Nekki currently entertains more than 160.000.000 players worldwide with it´s mobile smash-hits "Shadow Fight 2" and "Vector". This presentation offers a quick overview of the company´s background, key numbers, games and aims.
Nekki is a mobile game developer and publisher focused on free-to-play games. Their most successful games are Shadow Fight 2 and Vector, with over 170 million players combined. In 2016, Nekki aims to expand their existing brands to new platforms and audiences, reach over 250 million players total, and work with indie developers to publish new games. Their upcoming titles include sequels to Vector and Shadow Fight, as well as new games in different genres.
Nekki is a Russian gaming company founded in 2002 that develops and publishes free-to-play mobile games. Their most successful games, Shadow Fight 2 and Vector, have over 160 million players worldwide. In 2016, Nekki aims to expand their existing player base of over 250 million users and expand their most popular brands to new platforms and episodes. They also seek to work with independent developers to publish new games.
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The document summarizes the ID@Xbox program which enables independent game developers to self-publish games on Xbox One and Windows 10. It outlines the application and approval process, access to development tools and resources, and how approved developers can publish and update their games on the platforms at no cost. Developers also benefit from promotional support and their games being sold alongside other titles in the Xbox marketplace.
Beijing Manyougu Information Technology Co. Ltd. (Game Valley) is a leading Chinese online and mobile game development company founded in 2007. It has successfully launched several popular games across different genres on both web and mobile platforms. Game Valley has a team of over 500 highly skilled professionals and years of experience in game development, operation, and IP creation. It aims to continue developing innovative games in the future while strengthening partnerships with major industry players.
This document discusses using the Rokon game engine for Android game development. It provides an overview of Rokon's architecture and frameworks, describes how to set up an Android project in Netbeans using Rokon, and covers basics of using Rokon and the Smack XMPP library for multiplayer functionality. Tips are provided on tool choices and ongoing development of Rokon. Links are included for the Android SDK, Rokon engine, Smack library, and other resources.
Nekki is a mobile game developer and publisher focused on free-to-play games. Their most successful games are Shadow Fight 2 and Vector, with over 170 million players combined. In 2016, Nekki aims to expand their existing brands to new platforms and audiences, reach over 250 million players total, and work with indie developers to publish new games. Their upcoming titles include sequels to Vector and Shadow Fight, as well as new games in different genres.
Nekki is a Russian gaming company founded in 2002 that develops and publishes free-to-play mobile games. Their most successful games, Shadow Fight 2 and Vector, have over 160 million players worldwide. In 2016, Nekki aims to expand their existing player base of over 250 million users and expand their most popular brands to new platforms and episodes. They also seek to work with independent developers to publish new games.
Before starting Android Game development . What we should know before we jump to mobile game development the smartphone market, app stores market and games market .
Reinvented Inc. is an international game development company with studios in San Francisco, Los Angeles, Bangkok, and Manila. They provide a full range of development services including engineering, design, art, and animation for games across platforms like mobile, social, PC, and consoles. Reinvented offers concept design, game development, digital art production, 2D/3D animation, cross-platform development, and works with technologies like Unity, Flash, and HTML5.
The document summarizes the ID@Xbox program which enables independent game developers to self-publish games on Xbox One and Windows 10. It outlines the application and approval process, access to development tools and resources, and how approved developers can publish and update their games on the platforms at no cost. Developers also benefit from promotional support and their games being sold alongside other titles in the Xbox marketplace.
Beijing Manyougu Information Technology Co. Ltd. (Game Valley) is a leading Chinese online and mobile game development company founded in 2007. It has successfully launched several popular games across different genres on both web and mobile platforms. Game Valley has a team of over 500 highly skilled professionals and years of experience in game development, operation, and IP creation. It aims to continue developing innovative games in the future while strengthening partnerships with major industry players.
This document discusses using the Rokon game engine for Android game development. It provides an overview of Rokon's architecture and frameworks, describes how to set up an Android project in Netbeans using Rokon, and covers basics of using Rokon and the Smack XMPP library for multiplayer functionality. Tips are provided on tool choices and ongoing development of Rokon. Links are included for the Android SDK, Rokon engine, Smack library, and other resources.
This document summarizes the game development services and projects of a company. They have developed games like Voice of Pripyat and CUBE Z that have over 2 million players each. Their services include VR, AR, mobile, and PC game development. They have experience developing games for franchises and creating VR education platforms. Their development process involves analysis, design, concept art, 3D modeling, animation, level design, programming, testing, and publication/support. They are interested in discussing new projects.
This document summarizes the game development services and projects of a company. They have developed games like Voice of Pripyat and CUBE Z that have over 2 million players each. Their games average a 4.6 rating. They also developed VR and AR games for VR clubs as well as the world's first VR education platform. Their services include VR, AR, mobile, and PC games. They discuss their development process which includes analysis, design, concept art, 3D modeling, animation, level design, programming, testing, and publication. Their goal is to ensure projects are successful by paying close attention to detail, maintaining close communication, and providing support for 6 months after publication.
The Snowball Effect - how we got 1M players to try out The Riftbreaker / Piot...DevGAMM Conference
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X.D. Network Inc. is a Shanghai-based internet company that has been in the industry for over 10 years. It established the largest file sharing website in China in 2003 and entered the browser games market in 2009. In 2012, it began developing and publishing mobile games. While it originally focused on browser games, it has gradually shifted focus to mobile games which have seen good results. In 2015, publishing self-developed or third party mobile games became its main strategy. It has had success with several mobile games and invested heavily in marketing. It looks to continue growing its mobile games portfolio in 2016 while also expanding into console and VR games.
[Business Plan] PT Artoncode Indonesia May 2016 Marlin Sugama
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Independent game development has increased in recent years due to cheaper and more accessible technology. There are different options for funding and distributing independent games. Game development kits, known as SDKs, allow developers to create games for different consoles and platforms like Xbox, PlayStation, iPhone and Windows. However, SDKs range in price from free to thousands of dollars depending on the manufacturer. Larger publishers provide SDKs, funding, and promotion for games but may limit developer creativity.
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Teamtop Games is a global mobile and browser game developer and publisher headquartered in Guangzhou, China. It was founded in 2010 and owns 10 in-house game development studios. Teamtop Games publishes games through global partners and covers 90% of Chinese mobile game distribution channels. Some of Teamtop's popular games include Yitien, Dragon Knight, Fire Rush, Romance of Heroes, and Fantasy Arena.
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Ford said that “If I had asked people what they wanted, they would have said faster horses.”
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This presentation is a general overview about the SNS and SNG industry in Korea and worldwide. It may be useful for those developers and publishers who are interested to enter the social gaming market in Korea.
BIT.GAMES is a social game developer based in Russia that started in 2007 developing 3D pet care MMOs and entered social game development in 2009. They have released 15 social games across 6 networks with over 6 million total installs. The company has 25 employees with expertise in game development, programming, art, and community management. They are looking for publishing, investment, and strategic partnership opportunities to expand their social game portfolio globally.
Games Fleadh Presentation - One Crazy YearPaddy Murphy
Open Emotion Studios was formed in 2009 by three friends with no experience. They created their first Flash game, Mad Blocker, which found success. With additional games, they secured a publishing deal with Sony for two PSP Minis. Their first Mini, Mad Blocker Alpha, was released in February 2011 to positive reviews. They are now working on their second Mini, Ninjamurai, with plans to pursue projects on additional platforms in the future.
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This document summarizes a company's plans to expand its mobile game business. It had early success with its first game Doodle Grub which achieved 4 million downloads. It is now working on two new games - The Sandbox, a social sandbox game, and Doodle Grub 2. It aims to leverage the Doodle Grub IP into a larger brand. The company is seeking funding to hire more developers, open an office in San Francisco, and achieve $1 million in monthly revenue by 2014 by tapping into the global market for virtual goods in free-to-play games.
Lucido Inc. Portfolio March 2024 EditionYasithNayana
Lucido is an Immersive Design Studio focused purely on Design & Development, Game Development, VR/AR, AI, Human Computer Interaction, Research & Development on Interactive Media, Digital Campaigns, and Experiences.
Our mission is to provide one-of-a-kind, innovative solutions that make an idea a reality. We strive to provide high-quality work that is creative and memorable to our clients and audiences as a talented team of skilled problem solvers dedicated to our craft.
Step into a world beyond your imagination with Lucido, where technology and design collide to bring your ideas to life. Experience the magic of virtual reality, the excitement of augmented reality, and the awe of mixed reality with a twist of Artificial Intelligence - all crafted to perfection. Let us transport you to another world, where anything is possible and every moment is unforgettable.
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2. Nekki – At a glance
Nekki is a developer and publisher of F2P games, focused on delivering
unique entertainment for mobile devices and mass-market platforms.
Nekki company presentation Q3-2015
3. Nekki – At a glance
Today Nekki’s most succesful games are Shadow Fight 2 and Vector,
enjoyed by over 140.000.000 players worldwide.
Nekki company presentation Q3-2015
4. Nekki – At a glance
Nekki´s aim is to become the best Russian gaming company, by
continuing to inspire the emotions of millions of players.
Nekki company presentation Q3-2015
5. Nekki – What´s in for 2015?
In 2015 Nekki aims to:
Broaden the existing player base of currently over 160 million.
Expand existing brands with new episodes and on new platforms.
Reach out to indie-developers to support and publish their games.
Nekki company presentation Q3-2015
Nekki (Jap.)
=
Enthusiasm
6. Nekki – Who we are
Who is Nekki?
founded in 2002 by acting CEO & founder Dmitry Terekhin.
company is headquartered in Moscow. Global workforce: 100+ FTEs.
self-funded, owns proprietary „Cascadeur“-animation technology.
Nekki company presentation Q3-2015
Ambition
Improvement
Success
7. Nekki – from browser to mobile
Brief development history
2002 – 2010 Browsergame phase (Golden Boot, Gladiators, 11x11)
2011 - to date Social network phase (Shadow Fight, Vector)
2012 – to date Mobile game phase (Vector, Shadow Fight 2)
Nekki company presentation Q3-2015
Cross
Platform
Development
8. Nekki – What makes us unique?
Nekki´s games are unique. Why? Because…
We love to experiment and expand our areas of operation.
We focus on gameplay that drives players emotions.
We strive for original content and artistic art styles.
Nekki company presentation Q3-2015
Openness
Creativity
Originality
9. Nekki – Key titles: Vector
Genre: Parkours-inspired action
Release: Spring 2013
Players: 70.000.000+
Platforms: iOS, Android, SNs (Facebook,
VKontakte), Steam
Over 1 million five-star-ratings
on Google Play
Nekki company presentation Q3-2015
10. Nekki – Key titles: Shadow Fight 2
Nekki company presentation Q3-2015
Genre: Beat Em-Up RPG
Release: Autumn 2013
Players: 70.000.000+
Platforms: iOS, Android, Android TV,
Windows Phone / PC (8.1), Amazon TV
Top#10 Google Play Store “GOTY 2014”
iOS-AppStore: Ranked 1st place in more
than 100 countries.
11. Nekki – Upcoming games
Beat Da Beat: Rhythm based
Bullet Hell – First indie-program
release.
Target platforms: iOS, Android, tba.
Release (target): September
Nekki company presentation Q3-2015
Microsite
12. Nekki – Upcoming games
Vector 2: The mind-blowing
sequel to Vector. Parkours to the max!
Target platforms: iOS, Android, tba
Release (target): September
Planned features:
- roguelike elements
- procedural level generation
- gadgets (vest, boots, keys etc.)
Nekki company presentation Q3-2015
13. Nekki – Business Opportunities
We are currently looking for:
New publishing partners with a region-specific approach
Indie-developers with promising games
PR- & marketing cooperations
Nekki company presentation Q3-2015
Titan says:
"Time to get
in touch."
14. Nekki – Contact us
Tom Borovskis
Managing Director
Germany
Skype: tom_borovskis
Email: tom.borovskis@nekki.com
Nekki company presentation Q3-2015
Eugen Quiring
BizDev Manager
Germany
Skype: nekki.kviring
Email: eugen.quiring@nekki.com
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