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Towards a political economy of the Internet

Control over space, time, speed, quality and access on
the Internet. An analysis of mechanisms and
instruments.

Leo Van Audenhove (IBBT-SMIT)
John Vanhoucke (Telindus)
Luciano Morganti (IBBT-SMIT)
Overview
 Introduction
     Cultural industry (audiovisual)
         Current position on digitalization
         Current business models - versioning
     Regulation: definition and reasoning
 Controlling what, why, with what mechanisms and instruments?
     Space - who can access content from where
     Time - who can access content when
     Speed - who can access at what speed
     Quality - who can access what quality
     Access - who can access what content
 Relations between regulation and self-regulation



                                                                 2
Introduction: Audiovisual industries

 Current position on digitalization
    Fear of piracy in a real broadband era
         Do not want to go same road as music industry
         Play active role in debate on protection
    New possibilities through digitalization
         HDTV, video-on-demand, long tail, etc.
 Existing business models
    Music industry
         Limited amount of channels same time
         For majors already global market
    Video market
         Based on ‘repurposing’ or versioning of content
         On different platforms and media
         Within different geographies
    Much of work based on experience music industry
                                                            3
Introduction: Audiovisual industries

 Main question
    Are we evolving towards global market?
    Are we staying within national and regional markets?
 Hypothesis:
    Content industry will try to protect existing Business Models
        In what way with what effect?
        How will existing power relations change?
        What is the interplay with other actors
             Electronics industry
             Internet industry players: Google, Overture, etc.
             Telco and ISP industry




                                                                     4
Regulation

 Definition
    Start from a broad definition of regulation
          Formal regulation:
             codified rules endorsed by law
         Self regulation:
             norms, habits and practices influencing behavior and
              structures but not codified
 Hypothesis
    Self regulation plays an important role in Internet governance
    Instruments to ‘govern’ content distribution and protect BM
        Being developed
             DRM, encryption, etc.
         Already in place
             DRM, GeoIP, CDN, Identity Management, etc.
         Not all of these supported by formal regulation

                                                                      5
Control over Space


 Two specific characteristics of business models
    Dependent on versioning of content in time
       Sequentially introduced:
           theatre, airplane, pay-per-view, etc.
       Sold in different geographic spaces at different times
           especially TV productions
 Instruments of control
     GeoIP, personal and financial information




                                                            6
Control over Space: GeoIP


 GeoIP
    Information about users
        location (nation, region, city) 98% accuracy at national level
        ISP, network connection, speed, etc.
    Based on IP address
        Information about infrastructure, distribution of IP
        Information from sites who ask users addresses
        Information from partnering ISPs
    Often used to
        Control fraud
        Use in marketing
        Control access to content geographically
    New GeoIP can control for IP circumvention/anonimizers

                                                                          7
Control over Space: GeoIP Example


  BBC iPlayer
     Access to on demand content of TV broadcasts
     Restricted to the UK by GeoIP
     Reason License Fee
  Channel 4 4oD
     Restricted to GB and Ireland by GeoIP
  Movielink
     US based movie site Paramount, Sony Pictures,
      Universal Studios, Warner Bros
     First legal store for movies
     Restricted to the US by GeoIP



                                                      8
Control over Space: Financial and personal info


 Financial / Personal information
     iTunes restricts access on basis of personal and bank
      card info
       More restrictive then GeoIP
       European accessing from local US computer no access
    No access to certain music and video
       TV series not yet scheduled outside US
       Movies not yet released on other media
       Reason ‘repurposing’ and ‘versioning’ strategies
    Dualspeak on copyright and DRM
       According to Jobs not applicable to music
       No word in text on visual content


                                                              9
Control over Time


 Related to control over space
    GeoIP and personal/banking information allow windowing
 Audiovisual industries interested to limit access to content in time
    To prevent copying and distribution over the Internet
    To use price discrimination for its products
    To saveguard existing business models
 DRM main instrument
    Access control mechanisms (software and technical)
    BM Music industry and audiovisual again often different
         Music once purchased (mostly) unlimited use in time
         TV and Movies limited time to use
             E.g. Cinema and DVD - two time for same product



                                                                         10
Control over Time: BBC iPlayer - Movielink


 BBC iPlayer
     Access to content 7 days after broadcasting
     Remains on disk of user for 30 days
     Once started viewing 24 hours to view
     Uses Windows DRM
          Many complaints that service under TV license fee
          Should be open to all systems
     Only accessible in Britain (Channel 4 similar service)
 Movielink
     Difference between rental and purchase
     Rental: 30 days, once started 24 hours - Price in line with DVD rental
     Purchase: infinate use (on 1 to 3 devices) - Price close to DVD purchase
     Only accessible to US
 Both services go beyond fair use (no possibility to have own copy)
 Protection through copyright law and contract law

                                                                           11
Control over Speed/Quality


 Not the same
     Gaming versus streaming put different requirements on network
     Related and taken together here
 Internet made out of different independently managed networks
     Agreements exist between ISPs to connect networks
     People tend to forget that content providers and ISPs
         Are constrained by the underlying biases in infrastructure
         Can make choices which affect speed and quality
 Control over network
     Only partly influenced by content industry
     Mainly domain of ISPs and Telcos
         In process of better controling speed over networks
         Brings up whole discussion of ‘net neutrality’
         Fast lane and slow lane on the Internet


                                                                       12
Control over Speed/Quality: Instruments


 Content Delivery Networks
      Akamai, etc. have large servers all over the world
      Brings content closer to the edges of the network
      Large players host their content with international CDNs
      Gives them faster access to consumers
      Gives them some control over quality of their services
 Peering Agreements
      ISPs interconnects to other networks on the Internet
      80% of peering agreements with private partners
      SLAs between parties define quality of service
      Technological tendency
          To be able to control speed and quality of content
          To differentiate between content e.g. Prioritization of video



                                                                           13
Control over access


 ISP can filter information and sites from their networks
     Used by authoritarian states to filter content
     Used by Western states to filter harmful content
     Might in future be used to filter sites
         Whole debate on Net Neutrality
         Threath of ISPs in Brittain with BBC iPlayer
             ISPs fear that iPlayer traffic would clog their networks
             Threaten to block BBC iPlayer traffic unless BBC contributes
 Instruments
     Filters
     Walled Gardens
     Net neutrality


                                                                             14
Regulation and self-regulation

 Regulation
     Legal environment is changing and will be different for video
       than for audio
     Slow globalization of copyright law - but stronger in centre
          Millenium Copyright Act in US
          EU Copyright Directive
          Take into account transition to digital environment
     Much more restrictive
          Bias to strong protection of copyrights holders
          Copy and access control technology supported by law
 Self-regulation
     Although certain globalisation of copyright law
     Remains to be seen whether audiovisual industry is going global
     Control over time and space used to sustain existing business models
     Better control over speed/quality and access might strengthen this

                                                                             15
Question


Citizen is becoming a global citizen?


Costumer is put back in the box of the nation state?




                                                       16

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071010 ecrea towards a political economy of the internet van audenhove leo ppt

  • 1. Towards a political economy of the Internet Control over space, time, speed, quality and access on the Internet. An analysis of mechanisms and instruments. Leo Van Audenhove (IBBT-SMIT) John Vanhoucke (Telindus) Luciano Morganti (IBBT-SMIT)
  • 2. Overview  Introduction  Cultural industry (audiovisual)  Current position on digitalization  Current business models - versioning  Regulation: definition and reasoning  Controlling what, why, with what mechanisms and instruments?  Space - who can access content from where  Time - who can access content when  Speed - who can access at what speed  Quality - who can access what quality  Access - who can access what content  Relations between regulation and self-regulation 2
  • 3. Introduction: Audiovisual industries  Current position on digitalization  Fear of piracy in a real broadband era  Do not want to go same road as music industry  Play active role in debate on protection  New possibilities through digitalization  HDTV, video-on-demand, long tail, etc.  Existing business models  Music industry  Limited amount of channels same time  For majors already global market  Video market  Based on ‘repurposing’ or versioning of content  On different platforms and media  Within different geographies  Much of work based on experience music industry 3
  • 4. Introduction: Audiovisual industries  Main question  Are we evolving towards global market?  Are we staying within national and regional markets?  Hypothesis:  Content industry will try to protect existing Business Models  In what way with what effect?  How will existing power relations change?  What is the interplay with other actors  Electronics industry  Internet industry players: Google, Overture, etc.  Telco and ISP industry 4
  • 5. Regulation  Definition  Start from a broad definition of regulation  Formal regulation:  codified rules endorsed by law  Self regulation:  norms, habits and practices influencing behavior and structures but not codified  Hypothesis  Self regulation plays an important role in Internet governance  Instruments to ‘govern’ content distribution and protect BM  Being developed  DRM, encryption, etc.  Already in place  DRM, GeoIP, CDN, Identity Management, etc.  Not all of these supported by formal regulation 5
  • 6. Control over Space  Two specific characteristics of business models  Dependent on versioning of content in time  Sequentially introduced:  theatre, airplane, pay-per-view, etc.  Sold in different geographic spaces at different times  especially TV productions  Instruments of control  GeoIP, personal and financial information 6
  • 7. Control over Space: GeoIP  GeoIP  Information about users  location (nation, region, city) 98% accuracy at national level  ISP, network connection, speed, etc.  Based on IP address  Information about infrastructure, distribution of IP  Information from sites who ask users addresses  Information from partnering ISPs  Often used to  Control fraud  Use in marketing  Control access to content geographically  New GeoIP can control for IP circumvention/anonimizers 7
  • 8. Control over Space: GeoIP Example  BBC iPlayer  Access to on demand content of TV broadcasts  Restricted to the UK by GeoIP  Reason License Fee  Channel 4 4oD  Restricted to GB and Ireland by GeoIP  Movielink  US based movie site Paramount, Sony Pictures, Universal Studios, Warner Bros  First legal store for movies  Restricted to the US by GeoIP 8
  • 9. Control over Space: Financial and personal info  Financial / Personal information  iTunes restricts access on basis of personal and bank card info  More restrictive then GeoIP  European accessing from local US computer no access  No access to certain music and video  TV series not yet scheduled outside US  Movies not yet released on other media  Reason ‘repurposing’ and ‘versioning’ strategies  Dualspeak on copyright and DRM  According to Jobs not applicable to music  No word in text on visual content 9
  • 10. Control over Time  Related to control over space  GeoIP and personal/banking information allow windowing  Audiovisual industries interested to limit access to content in time  To prevent copying and distribution over the Internet  To use price discrimination for its products  To saveguard existing business models  DRM main instrument  Access control mechanisms (software and technical)  BM Music industry and audiovisual again often different  Music once purchased (mostly) unlimited use in time  TV and Movies limited time to use  E.g. Cinema and DVD - two time for same product 10
  • 11. Control over Time: BBC iPlayer - Movielink  BBC iPlayer  Access to content 7 days after broadcasting  Remains on disk of user for 30 days  Once started viewing 24 hours to view  Uses Windows DRM  Many complaints that service under TV license fee  Should be open to all systems  Only accessible in Britain (Channel 4 similar service)  Movielink  Difference between rental and purchase  Rental: 30 days, once started 24 hours - Price in line with DVD rental  Purchase: infinate use (on 1 to 3 devices) - Price close to DVD purchase  Only accessible to US  Both services go beyond fair use (no possibility to have own copy)  Protection through copyright law and contract law 11
  • 12. Control over Speed/Quality  Not the same  Gaming versus streaming put different requirements on network  Related and taken together here  Internet made out of different independently managed networks  Agreements exist between ISPs to connect networks  People tend to forget that content providers and ISPs  Are constrained by the underlying biases in infrastructure  Can make choices which affect speed and quality  Control over network  Only partly influenced by content industry  Mainly domain of ISPs and Telcos  In process of better controling speed over networks  Brings up whole discussion of ‘net neutrality’  Fast lane and slow lane on the Internet 12
  • 13. Control over Speed/Quality: Instruments  Content Delivery Networks  Akamai, etc. have large servers all over the world  Brings content closer to the edges of the network  Large players host their content with international CDNs  Gives them faster access to consumers  Gives them some control over quality of their services  Peering Agreements  ISPs interconnects to other networks on the Internet  80% of peering agreements with private partners  SLAs between parties define quality of service  Technological tendency  To be able to control speed and quality of content  To differentiate between content e.g. Prioritization of video 13
  • 14. Control over access  ISP can filter information and sites from their networks  Used by authoritarian states to filter content  Used by Western states to filter harmful content  Might in future be used to filter sites  Whole debate on Net Neutrality  Threath of ISPs in Brittain with BBC iPlayer  ISPs fear that iPlayer traffic would clog their networks  Threaten to block BBC iPlayer traffic unless BBC contributes  Instruments  Filters  Walled Gardens  Net neutrality 14
  • 15. Regulation and self-regulation  Regulation  Legal environment is changing and will be different for video than for audio  Slow globalization of copyright law - but stronger in centre  Millenium Copyright Act in US  EU Copyright Directive  Take into account transition to digital environment  Much more restrictive  Bias to strong protection of copyrights holders  Copy and access control technology supported by law  Self-regulation  Although certain globalisation of copyright law  Remains to be seen whether audiovisual industry is going global  Control over time and space used to sustain existing business models  Better control over speed/quality and access might strengthen this 15
  • 16. Question Citizen is becoming a global citizen? Costumer is put back in the box of the nation state? 16