3. Separation 9. Fermentation
4. Conjunction 10. Exaltation
5. Putrefaction 11. Multiplication
6. Congelation 12. Projection
In another example from the sixteenth century, Samuel Norton gives the following fourteen stages:
1. Purgation 8. Conjunction
2. Sublimation 9. Putrefaction in sulphur
3. Calcination 10. Solution of bodily sulphur
4. Exuberation 11. Solution of sulphur of white light
5. Fixation 12. Fermentation in elixir
6. Solution 13. Multiplication in virtue
7. Separation 14. Multiplication in quantity
Some alchemists also circulated steps for the creation of practical medicines and substances that have little to do
with the magnum opus. The cryptic and often symbolic language used to describe both ads to the confusion, but
it's clear that there is no single standard step-by-step recipe given for the creation of the philosopher's stone.
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Flora(Garden), Fauna(Gathering Sites), Materia (Mine)
GATHERING SITES FOR AIR WATER FIRE EARTH MANA.
CERTAIN PLACES IN CERTAIN REGIONS ALLOW FOR COLLECTION OF CERTAIN FAUNA
Setting: castle workshop or kitchen
You are a local alchemist and you are trying to gain in power. The local town will have a list of things they need
and you must provide. As towns consume potions and spells, your powers and abilities as an alchemist will
improve, as well as power over that region. This will bring you closer to the sorcerer's stone.
STAGES:
COLLECTION,->RECIPE> REFINEMENT (alchemical prcoesses),-> COMBINING,-> COOKING or
smelting,-> USING OR SELLING RESULTS (storing)-> Region control increases -> Gold Increase-
>Planetary alignment increases -> -> experience increases -> more potions, weapons, recipes, and spells
available -> more processes available -> more bonuses from alignment leveling >
WHATS THE REWARD :
EXPERIENCE
GOLD
MORE FLORA
MORE RECIPES
MORE SPELLS/PTION RECIPES
LEVELING UP AS AN ALCHEMIST ->
NOVICE
VERSED
JOURNEYMAN
SKILLED
MAD SCIENTIST
MASTER
GRAND MASTER
LEGENDARY
USABLE ITEMS: SPELLS, POTIONS, TESTING POTIONS ON "Units" in the dungeon to see the effects of
potions or to punish captains in your army.
UNUSABLE ITEMS, ARMOR, TALISMANS, RECIPES
MUST INCREASE NOTERIETY, EXPERIENCE, GOLD, ALIGNMENT
Demand for Items will increase and decrease so you can’t sell anymore of some items to certain regions.
A helper alchemist (EGOR) will talk user through first steps as well as give hints and tips along the way
Eventually your Noteriety increases so your wares can reach farther and farther towns.
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Go to your map and see your influence grow in different regions. Different regions need different
wares depending on alignment. Each town or region will need wares of a particular
alignment or of particular use. As you provide more items needed, your power over that region and that
region will give you more money per hour / minute
IF THE USER'S SATURN BAR IS NOT HIGH ENOUGH, HE CANNOT INFLUENCE REGIONS THAT
NEED SATURN POTIONS.
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WHATS THE CHALLENGE ::
COOKING --> ACCIDENTS CAN HAPPEN, FIRES CAN HARM YOUR WORKSHOP AND YOU MUST
REBUILD FURNACES
MUST CREATE WAYS TO SET BACK PLAYER
Potions can fizzle!!!!—Recycle what you can
Cannot always have all the elements required. Must study for them, grow them, and mine for
them.
HOW DO I MAKE THIS GAME NEVER ENDING, MUST BE CASUAL AND NEVER ENDING
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---------------General processes-----------------
Liquefaction of gases - for ease of transportation Freeze drying - removal of excess liquid
Scrubber - removing of pollution from exhaust gases
Smelting - chemically enhancing metals
Pyroprocessing - using heat to chemically combine materials, such as in cement.
Pyroprocessing (from Greek ????? = fire) is a process in which materials are subjected to high temperatures
(typically over 800°C) in order to bring about a chemical or physical change. Pyroprocessing includes such terms
as ore-roasting, calcination and sintering. Equipment for pyroprocessing includes kilns, electric arc furnaces and
reverberatory furnaces.
Cement manufacturing is a very common example of pyroprocessing. The raw material mix (raw meal) is fed to a
kiln where pyroprocessing takes place. As with most industries, pyroprocessing is the most energy-intensive part
of the industrial process.
---------Blacksmithing processes------
There are several physical processes for reshaping a material by cutting, folding, joining or polishing, developed
on a large scale from workshop techniques.
Forging - the shaping of metal by use of heat and hammer
Casting - shaping of a liquid material by pouring it into moulds and letting it solidify
Machining - the mechanical cutting and shaping of metal
Progressive stamping - the production of components from a strip or roll
Sandblasting - cleaning of a surface using sand or other particles
Soldering, Brazing, Welding - a process for joining metals
Case hardening, Differential hardening, Shot peening - creating a wear resistant surface
Die cutting - A "forme" or "die" is pressed onto a flat material to cut, score, punch and otherwise shape the
material.
Forge press
MOLDING FOR PLATE MAIL AND PLATE LEGGINGS / HELMETS
-----------Alchemical processes-------------
Processing mana and elements -
Centrifuge for separating solid and liquid
Oven or furnace for heating solid to liquid or refinement of metals
Distillation --->Mini games
Evaporating liquid and capturing gas
Filtration of liquids
Liquid air is air that has been cooled to very low temperatures (cryogenic temperatures) so that it has
condensed to a pale blue mobile liquid
Distillation
Smelting - the generic process used in furnaces to produce steel, copper, etc.
Crucible steel
Cementation process
57. Filtration
The process or removing the grosser parts of a substance by passing through a strainer, filter or cloth.
11. Circulation
The purification of a substance by a circular distillation in a pelican or closed distillation apparatus.
8. Corrosion
The Heating up of a substance by an acid, alkali or corrosive material.
18. Combustion
The burning of a substance in the open air.
22. Concoction
The cooking or heating of a mixture of substances at a moderate heat for an extended period.
30. Crystallization
The formation of crystals out of a solution of the substance usually in water, either by their gradual formation
from the liquid, or by evaporation of the liquid.
37. Detonation
The explosive burning of substances on heating, for example substances mixed with nitro.
38. Digestion
The slow modification of a substance by means of a gentle heat.
39. Disintegration
The breaking down or dissociation of a substance into different parts
43. Distillation
The separation of a volatile component from a substance by heating so as to drive off the component as a vapour
which is condensed and collected in a cooler part of the apparatus.
51. Evaporation
The removal of the watery part of a substance by gentle heating, or being left a long time in a dry place.
56. Fermentation
The rotting of a substance, usually of an organic nature, often accompanied by the release of gas bubbles.
62. Fusion
The joining of powdered substances together, or the conversion of a substance into a new form, by means of an
extremely high degree of heat, sometimes using a flux.
77. Liquefaction
The turning of a solid material into a liquid, either by melting or dissolving.
81. Melting
The reduction of a metal or substance to a liquid through heating.
--------------------------PLANETARY ALIGNMENT------------------
Planetary influences help us order and conceptualize the world differently from the way we usually do. Certainly
when working with plants, we notice that particular properties and characteristics tend to occur. Perceiving plants
from the perspective of their planetary influence can show us relationships between plants and their uses that we
would otherwise miss. Plants have great knowledge to share with us, if only we will open ourselves to them and
experience them as subjects rather than as objects.
Using the planetary system to learn about plants is one way to begin that process. You can also use the planets as
a handy way to order spiritual influences present in various plants.
ALIGNMENTS: sun moon mercury venus mars jupiter saturn neptune uranus Pluto
On the completion of potions/talismans/spells player will increase in certain planetary alignmnet. Once the
players has reached enough experience they can unlock bonuses on the planetary alignment bonus tree.
As the user makes potions, the plants used to make them, whether they are moon saturn or pluto will increase
planetary alignment bars for each.
once bars are full the user comes closer to aquiring socerers stone
ALSO - If a user makes a potion with more moon plants then the resulting potion will add to the moon
"Planetary influence bar". Each planet gives bonuses (BONuSES!!!) to the user. Once the bar is full, the
user lvls up that bar and obtains a new bonus
NO GODS , THE USER IS CONNECTED TO PLANETARY SYSTEM, SPIRIT OF THE EARTH FOR
EXAMPLE :: HEALING POTIONS ADD TO MOON ALIGNMENT
---------------------------------Flora----------------------------------
Flora are materials which are derived from herbs and other plants
The gatherer may need to drain the sap of a plant in the darkness of night, for example,
to obtain the substance in its most potent form.
Flora are frequently processed by drying or boiling, but occasionally more intricate methods are possible. The
silkroot, for example, is filled with fine, long fibers which must be carefully separated from the meaty pulp of the
root in order to make use of their potent Spirit Potential Omnessence. Silkroot fibers are extremely fragile until
they have been separated from the pulp and soaked in vinegar for several hours. After processing, the fibers are
stronger, although still fine and easily broken. Silkroot fibers can be tied into intricate knot patterns to form
Runes, or mixed with other fibers to make Alchemical papyrus or paper upon which Runes can be inked.
http://www.alchemy-works.com/index.html
Black Pearl
Blood Moss
Garlic
Ginseng
Mandrake Root
Nightshade
Spider Silk
Sulfurous Ash
!!!!!!!!!!!!!!!!!!!!STATES OF MASS : SOLID LIQUID GAS PLASMA!!!!!!!!!!!!!!!!!
all can be made with flaura fauna and materia plus earth air fire water
--------------------------------- Fauna ------------------------------
Fauna are materials derived from creatures of all varieties.) Fauna are often collected as bodily fluids, dried
and/or powdered bones or shells, but may also take other forms. The hides of certain beasts are sometimes cured
and used as leather or parchment, for example. Other parts may be processed through more involved methods,
extracting the essence of the animal into another medium, such as a liquid solution or gas.
Can gain fauna by torturing units to death with spells and
potions. (orcs blood). Must send units to harvesting sites to
capture fauna. Must battle to win fauna.
Mermaid Tears (water)
Gnomes Breath
Nymphs
Centaurs hair
Kraken teeth
Griffens Feather
Dragons Scale
Ogres tooth
Orcs Blood
Elves Hair
Giants
WereWolves
Harvesting Fauna is more difficult and takes more time
--------------------------Materia--------------------------
MATERIA MUST BE MINED
Materia are inanimate and inorganic forms of Potential Omnessence. Typical Materia include certain rare metals,
precious stones and crystals, and even certain naturally occurring fluids (such as waters from a spring in a magical
Locus, for example).
As with other categories of Alchemical substances, Materia may be uniquely magical substances, or simply
exceptional samples of more commonly found materials.
Like Flora and Fauna, the Potentical Omnessence of Materia may be concentrated, as in the case of metallic ores,
where the metal must be refined from the raw ore in order to Access the substance in its usable form
Materia may be found as rocks in riverbeds, mined from veins in the earth, or extracted from unusual areas like
salt flats,mud baths, volcanic calderas, or deep subterranean wells.(region map)
Aluminum
Arsenic
Barium
Beryllium
Boron
bronze
Chromium
Cobalt
Copper
Gold
Iron
Diamonds
Lead
Magnesium
Mercury
Nickel
Platinum
Silver
Tin
Titanium
Zinc
Pyrite Amber Ivory Pearl Quartz Topaz Amethyst Jade
Rubies Obsidian Sapphire Onyx
Alchemical Gold
Alchemical Gold is processed in similar fashion to its more mundane counterpart - the metal is purified and
usually cast into small ingots. Alchemical gold is a mixture of "normal" gold and the Mystical essential gold.
Refining the metal into its Mystical form consists mainly of repeated purification which separates out the
"normal" gold, and leaves only the Mystical essence of the metal.
Amber
Amber is well-known for its energetic properties. One popular use for Mystical amber is the creation of
glowstones,
which give off a soft yet penetrating golden light.
Feather Water
Feather Water is so called because it feels unnaturally light to the touch, almost ephemeral. It is incredibly rare,
found only in a few submarine springs, where fresh water from underground sources emerges into the sea in a
Locus. Such water is difficult to collect, of course, but only needs to be distilled from any impurities to be used.
Firestones
Firestones are reddish-gleaming stones, usually found in areas of volcanic activity. Firestones in their Mystical
form actually glow reddish-orange and give off small amounts of heat, like coals in a fire.
True Jade
True Jade is distinguished from the more common variety by its deep translucent green hue and
glassy sheen. It is a powerful alchemical substance, but rarely used in its Alchemical form - it is almost
always refined to a Mystical form before use.
Refinement of all materials !!
EVERY THING YOU MAKE HAS AN LIGNMENT!!!!!!!!!!!!!!!!!!!!!!!
LAB Equipment
Beakers, Bottles, Burettes, Condensers, Cylinders, Dessicators, Dishes(Crystallizing, Evaporating, Petri),
Distillation Aparatuses, Extractor Soxhlet, Flasks (Flat/Round Bottom, Erlenmeyer, Volumetric etc.),
Funnels(Filter, Buchner & Separatory), Gas generator Kipp's, Jars(Bell, Gas collection & Specimen), Pipettes,
Tubes(Test, Cenrifuge etc.)
Beakers, Bottles(Aspirator, Reagent & Wash), Burettes, Cylinders, Dessicators, Funnels(Filter, Buchners,
Separatory), Flasks, Jars(Bell & Couplin), Kipp's apparatus, Micro Pipettes(Adustable & Fixed volume), Petri
dishes, Stand & Clamps, Tubes & Vials.
Apron, Balances(Electronic & Mechanical), Baths(Stationery & Shaking), Brushes, Burners, Cenrifuges,
Chromatography kits, Clamps, Corks, Cork borer, Furnances, Heating Mantles, Hot plates, Incubator, Litmus
paper, Magnetic stirrer, Ovens, pH paper, PTFE ware & stirring bars, Retort stand, Rubber (Tubes & Bulbs),
Seives, Spatulas, Spoons, Spirit level, Thermometer, Tap(Water & Gas), Water Still, Weights & Weight sets.
-------------------------spells-----------------
Water Walking:
Grapes, Tiger Lily Nectar, Stinkhorn Cap
Fortify Strength:
Arrowroot, Elf Cup Cap
Chameleon:
Radish, Bloodgrass
Invisibility:
Tinder Polypore, Wormwood Leaves
Reflect Damage:
Scamp Skin, Green Stain Cup
Fire Damage:
Fire Salts, Steeel Blue Entolima
Frost Damage:
Milk Thistle, Vampire Dust
Paralyze:
Clannfear Claws, Daedra Venin
Light as Feather:
Flax Seeds, Venison OR Flax Seeds, Sacred Lotus Seeds (more common)
Cure Disease:
Mandrake Root, Elf Cup Cap
Cure Poison:
Ginseng, Redwort Flower (by Carmien)
Dispel:
Bergamot Seeds, Ectoplasm
Restore Health:
Lady's Smock Leaves, Aloe Vera Leaves
Night Eye:
Carrot, Viper's Bugloss Leaves
Detect Life:
Rat Meat, Bread Loaf
Water Breathing:
Onion, White Seed Pot
Silence:
Vampire Dust, Rice
----Runes / Talismans-------
-------Armor, weapons and Solids (final results of blacksmithing) ---------------------
Each has a planetary alignment
POTIONS or LIQUIDS (final results of cooking)
User must portion the right amount of fauna or potion will not work
The refinement of Flora, Fauna, and Materia is done in the furnace or in the other processes in the user's kitchen
Once harvested, it must be combined with other fauna or flora then added with earth, air, fire, or water mana?
Depending on the planetary alignment of the flora, the selection of fauna, and materia,
the user will get a potion or elixir with a certain quality
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Uses in Witchcraft & Magic: Flora + Fauna + Materia = Potion, elixir, item
Protection Spells and Charms
Aphrodisiac/Sex Magic
!!!!!Mars Herb -----attack magic bonuses
POTIONS/SPELLS
Potion name Materia Fauna Flora AlignMent
acid_arrow pyrite lung boneset
acid_wind mithril stomach sweet_flag
all-seeing_eye adamantium foot mugwort
anti_magic_field potassium bladder mistletoe
aura_detection gold leg onion
aura_of_hate gold beak cotton
banish uranium gill water_lily
baptize lead leg mushroom
bash gold arm mugwort
battlecry pyrite bladder wormwood
blast_lightning iridium eye mugwort
bless indium bladder mugwort
bless_armament mithril antenna thistle
blessing_of_tarmalen tin liver boneset
blurred_image titanium stomach water_lily
burial_ceremony brass ear mugwort
call_pigeon silver lung cotton
camouflage darksteel beak holly
camping potassium beak barberry
cardiac_stimulation indium horn soapwort
cash_flow platinum paw cauliflower
ceremony platinum centaur heart burdock
chaos_bolt tin ear bloodroot
chill_touch zhentorium liver mistletoe
clairvoyance hematite Golem arm onion
cold_tolerance nullium gill tomato
compare gold arm lobelia
consider dukonium leg tomato
corrosion_shield starmetal tendril thistle
create_air_armour indium eye borage
create_food dukonium antenna sweet_flag
credit_check mithril spleen onion
cure_critical_wounds illumium tendril holly
cure_player illumium nose tomato
curse_of_tarmalen chromium leg holly
damn_armament darksteel tendril burdock
dark_baptism nullium foot soapwort
darkfire palladium tendril burdock
darkness electrum paw cotton
deaths_door zhentorium arm mystic_carrot
desecrate_ground potassium bladder lobelia
destructive_rage cobalt eye bloodroot
detect_alignment chromium spleen mandrake
detect_poison titanium tail cotton
detect_race duraluminium lung jaslah
dimension_door bronze kidney tomato
dispel_magical_protection kryptonite bladder vine
displacement highsteel tail mugwort
disruption potassium ear cauliflower
drying_wind graphite liver jimsonweed
earth_skin batium eye vine
energy_channeling tin tendril wormwood
ether_boundary bronze tendril cotton
exchange_money tormium nose water_lily
feather_weight illumium eye water_lily
field_of_fear darksteel wing wormwood
field_of_light cesium nose cotton
fire_blast hematite kidney mugwort
fire_building electrum stomach bloodroot
fire_walking nullium foot wolfbane
firebolt mithril arm wormwood
first_aid gold nose mandrake
flame_arrow kryptonite heart soapwort
flaming_ice highsteel spleen jaslah
flip electrum paw mugwort
floating indium wing onion
floating_disc cobalt lung onion
floating_letters tungsten horn wormwood
force_absorption molybdenum heart cotton
force_dome indium arm wolfbane
force_shield pewter foot holly
frost_insulation bronze brain cabbage
glance silver bladder thistle
guardian_angel starmetal nose water_lily
haste osmium ear mystic_carrot
heal_self electrum nose elder
hear_noises zinc beak holly
heat_reduction adamantium kidney cabbage
heavy_weight cobalt tendril wolfbane
hiding platinum antenna onion
holy_way zinc heart thistle
identify hematite kidney tomato
indoors_disguise potassium liver sweet_flag
inform durandium gill burdock
invisibility silver heart wormwood
iron_will aluminium arm jimsonweed
leather_craft illumium gill spinach
lessen_poison nullium tail barberry
levin_bolt zhentorium liver lobelia
life_link zhentorium stomach mandrake
light cesium paw lobelia
lightning_bolt zhentorium paw spinach
locate_water iridium stomach mushroom
location_memory iron heart thistle
lumberjacking aluminium arm cabbage
magic_dispersion dukonium eye garlic
magic_missile steel tendril jaslah
mana_shield indium tendril vine
meditation dukonium heart jimsonweed
mental_glance titanium brain vine
mental_watch iron wing vine
mind_blast durandium eye spinach
mind_store indium kidney wormwood
mirror_image tadmium spleen mystic_carrot
mobile_cannon uranium gill onion
moon_sense hematite eye boneset
natural_renewal electrum arm borage
neutralize_field iron bladder mandrake
outdoors_disguise pyrite gill onion
pain_threshold lead foot vine
phaze_shift vanadium antenna mystic_carrot
plastic_surgery brass eye elder
poison_blast highsteel spleen borage
possessions palladium ear mandrake
preserve_corpse lead bladder mistletoe
protect_armour brass ear elder
protect_item copper horn mystic_carrot
protect_weapon chromium stomach mugwort
protection_from_evil copper liver onion
protection_from_good nullium snout jimsonweed
psi_blast osmium stomach mushroom
psibolt nullium snout water_lily
psionic_shield osmium snout sweet_flag
psychic_sanctuary highsteel kidney jaslah
quicksilver iridium kidney tomato
rain zinc lung jimsonweed
regeneration cesium snout mistletoe
remote_banking rhodium heart garlic
remove_scar adamantium tendril mystic_carrot
repair_item uranium arm thistle
replenish_energy potassium snout jimsonweed
resist_disintegrate indium liver soapwort
resist_dispel tormium leg vine
resist_entropy darksteel bladder spinach
resist_gaseous_form nickel brain jimsonweed
restore iridium foot thistle
satiate_person palladium ear sweet_flag
scouting iron horn sweet_flag
sculpture nullium eye jimsonweed
see_invisible indium leg onion
see_magic hematite snout mandrake
see_the_light steel brain mugwort
sewing zinc gill jaslah
shapechange mithril ear mandrake
shelter illumium heart mushroom
shield_of_faith rhodium heart water_lily
shocking_grasp nullium spleen elder
sneak platinum liver mushroom
soul_hold uranium arm barberry
soul_shield lead eye onion
stargazing indium bladder cabbage
suffocation chromium arm wolfbane
summon_lesser_spores iridium horn barberry
teleport_with_error dukonium leg barberry
tempt batium gill wormwood
terror zinc brain mandrake
there_not_there palladium antenna jimsonweed
thorn_spray pewter horn mandrake
torch_creation hematite spleen mystic_carrot
toxic_dilution titanium heart mandrake
toxic_immunity nullium bladder vine
track nullium bladder wolfbane
transmute_self silicon horn wolfbane
uncontrollable_hideous_laughter titanium beak sweet_flag
unpain tungsten bladder garlic
unstable_mutation bronze stomach lobelia
venom_strike hematite tail thistle
ventriloquism potassium brain cauliflower
vine_mantle silicon bladder jimsonweed
water_walking magnesium nose burdock
wilderness_location palladium kidney onion
Beginner
Novice
Journeyman
Master
Grand Master
Legendary
---------------------------------------------------------------------------------------------------------------------------------------
Tools for Harvesting !!!!!!!!!!!!!!!!!!!!!!!
Elixirs
Gold -recieve from selling potions, armor, talismans, spells
Experience
More materials are acquired by leveling
Life - - - > Its dangerous! User can lose life if mixing goes wrong! Armies can attack you! USE YOUR SPELLS
to defend!
Potions and elixirs can explode damaging player, if life is depleted there is a consequence
Make environment alive with movement (its a kitchen! Moving parts)
MAKE THE USER FEEL LIKE THEY ARE COOKING!COOKING!COOKING!
The philosopher's Stone The Elixir of Life
Player must first add right ingredients and follow recipe, then the right portion (mini game for this as well
the user can add too much and have to start over,(mouse position drives game)), then defeat the mixing mini
game. Player must then watch heat and stir to make it last. On completion of elixir there should be another mini
game to complete the concoction if not done right the potion can also fizzle.
Runes!!!
Potion Levels (healing lvl 1, healing lvl 2 (bronze silver gold))
When a potion is created, create effects'
MUST STIR ELIXIRS TO BALANCE OUT HEAT, OVERHEATING CAN OCCUR OVER TIME
Percentages show how done the potions is
Heating bar grows over time, w/o stirring it will destroy potion
Flora, Fauna, materia ---> must follow recipes and add in the right amount. !!Cooking!!
Must harvest elements from extraction points
Must gather Flora and Fauna
send out egor to gather flora and fauna
RECIPES ---- Must buy, locate(Random Event in Region map), or research
Town ---> Can sell elixirs of healing for gold to buy recipes
Can sell elixirs AS drugs
mini games for mixing the ingredients.
stirring concoctions
elixirs cook over time.
Testing postions and elixirs on the "live ones"
start out with 2 burner and an oven and 2 flora
whats the challenge!! casual gaming!!
traveling armies and wanderers come to buy wares (Random Events => Boost in Sales)
can combine flora to created armor for enchantments
Main theme: MAGIC, COOKING,
Trade routes?
Start out with 2 burners 2 Flora 1 Fauna 0 Materia, 1 Oven, 0 crucible
Mars Flora Saturn Flora Fauna Materia
1 Cilantro 1 Sage 1 Elves Hair 1 Amber (Mined)
Boil Cilantro Digestion of Sage harvested from site Melted Amber (Oven then Crucible)
|
|
V
COMBINE (MUST STIR) if potion fizzles, it deteriorates into used elements
-User has the option to set reminders for any potion. more complex potions take more time and more stirs.
CREATES :2 Minor Healing Ointment
Gain in Saturn Alignment
Gain 50 gold, 50 exp,
Gain new flora
Store or sell to first location on region map
Prompted to send mining crew to mine more amber or new metals
Prompted to send out fauna harvesting crew in region map.
Prompted to grow new flora.
Bronze ->>Soften(furnace) shape (anvil) ->> Cool(water bath) ->> Weapon Desk
== Wolf slayer Sword > sell / store / recycle / enchant
Silver > Melt (crucible)  Weapon Desk

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Alchemy 101

  • 1. Alchemy 101 ================================================================================= ============================================================================= Core Statement: Alchemy 101 is a chemistry/ Gardening/ and metalworking casual simulation that allows the player to form increasingly complex potions (via recipes), armor (via blacksmith), and spells (via library) that increase player level, fame (good or evil), skill, alignment (effected and linked to fame)) as well as generate, improve and battle units that increase player power and status via multiplayer or single player. The creation system is based on the real life application of alchemical processes, theories, religious or spiritual beliefs, and metallurgies that were prominent in the 12th to 16th centuries. Made for iPhone/Adroid – all ages. THEME: MAGIC / COOKING / FANTASY To operate i.e. furnace: crank by holding down mouse and rotate around gear to start. (pointer mechanic) ================================================================================= Core Features: 1. Unlock DIFFERENT levels of the "TOWER OF HIGH MAGIC" : Training room, Spawning pools, Barracks, Garden, Blacksmith, and mine. Base tower concept art after the tower in the sword in the stone. 2. Apply alchemical processes to combine plants (Flora) and animals (Fauna) to create potions, spells, and 3. Use real 15th century blacksmithing processes to create weapons, armor, and talismans 4. Follow alchemical and metallurgy theories in the combination of plants, animals, and metals to create magic potions, spells, talismans, runes, weapons, and armor, which upgrade units and tower defenses. 5. Progress as an alchemist to increase in "Planetary Alignment" spirit magic bar which gives bonuses and rewards. 6. MAKE AND SELL WARES( see above 4) to increase gold, experience, and level for good or evil, tilting your Alignment/Fame which gives bonuses and rewards as well as penalties
  • 2. Sell your wares to the locals to increase Gold, Alignment, and Experience/Level 6. Harvest Flora (Grow Flora in your garden.), Fauna (collect from region map), and / Emeralds (Mine) for potions, spells, and armor. 7. Multiple Missions can be activated or put on hold. They come from regions/towns or from King or Traveling Armies will require items in a certain time limit (King needs you to research Ballista for siege weapons and build 3 units. Town needs 4 anti fire coagulants) Torture units or captains to death for doing a bad job in the dungeon to gain their fauna (orc blood) 8. Buy flora, fauna, and materia (recourses) on the black market as well as grow it yourself. 9. Mine ore and minerals in the mine or buy on the Black Market punish captains and underlings in the dungeon or test spells on them. -Research and seek out new recipes in the Library research tree CREATE A RECYCLING FEATURE -- when potion/Item fails players regain some of the used materials ================================================================================= GAME PURPOSE: TO FIND THE PHILOSOPHER'S STONE OR "THE MANGUM OPUS" (ENLIGHTENMENT)/(ELIXER OF LIFE)/(TURNING LEAD INTO GOLD) -some things complete over time: Some only while logged in. Others, logged out and/or in -Gain gold while logged in. Player doesnt open up blacksmithing until lvl 7 (opening that part of castle with enough gold and exp) Casual gaming ---> player can log off and log back in to check on alchemical processes and cooking of potions.
  • 3. =============================================================================== Table of Contents: Library Screen (research tree) -Start MULTIPLE Researches (time depends on lvl of research and quality of librarians) -Upgrades -Scribes -Magical Pens -Alchemical Processes -Flora (for garden) -http://www.alchemy-works.com/seed_index.html -Fauna -Gathering Sites (within REGION MAP) -Centaur Fields -Griffon Perches -Mining Upgrades -Must have upgrades to reach low depths -Hydraulic Lifts -Recipes for Spells -Mars potions -Saturn Potions -Moon Potions - See page 13 -Recipes for Potions -Mars potions -Saturn Potions -Moon Potions - See page 13 -Blacksmithing Processes -Weapon Schematics (recipes) -Enchantments -Swords -katana -claymore -Armor -Leather -Scale -Plate -Chain -Maces -Shields -tower -round -steel
  • 4. -iron Mining Screen -Send MULTIPLE Mining Teams (The further the depth the less a team can stay mining) -Recall/Stop Mining Team (Only certain amount of Air) -Repair/heal Team -Upgrades -Mining techniques (Upgrades to Mining team) -Pickaxe – 30 min -Drilling - 15min -Blasting - 5min -Oxygen Masks (+ longer Mining team can Mine) - - Element/Ore Inventory (what you collected so far) (must hold down hammer to raise it and let it fall onto anvil but must be operating another mechanism at the same time to raise difficulty) -Depth Meters/Feet -Materia -Soft Earth areas -Impenetrable rock -Random Events (You discover a gold deposit!) Mine stability -Too much blasting deteriorates the mine. Eventually your mining processes will be temporarily shut down, Region Map Send Multiple Harvesting Teams at one time (each takes time depending on distance from castle and difficulty of Fauna) -Fauna Harvesting Locations -Centaur Fields -Griffon Perches -Towns -Alignment Tree -More of world map opens up as user levels and researches in library Town Needs Spells (Depending Planetary Alignment) -Armor / Weapons / Enchantments(Depending Planetary Alignment) -Potions (Depending Planetary Alignment) -Gems (Sell, embed into armor for enchantments -> item more valuable) -New towns become accessible through region 100% control/fame -Region Influence or Power in % Black Market screen -Upgrades -Asian Market -Arabian Market -European Market -African Market -Upgrades
  • 5. -Flora -Fauna -Lab Equipment -Mining Equipment -Gardening Equipment / -Materia Flora (Garden) screen (2d top town or 3d perspective) -Upgrades -Flora Inventory -Hanging Gardens -Underground Herbs -Potted Herbs -Small Trees -Moon flora -Saturn Flora (Must open up new sections by alignment of garden by lvling) Alchemy Lab screen -Upgrades(equipment) (Must acquire new equipment through leveling) -Thick glass beakers -High temperature flames -Cook from 2 to 8 cooking tops depending on lvl -Potions cook over time -Potion Inventory -Cooking Top (Must Stir) -Furnace (takes time and must stoke fire) -Centrifuge (takes time) -Kettle MUST MAKE ALL FLORA FAUNA AND MATERIA AVAILABLE IN INVENTORY HERE Blacksmithing screen -Armory or inventory -Upgrades (Must acquire new higher lvl equipment through lvling or buying on market) -Higher temp Cauldrons -Mechanical Presses -Steam Engines -water tank(cooling) -anvil(shaping, takes time)(mini game possibility) -crucible(Melting/Mixing, must stir actively) -Molding Plate/Slate(Armor Piece Plating Table) -Weapons table (Where all pieces are assembled) Navigation Bar: Gold Planetary alignment Experience Potion Inventory Fauna Inventory
  • 6. Earth air wind fire Flora inventory Saturn, mars, jupider Materia Inventory Recipe Inventory Lab Upgrades ---------------- !!!! Alchemy 101 !!!! ------------ IT all takes time!!!time!!!time!!!time!!!time!!!time!!!time!!!time!!!time!!!time!!!time!!!time!!!time!!!time!!! time!!! =============================================================================== Alchemy is an ancient tradition, the primary objective of which was the creation of the mythical "philosopher's stone," which was said to be capable of turning base metals into gold or silver, and also act as an elixir of life that would confer youth and immortality upon its user. Alchemy can be viewed as a proto-science, a precursor to modern chemistry, having provided procedures, equipment, and terminology that are still in use. However, alchemy also included various non-scientific mythological, religious, and spiritual concepts, theories and practices. The best known goals of the alchemists were the transmutation of common metals into Gold or Silver The philosopher's stone was the central symbol of the mystical terminology of alchemy, symbolizing perfection at its finest, enlightenment, and heavenly bliss. Efforts to discover the philosopher's stone were known as the Magnum Opus or Great Work. The philosopher's stone has been attributed with many mystical and magical properties. The most commonly mentioned properties are the ability to transmute base metals into gold or silver, and the ability to heal all forms of illness and prolong the life of any person who consumes a small part of the philosopher's stone. Other mentioned properties include: creation of perpetually burning lamps, transmutation of common crystals into precious stones and diamonds, reviving of dead plants, creation of flexible or malleable glass, or the creation of a clone or golem. Interpretations The various names, and attributes assigned to the philosopher's stone has led to long-standing speculation on its composition and source. Candidates have been found in metals, plants, rocks, chemical compounds, and bodily products such as hair, urine, and eggs. =============================================================================== 2.)Magnum opus (alchemy)
  • 7. The Great Work (Latin: Magnum opus) is an alchemical term for the process of creating the philosopher's stone. It has been used to describe personal and spiritual TRANSMUTATION, attached to laboratory processes and chemical color changes, used as a model for the individuation process. Expansion on the four stages Stages: 1. Calcination 7. Cibation 2. Solution (or Dissolution) 8. Sublimation 3. Separation 9. Fermentation 4. Conjunction 10. Exaltation 5. Putrefaction 11. Multiplication 6. Congelation 12. Projection In another example from the sixteenth century, Samuel Norton gives the following fourteen stages: 1. Purgation 8. Conjunction 2. Sublimation 9. Putrefaction in sulphur 3. Calcination 10. Solution of bodily sulphur 4. Exuberation 11. Solution of sulphur of white light 5. Fixation 12. Fermentation in elixir 6. Solution 13. Multiplication in virtue 7. Separation 14. Multiplication in quantity Some alchemists also circulated steps for the creation of practical medicines and substances that have little to do with the magnum opus. The cryptic and often symbolic language used to describe both ads to the confusion, but it's clear that there is no single standard step-by-step recipe given for the creation of the philosopher's stone. =============================================================================== Flora(Garden), Fauna(Gathering Sites), Materia (Mine) GATHERING SITES FOR AIR WATER FIRE EARTH MANA. CERTAIN PLACES IN CERTAIN REGIONS ALLOW FOR COLLECTION OF CERTAIN FAUNA Setting: castle workshop or kitchen You are a local alchemist and you are trying to gain in power. The local town will have a list of things they need and you must provide. As towns consume potions and spells, your powers and abilities as an alchemist will improve, as well as power over that region. This will bring you closer to the sorcerer's stone. STAGES: COLLECTION,->RECIPE> REFINEMENT (alchemical prcoesses),-> COMBINING,-> COOKING or smelting,-> USING OR SELLING RESULTS (storing)-> Region control increases -> Gold Increase- >Planetary alignment increases -> -> experience increases -> more potions, weapons, recipes, and spells available -> more processes available -> more bonuses from alignment leveling > WHATS THE REWARD : EXPERIENCE GOLD
  • 8. MORE FLORA MORE RECIPES MORE SPELLS/PTION RECIPES LEVELING UP AS AN ALCHEMIST -> NOVICE VERSED JOURNEYMAN SKILLED MAD SCIENTIST MASTER GRAND MASTER LEGENDARY USABLE ITEMS: SPELLS, POTIONS, TESTING POTIONS ON "Units" in the dungeon to see the effects of potions or to punish captains in your army. UNUSABLE ITEMS, ARMOR, TALISMANS, RECIPES MUST INCREASE NOTERIETY, EXPERIENCE, GOLD, ALIGNMENT Demand for Items will increase and decrease so you can’t sell anymore of some items to certain regions. A helper alchemist (EGOR) will talk user through first steps as well as give hints and tips along the way Eventually your Noteriety increases so your wares can reach farther and farther towns. =============================================================================== Go to your map and see your influence grow in different regions. Different regions need different wares depending on alignment. Each town or region will need wares of a particular alignment or of particular use. As you provide more items needed, your power over that region and that region will give you more money per hour / minute IF THE USER'S SATURN BAR IS NOT HIGH ENOUGH, HE CANNOT INFLUENCE REGIONS THAT NEED SATURN POTIONS. =============================================================================== WHATS THE CHALLENGE :: COOKING --> ACCIDENTS CAN HAPPEN, FIRES CAN HARM YOUR WORKSHOP AND YOU MUST REBUILD FURNACES MUST CREATE WAYS TO SET BACK PLAYER Potions can fizzle!!!!—Recycle what you can Cannot always have all the elements required. Must study for them, grow them, and mine for them. HOW DO I MAKE THIS GAME NEVER ENDING, MUST BE CASUAL AND NEVER ENDING ===============================================================================
  • 9. ---------------General processes----------------- Liquefaction of gases - for ease of transportation Freeze drying - removal of excess liquid Scrubber - removing of pollution from exhaust gases Smelting - chemically enhancing metals Pyroprocessing - using heat to chemically combine materials, such as in cement. Pyroprocessing (from Greek ????? = fire) is a process in which materials are subjected to high temperatures (typically over 800°C) in order to bring about a chemical or physical change. Pyroprocessing includes such terms as ore-roasting, calcination and sintering. Equipment for pyroprocessing includes kilns, electric arc furnaces and reverberatory furnaces. Cement manufacturing is a very common example of pyroprocessing. The raw material mix (raw meal) is fed to a kiln where pyroprocessing takes place. As with most industries, pyroprocessing is the most energy-intensive part of the industrial process. ---------Blacksmithing processes------ There are several physical processes for reshaping a material by cutting, folding, joining or polishing, developed on a large scale from workshop techniques. Forging - the shaping of metal by use of heat and hammer Casting - shaping of a liquid material by pouring it into moulds and letting it solidify Machining - the mechanical cutting and shaping of metal Progressive stamping - the production of components from a strip or roll Sandblasting - cleaning of a surface using sand or other particles Soldering, Brazing, Welding - a process for joining metals Case hardening, Differential hardening, Shot peening - creating a wear resistant surface Die cutting - A "forme" or "die" is pressed onto a flat material to cut, score, punch and otherwise shape the material. Forge press MOLDING FOR PLATE MAIL AND PLATE LEGGINGS / HELMETS -----------Alchemical processes------------- Processing mana and elements - Centrifuge for separating solid and liquid Oven or furnace for heating solid to liquid or refinement of metals Distillation --->Mini games
  • 10. Evaporating liquid and capturing gas Filtration of liquids Liquid air is air that has been cooled to very low temperatures (cryogenic temperatures) so that it has condensed to a pale blue mobile liquid Distillation Smelting - the generic process used in furnaces to produce steel, copper, etc. Crucible steel Cementation process 57. Filtration The process or removing the grosser parts of a substance by passing through a strainer, filter or cloth. 11. Circulation The purification of a substance by a circular distillation in a pelican or closed distillation apparatus. 8. Corrosion The Heating up of a substance by an acid, alkali or corrosive material. 18. Combustion The burning of a substance in the open air. 22. Concoction The cooking or heating of a mixture of substances at a moderate heat for an extended period. 30. Crystallization The formation of crystals out of a solution of the substance usually in water, either by their gradual formation from the liquid, or by evaporation of the liquid. 37. Detonation The explosive burning of substances on heating, for example substances mixed with nitro. 38. Digestion The slow modification of a substance by means of a gentle heat. 39. Disintegration The breaking down or dissociation of a substance into different parts 43. Distillation The separation of a volatile component from a substance by heating so as to drive off the component as a vapour which is condensed and collected in a cooler part of the apparatus. 51. Evaporation The removal of the watery part of a substance by gentle heating, or being left a long time in a dry place. 56. Fermentation The rotting of a substance, usually of an organic nature, often accompanied by the release of gas bubbles. 62. Fusion The joining of powdered substances together, or the conversion of a substance into a new form, by means of an extremely high degree of heat, sometimes using a flux. 77. Liquefaction The turning of a solid material into a liquid, either by melting or dissolving. 81. Melting The reduction of a metal or substance to a liquid through heating.
  • 11. --------------------------PLANETARY ALIGNMENT------------------ Planetary influences help us order and conceptualize the world differently from the way we usually do. Certainly when working with plants, we notice that particular properties and characteristics tend to occur. Perceiving plants from the perspective of their planetary influence can show us relationships between plants and their uses that we would otherwise miss. Plants have great knowledge to share with us, if only we will open ourselves to them and experience them as subjects rather than as objects. Using the planetary system to learn about plants is one way to begin that process. You can also use the planets as a handy way to order spiritual influences present in various plants. ALIGNMENTS: sun moon mercury venus mars jupiter saturn neptune uranus Pluto On the completion of potions/talismans/spells player will increase in certain planetary alignmnet. Once the players has reached enough experience they can unlock bonuses on the planetary alignment bonus tree. As the user makes potions, the plants used to make them, whether they are moon saturn or pluto will increase planetary alignment bars for each. once bars are full the user comes closer to aquiring socerers stone ALSO - If a user makes a potion with more moon plants then the resulting potion will add to the moon "Planetary influence bar". Each planet gives bonuses (BONuSES!!!) to the user. Once the bar is full, the user lvls up that bar and obtains a new bonus NO GODS , THE USER IS CONNECTED TO PLANETARY SYSTEM, SPIRIT OF THE EARTH FOR EXAMPLE :: HEALING POTIONS ADD TO MOON ALIGNMENT ---------------------------------Flora---------------------------------- Flora are materials which are derived from herbs and other plants The gatherer may need to drain the sap of a plant in the darkness of night, for example, to obtain the substance in its most potent form. Flora are frequently processed by drying or boiling, but occasionally more intricate methods are possible. The silkroot, for example, is filled with fine, long fibers which must be carefully separated from the meaty pulp of the root in order to make use of their potent Spirit Potential Omnessence. Silkroot fibers are extremely fragile until they have been separated from the pulp and soaked in vinegar for several hours. After processing, the fibers are stronger, although still fine and easily broken. Silkroot fibers can be tied into intricate knot patterns to form Runes, or mixed with other fibers to make Alchemical papyrus or paper upon which Runes can be inked. http://www.alchemy-works.com/index.html Black Pearl Blood Moss
  • 12. Garlic Ginseng Mandrake Root Nightshade Spider Silk Sulfurous Ash !!!!!!!!!!!!!!!!!!!!STATES OF MASS : SOLID LIQUID GAS PLASMA!!!!!!!!!!!!!!!!! all can be made with flaura fauna and materia plus earth air fire water --------------------------------- Fauna ------------------------------ Fauna are materials derived from creatures of all varieties.) Fauna are often collected as bodily fluids, dried and/or powdered bones or shells, but may also take other forms. The hides of certain beasts are sometimes cured and used as leather or parchment, for example. Other parts may be processed through more involved methods, extracting the essence of the animal into another medium, such as a liquid solution or gas. Can gain fauna by torturing units to death with spells and potions. (orcs blood). Must send units to harvesting sites to capture fauna. Must battle to win fauna. Mermaid Tears (water) Gnomes Breath Nymphs Centaurs hair Kraken teeth Griffens Feather Dragons Scale Ogres tooth Orcs Blood Elves Hair Giants WereWolves Harvesting Fauna is more difficult and takes more time
  • 13. --------------------------Materia-------------------------- MATERIA MUST BE MINED Materia are inanimate and inorganic forms of Potential Omnessence. Typical Materia include certain rare metals, precious stones and crystals, and even certain naturally occurring fluids (such as waters from a spring in a magical Locus, for example). As with other categories of Alchemical substances, Materia may be uniquely magical substances, or simply exceptional samples of more commonly found materials. Like Flora and Fauna, the Potentical Omnessence of Materia may be concentrated, as in the case of metallic ores, where the metal must be refined from the raw ore in order to Access the substance in its usable form Materia may be found as rocks in riverbeds, mined from veins in the earth, or extracted from unusual areas like salt flats,mud baths, volcanic calderas, or deep subterranean wells.(region map) Aluminum Arsenic Barium Beryllium Boron bronze Chromium Cobalt Copper Gold Iron Diamonds Lead Magnesium Mercury Nickel Platinum Silver Tin Titanium Zinc Pyrite Amber Ivory Pearl Quartz Topaz Amethyst Jade Rubies Obsidian Sapphire Onyx Alchemical Gold Alchemical Gold is processed in similar fashion to its more mundane counterpart - the metal is purified and usually cast into small ingots. Alchemical gold is a mixture of "normal" gold and the Mystical essential gold. Refining the metal into its Mystical form consists mainly of repeated purification which separates out the "normal" gold, and leaves only the Mystical essence of the metal.
  • 14. Amber Amber is well-known for its energetic properties. One popular use for Mystical amber is the creation of glowstones, which give off a soft yet penetrating golden light. Feather Water Feather Water is so called because it feels unnaturally light to the touch, almost ephemeral. It is incredibly rare, found only in a few submarine springs, where fresh water from underground sources emerges into the sea in a Locus. Such water is difficult to collect, of course, but only needs to be distilled from any impurities to be used. Firestones Firestones are reddish-gleaming stones, usually found in areas of volcanic activity. Firestones in their Mystical form actually glow reddish-orange and give off small amounts of heat, like coals in a fire. True Jade True Jade is distinguished from the more common variety by its deep translucent green hue and glassy sheen. It is a powerful alchemical substance, but rarely used in its Alchemical form - it is almost always refined to a Mystical form before use. Refinement of all materials !! EVERY THING YOU MAKE HAS AN LIGNMENT!!!!!!!!!!!!!!!!!!!!!!! LAB Equipment Beakers, Bottles, Burettes, Condensers, Cylinders, Dessicators, Dishes(Crystallizing, Evaporating, Petri), Distillation Aparatuses, Extractor Soxhlet, Flasks (Flat/Round Bottom, Erlenmeyer, Volumetric etc.), Funnels(Filter, Buchner & Separatory), Gas generator Kipp's, Jars(Bell, Gas collection & Specimen), Pipettes, Tubes(Test, Cenrifuge etc.) Beakers, Bottles(Aspirator, Reagent & Wash), Burettes, Cylinders, Dessicators, Funnels(Filter, Buchners, Separatory), Flasks, Jars(Bell & Couplin), Kipp's apparatus, Micro Pipettes(Adustable & Fixed volume), Petri dishes, Stand & Clamps, Tubes & Vials. Apron, Balances(Electronic & Mechanical), Baths(Stationery & Shaking), Brushes, Burners, Cenrifuges, Chromatography kits, Clamps, Corks, Cork borer, Furnances, Heating Mantles, Hot plates, Incubator, Litmus paper, Magnetic stirrer, Ovens, pH paper, PTFE ware & stirring bars, Retort stand, Rubber (Tubes & Bulbs), Seives, Spatulas, Spoons, Spirit level, Thermometer, Tap(Water & Gas), Water Still, Weights & Weight sets.
  • 15. -------------------------spells----------------- Water Walking: Grapes, Tiger Lily Nectar, Stinkhorn Cap Fortify Strength: Arrowroot, Elf Cup Cap Chameleon: Radish, Bloodgrass Invisibility: Tinder Polypore, Wormwood Leaves Reflect Damage: Scamp Skin, Green Stain Cup Fire Damage: Fire Salts, Steeel Blue Entolima Frost Damage: Milk Thistle, Vampire Dust Paralyze: Clannfear Claws, Daedra Venin Light as Feather: Flax Seeds, Venison OR Flax Seeds, Sacred Lotus Seeds (more common) Cure Disease: Mandrake Root, Elf Cup Cap Cure Poison: Ginseng, Redwort Flower (by Carmien) Dispel: Bergamot Seeds, Ectoplasm Restore Health: Lady's Smock Leaves, Aloe Vera Leaves Night Eye: Carrot, Viper's Bugloss Leaves Detect Life:
  • 16. Rat Meat, Bread Loaf Water Breathing: Onion, White Seed Pot Silence: Vampire Dust, Rice ----Runes / Talismans------- -------Armor, weapons and Solids (final results of blacksmithing) --------------------- Each has a planetary alignment POTIONS or LIQUIDS (final results of cooking) User must portion the right amount of fauna or potion will not work The refinement of Flora, Fauna, and Materia is done in the furnace or in the other processes in the user's kitchen Once harvested, it must be combined with other fauna or flora then added with earth, air, fire, or water mana? Depending on the planetary alignment of the flora, the selection of fauna, and materia, the user will get a potion or elixir with a certain quality ================================================================================= ========================================================== Uses in Witchcraft & Magic: Flora + Fauna + Materia = Potion, elixir, item Protection Spells and Charms Aphrodisiac/Sex Magic !!!!!Mars Herb -----attack magic bonuses POTIONS/SPELLS Potion name Materia Fauna Flora AlignMent acid_arrow pyrite lung boneset acid_wind mithril stomach sweet_flag all-seeing_eye adamantium foot mugwort anti_magic_field potassium bladder mistletoe aura_detection gold leg onion aura_of_hate gold beak cotton
  • 17. banish uranium gill water_lily baptize lead leg mushroom bash gold arm mugwort battlecry pyrite bladder wormwood blast_lightning iridium eye mugwort bless indium bladder mugwort bless_armament mithril antenna thistle blessing_of_tarmalen tin liver boneset blurred_image titanium stomach water_lily burial_ceremony brass ear mugwort call_pigeon silver lung cotton camouflage darksteel beak holly camping potassium beak barberry cardiac_stimulation indium horn soapwort cash_flow platinum paw cauliflower ceremony platinum centaur heart burdock chaos_bolt tin ear bloodroot chill_touch zhentorium liver mistletoe clairvoyance hematite Golem arm onion cold_tolerance nullium gill tomato compare gold arm lobelia consider dukonium leg tomato corrosion_shield starmetal tendril thistle create_air_armour indium eye borage create_food dukonium antenna sweet_flag credit_check mithril spleen onion cure_critical_wounds illumium tendril holly cure_player illumium nose tomato curse_of_tarmalen chromium leg holly damn_armament darksteel tendril burdock dark_baptism nullium foot soapwort darkfire palladium tendril burdock darkness electrum paw cotton deaths_door zhentorium arm mystic_carrot desecrate_ground potassium bladder lobelia destructive_rage cobalt eye bloodroot detect_alignment chromium spleen mandrake detect_poison titanium tail cotton detect_race duraluminium lung jaslah dimension_door bronze kidney tomato dispel_magical_protection kryptonite bladder vine displacement highsteel tail mugwort disruption potassium ear cauliflower drying_wind graphite liver jimsonweed earth_skin batium eye vine energy_channeling tin tendril wormwood
  • 18. ether_boundary bronze tendril cotton exchange_money tormium nose water_lily feather_weight illumium eye water_lily field_of_fear darksteel wing wormwood field_of_light cesium nose cotton fire_blast hematite kidney mugwort fire_building electrum stomach bloodroot fire_walking nullium foot wolfbane firebolt mithril arm wormwood first_aid gold nose mandrake flame_arrow kryptonite heart soapwort flaming_ice highsteel spleen jaslah flip electrum paw mugwort floating indium wing onion floating_disc cobalt lung onion floating_letters tungsten horn wormwood force_absorption molybdenum heart cotton force_dome indium arm wolfbane force_shield pewter foot holly frost_insulation bronze brain cabbage glance silver bladder thistle guardian_angel starmetal nose water_lily haste osmium ear mystic_carrot heal_self electrum nose elder hear_noises zinc beak holly heat_reduction adamantium kidney cabbage heavy_weight cobalt tendril wolfbane hiding platinum antenna onion holy_way zinc heart thistle identify hematite kidney tomato indoors_disguise potassium liver sweet_flag inform durandium gill burdock invisibility silver heart wormwood iron_will aluminium arm jimsonweed leather_craft illumium gill spinach lessen_poison nullium tail barberry levin_bolt zhentorium liver lobelia life_link zhentorium stomach mandrake light cesium paw lobelia lightning_bolt zhentorium paw spinach locate_water iridium stomach mushroom location_memory iron heart thistle lumberjacking aluminium arm cabbage magic_dispersion dukonium eye garlic magic_missile steel tendril jaslah mana_shield indium tendril vine
  • 19. meditation dukonium heart jimsonweed mental_glance titanium brain vine mental_watch iron wing vine mind_blast durandium eye spinach mind_store indium kidney wormwood mirror_image tadmium spleen mystic_carrot mobile_cannon uranium gill onion moon_sense hematite eye boneset natural_renewal electrum arm borage neutralize_field iron bladder mandrake outdoors_disguise pyrite gill onion pain_threshold lead foot vine phaze_shift vanadium antenna mystic_carrot plastic_surgery brass eye elder poison_blast highsteel spleen borage possessions palladium ear mandrake preserve_corpse lead bladder mistletoe protect_armour brass ear elder protect_item copper horn mystic_carrot protect_weapon chromium stomach mugwort protection_from_evil copper liver onion protection_from_good nullium snout jimsonweed psi_blast osmium stomach mushroom psibolt nullium snout water_lily psionic_shield osmium snout sweet_flag psychic_sanctuary highsteel kidney jaslah quicksilver iridium kidney tomato rain zinc lung jimsonweed regeneration cesium snout mistletoe remote_banking rhodium heart garlic remove_scar adamantium tendril mystic_carrot repair_item uranium arm thistle replenish_energy potassium snout jimsonweed resist_disintegrate indium liver soapwort resist_dispel tormium leg vine resist_entropy darksteel bladder spinach resist_gaseous_form nickel brain jimsonweed restore iridium foot thistle satiate_person palladium ear sweet_flag scouting iron horn sweet_flag sculpture nullium eye jimsonweed see_invisible indium leg onion see_magic hematite snout mandrake see_the_light steel brain mugwort sewing zinc gill jaslah shapechange mithril ear mandrake
  • 20. shelter illumium heart mushroom shield_of_faith rhodium heart water_lily shocking_grasp nullium spleen elder sneak platinum liver mushroom soul_hold uranium arm barberry soul_shield lead eye onion stargazing indium bladder cabbage suffocation chromium arm wolfbane summon_lesser_spores iridium horn barberry teleport_with_error dukonium leg barberry tempt batium gill wormwood terror zinc brain mandrake there_not_there palladium antenna jimsonweed thorn_spray pewter horn mandrake torch_creation hematite spleen mystic_carrot toxic_dilution titanium heart mandrake toxic_immunity nullium bladder vine track nullium bladder wolfbane transmute_self silicon horn wolfbane uncontrollable_hideous_laughter titanium beak sweet_flag unpain tungsten bladder garlic unstable_mutation bronze stomach lobelia venom_strike hematite tail thistle ventriloquism potassium brain cauliflower vine_mantle silicon bladder jimsonweed water_walking magnesium nose burdock wilderness_location palladium kidney onion Beginner Novice Journeyman Master Grand Master Legendary --------------------------------------------------------------------------------------------------------------------------------------- Tools for Harvesting !!!!!!!!!!!!!!!!!!!!!!! Elixirs Gold -recieve from selling potions, armor, talismans, spells Experience More materials are acquired by leveling
  • 21. Life - - - > Its dangerous! User can lose life if mixing goes wrong! Armies can attack you! USE YOUR SPELLS to defend! Potions and elixirs can explode damaging player, if life is depleted there is a consequence Make environment alive with movement (its a kitchen! Moving parts) MAKE THE USER FEEL LIKE THEY ARE COOKING!COOKING!COOKING! The philosopher's Stone The Elixir of Life Player must first add right ingredients and follow recipe, then the right portion (mini game for this as well the user can add too much and have to start over,(mouse position drives game)), then defeat the mixing mini game. Player must then watch heat and stir to make it last. On completion of elixir there should be another mini game to complete the concoction if not done right the potion can also fizzle. Runes!!! Potion Levels (healing lvl 1, healing lvl 2 (bronze silver gold)) When a potion is created, create effects' MUST STIR ELIXIRS TO BALANCE OUT HEAT, OVERHEATING CAN OCCUR OVER TIME Percentages show how done the potions is Heating bar grows over time, w/o stirring it will destroy potion Flora, Fauna, materia ---> must follow recipes and add in the right amount. !!Cooking!! Must harvest elements from extraction points Must gather Flora and Fauna send out egor to gather flora and fauna RECIPES ---- Must buy, locate(Random Event in Region map), or research Town ---> Can sell elixirs of healing for gold to buy recipes Can sell elixirs AS drugs mini games for mixing the ingredients. stirring concoctions elixirs cook over time. Testing postions and elixirs on the "live ones" start out with 2 burner and an oven and 2 flora whats the challenge!! casual gaming!! traveling armies and wanderers come to buy wares (Random Events => Boost in Sales)
  • 22. can combine flora to created armor for enchantments Main theme: MAGIC, COOKING, Trade routes? Start out with 2 burners 2 Flora 1 Fauna 0 Materia, 1 Oven, 0 crucible Mars Flora Saturn Flora Fauna Materia 1 Cilantro 1 Sage 1 Elves Hair 1 Amber (Mined) Boil Cilantro Digestion of Sage harvested from site Melted Amber (Oven then Crucible) | | V COMBINE (MUST STIR) if potion fizzles, it deteriorates into used elements -User has the option to set reminders for any potion. more complex potions take more time and more stirs. CREATES :2 Minor Healing Ointment Gain in Saturn Alignment Gain 50 gold, 50 exp, Gain new flora Store or sell to first location on region map
  • 23. Prompted to send mining crew to mine more amber or new metals Prompted to send out fauna harvesting crew in region map. Prompted to grow new flora. Bronze ->>Soften(furnace) shape (anvil) ->> Cool(water bath) ->> Weapon Desk == Wolf slayer Sword > sell / store / recycle / enchant Silver > Melt (crucible)  Weapon Desk