18. Round
3,
QuesRon
1
Which
agile
method
is
considered
to
have
shortest
feedback
length
and
cheapest?
19. Round
3,
QuesRon
2
What
is
“ESVP”
and
in
where
are
you
likely
to
use
it
in
an
agile
project?
20. Round
3,
QuesRon
3
In
which
framework
is
this
true
“No
changes
are
made
to
the
Sprint
Goal,
but
changes
can
be
added
to
the
Sprint
Backlog
for
the
Sprint
Goal.”
21. Round
3,
QuesRon
4
Who
said
this
“…They
had
“achieved
failure”
–
successfully,
faithfully,
and
rigorously
execuRng
a
plan
that
turned
out
to
have
been
u0erly
flawed.”
28. Round
5,
QuesRon
1
Where
are
you
likely
to
find
terms
“Pain
Relievers
and
Gain
Creators”?
29. Round
5,
QuesRon
2
What
do
you
call
the
“rate
at
which
a
finished
product
needs
to
be
completed
in
order
to
meet
customer
demand”?
30. Round
5,
QuesRon
3
Name
this
process
“…is
a
five-‐day
process
for
answering
criRcal
business
quesRons
through
design,
prototyping,
and
tesRng
ideas
with
customers.”
31. Round
5,
QuesRon
4
Which
management
model
looks
at
“how
we
manage
organizaRons
in
a
post-‐industrial
world...
releasing
people
from
the
burdens
of
sRfling
bureaucracy
and
suffocaRng
control
systems,
trusRng
them
with
informaRon
and
giving
them
Rme
to
think,
reflect,
share,
learn
and
improve.”?
34. Round
6,
QuesRon
2
What
is
being
drawn
here
–
“Draw
the
profile
of
a
head
with
physical
features
such
as
eyes,
ears,
a
mouth,
and
a
nose;
this
will
help
players
idenRfy
with
the
character
and
project
themselves
into
it
to
form
more
accurate
ideas.”
35. Round
6,
QuesRon
3
Where
will
you
find
the
terms
“Super
Circle,
Sub
Circle
and
Roles”?
36. Round
6,
QuesRon
4
What
is
this
“…
is
a
cost-‐effecRve,
collaboraRve,
and
fun
way
to
get
work
done
together.
It’s
a
whole
team
approach
to
so`ware
development,
where
coding,
designing,
tesRng,
and
working
with
the
“customer”
(partner,
product
owner,
user,
etc.)
is
all
done
as
a
team.”?