Gru, the main character of Despicable Me, adopts three girls after deciding to give up his life of crime. However, he struggles to balance being a criminal and being a father. Gru uses the girls to help with his mission to steal a shrink ray from his enemy Vector. However, Gru realizes that his family is more important. In the end, he returns everything and focuses on being a father to the girls.
Gru, a criminal mastermind, adopts three orphan girls. He struggles to balance his criminal plans with caring for the girls, who want him to be their father. Gru realizes family is more important and works to defeat his rival Vector so he can focus on parenting his new daughters. He uses the girls to help with his missions at first but comes to truly care for them. In the end, Gru's love for his family helps him become a better person and give up his life of crime.
Samuel Schoettner is making a fiction drama film that explores themes of human connection and isolation through technology. The film follows an unlikable character who is obsessed with his phone and ignores those around him. When he is isolated, the audience starts to feel empathy for him as his mental state deteriorates. Schoettner analyzes two existing films and a TV show that effectively portray isolation and changing mental states over time through visual elements like physical transformations, set design, and unconventional storytelling techniques.
Samuel Schoettner is making a fiction drama film that explores themes of human interaction and social media usage. The film's plot focuses on a character who is overly engaged with his phone and ignores people around him, but his sanity deteriorates when he is placed in isolation. Schoettner analyzes existing films and TV shows like 3096 Tage, Black Mirror, and The Grand Budapest Hotel to inform his filmmaking style and storytelling techniques. He also discusses research on isolation and surveys audience social media usage to ensure his film resonates with target demographics.
This document provides summaries of two horror films:
1) The Conjuring 2 (2016) tells the story of a family haunted by demons in their new home. It also follows paranormal investigators Ed and Lorraine Warren who help battle the demons. The film blends these two storylines.
2) It (2017) is a remake of the 1990 miniseries based on the Stephen King novel about a shapeshifting clown who preys on children in Derry, Maine. Every 27 years, Pennywise awakens from hibernation to feed on fear and flesh. The film follows a group of outcast children targeted by Pennywise.
The document provides information on three existing products:
1) The DVD cover for the film "It" (2017), analyzing its techniques, audience appeal, and use of dark colors and imagery.
2) The opening Warner Bros. logo for "Harry Potter and the Deathly Hallows Part 1", noting its 3D animation and connection to the film's tone.
3) A synopsis of the film "The Conjuring 2", describing its plotlines about a haunted family and demon-hunting Warrens investigating the case.
The document provides an analysis of the characters, narratives, locations, and production elements of the films "The Woman in Black" and "The Butterfly Effect". For both films, the characters fit the genres and further storylines through their portrayals. The narratives introduce mysteries at the start that are partially resolved throughout, with full resolutions by the end. The isolated locations of old houses and rural areas enhance the frightening atmospheres. Overall, the document analyzes how intentional choices in production elements effectively conveyed the intended genres and stories.
Penny is a teenage girl who wants to start an anonymous blog. The short film is meant to be the opening scene of a romance adaptation based on the book "Girl Online" by Zoe Sugg. The film reflects research on romance genre conventions through elements like cinematography, editing, sound, and mise-en-scene. Specifically, establishing shots set the scene, over-the-shoulder shots show Penny typing, and close-ups focus on details. Simple edits, fades, and adjusted clip speeds aim to convey realism. A soundtrack plays throughout with voiceover. Penny's costume, makeup, and location portray her as a typical teenage girl without sexualizing her, challenging theories around
The poster for the film Fantastic Beasts and Where to Find Them features a lone character standing on a broken building with a wand, against a backdrop of a city and train. The dark blue tones imply danger while spots of light and yellow hint at happiness. The primary element is text inviting viewers to a new era in J.K. Rowling's wizarding world, signaling this as a Harry Potter spin-off. Details like the character's Hufflepuff scarf also connect it to the Potter series. The poster aims to attract Potter fans by associating the film with its beloved creator and world.
Gru, a criminal mastermind, adopts three orphan girls. He struggles to balance his criminal plans with caring for the girls, who want him to be their father. Gru realizes family is more important and works to defeat his rival Vector so he can focus on parenting his new daughters. He uses the girls to help with his missions at first but comes to truly care for them. In the end, Gru's love for his family helps him become a better person and give up his life of crime.
Samuel Schoettner is making a fiction drama film that explores themes of human connection and isolation through technology. The film follows an unlikable character who is obsessed with his phone and ignores those around him. When he is isolated, the audience starts to feel empathy for him as his mental state deteriorates. Schoettner analyzes two existing films and a TV show that effectively portray isolation and changing mental states over time through visual elements like physical transformations, set design, and unconventional storytelling techniques.
Samuel Schoettner is making a fiction drama film that explores themes of human interaction and social media usage. The film's plot focuses on a character who is overly engaged with his phone and ignores people around him, but his sanity deteriorates when he is placed in isolation. Schoettner analyzes existing films and TV shows like 3096 Tage, Black Mirror, and The Grand Budapest Hotel to inform his filmmaking style and storytelling techniques. He also discusses research on isolation and surveys audience social media usage to ensure his film resonates with target demographics.
This document provides summaries of two horror films:
1) The Conjuring 2 (2016) tells the story of a family haunted by demons in their new home. It also follows paranormal investigators Ed and Lorraine Warren who help battle the demons. The film blends these two storylines.
2) It (2017) is a remake of the 1990 miniseries based on the Stephen King novel about a shapeshifting clown who preys on children in Derry, Maine. Every 27 years, Pennywise awakens from hibernation to feed on fear and flesh. The film follows a group of outcast children targeted by Pennywise.
The document provides information on three existing products:
1) The DVD cover for the film "It" (2017), analyzing its techniques, audience appeal, and use of dark colors and imagery.
2) The opening Warner Bros. logo for "Harry Potter and the Deathly Hallows Part 1", noting its 3D animation and connection to the film's tone.
3) A synopsis of the film "The Conjuring 2", describing its plotlines about a haunted family and demon-hunting Warrens investigating the case.
The document provides an analysis of the characters, narratives, locations, and production elements of the films "The Woman in Black" and "The Butterfly Effect". For both films, the characters fit the genres and further storylines through their portrayals. The narratives introduce mysteries at the start that are partially resolved throughout, with full resolutions by the end. The isolated locations of old houses and rural areas enhance the frightening atmospheres. Overall, the document analyzes how intentional choices in production elements effectively conveyed the intended genres and stories.
Penny is a teenage girl who wants to start an anonymous blog. The short film is meant to be the opening scene of a romance adaptation based on the book "Girl Online" by Zoe Sugg. The film reflects research on romance genre conventions through elements like cinematography, editing, sound, and mise-en-scene. Specifically, establishing shots set the scene, over-the-shoulder shots show Penny typing, and close-ups focus on details. Simple edits, fades, and adjusted clip speeds aim to convey realism. A soundtrack plays throughout with voiceover. Penny's costume, makeup, and location portray her as a typical teenage girl without sexualizing her, challenging theories around
The poster for the film Fantastic Beasts and Where to Find Them features a lone character standing on a broken building with a wand, against a backdrop of a city and train. The dark blue tones imply danger while spots of light and yellow hint at happiness. The primary element is text inviting viewers to a new era in J.K. Rowling's wizarding world, signaling this as a Harry Potter spin-off. Details like the character's Hufflepuff scarf also connect it to the Potter series. The poster aims to attract Potter fans by associating the film with its beloved creator and world.
The document discusses the plans for a short film about a female character named Jo attempting to win over the girl she likes, Lily. It was originally going to use stop-motion animation to transition between drawings in Jo's notebook coming to life. However, the revised idea has Jo narrating her past experiences as a story in her notebook, with stop-motion used to transition between the present and past timelines. The film aims to deal with the issue of coming out and keep the audience guessing about Jo's identity through the use of androgynous styling and shots that don't show her face.
JJ Abrams is a famous director known for films like Star Wars and Star Trek. He believes characters should have weaknesses to engage audiences. He also likes combining real and extraordinary elements in films. His "mystery box" theory involves introducing unexplained elements to intrigue audiences.
Dan Harmon created the sitcom Community and cartoon Rick and Morty. He developed the "story circle" theory to structure stories in 8 steps based on Joseph Campbell's hero's journey. This helps ensure plot and character development.
Steven Soderbergh directed the film Unsane using only an iPhone to achieve a realistic look. He advised experimenting with phone cameras and using natural lighting.
James Seo presented multimedia comparisons of texts read in class to popular movies and images in order to better understand the texts. The first comparison related his confusion reading The Private Memoirs and Confessions of a Justified Sinner to Jackie Chan's character in Rush Hour who does not understand American culture. The second connected the description of the Green Knight in Sir Gawain and the Green Knight to Shrek due to their similar giant, green appearances. The final slide compared the mental instability of the main character in The Number 23 to the changing character of Robert in The Private Memoirs and Confessions of a Justified Sinner.
Film script & storyboard development-
Film synopsis development
Script writing
Script rough draft 1
Evaluation of script 1
Script draft 2
Evaluation of script 2
Storyboard
Evaluation storyboard 1
Review
Redevelopment of film idea
Inspiration
Screenwriting
Initial rough storyboard
Character profile
Script 3
Evaluation of script 3
Screenwriting
Final storyboard
Final storyboard evaluation
Over all evaluation
The trailer provides context for the plot of the third Bridget Jones film. It shows Bridget discovering she is pregnant but unsure which of her ex or new partner is the father. The upbeat music and colorful visuals establish the film's genre as a romantic comedy. The trailer attracts viewers by featuring recognizable stars and teases the question of who the baby's father is to encourage audiences to watch to find out.
Horror Film Poster Research & Analysismeganltill96
This poster features an image of a crying little girl in silhouette being watched by another silhouette at an old house. The title "CATCH ME IF YOU CAN" is featured in an edgy font above the tagline "I can" in a simpler font, hinting at danger but leaving the audience wondering what will happen. The dark colors and ominous imagery draw the viewer in while hinting at a horror involving a game of "tag" set in an old house location common to the genre.
The document provides details about a proposed horror film called "The Night Before The End" produced by Graveyard Productions. It discusses why the group chose the horror genre, the film's concept about a boy kidnapped by a satanic cult in a graveyard, inspiration taken from films like Night of the Living Dead and Carrie, dream cast ideas including David Dorfman and Tobin Bell, the chosen graveyard location, needed technology and equipment, and plans for an unsettling musical score and sounds.
The document provides details about a short horror film called "The Night Before The End" being produced by Graveyard Productions. It will tell the story of a popular boy who takes a shortcut through a graveyard late at night and is kidnapped by a satanic cult who plan to start the apocalypse. The filmmakers chose the horror genre because they enjoy thrill and suspense. They drew inspiration from films like Night of the Living Dead and Carrie. They propose casting actors like David Dorfman and Tobin Bell and filming at Mare Street Graveyard.
Communication Theories and Models Final Paperponcemarie
This document provides summaries of six films shown at the Cinema One Originals Film Festival in 2013. It discusses the plots and characters of the films "Woman of the Ruins", "Blue Bustamante", "Shift", and "Ganito Kami Noon, Paano Kayo Ngayon?". Communication theories like uncertainty reduction theory, attribution theory, cognitive dissonance, and interpersonal deception theory are identified as being present in some of the movie scenes. The document is a paper submitted by a student analyzing these films.
Bo Burnham and Dan Harmon are masters of meta-comedy and storytelling who both explore existential themes. Burnham's specials each encapsulate a phase: cynicism in Words Words Words, a search for meaning in what., and creating your own meaning in Make Happy. Harmon pays homage to tropes while adding meaning through episodes like Abed's Uncontrollable Christmas and Remedial Chaos Theory. Both argue we must create our own purpose, as Camus said about Sisyphus, rather than despairing over the lack of inherent meaning.
The group decided to base their horror trailer on typical genre conventions including a 'Final Girl' character named Charley who would be portrayed as virginal, masculine, and androgynous. They also included stereotypical character archetypes such as an athlete named Chad. Drawing from films like The Woman in Black, the group developed a revenge plot involving the ghost of a boy seeking vengeance. They used theories like Todorov's to structure the narrative and Propp's to define character roles, deciding Charley would serve as the hero who solves the mystery.
Peter Harding discusses playing the lead character Steve Target in the new film adaptation of the novel Blood Moon. He talks about initially being nervous for the complex role. Though the script was nonlinear, filming helped him understand the character's arc. He enjoyed filming stunt scenes himself and the cricket scenes, which explored Steve's dyspraxia. The hardest scene to film was a long emotional monologue. Harding appreciated returning to film in his hometown of York. He was inspired by the director's continuous shots and ambitious cinematography. If a sequel was made, he would like to see Anthony Hopkins play the antagonist due to his ability to establish tone.
This document provides test shots and descriptions of planned shots and props for a student horror film trailer. It includes shots of isolated outdoor locations like a long path and graveyard that could be used when the main character is being chased. Indoor locations like a house and shed are also presented as places the unknown male character could spy from. Props like a rope and white van are introduced that will be used when the male kidnaps the girl. Finally, descriptions of the two main characters - a 13-year-old girl and a disturbed older male - are given to set up the central conflict of the story.
The document provides an evaluation of a media thriller project titled "Till Death Do Us Part" in response to four questions. To develop the forms and conventions of real media, the project analyzed thriller and horror films to incorporate appropriate camera work, editing, sound, and mise-en-scene. It challenged conventions by having a female rather than male killer. The project aims to represent various social groups through the use of a red photography room and music to relate to photographers and music lovers. The intended 15+ teenage audience is discussed. Finally, the document compares the project to films like "Psycho" and "Don't Be Afraid of the Dark" to determine that a major studio like Universal Pictures would be suited to
A 15-minute short film titled "Circle" directed by John Fazen about a suicide support group. It follows Violet, a young woman who survived a suicide attempt, as she tries to bring hope to the other members of the group who struggle with deep despair. The film was shot over four days in 2010 in New Jersey on a low budget with an independent crew. It examines themes of rebirth, hope, and breaking free from cycles of despair.
This document provides background on James Gunn, the writer and director of Marvel's Guardians of the Galaxy film. It describes Gunn's unconventional career path from low-budget cult films to directing a major Marvel blockbuster. Gunn got his start in the independent film world, writing and directing quirky genre films for Troma Entertainment. He was an unexpected choice to direct Guardians but was championed by Joss Whedon. The article explores Gunn's eccentric personal style and interests, and how his outsider sensibility helped him bring a unique vision to the Guardians of the Galaxy film.
The document provides a narrative analysis of a student film project that aimed to create a psychological thriller opening sequence. It summarizes how the project stayed conventional in some aspects of its narrative, protagonist, locations, and titles while also attempting to challenge some conventions. Specifically, it opened with a dream sequence and had a male protagonist suffering from memory loss. Locations included a city roof, hospital, and darkened room. The title "Existence" was chosen for being thought-provoking. Editing techniques like using black and white and close-ups were employed to clearly convey elements like it being a dream.
The document discusses various concepts related to analyzing media, including:
- Definitions of denotation and connotation for words like snake, flag, and gun.
- Analyses of movie posters discussing colors, lighting, costumes, props, and locations.
- Descriptions of film clips in terms of genre.
- Analyses of how changing a film's soundtrack or narrative can alter its meaning and perception.
- Discussions of stereotypes related to gender, class, age, and other social groups.
- Iconography commonly found in Western, science fiction, and fantasy genres.
- Definitions of linear and non-linear narratives and examples of films that demonstrate each.
The document summarizes an independent horror film called "The Second Me" about a teenager haunted by a ghost while trying to uncover the mystery of dead bodies found in a small village. The film will have a very low budget and be student-run with volunteer actors and crew. It will be shot outdoors at abandoned and remote locations. Advertising will focus on social media and YouTube to promote the film and its independent music soundtrack. The film draws inspiration from found footage genres and a Latvian ghost legend.
- The target audience for the movie trailer is primarily male, aged 16-20, from a middle-class background.
- Elements like a relatable main character who is also a male teenager, real-world problems, and some action-crime elements would appeal to this audience.
- An optimal trailer length is around 2 minutes to hook viewers while not losing their attention. Including a "good hook" is important.
- Additional promotional elements like a social media campaign and poster would be effective ways to advertise to this young, digital-native audience.
Samuel is making a fiction drama film that explores themes of human interaction and social media usage. The film follows a character who is overly focused on his phone and ignores those around him, making him unlikable to the audience. However, after being isolated, the audience starts to feel empathy for him as his mental state deteriorates and he hurts himself to stay sane. Samuel conducted research on isolation experiments and social media usage to inform his film and ensure it will resonate with its target younger audience.
The document describes Thomas waking up in a maze with no memory of how he got there. He talks to the other kids there and volunteers to be a "runner" to help find a way out of the maze. They eventually escape the maze but discover that the people watching them had been killed, and a government group claims they want to keep the kids safe.
The document discusses the plans for a short film about a female character named Jo attempting to win over the girl she likes, Lily. It was originally going to use stop-motion animation to transition between drawings in Jo's notebook coming to life. However, the revised idea has Jo narrating her past experiences as a story in her notebook, with stop-motion used to transition between the present and past timelines. The film aims to deal with the issue of coming out and keep the audience guessing about Jo's identity through the use of androgynous styling and shots that don't show her face.
JJ Abrams is a famous director known for films like Star Wars and Star Trek. He believes characters should have weaknesses to engage audiences. He also likes combining real and extraordinary elements in films. His "mystery box" theory involves introducing unexplained elements to intrigue audiences.
Dan Harmon created the sitcom Community and cartoon Rick and Morty. He developed the "story circle" theory to structure stories in 8 steps based on Joseph Campbell's hero's journey. This helps ensure plot and character development.
Steven Soderbergh directed the film Unsane using only an iPhone to achieve a realistic look. He advised experimenting with phone cameras and using natural lighting.
James Seo presented multimedia comparisons of texts read in class to popular movies and images in order to better understand the texts. The first comparison related his confusion reading The Private Memoirs and Confessions of a Justified Sinner to Jackie Chan's character in Rush Hour who does not understand American culture. The second connected the description of the Green Knight in Sir Gawain and the Green Knight to Shrek due to their similar giant, green appearances. The final slide compared the mental instability of the main character in The Number 23 to the changing character of Robert in The Private Memoirs and Confessions of a Justified Sinner.
Film script & storyboard development-
Film synopsis development
Script writing
Script rough draft 1
Evaluation of script 1
Script draft 2
Evaluation of script 2
Storyboard
Evaluation storyboard 1
Review
Redevelopment of film idea
Inspiration
Screenwriting
Initial rough storyboard
Character profile
Script 3
Evaluation of script 3
Screenwriting
Final storyboard
Final storyboard evaluation
Over all evaluation
The trailer provides context for the plot of the third Bridget Jones film. It shows Bridget discovering she is pregnant but unsure which of her ex or new partner is the father. The upbeat music and colorful visuals establish the film's genre as a romantic comedy. The trailer attracts viewers by featuring recognizable stars and teases the question of who the baby's father is to encourage audiences to watch to find out.
Horror Film Poster Research & Analysismeganltill96
This poster features an image of a crying little girl in silhouette being watched by another silhouette at an old house. The title "CATCH ME IF YOU CAN" is featured in an edgy font above the tagline "I can" in a simpler font, hinting at danger but leaving the audience wondering what will happen. The dark colors and ominous imagery draw the viewer in while hinting at a horror involving a game of "tag" set in an old house location common to the genre.
The document provides details about a proposed horror film called "The Night Before The End" produced by Graveyard Productions. It discusses why the group chose the horror genre, the film's concept about a boy kidnapped by a satanic cult in a graveyard, inspiration taken from films like Night of the Living Dead and Carrie, dream cast ideas including David Dorfman and Tobin Bell, the chosen graveyard location, needed technology and equipment, and plans for an unsettling musical score and sounds.
The document provides details about a short horror film called "The Night Before The End" being produced by Graveyard Productions. It will tell the story of a popular boy who takes a shortcut through a graveyard late at night and is kidnapped by a satanic cult who plan to start the apocalypse. The filmmakers chose the horror genre because they enjoy thrill and suspense. They drew inspiration from films like Night of the Living Dead and Carrie. They propose casting actors like David Dorfman and Tobin Bell and filming at Mare Street Graveyard.
Communication Theories and Models Final Paperponcemarie
This document provides summaries of six films shown at the Cinema One Originals Film Festival in 2013. It discusses the plots and characters of the films "Woman of the Ruins", "Blue Bustamante", "Shift", and "Ganito Kami Noon, Paano Kayo Ngayon?". Communication theories like uncertainty reduction theory, attribution theory, cognitive dissonance, and interpersonal deception theory are identified as being present in some of the movie scenes. The document is a paper submitted by a student analyzing these films.
Bo Burnham and Dan Harmon are masters of meta-comedy and storytelling who both explore existential themes. Burnham's specials each encapsulate a phase: cynicism in Words Words Words, a search for meaning in what., and creating your own meaning in Make Happy. Harmon pays homage to tropes while adding meaning through episodes like Abed's Uncontrollable Christmas and Remedial Chaos Theory. Both argue we must create our own purpose, as Camus said about Sisyphus, rather than despairing over the lack of inherent meaning.
The group decided to base their horror trailer on typical genre conventions including a 'Final Girl' character named Charley who would be portrayed as virginal, masculine, and androgynous. They also included stereotypical character archetypes such as an athlete named Chad. Drawing from films like The Woman in Black, the group developed a revenge plot involving the ghost of a boy seeking vengeance. They used theories like Todorov's to structure the narrative and Propp's to define character roles, deciding Charley would serve as the hero who solves the mystery.
Peter Harding discusses playing the lead character Steve Target in the new film adaptation of the novel Blood Moon. He talks about initially being nervous for the complex role. Though the script was nonlinear, filming helped him understand the character's arc. He enjoyed filming stunt scenes himself and the cricket scenes, which explored Steve's dyspraxia. The hardest scene to film was a long emotional monologue. Harding appreciated returning to film in his hometown of York. He was inspired by the director's continuous shots and ambitious cinematography. If a sequel was made, he would like to see Anthony Hopkins play the antagonist due to his ability to establish tone.
This document provides test shots and descriptions of planned shots and props for a student horror film trailer. It includes shots of isolated outdoor locations like a long path and graveyard that could be used when the main character is being chased. Indoor locations like a house and shed are also presented as places the unknown male character could spy from. Props like a rope and white van are introduced that will be used when the male kidnaps the girl. Finally, descriptions of the two main characters - a 13-year-old girl and a disturbed older male - are given to set up the central conflict of the story.
The document provides an evaluation of a media thriller project titled "Till Death Do Us Part" in response to four questions. To develop the forms and conventions of real media, the project analyzed thriller and horror films to incorporate appropriate camera work, editing, sound, and mise-en-scene. It challenged conventions by having a female rather than male killer. The project aims to represent various social groups through the use of a red photography room and music to relate to photographers and music lovers. The intended 15+ teenage audience is discussed. Finally, the document compares the project to films like "Psycho" and "Don't Be Afraid of the Dark" to determine that a major studio like Universal Pictures would be suited to
A 15-minute short film titled "Circle" directed by John Fazen about a suicide support group. It follows Violet, a young woman who survived a suicide attempt, as she tries to bring hope to the other members of the group who struggle with deep despair. The film was shot over four days in 2010 in New Jersey on a low budget with an independent crew. It examines themes of rebirth, hope, and breaking free from cycles of despair.
This document provides background on James Gunn, the writer and director of Marvel's Guardians of the Galaxy film. It describes Gunn's unconventional career path from low-budget cult films to directing a major Marvel blockbuster. Gunn got his start in the independent film world, writing and directing quirky genre films for Troma Entertainment. He was an unexpected choice to direct Guardians but was championed by Joss Whedon. The article explores Gunn's eccentric personal style and interests, and how his outsider sensibility helped him bring a unique vision to the Guardians of the Galaxy film.
The document provides a narrative analysis of a student film project that aimed to create a psychological thriller opening sequence. It summarizes how the project stayed conventional in some aspects of its narrative, protagonist, locations, and titles while also attempting to challenge some conventions. Specifically, it opened with a dream sequence and had a male protagonist suffering from memory loss. Locations included a city roof, hospital, and darkened room. The title "Existence" was chosen for being thought-provoking. Editing techniques like using black and white and close-ups were employed to clearly convey elements like it being a dream.
The document discusses various concepts related to analyzing media, including:
- Definitions of denotation and connotation for words like snake, flag, and gun.
- Analyses of movie posters discussing colors, lighting, costumes, props, and locations.
- Descriptions of film clips in terms of genre.
- Analyses of how changing a film's soundtrack or narrative can alter its meaning and perception.
- Discussions of stereotypes related to gender, class, age, and other social groups.
- Iconography commonly found in Western, science fiction, and fantasy genres.
- Definitions of linear and non-linear narratives and examples of films that demonstrate each.
The document summarizes an independent horror film called "The Second Me" about a teenager haunted by a ghost while trying to uncover the mystery of dead bodies found in a small village. The film will have a very low budget and be student-run with volunteer actors and crew. It will be shot outdoors at abandoned and remote locations. Advertising will focus on social media and YouTube to promote the film and its independent music soundtrack. The film draws inspiration from found footage genres and a Latvian ghost legend.
- The target audience for the movie trailer is primarily male, aged 16-20, from a middle-class background.
- Elements like a relatable main character who is also a male teenager, real-world problems, and some action-crime elements would appeal to this audience.
- An optimal trailer length is around 2 minutes to hook viewers while not losing their attention. Including a "good hook" is important.
- Additional promotional elements like a social media campaign and poster would be effective ways to advertise to this young, digital-native audience.
Samuel is making a fiction drama film that explores themes of human interaction and social media usage. The film follows a character who is overly focused on his phone and ignores those around him, making him unlikable to the audience. However, after being isolated, the audience starts to feel empathy for him as his mental state deteriorates and he hurts himself to stay sane. Samuel conducted research on isolation experiments and social media usage to inform his film and ensure it will resonate with its target younger audience.
The document describes Thomas waking up in a maze with no memory of how he got there. He talks to the other kids there and volunteers to be a "runner" to help find a way out of the maze. They eventually escape the maze but discover that the people watching them had been killed, and a government group claims they want to keep the kids safe.
This document summarizes three films from CinemaOne Originals 2013: Kabisera, Shift, and Blue Bustamante. For each film, it identifies three key scenes and matches them to communication theories. The document also discusses the restored film "Ganito Kami Noon, Paano Kayo Ngayon?" and analyzes a scene in relation to Reinforcement Theory about how Spaniards persuaded Filipinos.
This document summarizes four Filipino movies and analyzes scenes from each movie using communication theories. The movies discussed are "Woman of the Ruins", "Shift", "Blue Bustamante", and "Ganito Kami Noon, Paano Kayo Ngayon?". Key scenes from each movie are described and related to theories such as interpersonal deception theory, cognitive dissonance theory, social penetration theory, and more.
The document discusses fantasy films and the author's favorite genre. Some key points:
- Fantasy films feature magic, mythical creatures, and supernatural events and provide escapism.
- The author enjoys using their imagination in fantasy films and likes the variety of characters, from humans to aliens to made-up creatures.
- Fantasy films can be aimed at children or mature audiences, and the genre sometimes overlaps with science fiction or horror.
- Special effects are used to bring fantasy worlds and creatures to life in films like Pan's Labyrinth, making memorable scenes.
Todorov believed that all narratives follow a basic three-step structure of equilibrium, disruption, and new equilibrium. Propp analyzed folktales and identified that they all use some combination of 8 character archetypes. Levi-Strauss argued that conflict between opposing sides, like dogs vs cats, is necessary to drive a story. These theorists provided structuralist views of common narrative elements and patterns.
Shutter Island uses common thriller conventions to create tension and unease. Narrow corridors and dark spaces make the protagonist feel trapped in the asylum. Non-diegetic sounds, like dripping water and screams, increase tension as the protagonist searches a cell block alone with only a torch. A key plot point questions the protagonist's own identity, revealing he may be a patient imagining his true identity. These techniques immerse viewers in the protagonist's plight and uncertainty.
The document summarizes and analyzes scenes from four different Filipino films - Kabisera, Shift, Blue Bustamante, and Ganito Kami Noon, Paano Kayo Ngayon? - and identifies communication and social psychology theories that can help explain elements within each scene, such as social penetration theory, attribution theory, elaboration likelihood model, uncertainty reduction theory, interpersonal deception theory, and cognitive dissonance theory.
The document summarizes and analyzes scenes from three Filipino movies - Kabisera, Shift, and Blue Bustamante - and applies communication and social psychology theories to explain elements of the scenes. For the movie Kabisera, theories around social penetration, attribution, and elaboration likelihood are discussed. For Shift, uncertainty reduction, attribution, and elaboration likelihood theories are examined. Scenes from Blue Bustamante are analyzed using interpersonal deception and attribution theories. Finally, cognitive dissonance theory is applied to understand an element of the movie Ganito Kami Noon, Paano Kayo Ngayon?.
Communication Theories and Models Final PaperJeremy Bonagua
The document summarizes and analyzes scenes from four different Filipino films - Kabisera, Shift, Blue Bustamante, and Ganito Kami Noon, Paano Kayo Ngayon? - and identifies communication and social psychology theories that can help explain elements within each scene, such as social penetration theory, attribution theory, elaboration likelihood model, uncertainty reduction theory, interpersonal deception theory, and cognitive dissonance theory.
This document provides a summary and analysis of scenes from five films presented at the 2013 Cinema One Originals Film Festival based on communication theories. For the film Kabisera, the author analyzes scenes showing cognitive dissonance theory, likelihood elaboration model theory, and interpersonal deception theory. Scenes from Woman of the Ruins are explained using uncertainty reduction theory, reinforcement theory, and attribution theory. Scenes portraying social penetration theory, expectancy violation theory, and uncertainty reduction theory are analyzed from the film Shift. Finally, the document discusses the message and portrayal of Filipino people in Ganito Kami Noon, Paano Kayo Ngayon? and the cognitive dissonance and attribution theories evident in that film.
The document provides a summary and analysis of several films from the Cinema One Originals 2013 collection. It discusses key scenes and characters from the films Woman in the Ruins, Shift, and Blue Bustamante, and analyzes them using communication theories like Expectancy Violation Theory, Elaboration Likelihood Model, Uncertainty Reduction Theory, Attribution Theory, and Social Penetration Theory. It also summarizes the film "Ganito kami noon. Paano kayo ngayon?" and analyzes interpersonal relationships depicted in the film using Interpersonal Deception Theory, Social Penetration Theory, and Uncertainty Reduction Theory. Overall, the document analyzes how several communication theories can be applied to understand dynamics and relationships
The document provides a summary and analysis of several films from the Cinema One Originals 2013 collection. It discusses key scenes and characters from the films Woman in the Ruins, Shift, and Blue Bustamante, applying communication theories like Expectancy Violation Theory, Elaboration Likelihood Model, Uncertainty Reduction Theory, and Attribution Theory. It also analyzes the film "Ganito kami noon. Paano kayo ngayon?" discussing how Interpersonal Deception Theory, Social Penetration Theory, and Uncertainty Reduction Theory apply. The reviewer was impressed by the film restoration and believes these old films inspire youth.
The story begins by introducing the poacher hunting an unusual creature in the jungle, who is observed by knights from a city. The knights report the poacher's illegal hunting to their leaders and are sent to capture him, eventually finding the poacher's cave and engaging him in a fight that results in his capture.
This document contains summaries of several Filipino movies and analyses scenes from each movie using communication theories. It discusses the movies "Woman of the Ruins", "Shift", "Blue Bustamante", and "Ganito Kami Noon, Paano Kayo Ngayon?". For each movie, 1-2 key scenes are described and a communication theory is identified for how it relates to that scene, such as interpersonal deception theory, cognitive dissonance theory, social penetration theory, and expectancy violation theory. The document aims to analyze these films using concepts from communication theories and models.
The document provides summaries and analysis of three case studies - Insidious, The Eye, and Mama. It summarizes the plot and key elements of Insidious, which involves a family dealing with strange occurrences in their home related to their son who fell into a coma. It analyzes the film's narrative structure, use of live action, themes/characters, camera techniques, editing, and target audience. It also summarizes the plot of The Eye and analyzes similar elements. Finally, it begins to summarize the plot of Mama but does not provide full details. The document examines these three films in depth for a case study analysis.
The document discusses the target audience, purpose, and distribution of a horror film about teenagers getting into trouble with strangers. The target audience is teenagers aged 14-16 to raise awareness of associated dangers. It aims to show how strangers can negatively influence teenagers and will be distributed on social media and in schools.
The document discusses fantasy films and the author's favorite genre. Fantasy films feature magic, mythical creatures, and supernatural events. They allow audiences to use their imagination and escape to different worlds. Fantasy films can be aimed at children or mature audiences, telling simple or complex stories. Special effects are used to bring creatures and scenes to life, making certain scenes memorable. The author analyzes several fantasy films - Pan's Labyrinth, Spirited Away, Sucker Punch - discussing their plots, directors, years, and key elements like special effects and stars. The discussion touches on factors that influence film reception like stars, storylines people can relate to, and background.
The document summarizes and analyzes four different movies:
1) Blue Bustamante - About a man who moves to Japan for work but struggles to find a job and ends up taking an acting role which becomes successful.
2) Kabisera - About a man who finds illegal drugs and is convinced by his friend to sell them, which leads to relationship issues.
3) Shift - An unusual love story between a gay man and a woman who work together but have an uncertain romantic relationship.
4) Ganito Kami Noon, Paano Kayo Ngayon? - About a young man's adventures in the city and how his perspectives change as he faces deception, betrayal, and learns the
This document is a reflective diary from Bertie Stasiulevicuis over 11 weeks of planning and developing a final major project (FMP) on mod subculture. In week 1, Bertie researches influential figures related to mods like Pete Townshend. In week 2, Bertie creates a proposal and bibliography. Subsequent weeks involve further research, experiments with equipment, location planning, documentary conventions, audience feedback, filming in Margate, and editing the project together. The diary provides insight into Bertie's process and progression in developing an understanding of mods and creating a documentary-style FMP on the topic.
This summary provides the key details from the document in 3 sentences:
The document outlines a student's final major project which was a documentary about the mod subculture in Margate, UK from the 1960s. The student conducted research including viewing other films and documentaries. The outcome was a short documentary incorporating interviews with the student's grandparents who were mods, relevant music, and footage of Margate to portray the liveliness of the mod scene.
The document provides information on existing products related to mods including the film Quadrophenia, the documentaries of Don Letts and Julien Temple, and the 2021 film The Pebble and the Boy. It also discusses techniques for documentary filmmaking like using a voiceover, conducting direct and indirect interviews, and incorporating archival footage. Market research shows there is an audience interested in learning more about mods through documentary films.
This document provides a shot list and production schedule for a documentary about mods in Margate. The shot list includes an introductory animation set to music, footage showing locations in Margate accompanied by music, and an interview discussing the history of mods in Margate that will last 1 minute and 45 seconds. Additional footage will include locations montaged to music for 3-4 minutes.
The production schedule outlines 16 weeks for pre-production including research, planning, and audience feedback, 8 weeks for production including filming, editing and reviewing, and 3 weeks for evaluation and the screening. Interview questions are also provided. Font, color, and animation inspiration is discussed. Existing documentaries and films about mods will be drawn from for conventions
This summary covers the key points from Bertie Stasiulevicuis's reflective diary over 10 weeks of research and planning for a documentary project.
In the early weeks, Bertie researched influential filmmakers and subcultures to inform the topic. A proposal and bibliography were created to define the project scope. Feedback was gathered through surveys to understand the audience.
Location scouting and experiments with equipment helped refine the production approach. A problem-solving guide and scheduling were developed to manage risks. Documentary conventions like voiceovers and interviews were explored.
Later weeks focused on planning shots, footage needs and editing techniques. Filming was conducted at relevant locations. Overall, the diary details Bertie's thorough
Bertie discusses potential problems that may arise during the production of a documentary video. Practical problems include equipment issues like batteries dying, storage filling up, or equipment breaking from weather. Technical problems involve ensuring the computer saves work properly and only attempting skills at his ability level during editing. Theoretical problems include transportation to locations only accessible by train or car, finding accommodation, paying for travel expenses, dealing with noise interruptions during interviews, and ensuring proper lighting both indoors and outdoors. Bertie plans for these issues to avoid delays and create the best possible end product.
Pete Townshend, Julien Temple, and Chris Green have inspired the documentarian to create a documentary about mods for their final project. Pete Townshend created influential mod music and film Quadrophenia. Julien Temple directed documentaries that informed people about mod culture. Chris Green recently made a mod-inspired film. The documentarian will interview grandparents who lived in Margate, a mod hotspot, and show past and present footage to explore the subculture. Completing the project will allow them to deeply engage with a topic they find interesting.
Pete Townshend, Julien Temple, and Chris Green have inspired the documentarian to create a documentary about mods for their final project. Pete Townshend created influential mod music and film Quadrophenia. Julien Temple directed documentaries that informed people about mod culture. Chris Green recently made a mod-inspired film. The documentarian will interview grandparents who lived in Margate, a mod hotspot, and show past and present footage to explore the subculture. Completing the project will allow them to deeply engage with a topic they find interesting.
The student proposes creating a documentary on the mod subculture in the UK. They plan to research the topic, travel to Margate to interview people, and film footage. Skills learned in Photoshop and Premiere Pro will be used to edit the documentary and create promotional materials. Progress will be evaluated through self-reflection forms and a production schedule. Upon completion, an in-depth evaluation will assess the research, video, and areas for future improvement.
- The document discusses several existing products related to mod subculture, including the films Quadrophenia and The Pebble and the Boy, as well as the documentaries Story of the Skinheads by Don Letts and The Filth and the Fury about the Sex Pistols. It also examines elements that should be focused on when making a documentary, such as interviews, music, and location.
The document provides background information on several key figures from the mod subculture:
Pete Townshend was the guitarist and songwriter for the influential rock band The Who. He also wrote the screenplay for the mod-inspired film Quadrophenia.
Don Letts was a DJ who helped introduce punk rock bands to reggae and dub music. He later became a filmmaker known for documenting the punk scene in London.
Julien Temple is an English filmmaker known for his early films and documentaries featuring mod-inspired bands like the Sex Pistols. His most notable early works focused on documenting the rise and fall of the Sex Pistols.
Chris Green is an English director
This document discusses several directors and their films related to mod culture and influential rock bands of the 1960s-1970s. It provides background on Pete Townshend and his film Quadrophenia about mods and rockers in Brighton. Don Letts is described as influential in bringing punk and reggae scenes together. Julien Temple directed early Sex Pistols films and videos. Chris Green's new film focuses on a mod-inspired journey. Rollin Binzer directed a 1972 Rolling Stones concert documentary.
The student proposes creating a documentary on the mod subculture in the UK. They plan to research existing works, travel to Margate to understand mod history firsthand, and interview people about their experiences. The student will use skills learned in Photoshop and Premiere Pro to edit the documentary and create promotional materials. They will evaluate their work through self-reflection forms and a final evaluation focusing on research, video, and areas for future improvement.
The student proposes creating a documentary about 1960s mod culture in the UK and how it still influences society today. They grew up immersed in mod culture through their mother and frequent visits to Margate, a mod hotspot in the 1960s. Research will include music by mod and mod-inspired bands to understand their influences. The goal is to inform audiences about a subculture they may be unfamiliar with through a laid-back yet informative documentary style. A light-hearted tone is chosen to engage viewers rather than create a boring or chore-like watch.
This week, the student conducted research on several influential figures related to their project topic. They looked at Pete Townshend, Don Letts, Julien Temple, Chris Green, and Rollin Binzer. Researching these individuals helped the student better understand their work and creative processes. The student felt this research helped make their project idea more focused. They also thought it would be useful to research audience reactions to these individuals' past work.
This evaluation form guides students to evaluate projects by focusing on key points and analyzing statements. The student created a website with classmates focused on nature and the future. Research helped develop color schemes and content for a wide audience. Feedback helped refine ideas. The student was satisfied with collaborating and learning new skills like creating a voiceover, but the video quality could improve. Overall the project was satisfactory and research impacted design decisions. The student will improve future work with better planning and skills development.
The document discusses planning for a logo for a project called "The Grid". Several mockup logos were created using different fonts to find one that reflected the theme. The font Squarely was selected. Different moving backgrounds were tested for the logo, with a "glitching" effect preferred as it fits the social media and technology theme. Not all backgrounds worked well or related to the theme. Colors like blue, green and red were chosen for the logo design after research found they were most liked by the target audience of male and female 16-24 year olds. Animations were created for logo idents over different moving backgrounds to portray the concept of the platform being designed for creation.
The Grid is a website created by students for students to communicate, share work, and provide feedback to one another. It focuses on creativity, inspiration, and friendship. The site is easy to navigate with different sections on the homepage that can be accessed with a single click. Users can easily message friends by viewing chat on the left side of the screen next to profiles and pictures. The work section allows users to view recently uploaded work, comment on, and like other students' submissions.
The document provides research on the target audience for a new social media platform called "The Grid." It includes surveys conducted with 16-24 year olds to understand their social media usage and preferences. Key findings indicate that Instagram is the most popular platform for sharing content. Research also examined the benefits and risks of social media usage for teens. Color scheme and font options were explored to develop the branding identity for The Grid. The branding aims to be unisex and appeal to both male and female 16-24 year olds. Blue, green, and red were selected for the color scheme based on surveys of favorite colors in this age group.
The document provides research on the target audience for a new social media platform. It includes surveys that find most 16-24 year olds use Instagram and Spotify. The research also examines differences between how males and females use social media. Focus groups find that many teens use social media to connect with friends and stay up to date, but it can also lead to risks like bullying or reduced self-esteem. The research provides insights into colors, fonts, logos and idents that could be used for the new platform's branding.
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This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
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The cherry: beauty, softness, its heart-shaped plastic has inspired artists since Antiquity. Cherries and strawberries were considered the fruits of paradise and thus represented the souls of men.
Fashionista Chic Couture Maze & Coloring Adventures is a coloring and activity book filled with many maze games and coloring activities designed to delight and engage young fashion enthusiasts. Each page offers a unique blend of fashion-themed mazes and stylish illustrations to color, inspiring creativity and problem-solving skills in children.
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2. "Gru" the main character of the
film, who is also a criminal
mastermind, decided to adopt 3
children
Gru wishes to carry on with his
criminal life, but struggles when
he realises the girls he adopted
wants gru to be their father.
Gru realises he can not tackle being a
criminal and a father at the same time.
Gru uses the 3 girls to his advantage
and makes them become assistants on
his mission to steal a "shrink ray" for
his success
Gru reaslises the importance of his
family and manages to return
everything back to normal and
becomes a father to the children.
Todorov structure for
Despicable Me.
3. Character type How they appear in your story
The Hero Gru is the hero in despicable me because is former personality has no empaty and only goes towards
evil thoughts with no feeling of empathy or love, but as the film progresses and he adopts the three
children, he learns thjat this I smore important than living a life of crime.
TheVillian The villain in despicable me is "Vector" because he attempted multiple times to ruin and kill Gru to
become a better villain than him, he fails this and ends up being sent to the moon with no way of
returning.
The Helper The helper in the film was Gru's assistant "Dr. Nefario", this is because he supplies gru with all the
gadgets and tools he will need to complete his missions and to also save the three girls.
The Donor The donor in the films is the girls, they bring gru happiness towards the end which helps him to
become a better version of himself and who he really wants to be, if they did not do this then gru
would have most likely continued with the same life he was already living and would not have
changed.
The Dispatcher The dispatcher in despicable me is mr perkins because he tells gru that he has a competitor, and if
gru does not manage to beat his competition then he will not be able to carry on his mission
The Princess or prize The prize in the film is that gru manages to escape from vector and is now a father to three girls, as
vector is no longer a problem gru can reach an equilibrium again.
The Princess’s Father The princess's father in despicable me is Gru as he needs to stop vector from ending the world so that
he can put everyones lives back to normal.
4. WWWWWH
Who Gru, Margo, Edith,Agnes, Dr Nefario,Vector, Mr Perkins,The minions and Marlena Gru
What A supervillan named Gru has a plan to steal the moon, he has all the weaopns in the world he needs and a whole army of minions, but
grus plans are spoiled when he adopts three kids who want gru to be their father.
Why Gru wanted to show off his power and let it be known that he is the greatest supervillain in the world, and he thinks of the most absurd
plan he can think of to let it be known that he is powerful.
When The events of Despicable Me take place during the month of May in 2012.The day of the recital, the theft of the moon, and Vector
kidnapping the girls, is May 26, which falls on a Saturday.
Where Despicable me is set in Santa Monica – California, USA.
How Gru has an army of minions but realises the love he has for the girls.
6. Idea 1 – culmination of utopia
Who A couple looking for a new, easier life.
What They move somewhere called theTerrarium (like a cage, this will be used in the main film idea)
Why They are trying to find an easier life, and ignore the bad things in life, and try to live to the max.
Turns out the made up fake utopia is a government experiment, to see how humans react to being
enclosed.
When Set in either a modern day setting, or in the future.
Where Big state in America, such as new york or washington – somewhere popular
How The couple both quit their jobs, as they are promised a stress free life.
7.
8. Mind map for idea 1 (culmination of utopia)
FALSE UTOPIA
A couple moves to a
"stress free life, with no
work involved.
Both people in the couple
quit their jobs in order to
live a complete stress free
life.
Everything seems to be
normal, and people are
finally learning to enjoy
the true quality of life, until
someone tries to leave,
and they are unable.This
causes uproar amongst the
"terrarium"
People quickly realize they
are in a government test
and are living in complete
quarantine from society
and can never return.
People quickly develop
mental health disorders
such as anxiety and
depression, the knowledge
of their false utopia makes
people go insane
People in the city cause an
uproar and protest, but to
no avail, after many people
realize this is their life,
suicide rates skyrocket.
In the end of the film, it
shows the government
facility where they are
closely monitoring human
reactions, and the
message is implied to the
viewer that what
happened is exactly what
was expected.
9. Existing Products for
idea number 1
• The film vivarium is about a couple who are looking for a new home
and are shown around a new place called “yonder” they later realize
they are unable to leaveYonder and are trapped there.The location of
Yonder is never disclosed as it is not a real place. In the film, most of the
shots are done at eye level, apart from two or three which are filmed
from a bird's eye view and show the same house repeatedly, giving the
viewer a better knowledge of how vast the place is.
• There are very minimal effects used as it is supposed to be as real as
possible, and as close to how humans would really react.Throughout
the whole film there is probably around 4-5 shots with use of special
effects.The lighting in this film on the houses is supposed to look as if it
were filmed in a studio, for example bright lights shining on buildings.
The composition of the film is what you would expect from something
like this, with the main point of focus directly in the middle of the shot.
• There is not really any specific costumes in the film as they are meant
to be as normal as possible.The only consistent piece of clothing is one
of the characters who is not human.There are also very minimal props,
as the whole film is set in one place, which is inside this house. I think
this is done on purpose, so the viewer gets the correct feel of how dim
their lives have become.There is a very specific colour of green
throughout the film which is used so frequently throughout the film,
and the only other time a very bold colour is used is after a character
death.
• Music is not a key part of this film whatsoever. The only parts you
hear music are at the start and one scene in the middle. I think this is a
very effective idea because it truly shows the concept of the film and
how disturbing it is and shows that something so small can be the best
thing ever in certain times.
10. Existing Product for
idea number 1
• The Film Elysium is about the year 2154,
where some of the earth's population is living on
a luxurious spaceship and the rest live in the
ruins of the earth.The main characters
balancing between the two and agrees to
undertake a dangerous mission that could equal
out the society.
• This film is similar to mine as it included a
false utopia, they're told that this place is
perfect but under the surface it is not what it
seems.
• There are many effects used in this film,
because it is set on a massive ship in space, but
personally I will not use many effects in my film
as I aim to make it as realistic as possible..
11. Existing Product for
idea number 1
• TheTruman show is somewhat similar to the film I am
doing, this is because the concept of the film is that
someone who is being watched by millions of people his
whole life and doesn’t find out for many years. His life is
almost set in a utopia, this is shown in a scene where he
is suspicious of his life and attempts to get himself
injured but cannot do so, this is when he becomes aware
of the life he is living and successfully attempts to leave.
• I like the ideas that are used in this film and will
possibly use some for my own, the unknowing themes
that he is being watched is very similar to the concept for
my film.
• This film is set in a small town, which is actually just
one big set forTruman to live in. the lighting, angles are
all just like the real world, as it is supposed to look that
way.With the exception of a few shots filmed in different
angles, which are supposed to be the cameras that watch
him.
12. Synopsis
• A middle - class couple is looking to move in together somewhere new, they hear about a new area called
the terrarium, a large open city where no one must work or pay any bills.
• The man in the couple has previously worked at a mental institution and is familiar with the signs of
different mental illnesses such as psychosis, schizophrenia and depression.The woman is a teacher at a
secondary school, who works with kids daily.
• Bored of their common, mediocre lives, the couple decides to give the new area a try, half expecting not to
stay there forever due to possible boredom.
• The couple move in and are enjoying their time, until Christmas comes and they wish to visit their family. As
they reach the exit to the city, they see smoke rising in the distance, thinking nothing of it they decide to
investigate what is going on.
• Once they have reached the way out, they see hundreds of people protesting, confused, they approach the
crowd nearer hoping to get a better understanding of what is happening, they read a sign that says "LET US
OUT", they speak to the guards of the city and are told they can not leave under any circumstances.
• Weeks pass and people start to give up hope, unsatisfied and frustrated with the current state of his life, the
man decided to visit parts of the city he may not have before, he speaks to a few people, and sees early
signs of psychosis and depression, knowledge he has from working in the mental institution. He believes he
must find an answer to what is happening whilst attempting to help people at the same time.
• They later find out that this area was a government experiment, and the people inside are left to figure out
how to survive themselves.
13. Details In Story – Act 1
• Set in Alaska, America in around 2050, there is much more advanced
technology but basic human day to day life is very similar to how it is
today.
• The main characters are in a couple, a man and a woman.The man
works as a psychological therapist and has done previous work in a
mental institution.The woman works as a teacher in a secondary
school.
• The themes in the film include isolation, mental health issues and
psychological problems induced by the matters in the film.
• There are points of suspense in the movie which are good for the
viewer, as it is something interesting and intriguing, people would be
wondering how the film can go on from a certain major plot point.
14. Details In Story – Act 2
The goal of the film is really for the main characters to help people, but
they know they are forming different mental illnesses, so whilst
everything is happening at once it seems that a goal will be impossible
to reach.
One of the earliest signs on foreshadowing in this movie could be the
couple being told they must be somewhere in this city at a very specific
point, or there will be consequences.
The B story in this film would be the use of the main characters
knowledge on people's mental health, and shows that there could be a
future of possible sorrow and dissapointment, it is educational for the
protagonists as it is rare he sees these signs in common life so
obviously
I think that any deeper digging in the film will be shown by following
either of the main characters story. I think it would be interesting if it
was discovered that not everything as perfect in this 'Utopia' and that
is the point where things begin to go south in the film.
The biggest hurdle in the movie would be that no matter what is done
to help, there is no real way to solve the issue, due to lack of power.
15. Idea 2 – preparing for darkness
Who A small boy, who later finds a family
What There has recently been a neurological epidemic, where there has been a mass outbreak of a brain
damaging disease, most people died when they got this virus. But a small percentage of people survive and
discover they have certain powers, such as mind reading, the government takes these people for
examination and experimentation, but they are then all quarantined from society as they are deemed to
dangerous to live among human life. And the government wants to put them all underground hence the
title "preparing for darkness"
Why Huge outbreak of a life threatening disease and the government want answers but later realise the
survivors are too dangerous.
When Set in the future, maybe around the same time as blade runner.
Where Set in England, with people from different areas gathering to show their powers.
How The government also released the virus, which will be a plot twist in the movie, they did not expect the
results to go this way.
16.
17. Existing Product for
idea number 2
• The city of ember is a film about a civilization that was only meant
to last 200 years, and we are watching the film from the perspective of
people living in this city after the years have passed, this is somewhat
similar to the idea I have for my movie as it includes the theme of
having a location that is quarantined from the rest of society.
• The colours used in this film are mostly very dark, it includes dark
blues, reds and occasionally a golden yellow, to show the lights of the
city.There is not a lot of bright light shown in this film as they are
completely underground and have no natural light coming in.
• The film does not include masses of special effect, as it is meant to
be relatively realistic, but at one point in the film, huge moths and
bugs appear on power lines.
• Most of the shots in this movie are either wide shots, eye level or
birds eye view.The wide shots and the bird eye are a great way of
showing how vast this city is, and how much of it there really is.
18. Existing product for
idea number 2
• The film I am legend is set in a post-apocalyptic newYork,
after a deadly virus (which was invented to cure cancer) has
wiped out all human life apart from one person who is immune to
the virus, and this person must defend himself from the mutants
with the virus.
• This film is like the concept of mine as it includes a deadly
virus that wiped out billions of people, I had not thought of using
run down broken cities in my film, so this will be a good way of
getting ideas for other themes in my concept to set the scene
even more.
• The colours in this film are fairly normal, as if it were just
filmed at any point in newYork city, but they have been dimmed
down to give the effect of a rundown city.
19. Existing product for
idea number 2
• The Happening is a film about a deadly virus that is spreading
across the world that makes people commit suicide, which is like
the concept for what I had in mind.A fast-spreading neurological
virus that is altering peoples lives.
• Once again, the colours used in the films are not anything out
of the ordinary, they are just weakened down to show that
quality of life is much lower, and there is much less happiness in
the world.
• I don’t think many special effects are used in this film, and this
is because most films with a deadly virus are supposed to be as
realistic as possible and show how humans would truly react.
• Most shots in this film are done at eye level, close ups and
wide shots.
20. Idea 3 – the elapsed paradox
Who NASA Astronaut , has a family.
What NASA needs to send someone to the moon, to test their modern day space craft.When the astronaut
arrives onto the moon, there are signs of previous human life. NASA try to hide this info but it reaches the
public, and people question whether it's human or unknown alien life, who have similar needs to humans.
Why Plans of commercial space travel and possibly inhabiting the moon, due to pollution and global warming on
earth.
When Set in the future, maybe 1000 years or so ahead.
Where Set in the main headquarters of NASA (America)
How The astronaut volunteers to the program and is set the task of reaching the moon by nasa.
21.
22. Existing product for
idea number 3
• The Martian is a film about a man who is sent to
mars on a mission, but when he gets stranded
there, he must find a way to adapt to the
environment and survive, this is slightly like the
concept of my movie as it includes space travel.
• As the film begins, the colours are very average,
but once he gets to mars the colours are all
intensified, (it is mainly the orange of mars) and as
the movie goes on, and the astronaut begins to
grow vegetation to eat, the green on there also
seems to be a very intense, obvious colour.
• Many of the shots used in this films are panoramic
and wide view shots, this is because it includes a
lot of open areas.
23. Existing product for
idea number 3
• The film prospect is about a teenage girl and her father travel
to a remote alien moon, aiming to strike it rich.They've secured a
contract to harvest a large deposit of the elusive gems hidden in
the depths of the moon's toxic forest. But there are others roving
the wilderness and the job quickly devolves into a fight to
survive.
• The colours in this movie are very exaggerated and unrealistic,
this is because they are not on earth and they most likely want
the viewers to know how different this planet is, so they use as
many bold colours as possible.
• Most of the shots in this film are at eye level, but there are also
many close ups and wide shots, the close ups show the crystals
and the characters emotions at certain points of the movie, when
the tension is high.
24. Existing products for
idea number 3
• Lucy in the sky is a film about astronaut Lucy Cola
returns to Earth after a transcendent experience
during a mission to space and begins to lose touch
with reality in a world that now seems too small.
• The colours in this film are very normal, as it is not
meant to be a futuristic cyberpunk era space travel
film. It is more of a psychological film, so there is
nothing special about the colours.
• A lot of the shots are done at eye level, as there is
a lot of monologue in this film, but there are a few
shots which are filmed from eye level.
•
25. Research Summary
• What have you learned from your research?
• From doing my research, I have learnt that there is a lot of films for pretty much
any theme ever. And there will be a very similar variation of every popular movies. I
also learnt how much production and marketing goes into a single film.
• What aspects of the research will you include within your on work?
• Some of the movies that I found include many themes in similar movies that I had
not thought of, so I will use the similar product slides for my work.
27. Magazine and advert layouts
Which clothes will I use
for the characters?
I have around 3 different
styles of clothing for my
characters, but I want
them all to be dressed in
either black or white, this
way I can easily make the
colours contrast onto the
background, whilst also
being able to add in other
contrasting colours for
obstacles and thing like
this.
Why will I use these
colours and style of
clothing?
I think that using black
outfits for every person is a
good way of making the
playable character obvious
and noticeable against the
background, I also think
that wearing black can
show dominance in some
situations, for example
some police issued
clothing and SWAT team
outfits are black.
How do the clothes I have
chosen fit in with the
video game?
I have gone for a
streetwear look in my
work, this ties in with the
film because they are
actually quite casual
clothes, which is what
would have been worn in
the location I have chosen.
I think that the cargo
trousers, sportswear and
trainers used are all good
clothes that are
convenient for running in.
28. Magazine and advert layouts
Photos for the adverts
I will take photos for my
adverts around places near
my house, I will get a range
of photos in different
locations and at different
times of the day, for
example a streetwear
outfit in the daytime, and
in the night- time, and
both in multiple locations, I
will use my camera to take
these photos so that I can
edit them from home how
I want them to look.
Colours in the photo
I will keep the person in
shot wearing black and
intensify all the colours
around them, so they are
obvious to see but are also
in the middle of the shot.
Using these photos, I will
be able to create a
character selection page.
Who is going to be in the
photos?
I think that in the photos I
will use three different
people to wear the clothes
I am going to use in my
game and that my
characters will wear. I will
get some indoor photos
and some outdoor photos.
Having a variation will
show how these outfits
look under different light, I
will also use the photos to
create magazine covers
and bus advertisements.
29. Magazine and advert layouts
Fonts I will use:
MagazineTitle:
MUNICIPAL
Magazine Subtitles:
VERB COND
EXTRALIGHT
30. Video game research
• For my video I will do a 2d pixel art video game, I think by doing this it is a
good way to be able to do a wide range of things such as storylines and
characters as there is not a lot of difficult artwork that will go into making it,
which I would say is a weak point within my work.
• By doing a 2d pixel art game it means I will be able to use photoshop for the
animation, and I am able to do very basic animation on photoshop.
31. Video Game
• As the films themes are very difficult to link to a video game, I have decided that I will make the video
game an endless runner, such as temple run, in said game the character has to run through a city
trying to escape, they will run past wrecked building, protest signs and fires will be visible in the
background. I can use burning cars, bonfires and piles of bricks and glass.
I will use mostly blue for the background of my game, the colour of the buildings may be a purple,
by using these colours it will make the oranges of the fire more obvious, and the red colour in the
bricks will be shown more by this background, this means that the obstacles are more obvious to
the player.
32.
33.
34. Clothing and colour in my film / video game
• As my film is going to be set in a
place designed for freedom, most
people will be wearing their own
casual attire, this will be sportswear,
summer streetwear, or even higher
class clothes in some cases.The
staff in the utopia will be in suits all
of one colour, for example black or
white, these colours make it easy to
contrast against alm0st anything.
By using multiple types of clothing, it will be a good way to create colour and animation for a character select
scene, for example there will be a younger character wearing the 'streetwear' style, a character in sportswear,
and then a character in something higher – class, like a suit.
35. Colours in the video game
• I think that using this type of clothing
with solid colours is a good way of
bringing in contrast to the video game, if
the background is a light blue then the
black clothing with brighter orange or
green features will be able to pop more,
and if the background is a darker colour
like a wine red, or a dark purple, then a
white with darker accents will be used.
A lot of the colours used will depend on the colour of the
sky, I am most likely going to use a purple, with yellow in
the sky (stars, sun or moon) then this means that I can
have the buildings quite a dark colour, and have the
character wearing light clothing with colours that
contrast with the background, the obstacles on the
ground will also be able to contrast, for example orange
and green in front of purple would be able to be spotted
very easily.
36. Existing product for
pixel art video game
• "hyper light drifter" is a pixel art game where the player
faces challenges in an open world environment with a
futuristic city. It is similar to the video game I would like
to create as it is all 2d, follows a "story without words"
and is a very colourful game, I believe that including a
wide range of colours in different areas based on the
time of day is a very good way to show skill in an
animated game.And if possible, I would like to do this in
my own game.
• The sound effects used for this game fit very well, they
are slightly eerie and noticeably futuristic, it all fits very
well with the gameplay, for example if it is raining then
you will be able to hear this as well as clearly see it.This
game does not include any voices in the cut scenes, but I
think they have managed to use the sound effects so
well to the point they aren't necessary.
• Heart Machine, 2016, Hyper Light Drifter
37. Existing product for 2d
video game
• Terraria is a completely 2d pixel art game, in which, the
player gains materials to build houses and create
weapons and tools to survive, this game includes a lot of
different textures in certain items and there are many
characters meaning that there is a lot of different designs
and ideas put into this game. I would like to use a wide
range of characters and possibly different maps in my
game, to show variation throughout.
• Terraria includes a very upbeat soundtrack as the player is
doing normal tasks such as gathering materials or
walking around. But when the character enters conflict,
the soundtrack changes and becomes something scarier,
with an edgy feel to it.There are sound effects for every
detail too, jumping, hitting and the player taking
damage.
38. Existing product for
pixel art video game
• "Fallout shelter" is a game where the player must create
a base to survive through a nuclear bomb attack. This
game requires a lot of maintenance and the player must
upgrade their shelter to continue gameplay, in my own
video game I would like to include something like this, so
that the player can keep entertained and not get bored
of doing the same thing multiple times in the same
sitting.
• Fallout shelter has a great set of sound effects that work
perfectly with the game, they all have a very specific
retro futuristic feel to them, the game doesn’t include
cutscenes, but instead, interactive slides that are
informative and help the player to customise their
shelter.
39. Existing product for
pixel art video game
• Undertale is a 2d video game in which the player controls a
child and complete objectives in order to progress through
the story. Players explore an underground world filled with
towns and caves and are required to solve numerous
puzzles on their journey. Undertale uses a top-down
interface to control the character and I think this could be a
very good idea for my own video game as it is what was
used in many old retro games, so it would give my game an
authentic feel.
• Undertale uses a soundtrack for exploration and a different
one for when in battle, the two are very different and the
player can easily decipher which is which.This game does
not include many sound effects as it is mostly just running
round and fighting, but in scenes with a playable story, the
music will change depending on where the player is, for
example if they are in a bar, there will be music playing
quietly in the background.
41. Style Sheet 1
These are the styles I will use for ideas when creating my
own video game. Most importantly I would like to
include a wide variation of colours depending on the
area,such as desert, snowy mountains or somewhere
hot. My game will most likely be an 8bit pixel game, for
an authentic feel of a retro game such as super mario
bros.
42. Bus advert layouts
• Bus side adverts usually have the same design, an area
for the title along the middle, an image of the main
character of the game and then another area for the
release date, this is a great way to advertise a game
because it only must take someone a short glance to
see the title, and release date, and possibly even get a
feel for the game depending on the image.
My example:
43. Bus stop adverts
• Bus stop adverts are also a great way of promoting a
product, if someone is waiting for the bus then they will
see it, and therefore read it, these ads will include a
large image of the game which is being promoted, the
release date and the title. If someone is interested in
the ad then whilst waiting at a bus stop is the perfect
opportunity to do further research. Some bus stops are
even interactive, which creates immediate interaction.
My example:
44. Magazine advert layouts
• Magazines are a great way to advertise a video game,
as the front cover is the first part of the magazine
people will see, this includes a clear image, the title and
if the reader is interested in this just from the cover,
they will most likely purchase the magazine and read
more information about it inside.
My example:
45. Video Game layouts
This is the type of layout I will use for my game; it is a simple yet nostalgic style. Its very easy to
understand and can be widely played between multiple age ranges and no one will have a massive
challenge understanding the controls.
I will try to animate my video game as closely to these as possible. I would like to achieve the
highest level of nostalgia and similarity as possible.
46. Style Sheet 2
In my work, I am going to use mostly orange on a
blue background, and have red, green and black
accents throughout the level, these will be used in
things such as obstacles, or even just extra
background objects, such as benches.
I drew these characters as an example
of what my video game character will
look like, I first drew the animation
and then added the clothes I will most
likely use, for example in the first
person, they have streetwear clothes
on, and the third one along is wearing
a golf outfit, these both follow the
story of my film and is most likely
what the people would be wearing.
47. Colour combinations in the video game.
To experiment with color
combinations, I used my
LED lights in my bedroom
to see which work well
together.
I think that the dark blue,
red and green work quite
well together and will most
likely be used for my video
game, the blue for the
background, possibly
green for clothing and red
for accents such as
obstacles.
48. Script
• The script for my video game will be
said by one of the characters from
the film, and also a narrator.
Character lines: Narrator lines:
"This way!
"Over here!"
"Look at this!"
"Quick!"
The narrator lines will be much
longer, descriptive ones -
whereas the character lines
will be short.
"This is...Culmination Of Utopia"
"You must try your hardest to
escape this false promised land"
"Mystery could be just around
the corner"
"Do not trust anyone"
49. Sound Effects
Sound Effect Needed How I Will Create the Sound
Menu Screen Beep Box
Scroll Sound Beep Box
Countdown Beep Box
Jump Beep Box
Crouch Beep Box
Hit obstacle Beep Box
50. Actors/Locations
Actor Role Location for recording
Myself Near where I live, and at home.
Near where I live, and at home.
Near where I live, and at home.
51. Music
I will be making my own music and sound effects for the game; I have already experimented
with doing this and is on my blog. I re created about 5 seconds of an old Legend Of Zelda
game.
To do this I will be using BeepBox, this way I can easily experimet and change how I want my
music to sound. I am going to research older 2d games to see the types of sound they used,
to give my game an authentic feel.
52. Contingency
What can go wrong? What can you do if it does?
I could lose my files for work, animation,
powerpoint and photoshop work.
I will use autosave features on everything to
prevent this to the highest degree possible, but if it
still goes missing, I will re type it up, and make sure
to frequently, manually save.
I could have an issue with transportation of photos
from my camera to my laptop
If this happens, I will have to go out again and take
pictures with my phone, so I have easier access to
them at any time I need.
I could run out of time to do my work I will have to focus on the main parts of my work
and try to make them as good as I possibly can.
53. Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen?
What will you do if it does?
It may rain when I need to take my camera out,
which would most likely break it.
I will keep it protected when going to the locations
of the images, and have it out as little as possible
If the area im going to is wet, this could be a
problem as it could be a slip hazard
I will try to keep to safe locations, that are not
around any danger, and if someone was to fall it
would only be onto the floor
At the moment, due to COVID It is difficult to
access certain areas, and if somewhere is busy then
I need to make sure I am aware of things such as
distance
I will stick to less populated areas to take photos
for my magazine front cover.
54. Proposal 1
• Working title: Culmination Of Utopia
Audience:The audience of my film is going to be older teenagers to adults, (15-30) this is because the film I
am doing is not just an easy watch and requires some attention, the genre of adventure and drama may
appeal to people in their younger teens, but it is better for people in a slightly higher age range as it will be
much more appreciated and understood, but along with this there is scenes that will include action, which
appeals to a very wide audience.This is not a gender specific film either, it includes a strong female lead
who is an important character throuhgout the film.The unknown knowledge of what is coming is great for
obtaining a wider mature audience, as it gives them something to think about and they are curious about
what might happen next.
Rationale: Since starting college, I have learnt how to use premiere pro, more specifically how to add clips,
cut clips and add different efects to clips such as lens distortion, which gives the video a distorted view. I
have also learnt how to add music into premiere and put it exctly where I want it. I have learnt how to
create sounds and music on BeepBox and also add that into my premier pro videos. I can also use
photoshop at a begginer level now. Putting all of these skills together I am able to create a medium level
video with my own music and sounds along with images to match on photoshop.
55. Proposal 2
• Project concept: the concept for my project is an adventure film with a video
game too.These both link into each other and follow the same story. I will
create a 2d endless runner video game with obstacles along the way, the
aim of the game is to escape the location of the film (a large false utopia). I
have looked at colours to aid the video game, such as contrasting colours
and also complementary colours, I have managed to figure out which
colours suit which area the best. I will include obstacles throughout such as
burning benches, or even piles of rubble, this is because it goes along with
the film and also contrasts against the background, making it very obvious.
• Through the research, I need to look at more animation from older era's as
I would like to make my game as realistic to an old 2d game such as the
legend of zelda.
56. Proposal 3
• I will evaluate my work by looking at all aspects individually. I think this is a
good way of pinpointing where I have gone wrong and where I could have
included more detail and research than I have previously.This will help in the
future when for example I have to do something simialr to the work I have
already done, and I will be able to look back and think about what I need to
make sure to add in.
58. Using your plans, produce:
• A synopsis for your film
• A video game that would support your film, to include a menu screen,
demo level and cut scene
• Sound track for the video game
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Include synopsis, magazine cover and advertising in this pro forma.
Animation to be embedded in your blog.
60. Research
• I managed to find a few examples of films similar to mine, this was helpful because it gave
me an idea of how I needed to write my story, and other aspects I could include throughout,
such as clothing.
• I could have researched more on scripts and how to write them as I struggled with mine, it
would have improved my work if I had found examples of scripts from my similar products.
• I could also have looked into story boards and how they can be made, this would have given
me the opportunity to include more information on my work.
61. Planning
• Throughout my planning, I looked at many different colour combinations, old video games
and adverts for previous games, this gave me a good image of how to create my own
advert and what to include, such as changing the design for the shape of the space included
for the advert, which would vary depending on what it was on, for example an advert on the
side of a bus would have a much different design to a regular bus stop ad.
• For my planning I should have looked more at sounds in video games and the difference
between each one, an example of this is a character jumping, I didn’t include many of my
own sounds in my final product but if I had it would look and sound a lot better.
62. Time Management
• I think I managed my time well, I always had a set section of work I was going to do every
day, and what I had to do to reach that point. I usually spent much more time
photoshopping than I did working on the PowerPoint, this may have affected my work as I
did not include enough detail in the PowerPoint as I usually would.
• I ran out of time towards the end of my work, this is because of the time I spent animating
and creating sounds for my end product, if I were to do the project again I would focus on
the PowerPoint first, and work on photoshop and premiere more towards the end, by doing
this I would have a higher level of work.
65. Aural Qualities
I hired someone online to do a voiceover for my work, which I included in my menu screen, this was a
good way of getting the right feel for my work, as I used a website to find the person, I was able to
get them to say whatever I wanted.
I didn’t include many of my own sound effects or music in my actual project, by doing this I would
have been able to show more personalisation and reach the aesthetic qualities that I was looking for,
it would have had more of a genuine feeling.
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising.
Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.