The document discusses several topics that could be used as prompts for answering questions about personal experiences, opinions, and recommendations. These topics include mountains and outdoor activities, extracurricular activities, birthday presents, holidays, summer jobs, and use of free space in cities. The document provides a sample question to help generate a response for each topic area.
The document provides a designer's thoughts on various aspects of design work. It discusses 10 tips - including using kindness, speaking in plain language, finding purpose in projects, checking ego at the door, being motivated on Mondays not just Fridays, viewing design as problem-solving not just executing ideas, starting with sketching to develop ideas, focusing on great work over awards, and giving tasks your full effort. The designer welcomes questions from other creatives.
This presentation outlines five principles for producing great creative work: 1) Plan for change by mapping out projects and accounting for potential shifts, 2) Focus on the next step to make large projects feel manageable, 3) Be the "yes" by presenting solutions instead of obstacles when challenges arise, 4) Understand team motivations to define roles and align goals, and 5) Make projects fun while ensuring they get done. Examples are provided for each principle. The speakers are Whit Friese, a creative director with 18 years in agencies, and Connor Swegle, an account director specializing in entertainment branding and global trends.
This document advertises an Arduino boot camp that teaches object-oriented programming concepts to create cleaner, more readable code. It shows examples of how traditional Arduino tutorials teach basic tasks like blinking an LED using delay() functions, and how the boot camp teaches completing the same tasks using objects and callbacks to reduce delays and enable multitasking. The goal is to write code that is easy to understand, debug, and expand while maintaining good performance.
The report provides an overview about the program, speakers, some highlights and results from the workshops conducted at the first Design at Business Conference on Nov 1 & 2, 2016in Berlin.
The document outlines Dr. Roslyn Sayers' presentation on fostering a culture of ownership at Siemens. It discusses establishing common values and strategic direction to drive performance from 2015-2020. The presentation emphasizes acting like it is your own company and cultivating the right equity, leadership, people orientation, and behaviors that define an ownership culture.
The document discusses several topics that could be used as prompts for answering questions about personal experiences, opinions, and recommendations. These topics include mountains and outdoor activities, extracurricular activities, birthday presents, holidays, summer jobs, and use of free space in cities. The document provides a sample question to help generate a response for each topic area.
The document provides a designer's thoughts on various aspects of design work. It discusses 10 tips - including using kindness, speaking in plain language, finding purpose in projects, checking ego at the door, being motivated on Mondays not just Fridays, viewing design as problem-solving not just executing ideas, starting with sketching to develop ideas, focusing on great work over awards, and giving tasks your full effort. The designer welcomes questions from other creatives.
This presentation outlines five principles for producing great creative work: 1) Plan for change by mapping out projects and accounting for potential shifts, 2) Focus on the next step to make large projects feel manageable, 3) Be the "yes" by presenting solutions instead of obstacles when challenges arise, 4) Understand team motivations to define roles and align goals, and 5) Make projects fun while ensuring they get done. Examples are provided for each principle. The speakers are Whit Friese, a creative director with 18 years in agencies, and Connor Swegle, an account director specializing in entertainment branding and global trends.
This document advertises an Arduino boot camp that teaches object-oriented programming concepts to create cleaner, more readable code. It shows examples of how traditional Arduino tutorials teach basic tasks like blinking an LED using delay() functions, and how the boot camp teaches completing the same tasks using objects and callbacks to reduce delays and enable multitasking. The goal is to write code that is easy to understand, debug, and expand while maintaining good performance.
The report provides an overview about the program, speakers, some highlights and results from the workshops conducted at the first Design at Business Conference on Nov 1 & 2, 2016in Berlin.
The document outlines Dr. Roslyn Sayers' presentation on fostering a culture of ownership at Siemens. It discusses establishing common values and strategic direction to drive performance from 2015-2020. The presentation emphasizes acting like it is your own company and cultivating the right equity, leadership, people orientation, and behaviors that define an ownership culture.
Arduino, workshop di due giorni: materiale didattico.
ARGOMENTI:
- basi della programmazione di Arduino
- fondamenti di elettronica
- interagire con sistemi di input
- interagire con sistemi di output
- comunicazione seriale con processing
** E' possibile scaricare tutto il codice degli esercizi: https://github.com/hold3n/Arduino-Basic-Workshop
CC 2014 Daniele Iori e Ivan De Cesaris per Officine Giardino. Quest'opera è distribuita con Licenza Creative Commons Attribuzione - Condividi allo stesso modo 4.0 Internazionale.
A workshop can be a very powerful tool for collaboratively sharing information, generating new ideas, and/or aligning people on goals. One of the keys to running a successful workshop is having good facilitation that guides participants toward achieving the goals while nurturing an engaging environment.
This document discusses how to successfully design and implement organizational culture change. It outlines a three step process: 1) Diagnose the current culture using a Culture Map to understand strengths and weaknesses. 2) Use an Empathy Map to understand employee perspectives. 3) Plan culture change using an Activation Curve to segment groups and design communications to move employees through stages of awareness, agreement and behavior change. Key tools include the Culture Map, Empathy Map and Activation Curve available on the XPLANE website. Measuring success includes metrics like behavior changes, customer satisfaction and productivity increases.
Co-Creation is a powerful concept: engaging broad stakeholders in a design or problem-solving process as co-designers. But where did it come from? Here’s a brief history of the idea, which remains emergent and evolving still today. (by Stephanie Gioia, Director of Consulting at XPLANE)
Understanding design thinking in practice: a qualitative study of design led ...Zaana Jaclyn
PhD dissertation.
Abstract
Design thinking is a collaborative and human centred approach to solving problems. Over the past decade design thinking has evolved considerably, particularly with regard to innovation within the sectors of design and business. Despite this sharp rise to popularity there remains limited understanding of how design thinking is applied in practice and little empirical investigation into this subject. Without this understanding further informed application and development of the approach will be hampered.
The ‘design led professional’ is an individual who uses design approaches in their work practices whose education and experience however may not necessarily be in design. The central aim of this thesis is to understand how the ‘design led professional’ applies design thinking in practice with large organisations where the focus is on designing intangible products such as systems, services and experiences. The thesis addresses the research problem through the exploration of the question: How does the design led professional understand and enact design thinking in practice? This question is explored within the context of the design led professional working with large organisations.
A qualitative research approach was adopted, which involved ethnographic methods of semi structured interviews, artefact analysis and participant observation. Data was collected across three studies: an expert interview study, a retrospective case study and a participatory case study. The constant comparative grounded theory method was used to analyse and synthesise data.
Research findings, contextualised within relevant literature, reveal the composition of design thinking in practice: as constrained by the approach taken in applying design thinking; the maturity of the design led professional and the environment in which design thinking is conducted.
On this basis two models are proposed in the conclusion as a foundation for further application and development. The first presents a scale of design thinking maturity based upon two perspectives of design thinking as a way of work and a way of life. The second model maps the interdependent relationship between the three components of design thinking in practice of the approach, the design led professional and the environment in which it is conducted.
The evidence generated through this research provides a framework to assist the public and those who practice design thinking to better understand and articulate design thinking. In addition it provides a foundation for further empirical research that explores the realistic application of design thinking in practice and the critical role of the design led professional.
Parts Without a Whole? – The Current State of Design Thinking Practice in Org...Jan Schmiedgen
A presentation I gave in November 2015 at the "Warsaw Design Thinking Week" in Poland: It introduces our study of the same title and also gives some information beyond that.
Culture Design: Mapping Your Company CultureXPLANE
Culture is too important to be left intangible or described by ambiguous words like "innovative" "collaborative" or "open". XPLANE led a hands-on workshop in San Francisco on November 20, 2014 to explore techniques for diagnosing and visualizing culture. Here are the slides from that workshop, held in partnership with Culture Lab x General Assembly.
101 Things I Learned In Interaction Design School - Web Directions SouthShane Morris
This document discusses 101 things the author learned about interaction design. It references a book called "101 Things I Learned in Architecture School" and aims to provide 101 lessons for interaction design. The lessons cover topics like usability testing, designing the journey between screens, using landmarks to help users navigate interfaces, and the challenges of interaction design compared to other design disciplines. The document suggests more experience and confidence is needed before the 101 lessons for interaction design school can be fully outlined.
Guest lecture to first year Bachelor of IT students at Queensland University of Technology in unit INB103 Industry insights, 8 March 2013.
Please note: due to the introductory nature of this lecture to the concept many of the resources have been adapted from the Stanford D School cc licensed resources.
This document provides an excerpt from slides for a 2-3 day professional training on design thinking and innovation management. The slides cover the basics of design thinking, including its origins and nature, how it is portrayed in the media, and how it relates to strategic thinking. Design thinking is presented as a way to take an outside-in perspective focused on customer needs and experiences to drive value creation and innovation. The training is intended to help participants better understand design thinking and apply it to innovating without unrealistic expectations. The facilitator also provides strategy advisory and training on other topics beyond design thinking.
Looking to scale something up? Depending on how you're going after your market/ acquiring users, you may need to build a sales organization that's optimized for a top-down or bottom-up sales process (or perhaps both).
Watch the video overview at http://a16z.com/2015/03/06/go-to-market-bootcamp/ and then check out this slide deck, which shares some concrete tips and tools for accelerating time to market -- from the go-to-market experts at a16z, led by 'sales savant' Mark Cranney.
Because selling to enterprises is a lot like getting a bill passed through Congress: it can get stuck. And getting stuck -- or going down the wrong path -- can mean death to startups in a competitive market. Here's how to avoid that.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Arduino, workshop di due giorni: materiale didattico.
ARGOMENTI:
- basi della programmazione di Arduino
- fondamenti di elettronica
- interagire con sistemi di input
- interagire con sistemi di output
- comunicazione seriale con processing
** E' possibile scaricare tutto il codice degli esercizi: https://github.com/hold3n/Arduino-Basic-Workshop
CC 2014 Daniele Iori e Ivan De Cesaris per Officine Giardino. Quest'opera è distribuita con Licenza Creative Commons Attribuzione - Condividi allo stesso modo 4.0 Internazionale.
A workshop can be a very powerful tool for collaboratively sharing information, generating new ideas, and/or aligning people on goals. One of the keys to running a successful workshop is having good facilitation that guides participants toward achieving the goals while nurturing an engaging environment.
This document discusses how to successfully design and implement organizational culture change. It outlines a three step process: 1) Diagnose the current culture using a Culture Map to understand strengths and weaknesses. 2) Use an Empathy Map to understand employee perspectives. 3) Plan culture change using an Activation Curve to segment groups and design communications to move employees through stages of awareness, agreement and behavior change. Key tools include the Culture Map, Empathy Map and Activation Curve available on the XPLANE website. Measuring success includes metrics like behavior changes, customer satisfaction and productivity increases.
Co-Creation is a powerful concept: engaging broad stakeholders in a design or problem-solving process as co-designers. But where did it come from? Here’s a brief history of the idea, which remains emergent and evolving still today. (by Stephanie Gioia, Director of Consulting at XPLANE)
Understanding design thinking in practice: a qualitative study of design led ...Zaana Jaclyn
PhD dissertation.
Abstract
Design thinking is a collaborative and human centred approach to solving problems. Over the past decade design thinking has evolved considerably, particularly with regard to innovation within the sectors of design and business. Despite this sharp rise to popularity there remains limited understanding of how design thinking is applied in practice and little empirical investigation into this subject. Without this understanding further informed application and development of the approach will be hampered.
The ‘design led professional’ is an individual who uses design approaches in their work practices whose education and experience however may not necessarily be in design. The central aim of this thesis is to understand how the ‘design led professional’ applies design thinking in practice with large organisations where the focus is on designing intangible products such as systems, services and experiences. The thesis addresses the research problem through the exploration of the question: How does the design led professional understand and enact design thinking in practice? This question is explored within the context of the design led professional working with large organisations.
A qualitative research approach was adopted, which involved ethnographic methods of semi structured interviews, artefact analysis and participant observation. Data was collected across three studies: an expert interview study, a retrospective case study and a participatory case study. The constant comparative grounded theory method was used to analyse and synthesise data.
Research findings, contextualised within relevant literature, reveal the composition of design thinking in practice: as constrained by the approach taken in applying design thinking; the maturity of the design led professional and the environment in which design thinking is conducted.
On this basis two models are proposed in the conclusion as a foundation for further application and development. The first presents a scale of design thinking maturity based upon two perspectives of design thinking as a way of work and a way of life. The second model maps the interdependent relationship between the three components of design thinking in practice of the approach, the design led professional and the environment in which it is conducted.
The evidence generated through this research provides a framework to assist the public and those who practice design thinking to better understand and articulate design thinking. In addition it provides a foundation for further empirical research that explores the realistic application of design thinking in practice and the critical role of the design led professional.
Parts Without a Whole? – The Current State of Design Thinking Practice in Org...Jan Schmiedgen
A presentation I gave in November 2015 at the "Warsaw Design Thinking Week" in Poland: It introduces our study of the same title and also gives some information beyond that.
Culture Design: Mapping Your Company CultureXPLANE
Culture is too important to be left intangible or described by ambiguous words like "innovative" "collaborative" or "open". XPLANE led a hands-on workshop in San Francisco on November 20, 2014 to explore techniques for diagnosing and visualizing culture. Here are the slides from that workshop, held in partnership with Culture Lab x General Assembly.
101 Things I Learned In Interaction Design School - Web Directions SouthShane Morris
This document discusses 101 things the author learned about interaction design. It references a book called "101 Things I Learned in Architecture School" and aims to provide 101 lessons for interaction design. The lessons cover topics like usability testing, designing the journey between screens, using landmarks to help users navigate interfaces, and the challenges of interaction design compared to other design disciplines. The document suggests more experience and confidence is needed before the 101 lessons for interaction design school can be fully outlined.
Guest lecture to first year Bachelor of IT students at Queensland University of Technology in unit INB103 Industry insights, 8 March 2013.
Please note: due to the introductory nature of this lecture to the concept many of the resources have been adapted from the Stanford D School cc licensed resources.
This document provides an excerpt from slides for a 2-3 day professional training on design thinking and innovation management. The slides cover the basics of design thinking, including its origins and nature, how it is portrayed in the media, and how it relates to strategic thinking. Design thinking is presented as a way to take an outside-in perspective focused on customer needs and experiences to drive value creation and innovation. The training is intended to help participants better understand design thinking and apply it to innovating without unrealistic expectations. The facilitator also provides strategy advisory and training on other topics beyond design thinking.
Looking to scale something up? Depending on how you're going after your market/ acquiring users, you may need to build a sales organization that's optimized for a top-down or bottom-up sales process (or perhaps both).
Watch the video overview at http://a16z.com/2015/03/06/go-to-market-bootcamp/ and then check out this slide deck, which shares some concrete tips and tools for accelerating time to market -- from the go-to-market experts at a16z, led by 'sales savant' Mark Cranney.
Because selling to enterprises is a lot like getting a bill passed through Congress: it can get stuck. And getting stuck -- or going down the wrong path -- can mean death to startups in a competitive market. Here's how to avoid that.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
2. 50+ Things they won’t teach
you at Design School.
That you really ought to know!
To the future design stars of Friends of Design - Cape Town, South Africa.Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
3. Forget everything you think
you know.
Unlearn in order to grow!
01
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
4. Design is a job.
It’s not art, you have to work hard for your money!
02
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
5. Be a Professional.
You’re on the clock, act accordingly!
03
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
6. Be kind.
Kindness is free!
04
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
7. Design is solving problems.
It’s not art!
05
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
8. Follow your highest
excitement.
Don’t waste energy doing things that don’t excite you!
06
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
9. Nothing is FREE as a
freelancer.
Charge money for that shit!
07
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
10. Get a mentor.
Reach out to people who inspire you!
08
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
11. Be a mentor.
Be a role model to others!
09
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
12. Be interested.
It makes you interesting!
10
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
13. Build a gut you can trust.
Feed your body what it needs to keep you mentally strong!
11
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
14. Not everything's a party.
There is more to life than getting smashed!
12
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
15. Buy a good chair.
Most people spend one third of their day seated, you might as well have a
comfy chair to park your ass!
13
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
16. Don’t repeat yourself.
Reuse assets, don’t waste time doing the same tasks over and over again!
14
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
17. Keep it clean.
Your desk, your language and most importantly your hygiene!
15
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
18. Stop complaining.
Seriously, just don’t do it!
16
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
19. Celebrate everything.
Enjoy your success!
17
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
20. Travel often.
Buy a ticket and just go!
18
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
21. Get rid of debt.
Freedom is working like you don’t need the money!
19
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
22. Exercise daily.
Strong body, stronger mind!
20
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
23. Small challenges.
Do one tiny thing a day and before you know it you have achieved
something huge!
21
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
24. Your client is your friend.
Partner with clients, they are not the enemy!
22
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
25. Love what you do.
Do what you love!
23
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
26. Don’t use buzz words.
No one likes a smart-ass!
24
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
27. Work with friends.
Surround yourself with people you really like!
25
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
28. Jump at the opportunities
no one else wants.
It’s probably the quickest way to get noticed!
26
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
29. Dance. Laugh. Play.
Connect with your inner child!
27
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
30. Lose the ego.
No one man did great things on his own!
28
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
31. Fuck awards.
Just fuck ‘em!
29
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
32. Take care of your brand.
Don’t be a businessman, be a business-man!
30
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
33. Have side projects.
It’s a great way to develop skills your job might not afford you!
31
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
34. The only thing that’s certain
is change.
Always have a back up plan, things are changing faster than ever!
32
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
35. Write stuff down.
Journal, make lists or blog, but make sure it’s written - you are creating
history, record it!
33
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
36. Get a life.
There is more to life than working a job!
34
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
37. Find your purpose.
No project will mean more to you than the one that means the most to
you!
35
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
38. Nothing is URGENT.
We are designers, we are not saving lives, stop panicking!
36
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
39. Learn to sell your work.
You cannot rely on people looking at your designs to buy into your vision!
37
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
40. Keep on learning.
Buy a book, listen to podcasts, watch talks, do online courses, attend a
lecture - whatever you do, never stop learning!
38
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
41. Share your work.
Show your progress, not just the finished product!
39
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
42. You don’t know what you
don’t know.
Read the brief, ask lots of questions and poke at it, but you can only
work with the information you have!
40
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
43. Give a shit.
Saying something “sucks” is lazy!
41
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
44. They are not problems,
but challenges.
Don’t be a whiner, be a winner!
42
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
45. I am not a screwdriver.
You’re a professional, do what’s right, not what you are told!
43
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
46. You are not always right.
Be open to being wrong, make mistakes, learn from them and move on!
44
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
47. Get a chocolate stash.
Girls love chocolate!
45
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
48. Be so good, they can’t
ignore you.
There are few people born this way, work fucking hard!
46
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
49. Break the rules.
!
47
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
50. Be a leader.
Not a dictator!
48
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
51. Don’t be a dick.
‘nuff said!
49
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
To the future design stars of Friends of Design - Cape Town, South Africa.Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
52. Get some tattoos.
It will limit your career options!
50
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
53. Be thankful for every
opportunity.
Be grateful for everything!
50+
To the future design stars of Friends of Design - Cape Town, South Africa.
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.
Presented with love by Craig Jamieson - Creative Director, Designer & Educator.
54. Thank You.
Have an absolutely outstanding day!
Presented with love by Craig Jamieson - Creative Director, Designer & Educator. To the future design stars of Friends of Design - Cape Town, South Africa.
www.craigjamieson.com
50+ Things they won’t teach you at Design School. Monday, 1st August 2016.