This document discusses an observation involving 50cc of a substance, a solution, and related work involving computing, judging, and sensors. It also mentions iBeacon settings and thanks the listener.
The VM-10AN is a distribution amplifier that takes a single composite video and stereo audio input signal and distributes it to 10 identical outputs while maintaining signal quality. It has a bandwidth of 70MHz for video and 20kHz for audio, with low distortion and noise. The unit is compact and can be rack mounted, and it provides looping inputs, selectable input termination, and AC/DC video coupling.
The SD-7108 is a 1U rack mountable distribution amplifier that takes a single SDI video input and distributes it to eight identical reclocked outputs and one parallel ECL output. It provides re-clocking, equalization, and supports various SDI video standards up to 360Mbps. It can equalize signals for cable runs of over 30dB loss.
The VM-5S is a distribution amplifier that takes one composite video or SDI video input signal along with a stereo audio input and distributes it to five identical outputs while maintaining signal quality. It provides buffering and isolation between the input and outputs. Key features include a bandwidth of 340MHz for video, selectable input termination, and a compact desktop size that also allows rack mounting.
The VM-10YCxl is a 1:10 distribution amplifier that can distribute both composite video and S-video (Y/C) signals, along with stereo audio, to 10 outputs. It features built-in format conversion between composite and S-video and can convert either the composite video or S-video input to the other format for distribution. It has looping inputs, output signal termination, video AC/DC coupling selection, and PAL/NTSC programmable switches.
This document discusses the importance of renewable energy and outlines several benefits to transitioning away from fossil fuels to renewable sources like solar and wind power. Making this switch can help reduce air and water pollution, create new jobs, and help address the ongoing issue of climate change by lowering greenhouse gas emissions. Renewable energy sources are also becoming more cost-effective and can help a region gain energy independence by relying on domestic power production.
The document describes a study that evaluated six different sensor technologies - (A) ProjectionDesignF20SX projector, (B) Sony PSEyeweb camera, (C) OptiTrackV120:Trio, (D) VivitekQumiQ2 projector, (E) Teegi, and (F) a program selection zone with mini-Teegis. The study assessed the technologies based on their technical reliability, how well their interfaces aided understanding, and the overall user experience.
Joohee Park, Young-Woo Park, and Tek-Jin Nam of the CIDR Lab at KAIST along with Sue Ann Seah, Diego Martinez Plasencia, Peter Bennett, Abhijit Karnik, Vlad Otrocol, Jarrod Knibbe, Andy Cockburn, and Sriram Subramanian of the departments of Computer Science at the University of Bristol and Lancaster University, and the University of Canterbury, published a paper discussing techniques for improving text entry on mobile touchscreen devices. Diego Martinez Plasencia, Edward Joyce, and Sriram Subramanian are also affiliated with the Department of Computer Science at the University of Bristol.
The document describes an art installation called "The Blind Robot" created by Louis-Philippe Demers in 2012. The robot has no senses and can only follow pre-programmed instructions, serving as a metaphor for being blind and relying on outside guidance. References are provided for more information on the artwork and artist.
The VM-10AN is a distribution amplifier that takes a single composite video and stereo audio input signal and distributes it to 10 identical outputs while maintaining signal quality. It has a bandwidth of 70MHz for video and 20kHz for audio, with low distortion and noise. The unit is compact and can be rack mounted, and it provides looping inputs, selectable input termination, and AC/DC video coupling.
The SD-7108 is a 1U rack mountable distribution amplifier that takes a single SDI video input and distributes it to eight identical reclocked outputs and one parallel ECL output. It provides re-clocking, equalization, and supports various SDI video standards up to 360Mbps. It can equalize signals for cable runs of over 30dB loss.
The VM-5S is a distribution amplifier that takes one composite video or SDI video input signal along with a stereo audio input and distributes it to five identical outputs while maintaining signal quality. It provides buffering and isolation between the input and outputs. Key features include a bandwidth of 340MHz for video, selectable input termination, and a compact desktop size that also allows rack mounting.
The VM-10YCxl is a 1:10 distribution amplifier that can distribute both composite video and S-video (Y/C) signals, along with stereo audio, to 10 outputs. It features built-in format conversion between composite and S-video and can convert either the composite video or S-video input to the other format for distribution. It has looping inputs, output signal termination, video AC/DC coupling selection, and PAL/NTSC programmable switches.
This document discusses the importance of renewable energy and outlines several benefits to transitioning away from fossil fuels to renewable sources like solar and wind power. Making this switch can help reduce air and water pollution, create new jobs, and help address the ongoing issue of climate change by lowering greenhouse gas emissions. Renewable energy sources are also becoming more cost-effective and can help a region gain energy independence by relying on domestic power production.
The document describes a study that evaluated six different sensor technologies - (A) ProjectionDesignF20SX projector, (B) Sony PSEyeweb camera, (C) OptiTrackV120:Trio, (D) VivitekQumiQ2 projector, (E) Teegi, and (F) a program selection zone with mini-Teegis. The study assessed the technologies based on their technical reliability, how well their interfaces aided understanding, and the overall user experience.
Joohee Park, Young-Woo Park, and Tek-Jin Nam of the CIDR Lab at KAIST along with Sue Ann Seah, Diego Martinez Plasencia, Peter Bennett, Abhijit Karnik, Vlad Otrocol, Jarrod Knibbe, Andy Cockburn, and Sriram Subramanian of the departments of Computer Science at the University of Bristol and Lancaster University, and the University of Canterbury, published a paper discussing techniques for improving text entry on mobile touchscreen devices. Diego Martinez Plasencia, Edward Joyce, and Sriram Subramanian are also affiliated with the Department of Computer Science at the University of Bristol.
The document describes an art installation called "The Blind Robot" created by Louis-Philippe Demers in 2012. The robot has no senses and can only follow pre-programmed instructions, serving as a metaphor for being blind and relying on outside guidance. References are provided for more information on the artwork and artist.
This document explores using hand gestures near the face as an input method for interacting with head-worn displays. Hand-to-face gestures could provide an intuitive way to control applications and interfaces on devices like augmented reality glasses without obstructing the user's view. The document examines the potential of this input method and how it could be implemented.
Vibkinesis is a technique that uses vibrotactile feedback from smartphones to provide notifications by directly tapping the device or conveying a "dying message" through patterns of vibration. A video demonstration shows how surface vibrations can be controlled and measured with the goal of testing more surfaces, creating a lighter device, allowing automatic charging, generating more powerful vibrations, and conveying information in extraordinary circumstances.
This document discusses using movements of a flexible office chair as input to control a computer. It defines a basic set of tilting, rotating, and bouncing gestures that can be used to control applications like a web browser or music player. Experimental results found positive user feedback and task performance comparable to using a keyboard or touch input. While all input methods have tradeoffs, chair-based input shows potential as an alternative interaction technique.
BodyAvatar is a system that allows users to create freeform 3D avatars of themselves using only first-person body gestures captured from a single depth camera. The system tracks a user's body poses and motions in real-time and maps them onto an adjustable virtual avatar that can be viewed and shared.
Joohee Park, Young-Woo Park, and Tek-Jin Nam of the CIDR Lab at KAIST along with Sue Ann Seah, Diego Martinez Plasencia, Peter Bennett, Abhijit Karnik, Vlad Otrocol, Jarrod Knibbe, Andy Cockburn, and Sriram Subramanian of the departments of Computer Science at the University of Bristol and Lancaster University, and the University of Canterbury, published a paper discussing techniques for improving text entry on mobile touchscreen devices. Diego Martinez Plasencia, Edward Joyce, and Sriram Subramanian are also affiliated with the Department of Computer Science at the University of Bristol.
The document describes a system called Draco that brings illustrations to life through animation. Draco uses kinetic textures to allow for direct manipulation of objects within an illustration, enabling users to seamlessly author and control coordinated motions of collections of objects. The system aims to achieve generality, control and ease of use for animating illustrations.
GaussBricks: Magnetic Building Blocks forConstructive Tangible Interactions...陳 媛婷
GaussBricks are magnetic building blocks that can be used to construct tangible interactions on portable displays. They use embedded magnets and sensors to detect how the blocks are arranged on the screen in real-time, enabling educational and entertainment applications. The blocks have a simple mechanical design and provide rich haptic feedback during construction.
The document discusses 4 themes for designing skateboarding games and applications: exertion games, how skateboarding works, copying and pasting skate tricks, and using technology while jogging. It also describes the development of TapBoard, a touchscreen keyboard prototype that aims to make typing on touchscreens more tactile. Experiments were conducted to analyze typing behavior and performance with the TapBoard prototype.
SurfacePhone is a mobile projection device that allows for single- and multiuser tabletop interaction by projecting onto any surface. TransWall is a transparent double-sided touch display that facilitates face-to-face interactions between co-located users on either side of the display. Both papers were presented at CHI 2014 and focus on new interaction techniques using projected or transparent displays.
This document describes the experimental design used to test two text entry techniques, ZoomBoard and Swipeboard, on ultra-small interfaces. The experiment had 16 participants who each used one technique for two sessions, with four blocks per session. Each block contained 108 words, resulting in over 13,000 data points collected to compare the two text entry techniques on very small screens.
This document explores using hand gestures near the face as an input method for interacting with head-worn displays. Hand-to-face gestures could provide an intuitive way to control applications and interfaces on devices like augmented reality glasses without obstructing the user's view. The document examines the potential of this input method and how it could be implemented.
Vibkinesis is a technique that uses vibrotactile feedback from smartphones to provide notifications by directly tapping the device or conveying a "dying message" through patterns of vibration. A video demonstration shows how surface vibrations can be controlled and measured with the goal of testing more surfaces, creating a lighter device, allowing automatic charging, generating more powerful vibrations, and conveying information in extraordinary circumstances.
This document discusses using movements of a flexible office chair as input to control a computer. It defines a basic set of tilting, rotating, and bouncing gestures that can be used to control applications like a web browser or music player. Experimental results found positive user feedback and task performance comparable to using a keyboard or touch input. While all input methods have tradeoffs, chair-based input shows potential as an alternative interaction technique.
BodyAvatar is a system that allows users to create freeform 3D avatars of themselves using only first-person body gestures captured from a single depth camera. The system tracks a user's body poses and motions in real-time and maps them onto an adjustable virtual avatar that can be viewed and shared.
Joohee Park, Young-Woo Park, and Tek-Jin Nam of the CIDR Lab at KAIST along with Sue Ann Seah, Diego Martinez Plasencia, Peter Bennett, Abhijit Karnik, Vlad Otrocol, Jarrod Knibbe, Andy Cockburn, and Sriram Subramanian of the departments of Computer Science at the University of Bristol and Lancaster University, and the University of Canterbury, published a paper discussing techniques for improving text entry on mobile touchscreen devices. Diego Martinez Plasencia, Edward Joyce, and Sriram Subramanian are also affiliated with the Department of Computer Science at the University of Bristol.
The document describes a system called Draco that brings illustrations to life through animation. Draco uses kinetic textures to allow for direct manipulation of objects within an illustration, enabling users to seamlessly author and control coordinated motions of collections of objects. The system aims to achieve generality, control and ease of use for animating illustrations.
GaussBricks: Magnetic Building Blocks forConstructive Tangible Interactions...陳 媛婷
GaussBricks are magnetic building blocks that can be used to construct tangible interactions on portable displays. They use embedded magnets and sensors to detect how the blocks are arranged on the screen in real-time, enabling educational and entertainment applications. The blocks have a simple mechanical design and provide rich haptic feedback during construction.
The document discusses 4 themes for designing skateboarding games and applications: exertion games, how skateboarding works, copying and pasting skate tricks, and using technology while jogging. It also describes the development of TapBoard, a touchscreen keyboard prototype that aims to make typing on touchscreens more tactile. Experiments were conducted to analyze typing behavior and performance with the TapBoard prototype.
SurfacePhone is a mobile projection device that allows for single- and multiuser tabletop interaction by projecting onto any surface. TransWall is a transparent double-sided touch display that facilitates face-to-face interactions between co-located users on either side of the display. Both papers were presented at CHI 2014 and focus on new interaction techniques using projected or transparent displays.
This document describes the experimental design used to test two text entry techniques, ZoomBoard and Swipeboard, on ultra-small interfaces. The experiment had 16 participants who each used one technique for two sessions, with four blocks per session. Each block contained 108 words, resulting in over 13,000 data points collected to compare the two text entry techniques on very small screens.
This document proposes using inertial and acoustic sensing to enable multi-device interaction on a surface. It suggests three types of input: hand interaction, foot taps, and foot gestures. An example technique shown is kicking an object in the lower portion of a display to cause it to pop up to the finger position. The prototype uses surface microphones to classify finger and foot input, IR light planes for optical multitouch, and a depth camera under the surface to capture foot gestures.
This document discusses two interactive art projects presented at ACM conferences. The first project is called "The Qi of Calligraphy: Dance and Imprint" which explores calligraphy through dance. It examines the concepts of "qi" and "yunmen dance" techniques. The second project is called "The Effects of Embodied Persuasive Games on Player Attitudes Toward People Using Wheelchairs". It describes an experiment where participants played a game either using a wheelchair-based input or traditional input, and measured the impact on attitudes towards people in wheelchairs.
The document describes two prototypes for wearable technology: the iRing, an intelligent ring that uses infrared reflection to control music, cursors, and tablets. It also describes the Ambient Mobile Pervasive Display (AMP-D), which projects information constantly using personal projection for applications like note sharing, picture sharing, path navigation, and viewing signs. Both prototypes are explored as ways to enhance interaction with technology in a mobile, wearable format.
This document outlines three studies on mid-air word-gesture keyboards (WGK) and flexible bending interactions for projected handheld displays. Study 1 explores the potential of a WGK for mid-air input. Study 2 examines touch and gesture recall without visual feedback. Flexpad is introduced as a highly flexible bending interaction technique for projected handheld displays, along with three example applications that utilize Flexpad.
A Bionic gait programming algorithm for Hexapod RobotHao Yuan Cheng
This document discusses the development of a bionic gait programming algorithm for controlling the movement of a hexapod robot. It analyzes the walking gait and kinematic characteristics of hexapod robots. The algorithm controls the joint angles based on inverse kinematic analysis to achieve different types of locomotion, such as straight walking using a tripod gait and turning movements. Experimental results demonstrated the effectiveness of the control algorithm.
Local Hand Control for Tezpur University Bionic Hand GraspingHao Yuan Cheng
This document describes the development of a local hand control system for a biomimetic bionic hand called the Tezpur University Bionic Hand. The local hand control system uses kinematic and dynamic analysis to derive grasp primitives like finger joint angles and torques that allow the bionic hand to emulate different grasp types like the human hand. Simulation results showed the joint angles and velocities of the bionic hand fingers closely approximated those of human fingers. The local hand control provides an intuitive interface between higher-level grasp recognition and low-level actuation of the bionic hand motors.
This document discusses the development of new principles for modeling control systems based on bionic models inspired by human intelligence. It argues that traditional artificial intelligence and cognitive science approaches have not achieved human-level intelligence. The document proposes developing a formal model of the psyche using layered abstraction principles inspired by models used in computer engineering. This new bionic model would aim to exceed feasibility limits of current machine intelligence approaches by more closely modeling principles of the human mental apparatus.
The document describes a toolkit called ToyVision that supports the creation of innovative board games using tangible interaction. It discusses the architecture of the ToyVision toolkit and different types of tokens that can be used in board games, like simple tokens, named tokens, and constraint tokens. It also provides an example of how the toolkit could be used to create a board game like Dungeons & Dragons and prototypes created using the toolkit.
This document discusses back-of-device authentication on smartphones through techniques like recognizing patterns on the back of the device and detecting shapes placed on the back. It reports on a prototype and accuracy study that found the concept to be feasible. It also discusses two studies about the influence of controllers on immersion in mobile games, finding that control method is an important aspect of the gaming experience.
This document outlines 3 experiments to evaluate user interfaces for visual indoor navigation. The first experiment compares virtual reality and augmented reality for navigation. The second analyzes the impact of vision-specific user interface elements in a combined interface. The third examines different methods for highlighting objects.
This document discusses three indoor positioning and navigation systems: IBEEMAP, which uses MIMO technology to locate users inside buildings; Baby Keeper, which tracks the location of infants and children; and Streetline, which uses sensors to monitor parking availability and direct drivers to open spots.
How information systems are built or acquired puts information, which is what they should be about, in a secondary place. Our language adapted accordingly, and we no longer talk about information systems but applications. Applications evolved in a way to break data into diverse fragments, tightly coupled with applications and expensive to integrate. The result is technical debt, which is re-paid by taking even bigger "loans", resulting in an ever-increasing technical debt. Software engineering and procurement practices work in sync with market forces to maintain this trend. This talk demonstrates how natural this situation is. The question is: can something be done to reverse the trend?
"What does it really mean for your system to be available, or how to define w...Fwdays
We will talk about system monitoring from a few different angles. We will start by covering the basics, then discuss SLOs, how to define them, and why understanding the business well is crucial for success in this exercise.
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...Jason Yip
The typical problem in product engineering is not bad strategy, so much as “no strategy”. This leads to confusion, lack of motivation, and incoherent action. The next time you look for a strategy and find an empty space, instead of waiting for it to be filled, I will show you how to fill it in yourself. If you’re wrong, it forces a correction. If you’re right, it helps create focus. I’ll share how I’ve approached this in the past, both what works and lessons for what didn’t work so well.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
Northern Engraving | Modern Metal Trim, Nameplates and Appliance PanelsNorthern Engraving
What began over 115 years ago as a supplier of precision gauges to the automotive industry has evolved into being an industry leader in the manufacture of product branding, automotive cockpit trim and decorative appliance trim. Value-added services include in-house Design, Engineering, Program Management, Test Lab and Tool Shops.
High performance Serverless Java on AWS- GoTo Amsterdam 2024Vadym Kazulkin
Java is for many years one of the most popular programming languages, but it used to have hard times in the Serverless community. Java is known for its high cold start times and high memory footprint, comparing to other programming languages like Node.js and Python. In this talk I'll look at the general best practices and techniques we can use to decrease memory consumption, cold start times for Java Serverless development on AWS including GraalVM (Native Image) and AWS own offering SnapStart based on Firecracker microVM snapshot and restore and CRaC (Coordinated Restore at Checkpoint) runtime hooks. I'll also provide a lot of benchmarking on Lambda functions trying out various deployment package sizes, Lambda memory settings, Java compilation options and HTTP (a)synchronous clients and measure their impact on cold and warm start times.
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
ScyllaDB is making a major architecture shift. We’re moving from vNode replication to tablets – fragments of tables that are distributed independently, enabling dynamic data distribution and extreme elasticity. In this keynote, ScyllaDB co-founder and CTO Avi Kivity explains the reason for this shift, provides a look at the implementation and roadmap, and shares how this shift benefits ScyllaDB users.
Must Know Postgres Extension for DBA and Developer during MigrationMydbops
Mydbops Opensource Database Meetup 16
Topic: Must-Know PostgreSQL Extensions for Developers and DBAs During Migration
Speaker: Deepak Mahto, Founder of DataCloudGaze Consulting
Date & Time: 8th June | 10 AM - 1 PM IST
Venue: Bangalore International Centre, Bangalore
Abstract: Discover how PostgreSQL extensions can be your secret weapon! This talk explores how key extensions enhance database capabilities and streamline the migration process for users moving from other relational databases like Oracle.
Key Takeaways:
* Learn about crucial extensions like oracle_fdw, pgtt, and pg_audit that ease migration complexities.
* Gain valuable strategies for implementing these extensions in PostgreSQL to achieve license freedom.
* Discover how these key extensions can empower both developers and DBAs during the migration process.
* Don't miss this chance to gain practical knowledge from an industry expert and stay updated on the latest open-source database trends.
Mydbops Managed Services specializes in taking the pain out of database management while optimizing performance. Since 2015, we have been providing top-notch support and assistance for the top three open-source databases: MySQL, MongoDB, and PostgreSQL.
Our team offers a wide range of services, including assistance, support, consulting, 24/7 operations, and expertise in all relevant technologies. We help organizations improve their database's performance, scalability, efficiency, and availability.
Contact us: info@mydbops.com
Visit: https://www.mydbops.com/
Follow us on LinkedIn: https://in.linkedin.com/company/mydbops
For more details and updates, please follow up the below links.
Meetup Page : https://www.meetup.com/mydbops-databa...
Twitter: https://twitter.com/mydbopsofficial
Blogs: https://www.mydbops.com/blog/
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Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
From Natural Language to Structured Solr Queries using LLMsSease
This talk draws on experimentation to enable AI applications with Solr. One important use case is to use AI for better accessibility and discoverability of the data: while User eXperience techniques, lexical search improvements, and data harmonization can take organizations to a good level of accessibility, a structural (or “cognitive” gap) remains between the data user needs and the data producer constraints.
That is where AI – and most importantly, Natural Language Processing and Large Language Model techniques – could make a difference. This natural language, conversational engine could facilitate access and usage of the data leveraging the semantics of any data source.
The objective of the presentation is to propose a technical approach and a way forward to achieve this goal.
The key concept is to enable users to express their search queries in natural language, which the LLM then enriches, interprets, and translates into structured queries based on the Solr index’s metadata.
This approach leverages the LLM’s ability to understand the nuances of natural language and the structure of documents within Apache Solr.
The LLM acts as an intermediary agent, offering a transparent experience to users automatically and potentially uncovering relevant documents that conventional search methods might overlook. The presentation will include the results of this experimental work, lessons learned, best practices, and the scope of future work that should improve the approach and make it production-ready.
LF Energy Webinar: Carbon Data Specifications: Mechanisms to Improve Data Acc...DanBrown980551
This LF Energy webinar took place June 20, 2024. It featured:
-Alex Thornton, LF Energy
-Hallie Cramer, Google
-Daniel Roesler, UtilityAPI
-Henry Richardson, WattTime
In response to the urgency and scale required to effectively address climate change, open source solutions offer significant potential for driving innovation and progress. Currently, there is a growing demand for standardization and interoperability in energy data and modeling. Open source standards and specifications within the energy sector can also alleviate challenges associated with data fragmentation, transparency, and accessibility. At the same time, it is crucial to consider privacy and security concerns throughout the development of open source platforms.
This webinar will delve into the motivations behind establishing LF Energy’s Carbon Data Specification Consortium. It will provide an overview of the draft specifications and the ongoing progress made by the respective working groups.
Three primary specifications will be discussed:
-Discovery and client registration, emphasizing transparent processes and secure and private access
-Customer data, centering around customer tariffs, bills, energy usage, and full consumption disclosure
-Power systems data, focusing on grid data, inclusive of transmission and distribution networks, generation, intergrid power flows, and market settlement data
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems