3. Notes as you read: Characters a. Narrator- not superstitious; practical b. Le Gleo – superstitious c. Itchoua – the chief; practical Foreshadowing a. Definition – the use of clues to suggest future events in a story b. Examples – 1. sharks swimming around the lighthouse 2. the name of 3 Skeleton Key and the fact that there are 3 lighthouse keepers
4. Allusion Definition – a reference to a statement,person, place, or event taken from literature, science, politics, religion, sports, or mythology Example – The Flying Dutchman –a legend. Le Gleo mentions it and we as readers know that he is superstitious (as well as a little crazy!). The Rats a. Land Rats – not even a foot long, run away at the sound of anything, scared, wretched creatures b. Sea Rats – smart, vicious, run in hordes (clannish), fierce, bold, large, sea-wise, foretell weather……as our narrator explains, DUTCH sea rats are the worst!
5. Irony a. Definition – in general, a contrast between what is expected to happen and what actually happens. b. Example – they expect the sharks to be enemies and eat the humans, but actually they end up eating the rats and helping the humans. Personification a. Definition – giving human qualities and character- istics to nonhuman things b. Example – the rats communicating through shrill cries, ridiculing and getting mad at each other for not reaching the boat, working together to attack the humans.
6. The Ending a. Le Gleo – goes crazy and has to go to an asylum b. Itchoua – dies from the infection of the rat bites c. Narrator – lives and continues to work at 3 Skeleton Key
7. I Know Poem Create a poem using the following model. Write in the images that struck you most powerfully. I know Three Skeleton Key (write four sounds that you heard described) I know Three Skeleton Key (write four visual images that were described) I know Three Skeleton Key (write four odors that were described) I know Three Skeleton Key (write three lines of dialogue that were spoken)