Agile simulation and construction
*
*
*You have been selected for your high creative
capacity to design a new product for the Hypno-
vision company.
*The best prototype will be presented in public with
the company brand launch the next quarter.
*OBJECTIVE: You are competing with the other
agencies to develop the best prototype, using agile
methods.
*
*The design should be pleasing to the eye
*The design must have at least one movable part
*The prototype must be interactive and intuitive for
use
*The design must use the existing materials in other
product lines to contain costs
*Maximum resources to be used: the proposed ones
(can be less)
*
*2 plastic coffee cups
*2 plastic bottlecaps
*1 adhesive tape
*1 marker
*5 colored sheets (squares)
*5 A4 white sheets
*3 clips
*1 play-doh
*
*Proposed Sprints: 2
*Time-boxing:
*Planning: 5 minutes
*Iteration/Construction: 10 minutes
*Demo: 2 minutes for each team to present
*Retro: 2 minutes
*
*
*We start with the given materials.
*Time-boxing:
*Planning: 5 minutes
*Iteration: 10 minutes
*Demo: 2 minutes for each team to present
*Retro: 2 minutes
*
*We introduce a new change requested by the user:
*2 coffee spoons
*1 plastic bottlecap
*Time-boxing:
*Planning: 5 minutes
*Iteration: 10 minutes
*Demo: 2 minutes for each team to present
*Retro: 2 minutes
*
*The value of early customer feedback
*The value of design and execution strategy (versus
tasking)
*How cross-functional, autonomous teams lead to
innovation
*Experiencing iterative and incremental
development
*Dealing with subjective (non-functional)
requirements in agile projects
*Managing change as part of the development
*
* Adapted from the game: Movements of a hypnotic nature
* Original version (in English): Link
* carolina@agilecoaching.com.ar

Agile simulation Hypno-vision (English version)

  • 1.
    Agile simulation andconstruction *
  • 2.
    * *You have beenselected for your high creative capacity to design a new product for the Hypno- vision company. *The best prototype will be presented in public with the company brand launch the next quarter. *OBJECTIVE: You are competing with the other agencies to develop the best prototype, using agile methods.
  • 3.
    * *The design shouldbe pleasing to the eye *The design must have at least one movable part *The prototype must be interactive and intuitive for use *The design must use the existing materials in other product lines to contain costs *Maximum resources to be used: the proposed ones (can be less)
  • 4.
    * *2 plastic coffeecups *2 plastic bottlecaps *1 adhesive tape *1 marker *5 colored sheets (squares) *5 A4 white sheets *3 clips *1 play-doh
  • 5.
    * *Proposed Sprints: 2 *Time-boxing: *Planning:5 minutes *Iteration/Construction: 10 minutes *Demo: 2 minutes for each team to present *Retro: 2 minutes
  • 6.
  • 7.
    * *We start withthe given materials. *Time-boxing: *Planning: 5 minutes *Iteration: 10 minutes *Demo: 2 minutes for each team to present *Retro: 2 minutes
  • 8.
    * *We introduce anew change requested by the user: *2 coffee spoons *1 plastic bottlecap *Time-boxing: *Planning: 5 minutes *Iteration: 10 minutes *Demo: 2 minutes for each team to present *Retro: 2 minutes
  • 9.
    * *The value ofearly customer feedback *The value of design and execution strategy (versus tasking) *How cross-functional, autonomous teams lead to innovation *Experiencing iterative and incremental development *Dealing with subjective (non-functional) requirements in agile projects *Managing change as part of the development
  • 10.
    * * Adapted fromthe game: Movements of a hypnotic nature * Original version (in English): Link * carolina@agilecoaching.com.ar