The document describes a peering simulation game where players take turns rolling dice to expand their transit networks and negotiate peering agreements. In the sample rounds:
- ISP A expanded its network to 9 squares, peered with ISP C to reduce costs, and had $9,000 in revenue after round 1.
- ISP B had no revenue after round 1.
- ISP C had $3,000 in revenue after round 1 and $5,000 after round 2 where it peered with ISP A.
- ISP D had -$13,000 after round 1 from paying high transit fees. The game teaches peering strategies and terminology.