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Jason Watson, Information Systems, QUT,
Brisbane
INB(N)347 WEB 2.0
APPLICATIONS
Week 01:
Introduction to the unit
1
Take away points
 Introduction to the unit
 Teaching team & resources
 Unit goal, content and objectives
 Schedule and topics
 Assessment requirements
 What is Web 2.0?
 Origin and evolution of Web 2.0
 Six key market drivers
 Case study introduction
 Ingredients of Web 2.0 success
2
Introduction to the unit
Part One
3
Teaching Team
 Unit Coordinator
 Jason Watson
 Room: Level 6, Y block
 Email: ja.watson@qut.edu.au
 Twitter: DrJasonWatson
 Phone: 31381656
 Consultation
 Tutor
 Sirous Panahi
 Email: sirous.panahi@student.qut.edu.au
4
Who are you?
 Tell the class:
 who you are
 why you are here
 the best thing that has happened to you this week
(!)
5
Social Enterprise Team
10 active researchers progressing towards research degree completion
What we do…
 We perform human
research: our
research is
conducted with or
about people using
their data
 We are generally
Qualitative
researchers who
examine human
behavior
Diagram: Institute for Media and Communications Management, University of St. Gallen
Contributions
 We typically attempt to describe the meaning,
nature, and challenges of a phenomenon
 Typically our work extends or creates a
theoretical or conceptual model or framework
 Impact is based on that new knowledge and
understanding can help to act in more
informed and effective ways.
 e.g. enhance adoption of social technologies
within an organisation or enhance clinical
outcomes by making experience sharing between
doctors more effective
Active research projects
 Understanding E-Learning 2.0: Analyzing students and teachers
experiences in Web 2.0 Learning, Hafiz Zakaria, (PhD)
 Web 2.0 Adoption within Enterprises: Employees' Perspectives,
Fayez Hussain Alqahtani, (PhD)
 Social BPM Capabilities, Paul Mathiesen, (PhD)
 Social Media and Cause Brand Communities, Anne Sorensen,
(PhD)
 Privacy by Design for Social Networks, Badiul Islam, (PhD)
 Social Media as Virtual Information Grounds for IT
Professionals, Bazilah, (PhD)
 Empowerment processes and outcomes in online communities,
Wisnu Wijaya, (PhD)
 Information Disclosure in social networks, Hashem Almakrami
(Prof Doc)
 Tacet Knowledge sharing by Clinicians on Social Networks,
Sirous Panahi (PhD)
 Social Media and student decision making: how students
choose their courses, Vijay Reddy (Masters) Link to google doc summa
Who am I?
10
What I’d like to be:
(an awesome biker)
The reality (!):
(not fast or hardcore)
Who are you?
 Tell the class:
 who you are
 why you are here
 the best thing that has happened to you this week
(!)
11
 You can also use:
http://www.tinyurl.com/tell2013
Goal of INB(N)347
 Immerse you into many and varied Web 2.0
applications.
 Give you skills and knowledge required to
critically explore, assess and utilize Web 2.0
applications within diverse contexts.
 Expose you to the underlying rules and
patterns of Web 2.0, what they are and how
they can be applied.
12
Knowledge aspects
 You will learn about
 The origin and evolution of web 2.0
 The many and varied web 2.0 applications
currently being used within different contexts
 The range of issues including legal and ethical,
associated with the use and web 2.0 applications
within different contexts.
 The principles for appraising and implementing
web 2.0 applications in different contexts
13
Practical aspects
 On successful completion of this unit you should be
able to:
 Use a variety of web 2.0 applications
 Engage in critical and strategic assessment of the
implications of web 2.0 applications for different
contexts.
 Keep up to date with the new and emerging web
applications
14
The journey
Introduction to Web 2.0
Web 2.0 Patterns
Harnessing collective
intelligence
Software above the level
of a single device
Rich user experiences Lightweight models & cost
effective scalability
Innovation is assemble Leveraging the long tail
Data is the next ‘Intel
Inside’
Perpetual Beta
Technologies of Web 2.0
Web 2.0 Strategies
Users create value
Networks multiply effects
People build connections
Companies capitalize
competence
New recombines with old
Business incorporation
strategies
15
Wikipedia Article
 Ass1: Active community participation – 20%
 Individual work
 Goal is for you to become an active participant and learner in an
online community
 Complete weeks 4+5 and weeks 9+10
 OBJECTIVE: to co-create two wiki articles as a class
Choose the nature of the article – place your suggestion here
16
Blog posts about Web 2.0
 Ass2: Web 2.0 Pattern Blog – 40%
 Individual work
 300-500 word blog post entry each week based on current Web2.0
pattern
 Due Friday weeks 3-11 try to complete by wednesday, prior to the
next lecture
 identify a new and interesting web 2.0 application (not one of the
case studies that we discuss in class) and evaluate it against the
Web 2.0 pattern for the week.
 Common mistakes:
 discussing the pattern without evaluating a Web2.0 application;
 demonstrating little insight into the pattern e.g. missing some major aspects of the
theory (need to read notes and do additional reading)
 blog post is poorly structured, messy, and does not use media and links properly.
 We will blog externally using our real identity, let me know if you
have issues with that.
17
Investigation of an organisation
 Ass3: Use-case Scenario & Tech Review – 40%
 Team work: students should work in groups of 3-5
 5 000 word case study on an organizations use of Web 2.0 and
a 5-10 minute netcast introducing your case study
 A two part case study report evaluating a single organisation
against all 8 patterns and the Web 2.0 strategies we discuss in
class.
 Completed weeks 11-13
Due Friday week 14
18
What do I submit?
 Portfolio 1 in week 6 (30%)
 Portfolio 2 in week 11 (30%)
 Assignment 3 in week 14 (40%)
Electronic submission via blackboard
19
Questions?
… followed by
Part 2: What is Web 2.0?
 Origin and evolution of Web 2.0
 Six key market drivers
 Case study introduction
 Ingredients of Web 2.0 success
20
What is Web 2.0?
Part Two
21
Your view...
22
Origin and Evolution of Web 2.0
 First coined in 2004 by Tim O’Reilly and gained
notoriety at the O’Reilly Media Web 2.0 Conference
 Arose from the 2001 collapse of the dot-com bubble
 Second generation of web development and design
 Can we really use the term as many of the
technological components have existed since the
early days of the Web?
23
Key Market Drivers of Web 2.0
Diverse demographic, technological, and
economic changes are driving Web 2.0
1. Global customer base
2. Broadband era
3. Mobile connectivity
4. Customer Contribution
5. Decrease in production costs
6. New revenue opportunities
24
1. Global Customer Base
Current figures? http://www.internetworldstats.com/stats.htm
25
1. Global Customer Base
 Key demographic driving Web 2.0 are those
under 30 (88% online)
 Most don’t know what the world was like
before the Internet
 Impact
 Customer base for online applications is rapidly
increasing
 Practical to reach global micromarkets
26
2. Broadband Era
 94% of US adults have access to broadband
Internet
 Moving from a Narrowband era to a
Broadband era
 Impact
 Always on connections become part of daily lives
 Associated with user generated content
 Facilitates photo, video & audio distribution
27
3. Mobile Connectivity
 Mobile net growth eight times faster than PC
based access
31
Impact?
http://mobithinking.com/mobile-marketing-tools/latest-mobile-stats/a#topmobilemarkets
4. Customer Contribution
 Large % of Internet population comfortable in
creating & contributing content online
 133 million blogs, 900,000 posts each day
 15 million facebook users update daily
 200,000 video daily uploads to Youtube
 Impact
 The Web has become a true two-way, read-write
platform
 Mass media has been challenged by user generated
content
 New communication means disrupting established
industries
34
5. Decrease in Production
Costs
Due to:
 Cheaper hardware,
 Free software infrastructure,
 Access to global labor,
 Ability to reach niche but global markets
 Impact:
 Faster ROI and new opportunities created
 Lower barriers to entry
 VC capital requirements reduced
 Greater business model flexibility
35
6. New Revenue Opportunities
 Huge increase in online
advertisement revenue
 Reduced risk due to:
 Broader income alternatives
 Lower capital requirements
 Faster time to revenue
 Ad-supported delivery models can
support a wide variety of online products
and services
 Fine grain targeting of micro-markets
 Old business models interrupted, new
business model opportunities
36
Capitalizing on these Drivers
 The true significance is that these drivers
are occurring simultaneously
 Successful Web 2.0 products and
companies capitalize on:
 New business models
 Facilitated by changes in infrastructure costs
 Reach of the long tail
 Viral network driven marketing
 New advertising based revenue
opportunities
39
Capitalizing on these Drivers
 New social models
 User generated content as valuable as traditional
media
 Social networks form and grow with tremendous
speed
 Global audiences reached easily
 Rich media part of everyday life online
 New technology models
 Software becomes a service
 The Internet is the development platform
 High speed access is the norm
40
Introducing the Case Studies
Amazon.com
 Founded by Jeff Bezos in 1995
 Pioneered online retailing
 Biggest online retailer in the world
 Now offers Earth’s biggest selection
 Over 152 million active customers
 2 million merchants selling on Amazon (1/3 of listings)
 100s of thousands of external developers
 Utilizes many of the techniques recognized as central
to a successful Web 2.0 strategy
41
Introducing the Case Studies
Flickr.com
 Launched in 2004
 Online photo and video management and sharing
application
 Over 5 billion photos uploaded
 30 million registered users (2008 Sep)
 60 million unique monthly visitors
 3 billion page views per month
 Symbolizes a new generation of Web 2.0 companies
42
Ingredients of Web 2.0 Success
The Eight Core Patterns
1. Harnessing Collective Intelligence
 Create an architecture of participation that uses network
effects and algorithm to produce software that gets better
the more people use it
 Competitive advantage linked to extent to which users
add their own data
 Create an architecture of participation to actively involve
users both:
 Implicitly
 Explicitly
43
The Eight Core Patterns
2. Data is the Next ‘Intel Inside’
 Use unique, hard to recreate data sources to become the
next ‘Intel Inside’ for this era in which data has become as
important as function
 The market has moved from the desktop to shared online
services
 Success is often less about function and more about the
data
 The value is in the data
 Establish a data strategy rather than just a product
strategy
44
The Eight Core Patterns
3. Innovation in Assembly
 Build platforms to foster innovation in assembly, where
remixing of data and services creates new opportunities and
markets
 A platform beats an application nearly every time
 The Web has become a platform to replace the desktop
OS
 Individual websites are becoming platforms and platform
components
 Consider a platform strategy in addition to an application
strategy
45
The Eight Core Patterns
4. Rich User Experiences
 Go beyond traditional web-page metaphors to deliver
rich user experiences combining the best of desktop
and online software
 The static web page has given way to a new
generation of rich Internet applications
 Web based software no longer means sacrificing
user experience quality
 Combine best elements of the desktop and online
user experiences
 Create a richer, more compelling experience to
engage users and transition them from a desktop
to an online interface
46
The Eight Core Patterns
5. Software above the Level of a Single Device
 Create software that spans Internet connected devices and
builds on the growing pervasiveness of online experience
 The PC is not the only access device for Internet
applications
 Applications limited to a single device are less valuable
than those that are connected
 Integrate data and services across desktops, mobile
devices and Internet servers
47
The Eight Core Patterns
6. Perpetual Beta
 Move away from old models of software development and
adoption in favor of online, continuously updated, software
as a service (SaaS) models
 Traditional design-develop-test-ship-install cycle of
packaged software is ending
 Applications are no longer software artifacts but ongoing
services
 Don’t package up new features into large releases
 Engage users to be real-time testers
 Structure services to reveal how your product is used
48
The Eight Core Patterns
7. Leveraging the Long Tail
 Capture niche markets profitably through the low cost
economics and broad reach enabled by the Internet
 Bulk of Internet content is small sites
 Narrow niches make up bulk of possible Internet
applications
 Reach out to the edges and not just the center
 Reach out to the Long Tail and not just the head
49
The Eight Core Patterns
8. Lightweight Models & Cost-Effective
Scalability
 Use lightweight business & software development
models to build products & businesses quickly & cost
effectively
 Scalability applies to both business models and
technology
 Can reduce many traditional costs and risks
 Changes in cost, reusability, process and strategy
mean more can be done for less
 A scalable, cost-effective strategy can deliver
products to market faster and cheaper without
sacrificing future growth
50
Suggested tasks for this week
Formal activities start from week 2, however, feel
free to begin by
 Creating your blog (we suggest
wordpress.com) and introduce yourself in your
first post. We will discuss blogging thoroughly
next lecture.
 Join the facebook group for this unit (link on
BB)
 Send your first tweet using #347class13
 Submit an idea for the wiki article (link on BB)
51
Week 1 - Summary
 Structure of unit and assessment items
 Origin and evolution of Web 2.0
 Six key market drivers
 Case study introduction
 Ingredients of Web 2.0 success
 Looking forward to week 2
 Pattern One: Harnessing Collective Intelligence
 Assessment One and Two
52
Questions?
Dr Jason Watson
School of Information Systems
Science and engineering faculty
Queensland University of
Technology
Ja.watson@qut.edu.au
0402 254 670
53

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347 wk01 2013 copy

  • 1. Jason Watson, Information Systems, QUT, Brisbane INB(N)347 WEB 2.0 APPLICATIONS Week 01: Introduction to the unit 1
  • 2. Take away points  Introduction to the unit  Teaching team & resources  Unit goal, content and objectives  Schedule and topics  Assessment requirements  What is Web 2.0?  Origin and evolution of Web 2.0  Six key market drivers  Case study introduction  Ingredients of Web 2.0 success 2
  • 3. Introduction to the unit Part One 3
  • 4. Teaching Team  Unit Coordinator  Jason Watson  Room: Level 6, Y block  Email: ja.watson@qut.edu.au  Twitter: DrJasonWatson  Phone: 31381656  Consultation  Tutor  Sirous Panahi  Email: sirous.panahi@student.qut.edu.au 4
  • 5. Who are you?  Tell the class:  who you are  why you are here  the best thing that has happened to you this week (!) 5
  • 6. Social Enterprise Team 10 active researchers progressing towards research degree completion
  • 7. What we do…  We perform human research: our research is conducted with or about people using their data  We are generally Qualitative researchers who examine human behavior Diagram: Institute for Media and Communications Management, University of St. Gallen
  • 8. Contributions  We typically attempt to describe the meaning, nature, and challenges of a phenomenon  Typically our work extends or creates a theoretical or conceptual model or framework  Impact is based on that new knowledge and understanding can help to act in more informed and effective ways.  e.g. enhance adoption of social technologies within an organisation or enhance clinical outcomes by making experience sharing between doctors more effective
  • 9. Active research projects  Understanding E-Learning 2.0: Analyzing students and teachers experiences in Web 2.0 Learning, Hafiz Zakaria, (PhD)  Web 2.0 Adoption within Enterprises: Employees' Perspectives, Fayez Hussain Alqahtani, (PhD)  Social BPM Capabilities, Paul Mathiesen, (PhD)  Social Media and Cause Brand Communities, Anne Sorensen, (PhD)  Privacy by Design for Social Networks, Badiul Islam, (PhD)  Social Media as Virtual Information Grounds for IT Professionals, Bazilah, (PhD)  Empowerment processes and outcomes in online communities, Wisnu Wijaya, (PhD)  Information Disclosure in social networks, Hashem Almakrami (Prof Doc)  Tacet Knowledge sharing by Clinicians on Social Networks, Sirous Panahi (PhD)  Social Media and student decision making: how students choose their courses, Vijay Reddy (Masters) Link to google doc summa
  • 10. Who am I? 10 What I’d like to be: (an awesome biker) The reality (!): (not fast or hardcore)
  • 11. Who are you?  Tell the class:  who you are  why you are here  the best thing that has happened to you this week (!) 11  You can also use: http://www.tinyurl.com/tell2013
  • 12. Goal of INB(N)347  Immerse you into many and varied Web 2.0 applications.  Give you skills and knowledge required to critically explore, assess and utilize Web 2.0 applications within diverse contexts.  Expose you to the underlying rules and patterns of Web 2.0, what they are and how they can be applied. 12
  • 13. Knowledge aspects  You will learn about  The origin and evolution of web 2.0  The many and varied web 2.0 applications currently being used within different contexts  The range of issues including legal and ethical, associated with the use and web 2.0 applications within different contexts.  The principles for appraising and implementing web 2.0 applications in different contexts 13
  • 14. Practical aspects  On successful completion of this unit you should be able to:  Use a variety of web 2.0 applications  Engage in critical and strategic assessment of the implications of web 2.0 applications for different contexts.  Keep up to date with the new and emerging web applications 14
  • 15. The journey Introduction to Web 2.0 Web 2.0 Patterns Harnessing collective intelligence Software above the level of a single device Rich user experiences Lightweight models & cost effective scalability Innovation is assemble Leveraging the long tail Data is the next ‘Intel Inside’ Perpetual Beta Technologies of Web 2.0 Web 2.0 Strategies Users create value Networks multiply effects People build connections Companies capitalize competence New recombines with old Business incorporation strategies 15
  • 16. Wikipedia Article  Ass1: Active community participation – 20%  Individual work  Goal is for you to become an active participant and learner in an online community  Complete weeks 4+5 and weeks 9+10  OBJECTIVE: to co-create two wiki articles as a class Choose the nature of the article – place your suggestion here 16
  • 17. Blog posts about Web 2.0  Ass2: Web 2.0 Pattern Blog – 40%  Individual work  300-500 word blog post entry each week based on current Web2.0 pattern  Due Friday weeks 3-11 try to complete by wednesday, prior to the next lecture  identify a new and interesting web 2.0 application (not one of the case studies that we discuss in class) and evaluate it against the Web 2.0 pattern for the week.  Common mistakes:  discussing the pattern without evaluating a Web2.0 application;  demonstrating little insight into the pattern e.g. missing some major aspects of the theory (need to read notes and do additional reading)  blog post is poorly structured, messy, and does not use media and links properly.  We will blog externally using our real identity, let me know if you have issues with that. 17
  • 18. Investigation of an organisation  Ass3: Use-case Scenario & Tech Review – 40%  Team work: students should work in groups of 3-5  5 000 word case study on an organizations use of Web 2.0 and a 5-10 minute netcast introducing your case study  A two part case study report evaluating a single organisation against all 8 patterns and the Web 2.0 strategies we discuss in class.  Completed weeks 11-13 Due Friday week 14 18
  • 19. What do I submit?  Portfolio 1 in week 6 (30%)  Portfolio 2 in week 11 (30%)  Assignment 3 in week 14 (40%) Electronic submission via blackboard 19
  • 20. Questions? … followed by Part 2: What is Web 2.0?  Origin and evolution of Web 2.0  Six key market drivers  Case study introduction  Ingredients of Web 2.0 success 20
  • 21. What is Web 2.0? Part Two 21
  • 23. Origin and Evolution of Web 2.0  First coined in 2004 by Tim O’Reilly and gained notoriety at the O’Reilly Media Web 2.0 Conference  Arose from the 2001 collapse of the dot-com bubble  Second generation of web development and design  Can we really use the term as many of the technological components have existed since the early days of the Web? 23
  • 24. Key Market Drivers of Web 2.0 Diverse demographic, technological, and economic changes are driving Web 2.0 1. Global customer base 2. Broadband era 3. Mobile connectivity 4. Customer Contribution 5. Decrease in production costs 6. New revenue opportunities 24
  • 25. 1. Global Customer Base Current figures? http://www.internetworldstats.com/stats.htm 25
  • 26. 1. Global Customer Base  Key demographic driving Web 2.0 are those under 30 (88% online)  Most don’t know what the world was like before the Internet  Impact  Customer base for online applications is rapidly increasing  Practical to reach global micromarkets 26
  • 27. 2. Broadband Era  94% of US adults have access to broadband Internet  Moving from a Narrowband era to a Broadband era  Impact  Always on connections become part of daily lives  Associated with user generated content  Facilitates photo, video & audio distribution 27
  • 28.
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  • 30.
  • 31. 3. Mobile Connectivity  Mobile net growth eight times faster than PC based access 31 Impact? http://mobithinking.com/mobile-marketing-tools/latest-mobile-stats/a#topmobilemarkets
  • 32.
  • 33.
  • 34. 4. Customer Contribution  Large % of Internet population comfortable in creating & contributing content online  133 million blogs, 900,000 posts each day  15 million facebook users update daily  200,000 video daily uploads to Youtube  Impact  The Web has become a true two-way, read-write platform  Mass media has been challenged by user generated content  New communication means disrupting established industries 34
  • 35. 5. Decrease in Production Costs Due to:  Cheaper hardware,  Free software infrastructure,  Access to global labor,  Ability to reach niche but global markets  Impact:  Faster ROI and new opportunities created  Lower barriers to entry  VC capital requirements reduced  Greater business model flexibility 35
  • 36. 6. New Revenue Opportunities  Huge increase in online advertisement revenue  Reduced risk due to:  Broader income alternatives  Lower capital requirements  Faster time to revenue  Ad-supported delivery models can support a wide variety of online products and services  Fine grain targeting of micro-markets  Old business models interrupted, new business model opportunities 36
  • 37.
  • 38.
  • 39. Capitalizing on these Drivers  The true significance is that these drivers are occurring simultaneously  Successful Web 2.0 products and companies capitalize on:  New business models  Facilitated by changes in infrastructure costs  Reach of the long tail  Viral network driven marketing  New advertising based revenue opportunities 39
  • 40. Capitalizing on these Drivers  New social models  User generated content as valuable as traditional media  Social networks form and grow with tremendous speed  Global audiences reached easily  Rich media part of everyday life online  New technology models  Software becomes a service  The Internet is the development platform  High speed access is the norm 40
  • 41. Introducing the Case Studies Amazon.com  Founded by Jeff Bezos in 1995  Pioneered online retailing  Biggest online retailer in the world  Now offers Earth’s biggest selection  Over 152 million active customers  2 million merchants selling on Amazon (1/3 of listings)  100s of thousands of external developers  Utilizes many of the techniques recognized as central to a successful Web 2.0 strategy 41
  • 42. Introducing the Case Studies Flickr.com  Launched in 2004  Online photo and video management and sharing application  Over 5 billion photos uploaded  30 million registered users (2008 Sep)  60 million unique monthly visitors  3 billion page views per month  Symbolizes a new generation of Web 2.0 companies 42
  • 43. Ingredients of Web 2.0 Success The Eight Core Patterns 1. Harnessing Collective Intelligence  Create an architecture of participation that uses network effects and algorithm to produce software that gets better the more people use it  Competitive advantage linked to extent to which users add their own data  Create an architecture of participation to actively involve users both:  Implicitly  Explicitly 43
  • 44. The Eight Core Patterns 2. Data is the Next ‘Intel Inside’  Use unique, hard to recreate data sources to become the next ‘Intel Inside’ for this era in which data has become as important as function  The market has moved from the desktop to shared online services  Success is often less about function and more about the data  The value is in the data  Establish a data strategy rather than just a product strategy 44
  • 45. The Eight Core Patterns 3. Innovation in Assembly  Build platforms to foster innovation in assembly, where remixing of data and services creates new opportunities and markets  A platform beats an application nearly every time  The Web has become a platform to replace the desktop OS  Individual websites are becoming platforms and platform components  Consider a platform strategy in addition to an application strategy 45
  • 46. The Eight Core Patterns 4. Rich User Experiences  Go beyond traditional web-page metaphors to deliver rich user experiences combining the best of desktop and online software  The static web page has given way to a new generation of rich Internet applications  Web based software no longer means sacrificing user experience quality  Combine best elements of the desktop and online user experiences  Create a richer, more compelling experience to engage users and transition them from a desktop to an online interface 46
  • 47. The Eight Core Patterns 5. Software above the Level of a Single Device  Create software that spans Internet connected devices and builds on the growing pervasiveness of online experience  The PC is not the only access device for Internet applications  Applications limited to a single device are less valuable than those that are connected  Integrate data and services across desktops, mobile devices and Internet servers 47
  • 48. The Eight Core Patterns 6. Perpetual Beta  Move away from old models of software development and adoption in favor of online, continuously updated, software as a service (SaaS) models  Traditional design-develop-test-ship-install cycle of packaged software is ending  Applications are no longer software artifacts but ongoing services  Don’t package up new features into large releases  Engage users to be real-time testers  Structure services to reveal how your product is used 48
  • 49. The Eight Core Patterns 7. Leveraging the Long Tail  Capture niche markets profitably through the low cost economics and broad reach enabled by the Internet  Bulk of Internet content is small sites  Narrow niches make up bulk of possible Internet applications  Reach out to the edges and not just the center  Reach out to the Long Tail and not just the head 49
  • 50. The Eight Core Patterns 8. Lightweight Models & Cost-Effective Scalability  Use lightweight business & software development models to build products & businesses quickly & cost effectively  Scalability applies to both business models and technology  Can reduce many traditional costs and risks  Changes in cost, reusability, process and strategy mean more can be done for less  A scalable, cost-effective strategy can deliver products to market faster and cheaper without sacrificing future growth 50
  • 51. Suggested tasks for this week Formal activities start from week 2, however, feel free to begin by  Creating your blog (we suggest wordpress.com) and introduce yourself in your first post. We will discuss blogging thoroughly next lecture.  Join the facebook group for this unit (link on BB)  Send your first tweet using #347class13  Submit an idea for the wiki article (link on BB) 51
  • 52. Week 1 - Summary  Structure of unit and assessment items  Origin and evolution of Web 2.0  Six key market drivers  Case study introduction  Ingredients of Web 2.0 success  Looking forward to week 2  Pattern One: Harnessing Collective Intelligence  Assessment One and Two 52
  • 53. Questions? Dr Jason Watson School of Information Systems Science and engineering faculty Queensland University of Technology Ja.watson@qut.edu.au 0402 254 670 53