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3dsmax
Wire Follow / approachA (SkinWrap)
~Workman Challenge ~
[ Skinwrap > Add target object ]
<先端パーツの移動とワイヤー部分の追従について>
何も設定をしていない場合だとBが動いた時に
A
B
ワイヤー部分が破断してしまうので追従できるようにします。
まずはEdit Polygonモディファイヤを適応した後で
ワイヤー部分の中でBの移動に追従したいポイントを選択
ワイヤー側にSkinWrapモディファイヤーを割り当てた後に
“Add“で追従するターゲットのオブジェクトを指定します。
設定が終わりました。
試しにオブジェクトBを動かしてみます。
ワイヤー部分がBの動きに追従するようになりました。
おまけ:横軸移動への追従確認。
( 影響範囲の設定をしていない場合は初期設定時の間隔に注意 )

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