Il Consiglio Comunale di Torino approva la riforma del decentramento riducendo a partire dalle elezioni successive a quelle del 2016 il numero delle circoscrizioni da 8 a 5.
El documento describe tres proyectos arquitectónicos diferentes. El Parque Terraza Estero Piduco en Talca incluye una terraza cubierta con espacios de interacción con el parque inferior y una estructura de acero. El Edificio Tabaco en Chimbarongo tiene niveles diferenciados donde los trabajadores pueden interactuar con el contexto, y usa madera. El edificio BIP Computers en Providencia, Santiago se construyó entre dos casas antiguas usando madera laminada que permite desarmar y volver a construir el edificio
Carissa Chang has a Bachelor's degree in Animal Sciences from UC Davis and an Associate's degree in Biology from North Seattle Community College. She has relevant coursework and lab experience in areas like animal genetics, nutrition, reproduction, and microbiology. Her skills include proficiency in lab techniques like PCR and dissection. She is also experienced in computer programs, photography, teamwork, and speaks English, Chinese, and Indonesian.
For experience, she has held internships studying beef cattle emissions, working on a dairy farm, and with horse management. She has also assisted with undergraduate research on algae blooms and received photography training. Her experience demonstrates skills in animal handling, laboratory techniques, team collaboration, and research.
Haiku Deck is a presentation tool that allows users to create Haiku style slideshows. The tool encourages users to get started making their own Haiku Deck presentations which can be shared on SlideShare. In just a few sentences, it pitches the idea of using Haiku Deck to easily create visual presentations.
http://www.chamonixchalets.com/
Spend your ski chalet holidays and forget about troubles and problems with organizing all issues with your departure. The services are including Accommodation, Airport Transfers, Insurance, Ski hire, Lessons and Lift passes, so just try the service and relax! For more info visit www.Chamonixchalets.com
The document discusses reflections on a company's logo, especially with regards to color and how arrows can illustrate continuation or growth. It recommends using the color blue in the logo and only blue, with the number 44 also included.
The document describes creating a notebook nook in the WNY Young Writers' Studio. The nook is a small corner space tucked behind a door that houses materials to help writers create and maintain their notebooks. It contains salvaged and upcycled furniture, stickers, washi tape, paper punches, glue, rulers, a stapler, journal prompts, and mini-charts on the wall for inspiration. The document encourages replicating such a space and customizing it based on what materials teachers and students already have available.
El documento describe una ilusión mágica que será presenciada por el lector. Se menciona que a pesar de ser un programa normal, el ilusionista David Copperfield podrá leer los pensamientos del lector y adivinar qué carta eligió mentalmente entre 6 opciones sin poder verlas, dejando al lector sorprendido. Finalmente, se incluye un mensaje falso sobre los días de vida restantes del lector.
Il Consiglio Comunale di Torino approva la riforma del decentramento riducendo a partire dalle elezioni successive a quelle del 2016 il numero delle circoscrizioni da 8 a 5.
El documento describe tres proyectos arquitectónicos diferentes. El Parque Terraza Estero Piduco en Talca incluye una terraza cubierta con espacios de interacción con el parque inferior y una estructura de acero. El Edificio Tabaco en Chimbarongo tiene niveles diferenciados donde los trabajadores pueden interactuar con el contexto, y usa madera. El edificio BIP Computers en Providencia, Santiago se construyó entre dos casas antiguas usando madera laminada que permite desarmar y volver a construir el edificio
Carissa Chang has a Bachelor's degree in Animal Sciences from UC Davis and an Associate's degree in Biology from North Seattle Community College. She has relevant coursework and lab experience in areas like animal genetics, nutrition, reproduction, and microbiology. Her skills include proficiency in lab techniques like PCR and dissection. She is also experienced in computer programs, photography, teamwork, and speaks English, Chinese, and Indonesian.
For experience, she has held internships studying beef cattle emissions, working on a dairy farm, and with horse management. She has also assisted with undergraduate research on algae blooms and received photography training. Her experience demonstrates skills in animal handling, laboratory techniques, team collaboration, and research.
Haiku Deck is a presentation tool that allows users to create Haiku style slideshows. The tool encourages users to get started making their own Haiku Deck presentations which can be shared on SlideShare. In just a few sentences, it pitches the idea of using Haiku Deck to easily create visual presentations.
http://www.chamonixchalets.com/
Spend your ski chalet holidays and forget about troubles and problems with organizing all issues with your departure. The services are including Accommodation, Airport Transfers, Insurance, Ski hire, Lessons and Lift passes, so just try the service and relax! For more info visit www.Chamonixchalets.com
The document discusses reflections on a company's logo, especially with regards to color and how arrows can illustrate continuation or growth. It recommends using the color blue in the logo and only blue, with the number 44 also included.
The document describes creating a notebook nook in the WNY Young Writers' Studio. The nook is a small corner space tucked behind a door that houses materials to help writers create and maintain their notebooks. It contains salvaged and upcycled furniture, stickers, washi tape, paper punches, glue, rulers, a stapler, journal prompts, and mini-charts on the wall for inspiration. The document encourages replicating such a space and customizing it based on what materials teachers and students already have available.
El documento describe una ilusión mágica que será presenciada por el lector. Se menciona que a pesar de ser un programa normal, el ilusionista David Copperfield podrá leer los pensamientos del lector y adivinar qué carta eligió mentalmente entre 6 opciones sin poder verlas, dejando al lector sorprendido. Finalmente, se incluye un mensaje falso sobre los días de vida restantes del lector.
This document provides an overview of a workshop to teach educators how to create VoiceThread projects. The workshop includes examples of existing VoiceThreads on various subjects. Educators will work in grade-level groups to collaboratively create their own VoiceThread project. The workshop covers the basic 5 steps to set up and share a VoiceThread project. Support is available from instructors throughout the workshop.
Slides from March 2014 presentation recorded by QVDC available at bit.ly/mjQVDC
This 90 minute presentation offers a series of provocative case studies, local and global, to demonstrate effective application of gamification principles and practices in Education. We will discuss key concepts of fun, play, and education.
Flat Classroom Conference Go virtual 2013 slidesFlat Classrooms
Information on how to use social media and other tools to connect during the Flat Classroom Conference Japan 2013 http://conference2013.flatclassroomproject.org/
Better online training: how to create and conduct webinarsSheila Scarborough
From a presentation at the AWC (Association for Women in Communications) national conference, "Powerful Presentations: The Art of Creating and Running Successful Webinars," with me and Maria Henneberry.
Defining Social Media Optimization in Simple Words Vineet Waldia
Social media refers to Internet- and mobile-based tools that enable people to share and discuss information. Social media facilitates a global conversation that moves quickly. 73% of active social media users read blogs, 45% have their own blog, and 57% belong to a social network. To effectively use social media, companies should create social media pages to promote their brand, encourage discussion, and post regularly while avoiding hard sales approaches or spamming followers.
2014-GTN-Guide for Digital Games ...ssroom | GlassLab GamesTamas Makany
The document provides a guide for teachers to effectively implement digital games in the classroom. It recommends that teachers first play the game themselves to understand how it works. It then suggests teachers develop a lesson plan that identifies learning objectives, standards, and assessments. The plan should outline how students will play the game during class time with teacher guidance and support. Following the first class, teachers are encouraged to gather feedback and make improvements to optimize the educational benefits of the game.
This document summarizes an instructor development workshop on using technology in the classroom. The workshop covers learning styles, tools for inspiring students, using video and games, online training through webinars, and ensuring adult attention spans. Specific topics discussed include learning style models, video equipment, creating how-to videos, copyright rules for videos, adding videos to PowerPoint, online games for training, what webinars are and popular platforms, core webinar features, and applying the 20-minute rule for adult learners.
Social media refers to internet and mobile-based tools that allow people to share and discuss information. It facilitates a global conversation among people that moves quickly. The document discusses how social media is powered by social networks, blogs, videos, photos and more. It provides tips on using social media tools like social networking, blogs, and virtual reality to engage customers and promote brands. Common myths about social media are also addressed.
Marie Astrid Molina (Scaleway), How to Design for a Product You Understand No...Techsylvania
Marie-Astrid Molina discusses her experience designing products for Scaleway, a cloud computing company, as someone unfamiliar with the technology. She took three steps: 1) Not panicking and gaining a basic understanding by testing interfaces and comparing to competitors. 2) Finding "lighthouse" experts to learn from through references, filtered medium, and redrawing concepts. 3) Ensuring long-term efficiency by establishing common language, design reviews, and never assuming knowledge to avoid mistakes. Her goal was to bring a positive experience to clients despite initial lack of expertise in the subject area.
Essay Describing Yourself Sample In 2021 Essay, DAngel Ashford
1. The University of Michigan shares my drive for success and maximizing my education and interests through higher standards.
2. As someone who would be the first in my family to attend college, I want to challenge myself at a prestigious university close to home.
3. Michigan's unique programs and venues like the Big House will push me to explore new limits and help transform me into a driven person focused on achieving goals.
Mega edtech tool Share - Vicki Davis #iste17Vicki Davis
This presentation covers blended learning tips and then my mega tool share with the hottest tools in my classroom and in classrooms around the world as shared on my 10-Minute Teacher Podcast. This was created for ISTE 2017. Enjoy!
Training 4th March Widgets & Wizardry for MFL update jonmeier
This document provides a list of over 30 websites and digital tools that can be used for language teaching and in the classroom. Some of the tools included are for making flashcards, word puzzles, character creators, timers and more. Several language learning websites are also mentioned for finding authentic materials in other languages.
The document provides instructions for quickly moving through slides in a presentation by setting the slide transition time to zero seconds and turning off mouse click advancement. It also suggests pressing escape to randomly select a slide from the presentation. A list of additional resources for ideas about lesson plenaries is then provided.
Product voice - when a product speaks, what voice do you hear?Gordon Plant
This document discusses developing a clear voice for product dialogues. It suggests starting with archetypes to understand the character speaking, which can help create appropriate, engaging dialogues. Dialogues should move the story forward, reveal the character, and impart important information. Context and formality also impact tone. Examples like Pinterest and Mailchimp demonstrate addressing user questions clearly through dialogue. Developing a consistent voice based on archetypes can result in positive user experiences.
This document provides a collection of over 30 ideas for using technology in the language classroom, including:
1) Websites for creating word scrambles, captions, diagrams, timelines, and more.
2) Tools for translating text, recording audio, and generating quizzes and games.
3) Ideas for engaging activities using videos, images, and interactive whiteboard resources.
4) Tips for using QR codes, text randomizers, voice changers and other technologies to enhance lessons.
5) Links to free online resources for activities focused on vocabulary, grammar, listening and reading skills.
The document provides instructions for quickly presenting random slides in a presentation by setting the slide transition time to 0 seconds and turning off click advancement. It also lists several sources of ideas for concluding or "plenary" activities at the end of a lesson, including questions, games, peer assessment, and role plays. The list of plenary ideas includes websites where more details can be found.
This document provides suggestions for plenary activities that can be used at the end of a lesson. Some of the suggested activities include having students answer questions to test their understanding, give their opinions on the lesson topic, fill in missing words, play Pictionary to review concepts, and assess each other's classwork. The document also mentions having students act as the teacher by summarizing and questioning the class. The plenary activities are meant to review and reinforce the key ideas from the lesson.
The document discusses using web 2.0 tools like Voki, Google Voice, and Voicethread to help students in world language classes practice and assess their speaking skills. Some key benefits mentioned are that these tools allow all students to speak at once, engage students with familiar media, and provide opportunities for authentic audiences outside the classroom. Examples and resources are provided to help teachers integrate these tools into their lessons and evaluate student speaking using rubrics.
AMA Reseach & Strategy Summit: Community WorkshopTom De Ruyck
The document discusses research communities as an alternative way to involve consumers in research up to the boardroom level of an organization. It finds that optimal community threads have around 30 posts and 20% of insights come uniquely from the crowd. Research communities work best when they create engagement through fun and games while managing interaction. Moderators must commit to creating an experience that balances methods, storytelling, and results. When applied effectively through purposeful sampling and brand fans, research communities can generate identification and informational engagement from consumers.
An introduction to public speaking training sessionShabbirAlamEhram
This document provides an introduction to public speaking. It begins with an example introduction for a speaker and then lists the top 10 global fears, with the number one fear being public speaking. The document then discusses what glossophobia is and provides physical and mental symptoms of stage fright. It emphasizes the importance of preparation, structure, and use of notes for public speaking. The document notes that 70% of communication is nonverbal and provides examples of positive and negative nonverbal communication. It provides tips for overcoming stage fright, including visualizing success and practicing. Sample activities for a public speaking game involving speaking on random topics for 60 seconds without hesitation, repetition, or deviation are also included.
Hacking Leadership: Gather Round as We Learning to Lead from the Middle.Times 10 Publications
The best educators lead from the middle. Mark Barnes, a 23-year classroom teacher, bestselling author, and creator of the Hack Learning Series, shares the Lead-from-the-Middle philosophy, based on the bestselling Hacking Leadership, by Joe Sanfelippo and Tony Sinanis. Learn how to create culture, build relationships with all stakeholders and flatten the walls of your school—all while leading from the middle.
Hacking Education -- the What, Why and How of 21st Century Problem SolvingTimes 10 Publications
Hacking Education? What is it? Why do educators need it and, most important, How do we do it?” Mark Barnes, a 23-year classroom teacher, bestselling author, and creator of the Hack Learning Series, breaks down the Hack Learning model of problem solving and provides examples of a few “hacks” that are revolutionizing schools around the world. Learn the value of the model and the keys to Hacking Education immediately at your school.
More Related Content
Similar to 3 keys to unlocking a high-functioning student centered class
This document provides an overview of a workshop to teach educators how to create VoiceThread projects. The workshop includes examples of existing VoiceThreads on various subjects. Educators will work in grade-level groups to collaboratively create their own VoiceThread project. The workshop covers the basic 5 steps to set up and share a VoiceThread project. Support is available from instructors throughout the workshop.
Slides from March 2014 presentation recorded by QVDC available at bit.ly/mjQVDC
This 90 minute presentation offers a series of provocative case studies, local and global, to demonstrate effective application of gamification principles and practices in Education. We will discuss key concepts of fun, play, and education.
Flat Classroom Conference Go virtual 2013 slidesFlat Classrooms
Information on how to use social media and other tools to connect during the Flat Classroom Conference Japan 2013 http://conference2013.flatclassroomproject.org/
Better online training: how to create and conduct webinarsSheila Scarborough
From a presentation at the AWC (Association for Women in Communications) national conference, "Powerful Presentations: The Art of Creating and Running Successful Webinars," with me and Maria Henneberry.
Defining Social Media Optimization in Simple Words Vineet Waldia
Social media refers to Internet- and mobile-based tools that enable people to share and discuss information. Social media facilitates a global conversation that moves quickly. 73% of active social media users read blogs, 45% have their own blog, and 57% belong to a social network. To effectively use social media, companies should create social media pages to promote their brand, encourage discussion, and post regularly while avoiding hard sales approaches or spamming followers.
2014-GTN-Guide for Digital Games ...ssroom | GlassLab GamesTamas Makany
The document provides a guide for teachers to effectively implement digital games in the classroom. It recommends that teachers first play the game themselves to understand how it works. It then suggests teachers develop a lesson plan that identifies learning objectives, standards, and assessments. The plan should outline how students will play the game during class time with teacher guidance and support. Following the first class, teachers are encouraged to gather feedback and make improvements to optimize the educational benefits of the game.
This document summarizes an instructor development workshop on using technology in the classroom. The workshop covers learning styles, tools for inspiring students, using video and games, online training through webinars, and ensuring adult attention spans. Specific topics discussed include learning style models, video equipment, creating how-to videos, copyright rules for videos, adding videos to PowerPoint, online games for training, what webinars are and popular platforms, core webinar features, and applying the 20-minute rule for adult learners.
Social media refers to internet and mobile-based tools that allow people to share and discuss information. It facilitates a global conversation among people that moves quickly. The document discusses how social media is powered by social networks, blogs, videos, photos and more. It provides tips on using social media tools like social networking, blogs, and virtual reality to engage customers and promote brands. Common myths about social media are also addressed.
Marie Astrid Molina (Scaleway), How to Design for a Product You Understand No...Techsylvania
Marie-Astrid Molina discusses her experience designing products for Scaleway, a cloud computing company, as someone unfamiliar with the technology. She took three steps: 1) Not panicking and gaining a basic understanding by testing interfaces and comparing to competitors. 2) Finding "lighthouse" experts to learn from through references, filtered medium, and redrawing concepts. 3) Ensuring long-term efficiency by establishing common language, design reviews, and never assuming knowledge to avoid mistakes. Her goal was to bring a positive experience to clients despite initial lack of expertise in the subject area.
Essay Describing Yourself Sample In 2021 Essay, DAngel Ashford
1. The University of Michigan shares my drive for success and maximizing my education and interests through higher standards.
2. As someone who would be the first in my family to attend college, I want to challenge myself at a prestigious university close to home.
3. Michigan's unique programs and venues like the Big House will push me to explore new limits and help transform me into a driven person focused on achieving goals.
Mega edtech tool Share - Vicki Davis #iste17Vicki Davis
This presentation covers blended learning tips and then my mega tool share with the hottest tools in my classroom and in classrooms around the world as shared on my 10-Minute Teacher Podcast. This was created for ISTE 2017. Enjoy!
Training 4th March Widgets & Wizardry for MFL update jonmeier
This document provides a list of over 30 websites and digital tools that can be used for language teaching and in the classroom. Some of the tools included are for making flashcards, word puzzles, character creators, timers and more. Several language learning websites are also mentioned for finding authentic materials in other languages.
The document provides instructions for quickly moving through slides in a presentation by setting the slide transition time to zero seconds and turning off mouse click advancement. It also suggests pressing escape to randomly select a slide from the presentation. A list of additional resources for ideas about lesson plenaries is then provided.
Product voice - when a product speaks, what voice do you hear?Gordon Plant
This document discusses developing a clear voice for product dialogues. It suggests starting with archetypes to understand the character speaking, which can help create appropriate, engaging dialogues. Dialogues should move the story forward, reveal the character, and impart important information. Context and formality also impact tone. Examples like Pinterest and Mailchimp demonstrate addressing user questions clearly through dialogue. Developing a consistent voice based on archetypes can result in positive user experiences.
This document provides a collection of over 30 ideas for using technology in the language classroom, including:
1) Websites for creating word scrambles, captions, diagrams, timelines, and more.
2) Tools for translating text, recording audio, and generating quizzes and games.
3) Ideas for engaging activities using videos, images, and interactive whiteboard resources.
4) Tips for using QR codes, text randomizers, voice changers and other technologies to enhance lessons.
5) Links to free online resources for activities focused on vocabulary, grammar, listening and reading skills.
The document provides instructions for quickly presenting random slides in a presentation by setting the slide transition time to 0 seconds and turning off click advancement. It also lists several sources of ideas for concluding or "plenary" activities at the end of a lesson, including questions, games, peer assessment, and role plays. The list of plenary ideas includes websites where more details can be found.
This document provides suggestions for plenary activities that can be used at the end of a lesson. Some of the suggested activities include having students answer questions to test their understanding, give their opinions on the lesson topic, fill in missing words, play Pictionary to review concepts, and assess each other's classwork. The document also mentions having students act as the teacher by summarizing and questioning the class. The plenary activities are meant to review and reinforce the key ideas from the lesson.
The document discusses using web 2.0 tools like Voki, Google Voice, and Voicethread to help students in world language classes practice and assess their speaking skills. Some key benefits mentioned are that these tools allow all students to speak at once, engage students with familiar media, and provide opportunities for authentic audiences outside the classroom. Examples and resources are provided to help teachers integrate these tools into their lessons and evaluate student speaking using rubrics.
AMA Reseach & Strategy Summit: Community WorkshopTom De Ruyck
The document discusses research communities as an alternative way to involve consumers in research up to the boardroom level of an organization. It finds that optimal community threads have around 30 posts and 20% of insights come uniquely from the crowd. Research communities work best when they create engagement through fun and games while managing interaction. Moderators must commit to creating an experience that balances methods, storytelling, and results. When applied effectively through purposeful sampling and brand fans, research communities can generate identification and informational engagement from consumers.
An introduction to public speaking training sessionShabbirAlamEhram
This document provides an introduction to public speaking. It begins with an example introduction for a speaker and then lists the top 10 global fears, with the number one fear being public speaking. The document then discusses what glossophobia is and provides physical and mental symptoms of stage fright. It emphasizes the importance of preparation, structure, and use of notes for public speaking. The document notes that 70% of communication is nonverbal and provides examples of positive and negative nonverbal communication. It provides tips for overcoming stage fright, including visualizing success and practicing. Sample activities for a public speaking game involving speaking on random topics for 60 seconds without hesitation, repetition, or deviation are also included.
Similar to 3 keys to unlocking a high-functioning student centered class (20)
Hacking Leadership: Gather Round as We Learning to Lead from the Middle.Times 10 Publications
The best educators lead from the middle. Mark Barnes, a 23-year classroom teacher, bestselling author, and creator of the Hack Learning Series, shares the Lead-from-the-Middle philosophy, based on the bestselling Hacking Leadership, by Joe Sanfelippo and Tony Sinanis. Learn how to create culture, build relationships with all stakeholders and flatten the walls of your school—all while leading from the middle.
Hacking Education -- the What, Why and How of 21st Century Problem SolvingTimes 10 Publications
Hacking Education? What is it? Why do educators need it and, most important, How do we do it?” Mark Barnes, a 23-year classroom teacher, bestselling author, and creator of the Hack Learning Series, breaks down the Hack Learning model of problem solving and provides examples of a few “hacks” that are revolutionizing schools around the world. Learn the value of the model and the keys to Hacking Education immediately at your school.
Angela shares her process for designing a meaningful notebook cover and dividing the notebook into four powerful sections: Ideas, Notes, Tinkering, and Reflection. The cover is a collage reflecting images and words that inspire the writer. Each section has a specific purpose - the Ideas section is for idea generation strategies, the Notes section is for recording lessons and conferences, the Tinkering section allows writers to experiment with small slices of their drafts, and the Reflection section provides space for daily written reflections. Angela emphasizes that the sections should align with the critical learning and work of the individual writers.
What if you could build a small group of experts or like-minded people who answer your questions or respond to your rants 24/7. Mark Barnes explains how he "Voxes" his way to success with his own expert groups with one simple, free web and mobile application. Learn how to build your tribes and start communicating with them immediately for improved personal and professional growth. Listen to Mark Barnes explain at http://hacklearningpodcast.com
The document proposes 10 hacks or solutions to common problems faced by teachers and schools. Each hack is presented in the same format: describing the problem, proposing the hack solution in 1-2 sentences, outlining next steps, and providing an example of implementation. Some of the hacks include moving meetings to the cloud to save time, creating a "Pineapple Chart" public calendar of open-door lessons for peer observation, designating quiet zones for teachers to work, using a tracking notebook for student behavior monitoring, and employing student tech experts to help with technology problems. The overall document advocates for low-effort solutions to improve collaboration, communication, classroom management, professional development and other issues.
Based on the book Assessment 3.0: Throw Out Grades and Inspire Learning, this presentation demonstrates how to build an ongoing conversation about learning, while discarding number, percentage, and letter grades. Mark Barnes is a global leader in the no-grades classroom movement. You learn how to use digital literacy tools to assess learning and to curate content as a teacher and a student. You learn how to engage learners at all levels in a vibrant discussion about learning and how to help students of all ages become self-evaluative independent learners. For more details, grab a copy of Assessment 3.0 on Amazon: http://www.amazon.com/Assessment-3-0-Throw-Inspire-Learning/dp/1483373886/ref=asap_bc?ie=UTF8
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
3. 3 Keys
1. Create multiple
paths to learning
2. Use digital tools &
backchannels
3. Transition every 3-
8 minutes
Let’s see it in action. .
Tweet @markbarnes19 and #HackLearni
ng
20. 3 Keys
1. Create multiple
paths to learning
2. Use digital tools &
backchannels
3. Transition every 3-
8 minutes
Tweet @markbarnes19 and #HackLearni
ng
28. Or end with an Exit TicketGive Students a
Technology Toolkit
For web or mobile devices
29. Or end with an Exit TicketGive Students a
Technology Toolkit
For web or mobile devices
Twitter for
conversation
30. Keys to success
Use video for instruction when possible
Plan every activity & transition
to the minute
Use a timer throughout the lesson
Supply multiple paths to learning
Designate a “pause-for-instruction” spot
Be mobile
Become invisible
31. For more powerful content,
visit HackLearning.org
And HackLearningPodcast.com