The Five
Most
Important
IM Policies
•A forfeit will be declared when a team cannot
field the required number of eligible players by
the designated game time.
Only a team’s captain may confer with the
officials.
All players must present their valid
Northeastern University issued Husky Card in
order to play.
All roster management is done via the
IMLeagues platform.
After the season’s schedule is published,
regular season games cannot be rescheduled
at a team’s request.
3.
Roles
and
Duties of
Intramural
Team
Managers
Beresponsible for your actions and the
actions of all your teammates.
Understand all the relevant intramural
policies and rules as found in the
Intramural Manager’s Handbook.
Communicate all necessary policies and
rules to your teammates.
Inform any ejected players that they
need to leave the facility and how they
can apply for reinstatement.
4.
Rover Rule: HelpPrevent Forfeits
• The Rover Rule has been implemented to help teams avoid forfeiting when they may be short the
required number of players.
• The Rover Rule allows teams to pick up any student that is already registered on IMLeagues, even
though they are already on another team’s roster (even in the same league) to participate in a
game when a team is short handed. This will allow teams to avoid having to forfeit so that more
games can be played as scheduled.
• A team may recruit up to three rover players onto their team immediately before or during a
game to avoid a forfeit.
• Rover players follow the same rules and eligibility requirements as other intramural participants:
they must be active Northeastern students, and they must be registered to an intramural team in
IMLeagues for the current semester in the same sport.
• Team captains MUST notify officials of rover player additions before they are allowed to compete
or check-in. Rover players may not be team captains.
5.
Rover Rule: HelpPrevent Forfeits
• This policy is not to be exploited by an individual or team for any purpose besides the avoidance
of forfeits. Teams cannot use the same rover players in more than two games a season.
• Teams or individuals attempting to exploit the Rover Rule for a competitive advantage beyond the
avoidance of forfeiting will be subject to suspension in accordance with the Intramural Sports
Code of Conduct.
• Rover players may only be added until the minimum number of total players to avoid a forfeit has
been met. No more than three rovers can be used at one time.
• Rover players cannot be used at any point during the playoffs.
• Rover players will remain on their original rosters for the duration of the season and cannot be
dropped from a roster to join another team.
• Team Captains will be responsible for all the actions of their players – including any participating
under the Rover Rule.
6.
The
Negative
Impacts of
Forfeits
Teamsshould always strive to attend their
matches and avoid forfeiting a game.
When a team forfeits a game it negatively
impacts their forfeit bond and the team’s
place in the standings.
Forfeits also negatively impact opposing
teams – taking away their chance to play
in a competitive match.
Leagues that suffer too many forfeits can
lead to discouraging players from
participating - if they feel the other team
“won’t show up.”
Please do your part to avoid causing
unnecessary forfeits. Create a full roster of
players eligible and available to participate
when leagues games will be scheduled.
7.
Jewelry Policy
For yoursafety and that of your opponents, jewelry is not allowed to be worn by any participant
during Intramural Sport contests in which players may come into contact with one another such as
basketball, soccer, volleyball, flag football and others. For non-contact sports and events like cornhole, cricket,
softball, wiffleball, etc – the removal of jewelry is recommended but not required.
The Intramural Staff has the responsibility to disallow any participant from wearing any equipment, jewelry,
or apparel which in their judgment is dangerous or disadvantageous to other participants. This is a rule for
the safety of all participants, including the wearer of such apparel, and applies to any and all dangerous
equipment and jewelry.
For items that are medical or religious in nature, participants will have the option to remove the item of their
own volition, or to cover the item with the provided tape and/or wristband. Please note that the University
Recreation program cannot fully mitigate the risk of damage to any object that is worn during an intramural
sports contest including items which are taped or covered with a sweat band.
Participants wearing a prohibited item will be asked to step off of the playing surface until the item is
removed or appropriately covered. Players asked to step off will be able to return to play at the next stoppage
of play.
8.
Player Eligibility
Allregistered students are eligible to play
Undergraduate, graduate, part-time and law
students are all eligible.
Unless otherwise noted, alumni and faculty/staff
cannot participate in intramural sports.
Players may only play on one team per
league per sport per season:
One open and one co-rec team per season.
There may be multiple seasons in each semester.
Club Sport Rules:
Only three club sport players may be on a single
team roster for the related sport.
All registrations and roster
management is done through
the IMLeagues platform.
Ex-Varsity Athletes:
Are required to sit out a year (of any related sport) and each team can
only have one such student on their roster
9.
Roster
Additions
All rosteradditions must be done online via the
IMLeagues platform.
May be completed at any time – including up
until the start of a game!
Managers can drop players by emailing
nuintramurals@gmail.com
Please note that you may not drop a player
who has already played a game for your
team.
Players must complete a short online quiz prior
to being eligible to play.
All rosters are found online on IMLeagues.
10.
The
Captain’s
Rule
Only thecaptain may clarify calls with the
officials.
If players or other team members have
questions, issues or concerns they need to
direct them through the Captain to the
officials.
Each Captain may respectfully question rule
interpretations, but not judgment calls.
Judgement calls are at the sole discretion of
the presiding match officials.
Players who are not the Captain, and who
argue with the officials, will receive an
unsportsmanlike penalty.
11.
The Intramural Manager’s
Handbook
Can be found online on the University
Recreation website and on IMLeagues.
Managers must know all relevant policies and
communicate them to their team.
Especially important are the policies
regarding sportsmanship expectations and
ejections.
Note that 3 unsportsmanlike penalties will end
a contest in forfeit.
Fighting/taunting or specific violations of the code of conduct will
also result in a forfeit.
12.
Team
Name
Policy
It isthe responsibility of the team manager to
submit an appropriate team name at the time of
registration.
A student panel will review questionably
inappropriate team names, where majority will
rule regarding if the team name will be removed.
The team name will be changed until the captain
resubmits a new team name that is deemed
appropriate.
The full Team Name policy can be found on page
# 3 of the Intramural Manager’s Handbook.
13.
The
Regular
Season
The numberof regular season games will
vary by sport due to facility availability and
the number of registered teams.
For most sports, team managers will be able
to select their schedule preferences for the
season. Whenever possible the IM
administration will try - but cannot guarantee
- to accommodate these preferences.
Team managers should email the Intramural
Sports office with all other scheduling
requests prior to the close of registration.
After the schedule is published regular
season games will not be rescheduled by
team request.
14.
Defaulting an IMGame
After the schedule is published regular season games
will not be rescheduled by team request.
However, teams that know that they cannot attend a
scheduled contest can submit a Default online.
Defaults count as a loss but there is no penalty to the
team’s forfeit bond.
Defaults must be submitted the day prior to a
scheduled contest. This allows us time to contact the
opposing team.
The link to the online Default Form will be in your
registration email.
Also online at:
https://forms.gle/rrP5WAghExv
YRQm3A
15.
Playoffs
At theconclusion of each intramural sports
season a single elimination playoff
tournament will be held.
The number of teams taken into the playoffs
will be determined by facility availability and
the number of registered teams in each
league.
Playoff Tie-Breaker Procedures:
If two teams are tied in the standings the
following will be used to determine who will
advance:
Sportsmanship
Forfeited games
Defaulted games
Head-to-head record
Point differential
If there is still a tie, which ever team
registered first will advance.
16.
Forfeits
All teamsin league play and some special
events must pay a $20 forfeit bond via the
provided link at the conclusion of registration.
Teams will lose $10 for every forfeit.
A team that forfeits will be removed from the
league and loss their entire bond.
Unused bonds will be refunded 2-3 weeks
after the conclusion of the season.
A forfeit will be declared when a team cannot
field the required number of eligible players
by the designated game time.
It is recommended that teams show up 15
minutes before game time to avoid a forfeit.
17.
Intramural
Code of
Conduct
All participantsin the Intramural Sports program
must adhere to the Intramural Sports Code of
Conduct.
Including the following policies:
3 unsportsmanlike penalties on one team in a
game will result in the termination of the game
as a forfeit against that team.
Ejected players must leave the facility within
five minutes or their team will forfeit the match.
Players who have been ejected must meet
with an administrator of the intramural sports
program before they may participate in further
intramural competitions.
18.
Review:
The Five Most
ImportantIM
Policies
• A forfeit will be declared when a team cannot
field the required number of eligible players by
the designated game time.
Only a team’s captain may confer with the
officials.
All players must present their valid
Northeastern University issued Husky Card in
order to play.
All roster management is done via the
IMLeagues platform.
After the season’s schedule is published
regular season games will not be rescheduled
at a team’s request.
General
Rules
Games willbe played 5v5
There must be at least 4 players on a
team present to avoid forfeit
Games are a best of fifteen (15) series
with a 30-minute time limit.
If the time limit is reached, the team
with the most games wins
In case of a tie at the end of 30
minutes, one last game will be
played to determine a winner
After the first 8 games, there will be a
two (2) minute half-time
Teams switch sides at this point
22.
Starting A
Game
Atthe beginning of a game, 4 balls are lined up
along the center line
Players begin on their respective end lines
Extra players must stay along the walls and may
not enter the court at any time
When the referee blows the whistle to begin
the game, players run up to grab a ball
If a player steps over the center line, they
are OUT
Players may not throw balls until after the
referee blows a second whistle at the 10-
second mark
23.
Outs
A playerwill be called OUT when:
They are contacted by a ball that has not hit
the ground, AND that ball hits the ground
afterwards
This includes contacting another player
first, in which case, both players are out
A player on the opposing team catches a
thrown ball in the air
They hit an opposing player in the head with
the ball
They duck their head into a thrown ball
Outs Aplayer is NOT out when:
The ball bounces on the ground, then hits the
player
The ball is deflected off them, and caught by a
teammate (thrower is then out)
The ball hits them in the head (unless they duck
into the throw)
Outs
Catching theBall:
When a player catches a thrown ball in mid
air, the thrower is OUT
If players on the catching team are
OUT, 1 may return to play or
“regenerate”
When a player catches a thrown ball after it
bounces on the ground or off of any walls,
the thrower is NOT OUT
When a player catches a ball that first
bounced off a teammate and has not yet
contacted the ground, the thrower is OUT
In this situation, even though the ball
was caught before the ball hits the
ground, an OUT player on the catching
team will NOT “regenerate” since they
“saved” their teammate
28.
Holding the
Ball
Aplayer may only hold the ball for 15
seconds, after which they must throw
the ball
If they do not throw the ball within 15
seconds, they are OUT for delay of game
Players may use the ball to defend
themselves or deflect throws
If the ball is deflected and a teammate
catches it, the thrower is OUT
If the player drops the ball they attempted
to use to deflect another ball, the player is
OUT
If the ball is deflected into the player, they
are OUT
29.
Retrieving
the Ball Out
ofBounds
If no one is out, ONE team member may
retrieve balls out of bounds
All other players MUST remain in bounds
Additional players that go out of bounds will
be called OUT
If players are out, they may retrieve balls
for their teammates
Players who are out may NOT enter the
court area
They may retrieve balls on their OWN SIDE
of the court in the out of bounds area only
30.
Unsportsmanlike
Penalties
Players whoreceive 2
unsportsmanlike penalties will be
ejected from the game and the
building
Unsportsmanlike penalties include:
Arguing Calls
Deliberately interfering with players
on the opposing team
Cursing at or taunting players on the
opposing team
Players may not argue calls at any time
for any reason.
The calls and determinations of the
officials are FINAL
31.
Now Take theQuiz!
Thank you for your interest in the Intramural Sports
program – have a great season!