Online games have become increasingly prominent in education, leveraging technology to enhance the learning experience for students of all ages. These games go beyond mere entertainment, serving as powerful tools to foster engagement, critical thinking, collaboration, and skill development. Here's a description of the use of online games in education:
In the realm of education, online games have emerged as dynamic tools that seamlessly integrate technology into the learning process. These games leverage interactive and immersive experiences to captivate the attention of students, transforming traditional education into an engaging and effective journey.
One of the key advantages of using online games in education is their ability to make learning enjoyable and experiential. By incorporating educational content into game scenarios, students are not only motivated to participate actively but also develop a deeper understanding of the subject matter. Concepts that might seem abstract or complex become more tangible as students navigate through game challenges, fostering a more profound comprehension of academic material.
Moreover, online games promote a range of essential skills, including problem-solving, critical thinking, and decision-making. Students often encounter scenarios that require them to analyze information, strategize, and make informed choices, contributing to the development of valuable cognitive skills that extend beyond the virtual environment. Additionally, multiplayer games encourage collaboration and communication, fostering teamwork and social skills among students.
The adaptability of online games also makes them versatile tools for educators. These games can be tailored to suit various learning styles, allowing educators to address the diverse needs of their students. Furthermore, the real-time feedback provided by many educational games enables teachers to track individual progress, identify areas that may require additional attention, and personalize the learning experience for each student.
8-ENHANCING TEACHING AND LEARNING USING TECHNOLOGY.pptx
1. 20 February 2024 Department of Education Region VIII 1
MARK ANTHONY B. CASTILLO
TVL Teacher
Silanga National High School
ENHANCING TEACHING &
LEARNING USING TECHNOLOGY
(Kahoot)
(Edpuzzle)
2. 20 February 2024 Department of Education Region VIII 2
• Identify principles of teaching and learning
using technology
• Determine the steps in using online
applications in teaching and learning
process (kahoot, edpuzzle,)
3. 20 February 2024 Department of Education Region VIII 3
Apply some online applications
to enhance the teaching-learning
process.
4. 20 February 2024 Department of Education Region VIII 4
• Appreciate the significance in using online
applications in teaching and learning through
creating a technology-oriented classroom
activity
• Create an appropriate classroom activity for
each online application discussed (kahoot
and edpuzzle).
5. 20 February 2024 Department of Education Region VIII 7
Share your ideas!!!
• Let us hear the ideas gathered by the
highest pointer/s.
• Let us hear the ideas gathered by those
who have birthdays on this month.
6. 20 February 2024 Department of Education Region VIII 8
ESSENTIAL QUESTION
How can the use of
technology enhance teaching
and learning?
7. 20 February 2024 Department of Education Region VIII 9
ENHANCING TEACHING &
LEARNING USING TECHNOLOGY
(Kahoot)
(Edpuzzle)
8. 20 February 2024 Department of Education Region VIII 10
Let’s do this!!!!
Let’s go kahooters!
9. 20 February 2024 Department of Education Region VIII 11
Let’s do this!!!!
◍ The participants will be grouped into four
groups.
◍ Each group will make a unique group name.
◍ Each group will answer questions using the
online application called Kahoot by logging in
on the site kahoot.it.
10. 20 February 2024 Department of Education Region VIII 12
Processing Questions:
◍ How do you feel about the activity?
◍ What are the principles you have
learned from the activity?
◍ What realization came into your mind
when performing the activity?
11. 20 February 2024 Department of Education Region VIII 13
PRINCIPLES OF TEACHING AND
LEARNING USING TECHNOLOGY
Effective use of technology by
students in learning activities
enhances their learning.
12. 20 February 2024 Department of Education Region VIII 14
PRINCIPLES OF TEACHING AND
LEARNING USING TECHNOLOGY
Effective use of technology by
students in learning activities
develop their thinking and process
skills.
13. 20 February 2024 Department of Education Region VIII 15
PRINCIPLES OF TEACHING AND
LEARNING USING TECHNOLOGY
Effective use of technology by
teachers for productivity makes
them more efficient and help them
improve their teaching practices.
14. 20 February 2024 Department of Education Region VIII 17
TECHNOLOGY’S ROLE IN
DEVELOPING “HOTS”
Technology's potential as a
motivational tool encourages and
supports practice of HOTS.
15. 20 February 2024 Department of Education Region VIII 18
TECHNOLOGY’S ROLE IN
DEVELOPING “HOTS”
Technology’s capability to provide
information from various sources
and to retrieve and process them
fast help facilitate and enhance
active engagement in HOTS.
16. 20 February 2024 Department of Education Region VIII 19
TECHNOLOGY’S ROLE IN
DEVELOPING “HOTS”
Technology provides engaging
venues to convey and construct
ideas (Brown, 2009).
17. 20 February 2024 Department of Education Region VIII 20
TECHNOLOGY’S ROLE IN
DEVELOPING “HOTS”
Technology helps students focus
and express their own thinking
(Owen, 2002).
18. 20 February 2024 Department of Education Region VIII 21
TECHNOLOGY’S ROLE IN
DEVELOPING “HOTS”
Technology helps students create
non-linguistic representations of
what has been learned that
enhances understanding of content
(Marzano, et.al., 2001).
19. 20 February 2024 Department of Education Region VIII 22
Let us meet some online
apps…
• It is a game based classroom
response system played by the
whole class in real time.
• Multiple-choice questions are
projected on the screen.
Students answer the questions
with their smartphone, tablet or
computer.
20. 20 February 2024 Department of Education Region VIII 23
Let us meet some online
apps…
Teachers – kahoot.com
Students – kahoot.it
21. 20 February 2024 Department of Education Region VIII 24
Let us meet some online
apps…
Steps:
1. Sign up or log in: Go to https://kahoot.com, and log in to
your account or sign up
2. Pick a game type
Click "New K!" in the top navigation bar and pick a
game type. You can choose from:
Quiz - a competitive multiple choice question game
Jumble - a competitive sorting game where you have
to place answers in correct order
Survey - a multiple choice game to gather opinions
(no points)
Discussion - a one question survey
22. 20 February 2024 Department of Education Region VIII 25
Let us meet some online
apps…
Steps:
3. Add details and settings
Once chosen, fill in the details and settings for the kahoot.
Optionally, add a video to play in the lobby. Don't forget to add a
cover image!
4. Add questions
Set up questions and answers. Adjust time limits and turn points on
or off. Add an image or YouTube video to the questions.
5. Save progress
Between adding questions, it’s good to regularly use the "Save"
button. This will update our database and give you choices to
continue editing, preview, play, or share your newly made kahoot.
23. 20 February 2024 Department of Education Region VIII 26
Let us meet some online
apps…
• It is a video platform for teachers
and students.
• It empowers teachers to make
any video their lesson with really
easy to use tools and powerful
analytics.
24. 20 February 2024 Department of Education Region VIII 27
Let us meet some online
apps…
Features:
• find, upload or create a video (YouTube, Vimeo
and more)
• stop the video at different points and insert your
questions, audio, text, and links
• share that lesson with a class and get your
students registered by using a "class code"
• review student participation and answers to your
questions
• grade open-ended questions and much more
25. 20 February 2024 Department of Education Region VIII 29
ESSENTIAL QUESTION
How can the use of
technology enhance teaching
and learning?
26. 20 February 2024 Department of Education Region VIII 30
You can do this!
◍ Within your group, create an appropriate
classroom activity for either kahoot or
edpuzzle or both. Indicate that activity in a
lesson outline.
◍ Your group output must be presented to the
class after 10 mins.
27. 20 February 2024 Department of Education Region VIII 31
#satruelang
◍ How did you find the activity?
◍ How would you rate your output?
◍ Why you rate it that way?
◍ What new ideas have you learned from the
activity?
◍ What teaching concepts you must unlearn?
Why?
29. 20 February 2024 Department of Education Region VIII 33
References:
Edpuzzle. Retrieved February 5, 2018
from https://support.edpuzzle.com/hc/en-us/articles/115001719972-What-is-Edpuzzle-
Youtube. Retrieved February 5, 2018
from https://www.youtube.com/watch?v=iTQpvkQdQOw
Youtube. Retrieved February 6, 2018
from https://www.youtube.com/watch?v=AtGg8fCM0JU
Diigo. Retrieved February 6, 2018 from
https://www.diigo.com/about
Orlando, J. Magna. Retrieved February 7, 2018
from https://www.magnapubs.com/online-courses/technology-to-enhance- teaching-and- learning-
3235-1.html
Winona State University, Retrieved February 7, 2018
from http://www.crlt.umich.edu/gsis/p4_6
Eberly Center for Teaching Excellence. Tools for Assessment. Retrieved February 7, 2018
from https://www.cmu.edu/teaching/assessment/examples/courselevel- bycollege/hss/tools/jeria.pdf
Google. Retrieved February 7, 2018 from https://www.pinterest.com/pin/228346643583315857/