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[ 3dsmax ] workman challenge with MHX EXchap01j
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Workflow test : import and export as workman challenge with Makehuman model
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[ Grasshopper ] interpolate curve basic #02 j
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[ 3dsmax ] workman challenge with MHX EXchap01j
1.
3dsmax Workman Challenge with
MHX # Exchap01 ~ import and export ~ [ workflow test ]
2.
作業員の作成 (方式M :
MakeHuman由来 ) #Exchap01 ボーンを入れる作業&規格の選択。今回はゲームエンジンモデルを選択。
3.
FBXを選択して書出しを実行 ( ※日本語を使用していないディレクトリを選択 )
4.
アバターとしてMakeHumanで作成した作業員を読込んで MarvelousDesignerで作業着を作成。
5.
作業着が作成できたら、FBX形式を選択してエクスポートします。
6.
FBXの書出しオプションの設定。今回は単位としてmmを選択。
7.
3dsmaxに読込んだ時に作業員と服装のスケーリングがズレていました。 受渡しの方法を見直す必要がありそうです。
8.
今回は手動でスケーリングを調整しました。 (x10) 読込みや書出しについて作業工程の確認は以上です。
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