INTRAMURAL SPORTS

4v4 Flag Football Manager’s Meeting
General Rules

 Games will consist of 2 halves, each 20 minutes long

 Four players per team




                                                                              MANAGER'S MEETING
    Teams must have three players to avoid a forfeit

 Mercy Rule:
    A team leading by 30 points in the 2nd half will automatically win.
    A team leading by 17 points in the last two minutes will automatically
     win.

 All players must wear athletic gear and appropriate footwear
    No cleats are permitted
    Shorts may not have pockets
General Play
  A coin toss will be used at the beginning of the game
      The winner has the choice of offense, defense, or side; or they
       can defer their choice to the second half




                                                                            MANAGER'S MEETING
  At the beginning of each half and after each score or punt, the ball
   will be placed on the offense’s 20 yd line

  First downs will only be gained at the 40 yd line

  On third down, the offense may elect to punt, which will give the
   opposing team the ball at their own 20 yd line

  Touchdowns are worth 6 points
     Following each touchdown, the scoring team may attempt a try
      for 1 point from the 3 yd line or 2 points from the near 20 yd line
The Clock


 Each game consists of two 20 minute halves




                                                                                    MANAGER'S MEETING
 The clock will run continuously in the first half, stopping only on timeouts or
  at the referee’s discretion

 In the second half, the clock will stop at the one-minute warning. After the
  one-minute warning, the clock will stop on all out of bounds, incomplete
  passes, touchdowns, turnovers, first downs, penalties, and timeouts.

 Each team is allocated two timeouts per half
    They do not carry over
Blocking


 Blocking is similar to setting a pick in basketball




                                                                            MANAGER'S MEETING
 The blocker must keep his or her hands behind the back or at the side

 The blocker must get to the spot before the defensive player

 Once the blocker has attained position, the defensive player must avoid
  contact
     The defense may not run through the offensive blocker

 Lead blocking is not allowed
Penalties
 Flag Guarding – No player in possession of the ball may use their upper body
  or the ball to block a defender’s reach for their flags

 Diving – Diving for flags or yardage is illegal and will result in a penalty




                                                                                 MANAGER'S MEETING
    Players may dive to catch or swat a thrown ball, but if contact is
      initiated, a penalty will be called

 This is a non-contact league
    Any player initiating contact will be called for a penalty

 If a live ball penalty is committed by both teams during the same play, the
  penalties will offset, and the down will be replayed

 If a penalty is committed on the defense on a scoring play for the offense,
  the offense may elect to enforce the penalty on the try or the succeeding
  spot
Penalty Enforcement

 All 10 yard penalties will be enforced as 4 steps

 All 5 yard penalties will be enforce as 2 steps




                                                                                     MANAGER'S MEETING
 For live ball fouls during a loose ball play, the basic spot of enforcement will
  be the previous spot

 For live ball fouls during a running play, the basic spot of enforcement will
  be the end of the run

 Fouls will be enforced from the spot of the foul only when the foul is behind
  the basic spot, and it is committed by the offense

 Fouls that are simultaneously with the snap will be enforced from the
  previous spot
Unsportsmanlike Conduct

 If a player receives 2 UC’s during a game, he or she will be ejected

 If one team accumulates 3 UC’s during a game, that team will lose by




                                                                         MANAGER'S MEETING
  forfeit regardless of the score

 A UC will be issued for the following:
    Any verbal or non-verbal disrespect shown towards the officials
    Spiking the ball
    Any excessive contact deemed unnecessary by the officials
    Taunting or elaborate celebrations

 Players will be ejected immediately for tackling an opponent
Quiz




                                 MANAGER'S MEETING
  Now please complete the quiz
            below.

4v4 flag football

  • 1.
    INTRAMURAL SPORTS 4v4 FlagFootball Manager’s Meeting
  • 2.
    General Rules  Gameswill consist of 2 halves, each 20 minutes long  Four players per team MANAGER'S MEETING  Teams must have three players to avoid a forfeit  Mercy Rule:  A team leading by 30 points in the 2nd half will automatically win.  A team leading by 17 points in the last two minutes will automatically win.  All players must wear athletic gear and appropriate footwear  No cleats are permitted  Shorts may not have pockets
  • 3.
    General Play A coin toss will be used at the beginning of the game  The winner has the choice of offense, defense, or side; or they can defer their choice to the second half MANAGER'S MEETING  At the beginning of each half and after each score or punt, the ball will be placed on the offense’s 20 yd line  First downs will only be gained at the 40 yd line  On third down, the offense may elect to punt, which will give the opposing team the ball at their own 20 yd line  Touchdowns are worth 6 points  Following each touchdown, the scoring team may attempt a try for 1 point from the 3 yd line or 2 points from the near 20 yd line
  • 4.
    The Clock  Eachgame consists of two 20 minute halves MANAGER'S MEETING  The clock will run continuously in the first half, stopping only on timeouts or at the referee’s discretion  In the second half, the clock will stop at the one-minute warning. After the one-minute warning, the clock will stop on all out of bounds, incomplete passes, touchdowns, turnovers, first downs, penalties, and timeouts.  Each team is allocated two timeouts per half  They do not carry over
  • 5.
    Blocking  Blocking issimilar to setting a pick in basketball MANAGER'S MEETING  The blocker must keep his or her hands behind the back or at the side  The blocker must get to the spot before the defensive player  Once the blocker has attained position, the defensive player must avoid contact  The defense may not run through the offensive blocker  Lead blocking is not allowed
  • 6.
    Penalties  Flag Guarding– No player in possession of the ball may use their upper body or the ball to block a defender’s reach for their flags  Diving – Diving for flags or yardage is illegal and will result in a penalty MANAGER'S MEETING  Players may dive to catch or swat a thrown ball, but if contact is initiated, a penalty will be called  This is a non-contact league  Any player initiating contact will be called for a penalty  If a live ball penalty is committed by both teams during the same play, the penalties will offset, and the down will be replayed  If a penalty is committed on the defense on a scoring play for the offense, the offense may elect to enforce the penalty on the try or the succeeding spot
  • 7.
    Penalty Enforcement  All10 yard penalties will be enforced as 4 steps  All 5 yard penalties will be enforce as 2 steps MANAGER'S MEETING  For live ball fouls during a loose ball play, the basic spot of enforcement will be the previous spot  For live ball fouls during a running play, the basic spot of enforcement will be the end of the run  Fouls will be enforced from the spot of the foul only when the foul is behind the basic spot, and it is committed by the offense  Fouls that are simultaneously with the snap will be enforced from the previous spot
  • 8.
    Unsportsmanlike Conduct  Ifa player receives 2 UC’s during a game, he or she will be ejected  If one team accumulates 3 UC’s during a game, that team will lose by MANAGER'S MEETING forfeit regardless of the score  A UC will be issued for the following:  Any verbal or non-verbal disrespect shown towards the officials  Spiking the ball  Any excessive contact deemed unnecessary by the officials  Taunting or elaborate celebrations  Players will be ejected immediately for tackling an opponent
  • 9.
    Quiz MANAGER'S MEETING Now please complete the quiz below.