Mobile Developer's Guide To The Galaxy No. 9Marco Tabor
This non-commercial brochure by the German company Enough Software (www.enough.de) provides an overview on the different mobile technologies and platforms. Almost 20 writers contributed their know-how and outline their views on the pros and cons of different operation systems and development approaches. Together with the Wireless Industry Partnership (WIP), we started this project in 2009. The current 9th edition has been presented in October 2011 and consists of 170 pages.
Please send your feedback and input directly to developers@enough.de
Use the same address if your company would like to sponsor upcoming editions.
In case you would like to get hardcopies of the guide, we will be happy to send them over to you. You would just need to pay us the postage and packaging.
Mobile Developer's Guide To The Galaxy Vol.7Marco Tabor
The 7th edition of the Mobile Developer´s Guide To the Galaxy has been presented on the Mobile World Congress 2011. On 160 pages, it gives an updated overview on mobile technologies, the differences between the numerous mobile platforms and possible development approaches. The new edition contains new chapters about app development for BlackBerry, about cross-platform development and about how to create accessible mobile software.
It is an open project hosted and coordinated by the German product and service provider Enough Software. Currently 17 experts from the mobile ecosystem contributed their know how, everyone is invited to join.
Send your feedback and input directly to: developers@enough.de
Mobile Developer's Guide To The Galaxy No.10Marco Tabor
The community-driven, non-commercial, free handbook about mobile technologies. Learn everything about the differences between the platforms, cross-platform approaches and key topics like how to implement NFC, security or haptics in mobile apps.
If you want the book as a hardcopy or want to get involved as a writer or sponsor, write to developers@enough.de
Developers Guide To The Galaxy 8th editionMarco Tabor
Completely updated and extended edition of this non-commercial overview on mobile technologies and development approaches. Helpful for developers and decision makers without technical background.
Mobile Developer's Guide To The Galaxy 11th editionMarco Tabor
The 11th edition of Enough Software's popular handbook about mobile technologies- for developers and decision makers. 240 pages packed with valuable and objective information about all mobile platforms, different programming paradigms, monetization of apps, accessibility and a lot more.
All you need to get started in the mobile world and still a lot to learn if you're a veteran.
Mobile Developer's Guide To The Galaxy No. 9Marco Tabor
This non-commercial brochure by the German company Enough Software (www.enough.de) provides an overview on the different mobile technologies and platforms. Almost 20 writers contributed their know-how and outline their views on the pros and cons of different operation systems and development approaches. Together with the Wireless Industry Partnership (WIP), we started this project in 2009. The current 9th edition has been presented in October 2011 and consists of 170 pages.
Please send your feedback and input directly to developers@enough.de
Use the same address if your company would like to sponsor upcoming editions.
In case you would like to get hardcopies of the guide, we will be happy to send them over to you. You would just need to pay us the postage and packaging.
Mobile Developer's Guide To The Galaxy Vol.7Marco Tabor
The 7th edition of the Mobile Developer´s Guide To the Galaxy has been presented on the Mobile World Congress 2011. On 160 pages, it gives an updated overview on mobile technologies, the differences between the numerous mobile platforms and possible development approaches. The new edition contains new chapters about app development for BlackBerry, about cross-platform development and about how to create accessible mobile software.
It is an open project hosted and coordinated by the German product and service provider Enough Software. Currently 17 experts from the mobile ecosystem contributed their know how, everyone is invited to join.
Send your feedback and input directly to: developers@enough.de
Mobile Developer's Guide To The Galaxy No.10Marco Tabor
The community-driven, non-commercial, free handbook about mobile technologies. Learn everything about the differences between the platforms, cross-platform approaches and key topics like how to implement NFC, security or haptics in mobile apps.
If you want the book as a hardcopy or want to get involved as a writer or sponsor, write to developers@enough.de
Developers Guide To The Galaxy 8th editionMarco Tabor
Completely updated and extended edition of this non-commercial overview on mobile technologies and development approaches. Helpful for developers and decision makers without technical background.
Mobile Developer's Guide To The Galaxy 11th editionMarco Tabor
The 11th edition of Enough Software's popular handbook about mobile technologies- for developers and decision makers. 240 pages packed with valuable and objective information about all mobile platforms, different programming paradigms, monetization of apps, accessibility and a lot more.
All you need to get started in the mobile world and still a lot to learn if you're a veteran.
Mobile Developers Guide To The Galaxy Vol.6Marco Tabor
The latest updated edition of Enough Software`s Guide to mobile platforms. Useful for application developers as well as for decision makers wanting to enter the mobile market.
Autoren:
Roland Gülle, Sevenval GmbH
Robert Virkus, Enough Software
Thibaut Rouffineau, WIP
Brochure which deals with the typical questions that come up during the mobile development process.
Mobile Developer's Guide To The Galaxy, 15th editionMarco Tabor
The independent, free handbook about mobile technologies. Published since 2009, this 15th edition has released in February 2015. On 272 pages more than 20 experts from the mobile community explain how to get started as an app developer or app provider. You learn about app concept design, prototyping, native app development, cross-platform approaches, mobile analytics, accessibility, monetisation and a lot more.
This is a non-profit project from the Bremen-based German app agency Enough Software.
Creating Flash Content for Mobile Devicespaultrani
Learn how to publish to Flash Player 10.1 and Android devices (Nexus One etc).
You'll get an understanding of all the ins and outs of the features in Flash Player 10.1 (gestures, accelerometer) and learn how to optimize your content for mobile devices.
Cross platform mobile development is fastest growing in the market. The basic need for programmers on any platform is compatibility. Here, We presenting most popular tools that will take any developer a long way in creating flexible apps that stand the compality test. For more information, Visit: http://www.greymatterindia.com/mobile-application-development
Pick Your Poison – Mobile Web, Native, or Hybrid? - Denver Startup Week - Oct...Shane Church
As developers, one of the largest challenges is deciding what kind of mobile application to build: mobile web, hybrid, or native mobile. This is a thorny question because there isn’t a black-and-white answer. The solution can sit anywhere from pure mobile web to pure native mobile, or somewhere in between. In this session, Shane Church, Technical Lead at EffectiveUI, will uncover how the answer is tied to deep consideration of architecture decisions, the needs of the user, and the business goals for both the short and long term. He’ll take attendees step-by-step through the questions and project considerations they should address when preparing to embark on a mobile development project. Attendees will also learn that their responses to these questions will drive a clear path to the right decision that keeps end-users and organizational goals in line.
Why do business platforms beat products every time? This is my keynote at EMERCE eDay. We cover changes in global brands, how feedback effects work, how innovation is different, and examples of coming platforms.
Mobile Developers Guide To The Galaxy Vol.6Marco Tabor
The latest updated edition of Enough Software`s Guide to mobile platforms. Useful for application developers as well as for decision makers wanting to enter the mobile market.
Autoren:
Roland Gülle, Sevenval GmbH
Robert Virkus, Enough Software
Thibaut Rouffineau, WIP
Brochure which deals with the typical questions that come up during the mobile development process.
Mobile Developer's Guide To The Galaxy, 15th editionMarco Tabor
The independent, free handbook about mobile technologies. Published since 2009, this 15th edition has released in February 2015. On 272 pages more than 20 experts from the mobile community explain how to get started as an app developer or app provider. You learn about app concept design, prototyping, native app development, cross-platform approaches, mobile analytics, accessibility, monetisation and a lot more.
This is a non-profit project from the Bremen-based German app agency Enough Software.
Creating Flash Content for Mobile Devicespaultrani
Learn how to publish to Flash Player 10.1 and Android devices (Nexus One etc).
You'll get an understanding of all the ins and outs of the features in Flash Player 10.1 (gestures, accelerometer) and learn how to optimize your content for mobile devices.
Cross platform mobile development is fastest growing in the market. The basic need for programmers on any platform is compatibility. Here, We presenting most popular tools that will take any developer a long way in creating flexible apps that stand the compality test. For more information, Visit: http://www.greymatterindia.com/mobile-application-development
Pick Your Poison – Mobile Web, Native, or Hybrid? - Denver Startup Week - Oct...Shane Church
As developers, one of the largest challenges is deciding what kind of mobile application to build: mobile web, hybrid, or native mobile. This is a thorny question because there isn’t a black-and-white answer. The solution can sit anywhere from pure mobile web to pure native mobile, or somewhere in between. In this session, Shane Church, Technical Lead at EffectiveUI, will uncover how the answer is tied to deep consideration of architecture decisions, the needs of the user, and the business goals for both the short and long term. He’ll take attendees step-by-step through the questions and project considerations they should address when preparing to embark on a mobile development project. Attendees will also learn that their responses to these questions will drive a clear path to the right decision that keeps end-users and organizational goals in line.
Why do business platforms beat products every time? This is my keynote at EMERCE eDay. We cover changes in global brands, how feedback effects work, how innovation is different, and examples of coming platforms.
How do our work spaces impact our productivity? How can we enhance collaboration within (and across) geographically dispersed teams? This presentation merely poses these questions, provides some links to further information on the topics, and serves as a leaping-off point for discussion.
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Presentation on how to use Flash for Blackberry,iPhone and Android. http://www.mindgrub.com/NAB
iPhone has long shunned having the flash player on their phones. Some companies have made emulators but the apps are getting rejected from the store. Blackberry and Android however are embracing the use of the Flash Platform and you should too. Come find out how to make Flash CS4 applications for Blackberry and Android.
Evaluating ways to generate revenue from the Adobe Integrated Runtime. Specifically, it examines the business potential of Adobe AIR from the perspective of an RIA developer. We will show lots of examples and examine best practices for design and GUI with Adobe Air 2.0.
Practical Design and Development with Flash on Mobile and DevicesChris Griffith
The Flash player is on hundreds of millions of mobile and other non-PC devices. It is a great runtime to quickly create effective applications and compelling experiences targeting both mobile and other device platforms.
Attend this session to take a journey through the pains and pleasures of design and development with the Flash Platform across mobile and devices. The session will cover: application design and development with Flash and ActionScript, testing with Adobe Device Central, and deploying to device.
Never before have we seen such growth and diversity in the interactive field. New devices, services and development tools are flooding the market. Like many other languages the Flash platform continues to evolve. We’ll take a look into the crystal ball to determine what’s next for Flash by dispelling myths and uncovering truths. This presentation will reveal industry trends and size up the competition to find out what Flash is ready for and where it will fall short. Topics will include Flash for mobile devices, desktop applications and web content along with new features available in Flash Player 10.1. Are you ready for the future of Flash?
Progressing beyond the Desktop at Universities with Adobe AIRJoseph Labrecque
Join Joseph Labrecque from the University of Denver as he demonstrates the various features of Adobe AIR 2 and AIR for Android and how they can be used in a university setting. Learn how the university is leveraging AIR to expand and supplement a host of university projects and applications. Labrecque will preview new AIR projects he is working on and share his experiences with the AIR for Android prerelease for building mobile applications on campus.
1. Press/Analyst Contacts
Stefan Offermann
Adobe Systems Incorporated
408-536-4023
sofferma@adobe.com
Melissa Chanslor
Text100
415-593-8465
MelissaC@text100.com
FOR IMMEDIATE RELEASE
Adobe Unveils First Full Flash Player for Mobile
Devices and PCs
Close to 50 Open Screen Project Participants Support New Browser Runtime for Multiple Platforms
LOS ANGELES — Oct. 5, 2009 — Adobe Systems Incorporated (Nasdaq:ADBE) today unveiled Adobe® Flash® Player 10.1
software for smartphones, smartbooks, netbooks, PCs and other Internet-connected devices, allowing content created
using the Adobe Flash Platform to reach users wherever they are. A public developer beta of the browser-based runtime
is expected to be available for Windows® Mobile, Palm® webOS and desktop operating systems including Windows,
Macintosh and Linux later this year. Public betas for Google® Android™ and Symbian® OS are expected to be available in
early 2010. In addition, Adobe and RIM announced a joint collaboration to bring Flash Player to Blackberry® smartphones,
and Google joined close to 50 other industry players in the Open Screen Project initiative.
Flash Player 10.1 is the first consistent runtime release of the Open Screen Project that enables uncompromised Web
browsing of expressive applications, content and high definition (HD) videos across devices. Using the productive Web
programming model of the Flash Platform, the browser-based runtime enables millions of designers and developers to
reuse code and assets and reduce the cost of creating, testing and deploying content across different operating systems
and browsers. Flash Player 10.1 is easily updateable across all supported platforms to ensure rapid adoption of new
innovations that move the Web forward.
The browser-based runtime leverages the power of the Graphics Processing Unit (GPU) for accelerated video and
graphics while conserving battery life and minimizing resource utilization. New mobile-ready features that take advantage
of native device capabilities include support for multi-touch, gestures, mobile input models, accelerometer and screen
orientation bringing unprecedented creative control and expressiveness to the mobile browsing experience. Flash Player
10.1 will also take advantage of media delivery with HTTP streaming, including integration of content protection powered
by Adobe® Flash® Access 2.0. This effort, code-named Zeri, will be an open format based on industry standards and will
provide content publishers, distributors and partners the tools they need to utilize HTTP infrastructures for high-quality
media delivery in Flash Player 10.1 and Adobe® AIR® 2.0 software.
To learn more about Flash Player 10.1 and to see video demos visit Adobe Labs.
2. Page 2 of 3
“With Flash Player moving to new mobile platforms, users will be able to experience virtually all Flash technology based
Web content and applications wherever they are,” said David Wadhwani, general manager and vice president, Platform
Business Unit at Adobe. “We are excited about the broad collaboration of close to 50 industry leaders in the Open Screen
Project and the ongoing collaboration with 19 out of the top 20 handset manufacturers worldwide. It will be great to see
first devices ship with full Flash Player in the first half of next year.”
"We are excited to join Adobe and other industry leaders in the Open Screen Project," said Sundar Pichai, vice president
of Product Management at Google. "This initiative supports our common goal to move the Web forward as a platform
and to spur innovation in the industry through technology such as Adobe Flash."
“Adobe Flash technology provides a key experience on new Windows phones, enabling people to enjoy rich Flash based
games, videos and other interactive Web content on the go,” said Stephanie Ferguson, general manager, Product
Management, Microsoft Corp. “We look forward to bringing in the new capabilities of Adobe Flash Player 10.1 to the
Windows phone browser when it becomes available.”
“Motorola is excited to be one of the first handset manufacturers to ship Android based devices with Flash Player support
early next year,” said Christy Wyatt, vice president of software applications and ecosystem at Motorola. “As the No.1
platform for video on the Web, uncompromised browsing of Flash technology based content is essential for a rich mobile
experience and something users expect from Motorola today.”
“As a longtime partner of Adobe, and more than 400 million Nokia phones shipped with existing Flash technology to
date, we are excited to see Flash Player becoming a reality for mobile phones and other mobile devices,” said Purnima
Kochikar, vice president, Forum Nokia. “Nokia is excited about full Flash Player coming to devices and we are committed
to supporting Flash Player 10.1 on mobile devices in 2010.”
Open Screen Project
Led by Adobe, the Open Screen Project includes close to 50 industry leaders working together to provide a consistent
runtime environment across mobile phones, desktops and other consumer electronic devices. The initiative addresses
the challenges of Web browsing and standalone applications on a broad range of devices, and removes the barriers to
publishing content and applications seamlessly across screens. Participants of the initiative include Antena 3, Atlantic
Records, ARM, BBC, Burda, Cell, Chungwha Telecom, Cisco, Comcast, Conde Nast, Daum, Disney Interactive, Fox Mobile,
Google, HTC, Intel, LG Electronics, Lionsgate, Marvell, Motorola, MTV Networks, NBC Universal, Nokia, NTT DoCoMo,
NVIDIA, OpenTV, Palm, Paramount, QNX Software Systems, Qualcomm, Stern.de, RIM, RTL, Samsung, Sony Ericsson,
Texas Instruments, The New York Times, Toshiba, Verizon Wireless, Ziilabs and many others. For more information about
the Open Screen Project visit www.openscreenproject.org.
About Adobe Flash Platform
The Adobe Flash Platform is the leading Web design and development platform for creating expressive applications,
content, and video that run consistently across operating systems and devices and reach over 98 percent of Internet-
enabled desktops. Flash Player 10 was installed on more than 93 percent of computers in just the first ten months since
its release. According to comScore Media Metrix, approximately 75 percent of online videos viewed worldwide are
delivered using Adobe Flash technology, making it the No. 1 format for video on the Web. Major broadcasters and media
companies including Disney.com, MLB.com and DIRECTV rely on the Adobe Flash Platform for delivering video on the
3. Page 3 of 3
Web and the platform powers social network sites such as YouTube and MySpace. For more information about the
Adobe Flash Platform visit www.adobe.com/flashplatform.
About Adobe Systems Incorporated
Adobe revolutionizes how the world engages with ideas and information – anytime, anywhere and through any medium.
For more information, visit www.adobe.com.
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Adobe and Adobe Flash ™ are trademarks of Adobe Systems Incorporated. Any other trademarks or trade names mentioned are the property of their respective owners.