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   BlackBerry      Spoon      PS Vita




   Can             HD TV      Lamp
One of the hardest objects I plan
on designing is a BlackBerry Curve.
I’ll add a reflective material on the
chrome rim to give it a good look.

It is very detailed as each buttons is
different from each other and they
all extrude from the device. I’ll be
basing my design on Blackberry
Curve 9320.
A harder object I plan on designing
is a can. I’ll add a reflective
material on the top of the can to
make it look good.

This can will be easy to make as it
only requires a cylinder and edge
loops.
A easier object I plan on designing
is a spoon. I’ll add a reflective
material to get the right look.

The spoon will be one of the simpler
objects as it only requires a couple
of curves on the handle and the
main part.
A easier object I plan on designing
is a TV. I’ll add a texture that adds
buttons to the back so that the TV
looks better.

It mostly uses cuboids for the
screen, the framework and the
base. I’ll also add my own brand to
avoid any copyright.
A easier object I plan on designing
is a lamp. I’ll add a reflective
material to the base to give it a
better look.

This lamp will be pretty simple as it
only requires as cylinder as the
stand and then an empty cylinder
as the shade.
A harder object I plan on designing
is a PlayStation Vita. I’ll add a
reflective material on the rim to
give it a good look. I’ll change the
PS Vita logo to my own to avoid
copyright.

It is a hard object as it involves lots
of miniature shapes such as flat 3D
circles, 3D ovals and other
quadrilaterals.
My environment will take
place in a bedroom. I’ll
import some objects such as
plants, a rug, the drawer and
some pictures from
TurboSquid. This will give the
bedroom the right feel. It will
be heavily influenced by the
picture on the right.
My animation will involve
all of the electronic
devices making sounds to
make music. Each of the
devices will play one
sound each and then it
will play to make a tuneful
beat but then the power
goes out and then the
BlackBerry and the Vita try
to turn the TV back on but
fail. My inspiration for the
animation was from a
game called Sound
Shapes. Just the name
inspired me to make the
animation.
 I cannot use copyrighted images for
  textures. They have to make or find some
  royalty-free material.
 I have to check the copyright on objects
  from TurboSquid so that I’m sure that I
  have permission to use it.
 The material has to be appropriate for
  the audience.
Time Management (Part 1)
Object             Modelling   Texturing   Estimated
                                           Completion Time

Lamp               1 week      1 week      Tuesday 4th
                                           December 2012
Spoon              1 week      1 week      Tuesday 18th
                                           December 2012
Can                2 weeks     1 week      Tuesday 8th
                                           January 2013
HD TV              2 weeks     1 week      Tuesday 29th
                                           January 2013
BlackBerry         4 weeks     1 week      Tuesday 26th
                                           February 2013
PlayStation Vita   4 weeks     1 week      Tuesday 2nd
                                           April 2013
Time Management (Part 2)

Task        Duration         Completion
                             Date


Animation   10 weeks         Tuesday 11th
                             June 2013


Rendering   1 week, 6 days   Monday 24th
                             June 2013
3D Animation Planning

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3D Animation Planning

  • 1.
  • 2. BlackBerry  Spoon  PS Vita  Can  HD TV  Lamp
  • 3. One of the hardest objects I plan on designing is a BlackBerry Curve. I’ll add a reflective material on the chrome rim to give it a good look. It is very detailed as each buttons is different from each other and they all extrude from the device. I’ll be basing my design on Blackberry Curve 9320.
  • 4. A harder object I plan on designing is a can. I’ll add a reflective material on the top of the can to make it look good. This can will be easy to make as it only requires a cylinder and edge loops.
  • 5. A easier object I plan on designing is a spoon. I’ll add a reflective material to get the right look. The spoon will be one of the simpler objects as it only requires a couple of curves on the handle and the main part.
  • 6. A easier object I plan on designing is a TV. I’ll add a texture that adds buttons to the back so that the TV looks better. It mostly uses cuboids for the screen, the framework and the base. I’ll also add my own brand to avoid any copyright.
  • 7. A easier object I plan on designing is a lamp. I’ll add a reflective material to the base to give it a better look. This lamp will be pretty simple as it only requires as cylinder as the stand and then an empty cylinder as the shade.
  • 8. A harder object I plan on designing is a PlayStation Vita. I’ll add a reflective material on the rim to give it a good look. I’ll change the PS Vita logo to my own to avoid copyright. It is a hard object as it involves lots of miniature shapes such as flat 3D circles, 3D ovals and other quadrilaterals.
  • 9. My environment will take place in a bedroom. I’ll import some objects such as plants, a rug, the drawer and some pictures from TurboSquid. This will give the bedroom the right feel. It will be heavily influenced by the picture on the right.
  • 10. My animation will involve all of the electronic devices making sounds to make music. Each of the devices will play one sound each and then it will play to make a tuneful beat but then the power goes out and then the BlackBerry and the Vita try to turn the TV back on but fail. My inspiration for the animation was from a game called Sound Shapes. Just the name inspired me to make the animation.
  • 11.  I cannot use copyrighted images for textures. They have to make or find some royalty-free material.  I have to check the copyright on objects from TurboSquid so that I’m sure that I have permission to use it.  The material has to be appropriate for the audience.
  • 12.
  • 13. Time Management (Part 1) Object Modelling Texturing Estimated Completion Time Lamp 1 week 1 week Tuesday 4th December 2012 Spoon 1 week 1 week Tuesday 18th December 2012 Can 2 weeks 1 week Tuesday 8th January 2013 HD TV 2 weeks 1 week Tuesday 29th January 2013 BlackBerry 4 weeks 1 week Tuesday 26th February 2013 PlayStation Vita 4 weeks 1 week Tuesday 2nd April 2013
  • 14. Time Management (Part 2) Task Duration Completion Date Animation 10 weeks Tuesday 11th June 2013 Rendering 1 week, 6 days Monday 24th June 2013