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This project has received funding from European
Union’s Horizon 2020 Research and Innovation
Programme under Grant Agreement No 101007990.
Virtual health and Wellbeing Living Lab Infrastructure
Welcome
Evdokimos Konstantinidis (ENoLL)
Summer School Program
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General Information
VITALISEH2020 project
H2020
Research &
Innovation
Actions
Main Pillar
Excellent
Science
Kick-off
1 April 2021
Duration
36 months
EU funding
€4,999,262
Overall budget
€5,052,387
1
3
2
4
Virtual Health & Wellbeing
Living Lab Infrastructure
▪ Work programme
European research infrastructures
(including e-Infrastructures)
▪ Call
INFRAIA-02-2020: Integrating
Activities for Starting Communities
Consortium
VITALISEH2020 project
19
ProjectPartners
researchinstitutions,
universities, SMEs,
partners with policy
making capacities &
strong technological
curriculums
11
Countries
Belgium, Greece,
Finland, Spain,
Hungary, Austria, Italy,
Bulgaria, France,
Netherlands, Canada
2
Continents
Partners from 10
European countries &
Canada
Challenges & Impact of VITALISE
VITALISEH2020 project
5
Higher costs, non-optimal use
of resources, limited
exploitation of research results
4 “Project-oriented” Living
Labs
3 Health &
Wellbeing domain
complications
2 Waste of resources on
identifying and accessing
RIs
1 Need to access key RIs
Efficient access to
research
infrastructures Advanced research
infrastructure
services
Wider sharing of
information,
knowledge &
technologies
Innovation fostered
through partnership
of RIs with industry
A new generation of
researchers ready to
exploit all the tools Contribution to
evidence-based
policy making
Doctor/nurse Family
Psychologist
Ethics Manager
Patient
Wearable
sensor
VITALISEH2020 project
Everything is about learning from each other
and building (long-term) trust
• Exchange knowledge and experiences in a
fast, efficient,transparent and trustful way
• Increasing the communication and common
understanding
• Co-creating solutions and technologies that
would be of the benefit for both technology
providers and participants/patiens
(stakeholders)
Challenge when engaging citizens and public
If they do not see a real interest from the living
lab manager / technology providers,they are
not transparent when providing feedback.
VITALISEH2020 project
Health Living Lab’s Services
This project has received funding from
European Union’s Horizon 2020 Research
and Innovation Programme under Grant
Agreement No 101007990.
VITALISEH2020 project
Harmonisation
VITALISEH2020 project
70 members
8 members
Joint Research Activities (JRAs)
Explore the
effectiveness of
innovative technologies
and interventions on
rehabilitation
Rehabilitation Transitional Care Everyday Living Environments
Collect data from clinical,
transitional living and
home settings and to
monitor transitions
between settings
Collect ecologically
valid bigdata from
everyday life activities
of people living with
chronic conditions
VITALISEH2020 project
Capacity Building
VITALISEH2020 project
Fast track (methodology
tailored to LL
Infrastructures)
Summer schools
Innovation capacity evaluation
Master/University
course – Book for
university course
Transnational Access
Invite external
researchers
1 Ethical approval
of study
2 Preparation &
recruitment
3 Fast track
learning
4 Conduct the
expetiment
5
VITALISEH2020 project
17 Virtual & Transnational
Access Infrastructures
>€400k Provided to external researchers
for conducting studies
3 Open Calls March 2022,
December 2022 & May 2023
VITALISE H2020 project
Research Infrastructures
UPM-LifeSTech
The Smart House
Living Lab
AUTH
Living environment simulation
Health care transition Living Lab
Centrifuge rehabilitation Living Lab
Laurea
Simulated Hospital
Activity Living Lab
McGill
CRIR
rehabilitation
Living Lab
GAIA
Smart
Spaces
Ocean Living
Lab for
rehabilitation
LiCalab
Experience lab
Gaitlab - Mobilab
Older adults’ homes
INTRAS
MIND lab forAHA
Rehabilitation
Living Lab
VR/AR and
Snoezelenroom
Trebag
Nagykovácsi Wellbeing Living Lab
ΑΙΤ
TechnologyExperience Laboratory 17 Research
Infrastructures
9 Living Labs
7 Countries
Research Infrastructures (WP8-10)
VITALISEH2020 project
VITALISEH2020 project
Follow us
VITALISE-PROJECT.EU
@VITALISEproject
@VITALISEproject
VITALISE H2020
Project
VITALISE Project
01 03 04
02
This project has received funding from European
Union’s Horizon 2020 Research and Innovation
Programme under Grant Agreement No 101007990.
Virtual health and Wellbeing Living Lab Infrastructure
Icebreaker and get to
know each other
Leidy Enriquez (ENoLL)
Icebreaker and get to know each other
Every
participant
possesses a
fragment of an
image
1 Find the other
participants
with the
complementary
fragments.
While searching
Introduce
yourself. Then
go to 1 table
2 Build the image
with all the
fragments
3 Participants
from the team
interact and
asks questions:
Favorite cuisine
Favorite music
Last country
visited
4
Icebreaker and get to know each other
Participants
define a name
for their team
based on their
common likes
and present to
the rest of the
Summer School.
5
This project has received funding from European
Union’s Horizon 2020 Research and Innovation
Programme under Grant Agreement No 101007990.
Virtual health and Wellbeing Living Lab Infrastructure
Living Labs 101: benefits,
pitfalls, and challenges
Francesca Spagnoli (ENoLL)
Living Labs 101: benefits, pitfalls, and
challenges
What is a Living Lab?
Living Labs are real-life test and experimentation environments that foster co-creation
and open innovation among the main actors of the Quadruple Helix Model.
22
VITALISESummerSchool 2023
And what is not a Living Lab?
❑ A Test Bed is a “Pre-Living Lab” setting enabling rigorous, transparent, and replicable testing of
scientific theories, computational tools and new technologies in a controlled environment (not in real-
life), with users often represented mainly by researchers. Compared to Living Labs, they show a
smaller scaleand level of analysis (e.g. one building compared to a city).
❑ A Fablab: “fabrication laboratory” is a small-scale workshop offering digital fabrication. A fab lab is
typically equipped with an array of flexible computer-controlled tools that cover several different
length scales and various materials, for developing technology-enabled products to mass
production.
❑ A Home Lab (originated at MIT with Prof. Mitchell) they focused on testing and adapting new
technologies based on their fit with the daily home environment.
23
VITALISESummerSchool 2023
Why using Living Labs?
• Living Labs provide a real-life environment for testing and validating innovations, especially when
addressing wicked problems that are complex, dynamic, and often involve multiple stakeholders
• Living Labs are a powerful tool for co-creating solutions that address complex societal challenges
• Living Labs involve end-users in the innovation process, ensuring solutions are tailored to their needs
• Living Labs enable collaboration between different stakeholders, including researchers, industry partners,
and communities
• Living Labs facilitate rapid iteration and prototyping of solutions, leading to faster innovation cycles
• Living Labs provide valuable insights into the adoption and sustainability of innovations in the long run
• Living Labs help bridge the gap between research and market uptake, leading to more impactful
innovations
By leveraging the strengths of Living Labs, we can create innovative solutions that meet the needs of end-
users while also driving societal impact.
24
VITALISESummerSchool 2023
When to Use Living Labs?
Living labs are particularly effective for innovation, co-creation, and evaluation in real-world contexts.
They provide valuable insights into how people interact with new ideas, products, and services,
informing further development.
Living labs are well-suited for addressing wicked problems, which are complex and difficult to solve.
They offer a participatory and holistic approach to problem-solving,involving stakeholders and users in
the design and evaluation process.
Living labs can be applied to a wide range of wicked problems, such as climate change, social justice,
health and well-being, and education and learning.
In summary, living labs provide a flexible and adaptable innovation approach that can help create
positive change in society by addressing wicked problems through collaborative and participatory
processes.
25
VITALISESummerSchool 2023
Quadruple helix
Industry, Academia, Public
Authorities and Citizens are part of
the so-called Quadruple Helix
model (QHM), where users are
placed at the heart of the
innovation ecosystem.
This means that citizens/users
must be considered as actors, not
factors, of the innovation process.
26
▪ VITALISE Summer School 2023
Essential building blocks
27
The Living Lab operates as the
orchestrator within the ecosystemto
connect and partner up with relevant
stakeholders.
Taking a holistic view on society,
involving stakeholders from the
quadruple helix model: government,
academia, private sector and citizens.
A Living Lab involves relevant stakeholders
‘actively’ in all relevant activities, ensuring their
feedback is captured and implemented throughout
the whole lifecycle of the innovation.
In a Living Lab values are bottom-up co-
created not only for but also by all relevant
stakeholders, ensuring a higher adoption at
the end.
A Living Lab operates in the real-life setting of
the end users, infusing innovations into their
real life instead of moving the user to test sites
to explore the innovations.
Each Living Lab activity is problem driven. Therefore,
the methodological approach towards every individual
activity will be selected based on the expected
outcomes of the activity and the stakeholders who
needs to be involved.
VITALISESummerSchool 2023
Living Labs essentials
28
VITALISESummerSchool 2023
Roles in Living Labs
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VITALISESummerSchool 2023
30
VITALISESummerSchool 2023
3 Layered model
31
© Dr. Dimitri Schuurman, imec – Ugent
https://biblio.ugent.be/publication/5931264/file/5931265.pdf
VITALISESummerSchool 2023
Living Labs pitfalls and challenges
VITALISESummerSchool 2023 32
http://www.diva-portal.org/smash/get/diva2:1239574/FULLTEXT01.pdf(Habibipour 2018)
Value creation and value chain in a Living Lab
Creating a viable business model that offers value to all different types of new and/or involved
stakeholders is key to the sustainability of a Living Lab. Critical elements to be considered are, for
example, funding sources, value proposition, lean approach, impact, purpose, and key metrics.
In addition, all the phases of a lifecycle approach should be considered: from ideation to design,
experimentation and validation. Important aspects in this part of the evaluation are, among others,
proof of integration of the Living Lab operations into innovation ecosystems, SWOT-analysis of a Living
Lab, a roadmap for the future, and a value chain approach throughout the operations of a Living Lab.
33
VITALISESummerSchool 2023
34
Discover ENoLL members via
https://enoll.org/network/living-labs/
Access to Living Lab infrastructures and transnational
experimentations
VITALISESummerSchool 2023
Open innovation process within Living Labs
35
The basic premise of Open Innovation, is to open
up the innovation process to all active players so
that knowledge can circulate more freely and be
transformed into sustainable products and
services for all.
Innovation can no longer be the result of
predefined and isolated activities but the outcome
of a complex co-creation process involving
knowledge flows and absorptive capacities from
all actors involved across the entire economic and
social environment (European Commission, 2016).
VITALISESummerSchool 2023
Innovation outcomes and long-term multistakeholder partnerships
36
Veeckman, C., Schuurman, D., Leminen, S., & Westerlund, M. 2013. Linking Living Lab Characteristics and Their Outcomes:
Towards a Conceptual Framework. Technology Innovation Management Review, 3(12): 6-15
VITALISESummerSchool 2023
37
The steps for setting up a Living Lab
Define vision
and mission,
extract the
purpose
SWOT analysis
Stakeholder
mapping into
quadruple helix
Power vs
Interest Matrix
of the
stakeholders
Value
proposition
Stakeholder
Journey canvas
Governance
Model
Customers
identification
Solutions
(products-
services)
identification
Customer
Journey
Business Model
Canvas
Strategic
development
plans
VITALISESummerSchool 2023
This project has received funding from European
Union’s Horizon 2020 Research and Innovation
Programme under Grant Agreement No 101007990.
Virtual health and Wellbeing Living Lab Infrastructure
Creating research through
Living Labs
Eva Kehayia (McGill)
Creating research through Living Labs
39
Why
What do I
gain from it
What are
the
challenges
What is the
added value
How do I go
about it
Success in Creating research through
Living Labs -- What does it depend on?
40
The topic
The type of
research
The research
objectives
The research
methodology
Success in Creating research through
Living Labs -- What does it depend on?
41
The Living Lab
The research
setting/context
The services
offered
The
stakeholders
involved
The diverse
partnerships
Health and Well-being
42
Towards optimal rehabilitation and social participation of
persons living with physical disabilities
Towards optimal rehabilitation and social participation
of persons living with physical disabilities
43
▪ In Quebec, 17 % of the people have a disability. In
those 65 years and more the percentage is 42 % and
in Montreal 48 %
▪ Although rehabilitation can address limitations
accompanying stroke, traumatic brain injury or other
acquired neurological conditions there is minimal
return to the community or resumption of daily
ativities.
CENTRE FOR INTERDISCIPLINARY RESEARCH IN REHABILITATION
(CRIR)
A RehabilitationLiving Lab
(RehabMaLL)
Bonnie Swaine, PhD
Université de Montréal
McGill University &
Eva Kehayia, PhD
www.crir-livinglabvivant.com
IN 2011…
THE REHAB MALL PROJECT BEGAN
Overall goal:
▪ To create an inclusive environment to
optimize participation and inclusion
for individuals of all ages,especially
those with physical disability.
▪ Multipurpose complex (38 000m2), comprising a shopping mall, office towers,
residential tower and a medical centre.
▪ ~1 000 000 visitors/month;33% between 25-44 years, 60% women
▪ Built in 1967 – in need of renovation…
OBJECTIVES
1. Identify the environmental, physical and
social obstacles and facilitators to participation.
2. Develop technology and interventions to
optimize physical and cognitive function, social
participation and inclusion of persons with
disabilities.
3. Implement and evaluate the impact of technology and interventions in-vivo (i.e., in
the Living Lab) on physical and cognitive function, social participation and inclusion of
persons with disabilities.
Elements of success and lessons learned
47
Researchers from various disciplines with complementary areas of expertise worked
together
-- Implicated of diverse stakeholders in the co-creation process
-- Adopted of Participatory Action Research approach
-- Actively engaged partners and identified the ‘added value for all’.
-- Reconciled the rhythms of research, the clinic, and the industrial sector
-- Adopted common ethics procedures and data management practices
-- Adopted an Integrated Knowlede Translation approach
It is important to…
-- Maintain fluid transfer of information, tools, technology and procedures
-- Ensure access to common platforms and data banks
-- Identify harmonization principles across the different projects
WE STUDIEDTHE ACCOUSTIC ENVIRONMENT OFTHE MALL…
(TONY LEROUX)
 We focused on the interior spaces and measured for example,
 Ambient music
 Noise levels, presence of echo…
 Discomfort, difficulty in communication
 Tracked the use of interior spaces
 Leisure
 Circulation
 Food court, communication
 Waiting areas
 Mixed usage
Food Court
61 - 72 dB
Section with low ceiling
64 - 75 dB
Normal conversation
55 dB
ACCESSIBILITY FOR THOSE WITH VISUAL LIMITATIONS
EYE TRACKING ON THE GO
(MURPHY,OVERBURY ETAL)
Tobii Tracker
• Monocular tracking (right
eye)
• Permits free-roaming
• Scene camera captures
participant’s view
Another camera uses the
reflection of the eye on the
glasses to track gaze
position.
TO BETTER PREPARE THOSE IN REHABILITATION TO ENTER AND PARTICIPATE
IN THE COMMUNITY…
RESEARCHERS PARTNERED WITH CLINICIANS AND INDUSTRY (MOTEK)
Recreated the mall
environment in virtual reality
(Sangani,Fung,Archambault,
Lamontagne)
PARTNERSHIP BETWEEN RESEARCHERS, CLINICIANS AND INDUSTRY
(MOTEK)
Created training modules to retrain
shopping activities in individuals with
stroke or traumatic brain injury
(Weiss,Kizony, Fung)
PARTNERSHIP BETWEEN RESEARCHERS AND COMMUNITY-BASED
ASSOCIATIONS (ALTERGO)
Explored the impact of training of
people working in the mall and
interacting with persons with a
disability
(Rochette,Swaine,Kehayia, Roche)
Altergo:Association régionale pour le loisir des personnes handicapées de l'île de Montréal
Creating research through Living Labs
54
Was it
worth it
What did we
gain from it
What were
the
challenges
What was the
added value
Analysis before and after(Poldma et coll)
Key spaces: Access, stairs and elevators, common spaces and signage.
Escaliers Rampe d’accès
© Poldma et Bertin, 2016 55
« You changed my life when you added that ramp » « Ramp is accessible and relatively easy to walk ».
Before After
6 % elderly population entering the mall 23 % elderly population entering the mall
Éclairage
Cage d’escalier sombre
Cage d’escalier
Mobilier
Lignes au sol (perturbe les repères)
© Poldma et Bertin, 2016 56
Before After
Analysis before and after(Poldma et coll)
Revêtement au sol
Éclairage
Clarté
© Poldma et Bertin, 2016 57
Analysis before and after(Poldma et coll)
Central space
Before After
Organisation du mobilier
Espaces de circulation
Revêtement au sol
Éclairage
Espace de circulation
© Poldma et Bertin, 2016 58
Analysis before and after(Poldma et coll)
Foodcourt
© Poldma et Bertin, 2016 59
Figurede gauche:
exemple de communication graphiquepour les toilettes
Figurede droite:
exemple de corridor et de signalisation
This project has received funding from European
Union’s Horizon 2020 Research and Innovation
Programme under Grant Agreement No 101007990.
Virtual health and Wellbeing Living Lab Infrastructure
Living Labs innovation
process and services
Teemu Santonen (LAUREA)
61
Santonen, T. (2021)Clarifying terminologyfor
collaborative innovation and development.In Iain
Bitran ; SteffenConn ; Chris Gernreich; Eelko
Huizingh ; Marko Torkkeli & Jialei Yang (Eds.)
ISPIMInnovation Conference:Innovating our
commonfuture, Proceedings ISPIMBerlin 2021.
There is a large body of
knowledge relating
collaborative innovation
Open
innovation 2.0
ecosystem
62
User-
centered
innovation
process
Real life or
simulated
setting
Iterative
co-creation
process
Systematic
multi-method
approach
The European Networkof Living Labs(ENoLL) –
The international federationof benchmarkedLiving Labsin Europe and worldwide
What is a Living lab?
Quadruple helix
Academia
Industry
Public sector
Civil society
Environment Quintuple helix
Multi-
stakeholder
participation
Theoretical foundations of Living lab
innovation process
▪ Living lab approach is a multi-staged innovation process in which the focus
and shape of the solution enrich and clarify the further the process
proceed
– Bergvall-Kareborn, B., Hoist, M. and Stahlbrost, A., 2009, January. Concept design with a living lab approach. In
2009 42nd Hawaii international conference on system sciences (pp. 1-10). IEEE.
▪ There is no clear consensus what are the stages, and how many stages there
should be
– Arnkil, R., Järvensivu, A., Koski, P. and Piirainen, T., 2010. Exploring quadruple helix: Outlining user-oriented
innovation models. Työraportteja, 85/2010, Working Papers, Työelämän tutkimuskeskus, Tampereen yliopisto,
Tampereen yliopistopaino Oy Juvenes Print, Tampere, Finland
63
64
RESEARCH
PROCESS
INNOVATION
PROCESS
LIVING LAB
INNOVATION
PROCESS
AND
SERVICES
Research and Development and Innovation
▪ Research (R) = A systematic and organized investigation aimed at
discovering new knowledge, insights, or understanding about a specific
topic or area
▪ Development (D) = Systematic exploration and development of new or
enhance existing solutions (e.g. products, services, processes, methods
or technologies) by investigating and testing hypotheses, conducting
feasibility studies, and prototyping.
▪ Innovation (I) = Process of creating and implementing new ideas,
methods, products, or processes that result in significant improvements,
advancements, or changes that have practical value and contribute to
societal or economic progress.
▪ Living lab innovation process and services is the glue between RDI
65
Common research process
66
VITALISEWP4 KoM 67
How to evaluate
solution
maturity?
Comparison of
technology
readiness level
frameworks
68
What kind of
activities Living
Labs are doing
in different TRL
phases?
Systematic
multi-
method
approach
Iterative
co-creation
process
Laboratory vs. Relevant vs. Operational
• Laboratory Environment: An environment that does not address in any manner the
environment to be encountered by the solution or its subsystem, or component during its
intended operation. It is a facility providing controlled conditions in which scientific or
technological research, experiments, and measurement may be performed. In living lab
context, laboratory can also refer to common “office” facilities such as meeting room or office
desk. Covers TRL steps from 1 to 4.
• Relevant Environment: Relevant environment is the specific subset of the operational
environment that is required to demonstrate critical "at risk" aspects of the final product
performance in an operational environment. Relevant environments include e.g. virtual,
modelling and simulation environments as well as field environments (i.e. real-world settings)
where researchers can simulate physical or social phenomena in controlled way. It is an
environment that focuses specifically on "stressing" the solution advance in question. Covers
TRL steps from 5 to 6.
• Operational Environment: The environment in which the final solution will be operated.
Covers TRL steps from 7 to 9.
69
Real life or
simulated
setting
Prototype strategies
70
Scale:
• ‘High fidelity prototypes’ vs. ‘Low fidelity prototypes’
• ‘Full Size model’ vs. ‘Scaled model’
Integration
• ‘Sub-System’ vs. ‘Entire System’
Logistics
• ‘Informational value of prototype’ vs. ‘Cost of
prototype’
• Time constraints’ vs. ‘No time constraints’
• ‘Cost constraints’ vs. ‘No cost constraints’
• ‘Resource (material) constraints’ vs. ‘No resource
constraints’
• ‘Parallel concepts’ vs. ‘Single concept’
• ‘Iterative approach’ vs. ‘Single model per concept’
Embodiment
• ‘Virtual models’ vs. ‘Physical
models’
• ‘Test (easily available) materials’
vs. ‘Final (manufacturing)
material’
• ‘Outsource work’ vs. ‘Internal
resources’
Evaluation
• ‘Relaxed requirements
• ‘‘Generative nature’ vs. ‘Analytical
nature’
Jensen, L.S., Özkil, A.G. and Mortensen, N.H., 2016. Prototypes in engineering design: Definitions and
strategies. In Ds 84: proceedings of the design 2016 14th international design conference (pp. 821-830).
71
What kind of
activities
Living Labs
are doing in
different TRL
phases?
Systematic
multi-
method
approach
Iterative
co-creation
process
72
Solution maturity
Low
High
Time
Innovation process maturity
Information
Cost of change
Ability
make changes
Living Lab Research Infrastructure
In regulation 1291/2013, the EU Parliament and Council of the EU define Research Infrastructure (RI) as
“facilities, resources and services that are used by the research communities to conduct research and foster
innovation in their fields”. Living lab RIs consist
▪ Single-sited facility: Unified single body of equipment at one physical location
– Laboratory or smart home
▪ Distributed facility: Facilities, resources and services that are geographically scattered in multiple
location
– City, city district, outdoor space (e.g. nature/hiking trails)
– Sensor networks, network of homes
▪ Virtual access-based facility: Resources and services that are exclusively available via online internet
based tools.
– Access and ability storage scientific data and repositories, tools for virtual collaboration, various
computer services,
▪ Mobile facility: Facilities and resources which can be easily moved to from one place to another
– Handheld devices and non-handheld equipment
73
Real life or
simulated
setting
VITALISEWP4 KoM 74
WIKI:
Service descriptions
Systematic
multi-
method
approach
Multi-
stakeholder
participation
User-
centered
innovation
process
Iterative
co-creation
process
Real life or
simulated
setting
Living Lab Support and RDI services
75
SUPPORT SERVICES RDI SERVICES
Accessto data
Stakeholder(and partner) analysis
and mapping
Co-creationsession
Capacity building
Competitorand market analysis and
benchmarking
Expert opinion, and advisory services
Foresighting (trends, weak signals
and wild cards)
Equipmentand facility rental service
Temporaryresearchfunding Ideaselectionand testing
Small-scale real-life testing and
experimentation
Grant writing and funding application
supportservice
Conceptand proof-of-concepttests –
conceptfeasibilitystudy
Large-scale real-life testing and
piloting
Marketing and sales support
Prototyping test Impactassessmentand validation test
Innovation network orchestration Simulation test Clinical trials
Panel management Usability testing
Post-marketsurveillance and market
acceptance testing
Intake and matching
Living Lab projectplanning and
management
Legal, regulation and safety standard
support
Systematic
multi-
method
approach
https://wiki.livinglab-
harmonization.com/xwiki/bin/view/R%26D%20Services/
Examples of different user groups
76
Arnkil, R., Järvensivu, A., Koski, P. and Piirainen, T., 2010. Exploring quadruplehelix:
Outlining user-oriented innovation models. Työraportteja, 85/2010, Working Papers,
Työelämän tutkimuskeskus, Tampereen yliopisto, Tampereen yliopistopaino Oy Juvenes
Print, Tampere, Finland
Secondary = Use the systemthrough an intermediary
Tertiary = those affected by the introduction of the systemor who will influence its purchase
Multi-
stakeholder
participation
Degrees of user involvement
77
Arnkil, R., Järvensivu, A., Koski, P. and Piirainen, T., 2010. Exploring
quadruplehelix: Outlining user-oriented innovation models.
Työraportteja, 85/2010, Working Papers, Työelämän tutkimuskeskus,
Tampereen yliopisto, Tampereen yliopistopaino Oy Juvenes Print,
Tampere, Finland
Arnstein, S.R., 1969.A ladderof citizen
participation. Journal ofthe American Institute of
planners,35(4),pp.216-224.
User-
centered
innovation
process
Innovation process examples from
“Living Lab”, “Product and service
development” and “design thinking”
literature
Santonen T, Julin M, Hirvikoski T, Salmi A, Leskinen J, Saastamoinen K, et al. Living lab business models
and services key findings from Product Validation in Health (ProVaHealth) project. Laurea-
ammattikorkeakoulu. 2020.
78
79
Bergvall-Kåreborn, B. and Ståhlbröst,
A., 2009. Living Lab: an open and
citizen-centric approach for
innovation. International Journal of
Innovation and Regional
Development, 1(4), pp.356-370.
CONCEPT DESIGN =
(1) the essence of your idea
(2) Often explained via a collection of
sketches, images, and a written statement
PROTOTYPE
DESIGN
FINAL SYSTEM
DESIGN
80
Schuurman, D., De Marez, L. and Ballon,
P., 2016.The impact of living lab
methodologyon open innovation
contributions and outcomes.Technology
Innovation ManagementReview,6(1),
pp.7-16.
Coorevits,L., Georges,A.and Schuurman,
D., 2018.Aframework for field testing in
living lab innovation projects.Technology
Innovation ManagementReview,8(12),
pp.40-50.
Exploration
(1) Studying the “current
state” of users
(2) Identifying the
problem,
(3) Matchinga new
solutionto the
problem while taking
into account the
specific contexts in
which these problems
occur
Experimentation
(1) A prototype = something
being builtto represent a
product or experience before
the actual artefact is
completed
(2) the experimentationstage
puts the designed solutionto
the test, as much as possible
in a real-life context
Evaluation
(1) Innovation hasa rather high
level of maturity
(2) How to enter the market,
(e.g. determining which users
will adopt first, how to
communicatewith them, and
which features should be
launchedto maximize uptake
and continueduse)
Report of implementingliving labs and
ACSI-events and recommendations inthe
future circular economyefforts
https://ec.europa.eu/research/participant
s/documents/downloadPublic?documentI
ds=080166e5c1ef0b12&appId=PPGMS
82
A. Georges, D. Schuurman, B. Baccarne, L.
Coorevts User engagement in living lab
field trials Info, 17 (4) (2015), pp. 26-39
83
Rits, O., Schuurman, D. and Ballon, P., 2015. Exploring the benefits of integrating business model
research within living lab projects. Technology Innovation Management Review, 5(12), pp.19-27.
84
De Witte, N.A., Broeckx, L., Vermeylen, S., Van Der Auwera, V. and Van Daele, T., 2021. Human Factors
in Living Lab Research. Technology Innovation Management Review, 11(9/10).
Examples from product and
service development literature
85
The Basic New Products Process
86
Crawford, C.M., 2008. New products
management. Tata McGraw-Hill Education.
New Product Development Process Activities
87
Page, A.L., 1993. Assessing new product
development practices and performance:
Establishing crucial norms. Journal of product
innovation management, 10(4), pp.273-290.
User vs. data
88
Business Technology Standard:
https://www.managebt.org/content//uploads/Business_Technology_Standard_Book_20220510.pdf
Agile-Stage-Gate
89
Examples from user-centered
innovation and design literature
90
91
The original Double Diamond model
92
DISCOVER DEFINE DEVELOP DELIVER
Explore & Research
Understanding what
the problem is
Frame &
Conceptualize
Consolidate
and clarify
Ideate & Prototype
Co-creating
solutions
Test & Review
Testing with
real-users in
real-life settings
DEVELOPING
THE RIGHT
THING
DEVELOPING
THINGS RIGHT
Shared
vision
and
under-
standing
Iterations between phases
Innovationecosystemorchestration
Expert and service provider engagement
End-user (crowd)engagement
Initial
challenge
Validated
market
proof
solution
Double diamond aligned to living lab approach
Generating open data from all phases by to enable knowledge sharing and transnationalcollaboration
Applying multimethod research approachvia living lab innovation process / services
Examples of tools and methods
95
96
Report of implementingliving labs and
ACSI-events and recommendations inthe
future circular economyefforts
https://25cd04c9-5fc8-4b44-8c3c-
9ad39fc8bbac.usrfiles.com/ugd/25cd04_3
dad9933b14c4d4ea08f729cea7ba2f0.pdf
97
Feurstein, K., Hesmer, A., Hribernik, K.A., Thoben, K.D. and Schumacher, J., 2008. Living Labs: a new
developmentstrategy. EuropeanLiving Labs-a new approachfor human centric regional innovation,pp.1-14.
98
Pocket Book for Agile Piloting Facilitatingco-creative experimentation
https://6aika.fi/pocket-book-for-agile-piloting/
99
Report of implementingliving labs and ACSI-events and recommendations inthe future circular
economyefforts
https://25cd04c9-5fc8-4b44-8c3c-
9ad39fc8bbac.usrfiles.com/ugd/25cd04_3dad9933b14c4d4ea08f729cea7ba2f0.pdf
100
Report of implementing living labs and ACSI-events and recommendations inthe future circular economyefforts
https://25cd04c9-5fc8-4b44-8c3c-
9ad39fc8bbac.usrfiles.com/ugd/25cd04_3dad9933b14c4d4ea08f729cea7ba2f0.pdf
101
Report of implementingliving labs and
ACSI-events and recommendations in
the future circular economyefforts
(Includes 49 different livinglab activity
examples)
https://25cd04c9-5fc8-4b44-8c3c-
9ad39fc8bbac.usrfiles.com/ugd/25cd04_
3dad9933b14c4d4ea08f729cea7ba2f0.p
df
102
Sakakura, K., 2021. Co-creating a Living Lab for Sustainable Community Engagement.
In Digital Living Lab Days Conference (p. 249).
Living lab research can be also short and simple
103
PRODUCT VALIDATION IN HEALTH: Evaluating transnational testing in Baltic Sea Region Living Labs:
https://scanbalt.org/wp-content/uploads/2020/03/ProVaHealth-Evaluating-transnational-testing-in-Baltic-Sea-Region-Living-Labs.pdf
104
https://wiki.livinglab-harmonization.com/xwiki/bin/view/Devices%20and%20technologies/
Devices and technologies for data collection
Templates for co-creation
▪ https://servicedesigntools.org/tools
▪ https://www.servicedesigntoolkit.org/downloads.html
▪ https://mycourses.aalto.fi/mod/folder/view.php?id=395049
▪ https://en.dt-toolbook.com/tools
105
This project has received funding from European
Union’s Horizon 2020 Research and Innovation
Programme under Grant Agreement No 101007990.
Virtual health and Wellbeing Living Lab Infrastructure
Hands on session:
Emerging research
design and innovation
processes through LL
Eva Kehayia (McGill)
Teemu Santonen (LAUREA)
Hands on session: Emerging research
design and innovation processes
through LL
▪ Check Additional Course Material
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This project has received funding from European
Union’s Horizon 2020 Research and Innovation
Programme under Grant Agreement No 101007990.
Virtual health and Wellbeing Living Lab Infrastructure
Lunch break
This project has received funding from European
Union’s Horizon 2020 Research and Innovation
Programme under Grant Agreement No 101007990.
Virtual health and Wellbeing Living Lab Infrastructure
Living Labs Governance
& Business models
Jokin Garatea (GAIA)
Based on Living lab business models andservices – Key findings fromProduct Validationin
Health(ProVaHealth) project . Teemu Santonen
Living Labs service offering model vs Business
Living Labs service offering classification model consist following main services, which each can
include one or more sub services. Main services are presented on the top of each column and example
of typical services withing each main service group are presented underneath of the headlines.
- Project planning and management
- Market and competitor intelligence services
- Co-creating products, services and processes
- Testing and validation services
- Business advisory and management consulting by giving expert opinion, sparring and
advisory services business modelling, risk and IPR-management
- Marketing and sales support activities include providing business contact and leads as well
as giving visibility and credibility via online presence in living lab websites and social media
channels, in showroom or during the events, and issued “user approved” certificates
110
VITALISESummerSchool 2023
111
Living labs should establish as many partnerships as posible
By definition living lab as an apporach is grounded on multi-stakeholder collaboration. Important for a living lab is
try to establish as many partnerships as posible. Living lab partner and customer relationships are typically
grounded on long-term relationships.
Typical partnership approaches:
Citizen driven partnership model: collaboration with NGOs
Local authority driven partnership model: Collaboration with local municipal and/or city authorities.
Industry driven partnership model: founded on establishing customership with device manufacturers and /or digital
service providers.
Intermediary (or widespread) partnership model: combining multiple partnership models or seeking seek
partnerships with as many partner type as posible.
State level cluster partnership model
112
VITALISESummerSchool 2023
Living lab business model
• Focused business model represent a strategy when a living lab has selected only few business model attributes
highly important
• Maxed-out business model represent and opposite strategy since all most all attributes are considered highly
important
• Balance business model aims to avoid the extreme selections
Wellbeing living lab business model
113
VITALISESummerSchool 2023
114
VITALISESummerSchool 2023
Support from policy makers as main revenue for living lab - Actually
Project grant and basic fixed funding are clearly the most dominating revenue sources for living labs.
Living lab revenues are mainly depending on their ability write winning funding proposals while providing
grant writing support services other stakeholders can help to win the projects.
Grant writing support services are especially emphasized by those living labs, who highlight it in their value
promise, and also provide education and training services. These activities are interlinked to local authority
driven partnership model and are grounded on long-term direct relationships.
Tendency to diversify the revenue source portfolio in the future. All other revenue source options, but project
grants and equipment/device retail, are expected to increase their importance, but are not reaching to same
level as the grants and fixed funding.
The economically sustainable living lab business model requires support from policy makers for example by
providing funding instruments for SMEs and startups to test and co-create their solutions with living labs.
The personnel costs are the most important cost element now and in the future. Living lab activities as a
user-centered approach are grounded on the interaction between various groups of people and the second
important cost the infrastructure and facility cost that are expected to increase.
Invest more on marketing and sales, which so far have been modest. This should help living labs to raise
awareness especially among SMEs and start-ups, who currently are not familiar with living lab services.
This project has received funding from European
Union’s Horizon 2020 Research and Innovation
Programme under Grant Agreement No 101007990.
Virtual health and Wellbeing Living Lab Infrastructure
Governance
What is the project governance model? Ozeanlab
Governance refers to all those mechanisms, processes and rules through which people or sectors and their
different interests and effects on the marine environment are managed:
▪ Within the framework of Ozeanlab, governance must ensure compliance with the established conservation
objectives and measures and sustain coherence between management, coordination, communication and
exchange of experiences between the different spaces that weave said network.
▪ At the local level, it must contribute significantly to the search for solutions to make the uses and activities
in a certain space compatible with the natural values present and for which different protection figures were
designated by the Member States of the European Commission (LIC, ZEC or ZEPA).
The strategy maintains that an institutional structure is necessary that responds to the
characteristics and needs of each territory, that facilitates the integration of the agents involved in the
collective processes of planning, inquiry and learning, as well as in decision-making and management.
of conflicts.
The governance strategy model is based on values that must permeate all actions. At the local
level, it is developed from governance bodies or structures, created according to the needs of each
territory, which perform a series of essential functions through participatory processes with four main
purposes.
116
117
Proposal for the creation of a new EMP,
expansion or integration of
several
existing ones.
Collective inquiry and mutual learning to
identify new needs or make new proposals to improve
operations.
Design, evaluation
and adaptation of the
governance
structures
of a certain space,
including those necessary
to guarantee
administrative
coordination.
Decision- making to
decide and generate co-
responsibility in all
parties on those aspects
relevant.
functions
participatory processes
Development and implementation
of instruments,
plans or management measures and
incentives.
Conflict management
to address contradictory interests or
contrary to the conservation objectives of the
space that may arise.
Monitoring and assessment of management
measures, the quality of participatory
processes and governance, as wellas the transfer of
learning and
results.
Celebration and recognition
through the organization of events or spaces that
foster trust,
cohesion and a sense ofbelonging.
Values
Inclusion
and representativeness
Transparency and
scope
Shared leadership, dialogueand respect Accountability
Values
▪ Inclusion and representativeness: all people and organizations linked are actively
present in the processes and have access to participation, ensuring a weighted and
legitimized representativeness that includes minorities and marginalized sectors or those
with difficulties to participate, having the necessary time and resources.
▪ Shared leadership, dialogue and respect for diversity: democratization of the processes
and care of people and relationships in periodic interaction spaces that will promote trust,
collaboration, shared responsibility and balance and justice among all interests, prioritizing
the conservation of marine biodiversity.
▪ Transparency and scope: Clearly transmit the scope of the processes, as well as make
the documentation and evaluation systems of governance processes and actions
accessible, in a desire for mutual learning and continuous improvement. In addition, the
dissemination of information, the exchange and transfer of knowledge and experiences will
be favored, as well as the creation, strengthening and consolidation of networks.
▪ Accountability: with mechanisms for assigning responsibilities and commitments,
according to the scope of action, establishing a follow-up of the agreements and
disagreements reached, and informing about the consequences of the policies. 118
Governance
Why promote participation in the governance
▪ Participation is democracy and democracy is participation. Planning and management open
to the points of view of interested persons are highly desirable from a democratic perspective.
Participatory planning and management experiences indicate that participation can contribute
to greater effectiveness and efficiency in the management of protected areas and conservation
projects.
▪ Participatory processes are valuable and necessary tools that allow for better diagnoses,
favoring inquiry and comparison of different points of view and enriching the quality of
decision-making for the effective management of the living labs .
▪ The concept of “governance” emphasizes the urgent need to weave networks of participation
and dialogue, conflict resolution and decision-making to find the most appropriate and
effective solutions in the complex management of protected marine areas.
119
VITALISESummerSchool 2023
120
VITALISESummerSchool 2023
Participation is not improvised, it is designed and planned.
Design and planning make it possible to anticipate difficulties, adequately
size resources, instruments, means or channels at different times, and give a
specific and effective response to a problem or need depending on the
situation and its context. This favors the quality and transparency of the
process and, in turn, improves the relationship between users and managers
to guarantee the maintenance or restoration in a favorable state of
conservation of certain types of habitats and marine species.
The four goals of participatory processes
▪ Collective inquiry and mutual learning: to identify new needs or make new proposals that improve
the operation of the space, both at the level of management and of participation and transparency,
involving science, entities and people with traditional local knowledge, socioeconomic sectors, public
administration, etc.
▪ Decision-making: to decide and generate co-responsibility in all parties on those relevant aspects,
concerning the scope of action, whether in relation to the objectives and measures provided for in the
management instruments or in other areas of communication, monitoring or evaluation of the process
▪ Conflict management: to address those conflicts and interests that are contradictory or contrary to the
conservation objectives of the space that may arise, to transform them into sources of learning and
opportunities for social improvement at both the sectoral and institutional levels.
▪ Celebration and recognition: By organizing events or spaces that foster trust, cohesion and a sense
of belonging to the protected marine space, as well as celebrating achievements and meeting
objectives.
121
Design of participatory processes in living labs
122
Previous considerations for effective participatory processes:
▪ Clarity and relevance of objectives: coherence, transparency and clarity about
where we want to go with the participatory process is essential to avoid
generating false expectations.
▪ Consensus: the greater the consensus on the need, objectives and
methodologies of a participatory process (from the political, technical or social
spheres) the greater its chances of success.
▪ Leadership: although a core group coordinates the process, a shared
leadershipwill guarantee its plurality and transparency.
▪ Political: will seek recognition and political accompaniment from the beginning
of the process, so that its results are institutionally legitimized and are
implementedeffectively.
Design of participatory processes in living labs
123
Previous considerations for effective participatory processes:
▪ Implication: adding the diverse discourses, knowledge and sensitivities of
society, including perspectives that are not usually considered (such as that of
gender or that of migrants) gives plurality and strength to the process.
▪ Integration with other participation systems: coordinate with the bodies
andexisting participation structures in the territory, so as not to duplicate efforts
and saturatethe people and organizations involved
phases and steps. Practical exercise
124
125
126
In order to guarantee the quality of the essential functions of the governance structurein
living labs, the participatory processes that develop them must be elaborated considering
the phases of preparation, design, development and evaluation within which various steps
must be taken into account.
These steps should not be taken as something rigid that must be followed at face value, in
that only order. Rather, it is a list of actions to be checked to assess if they contribute, and
in what way, to achieving the objectives of the process specifically in each case.
Projects under Ocean living lab.
127
OSASUN DATA Smart Data platform for healthy aging.
WLF (Work Life Flow). Excellence based
profiling to identify and apply tools and
trainings for a better and
sustainable Work-Life-Flow
128
EXERCISE FOR THE PARTICIPATOY APPROACH LIVING LAB
METHODOLOGY.
After the closing today, we are planning a visit to the Athletic Football Club
Museum, which is working in a specific program to stimulate elderly people
with Alzheimer's "With the Athletic in the memory".
https://athleticclubfundazioa.eus/con-el-athletic-en-la-memoria/
Reminiscence workshop carried out in the field of the Athletic Club, San
Mamés.
129
This initiative, organized by the FEAFV (Spanish Federation of Associations of Veteran Soccer Players) with the
collaboration of the AEA (Association of Former Athletic Club Soccer Players) and the Athletic Club
Foundation, aims to bring out the old memories of the elderly in the face of stimuli associated with his
experiences with Athletic and thus help fight Alzheimer's or other types of dementia.
After the closing, , we are planning a visit to the Athletic Football Club Stadium and to have some drinks to
close.
EXERCISE ABOUT GOVERNANCE: VALUES RELATED TO
PARTICIPATION WITH ATHLETIC IN MEMORY
• Inclusion and representativeness
• Shared leadership
• Transparencyand scope
• Accountability
130
WITH ATHLETIC IN MEMORY
Barandiaran Residence in Durango have visited San
Mamés in a new edition of the Reminiscence
Workshops
A dozen people with neurodegenerative diseases from the
Barandiaran Residence in Durango have participated in a new
editionof the Reminiscence Workshops organized by the FEAFV
(Spanish Federation of Veteran Soccer Associations), and with the
collaboration of the AEA (Association of Ex-Athletic Club Soccer
Players) and the Athletic Club Foundation.
131
The reminiscence day consisted of a guided visit to the
Club Museum and a subsequent tour of the San Mamés
pitch. The old memories of the elderly surface before the
stimuli associated with their experiences with Athletic
and serve as a stimulus to fight Alzheimer's. The ex-
soccer players who have accompanied the elderly during
therapy have been José Ángel Iribar , president of the
AEA, Tzibi Juaristi , Pablo Otaolea and Gontzal Suances , in
his double capacity as ex-player and representative of the
Athletic Club Foundation.
This project has received funding from European
Union’s Horizon 2020 Research and Innovation
Programme under Grant Agreement No 101007990.
Virtual health and Wellbeing Living Lab Infrastructure
Experimentation,
stakeholder engagement
& co-creation in Living
Labs through
case studies
Miguel Rujas - Diego Carvajal (UPM)
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Who are we?
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Who are we?
WHAT IS CO-CREATION?
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BASIC CONCEPTS
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What is co-creation?
▪ ▪“Co-creation is about involving stakeholders, particularly end users in
the innovation of technologies and services” [1]
▪ ▪“Co-creation of value”: as the outcome of a co-design process with no
value created until the service is consumed [2]
▪ ▪“Active, creative and social collaboration process between producers
and customers”
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exchange of opinions, thoughts... between
different players involved in the development
of a service and/or product.
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Why co-creation?
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• The purpose of co-creation between customers, providers and third
parties is to stimulate change [3]
• Co-creation in Living Labs is important because users
place importance on the value that emerges while the process is of little
account to them [4]
Why co-creation?
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User involvement and engagement
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Multiple perspectives on LLs characterize them with “early
involvement of users” and “active involvement of users”
METHODOLOGIES
142
Platform Design Toolkit (macro-level)
 Identify opportunities to build platform
strategies by analyzing the ecosystem
 Design the marketplace, the extension
platform, and infrastructural solutions
 Test and validate designs through
interviews and MVPs
 Solve the typical chicken egg problems in
kickstarting a new product depending on
network effects
 Achieve sustainable growth by investing in
the right growth engines
 Manage at organization-wide portfolios of
platform strategies 143
https://www.boundaryless.io/
User-centred design (UCD)
Design focus on the users and their needs
144
“Not only analyse how users use a product, but also to
test the validity of their assumptions”
C. DELL’ERA, P. LANDONI, and S. J. GONZALEZ, "INVESTIGATING THE INNOVATION IMPACTS OF USER-CENTRED AND PARTICIPATORY STRATEGIES
ADOPTED BY EUROPEAN LIVING LABS," International Journal of Innovation Management, vol. 23, no. 05, p. 1950048, May. 2019. Accessed:Jun. 9,
2022. [Online]. Available: https://doi.org/10.1142/s1363919619500488
Co-creationsessionby UPM – VITALISESummerSchool2023
UCD in Living Labs
145
Users are subjects and
objects of the innovation
C. Dell'Era and P. Landoni, "Living Lab: A Methodology between User-CentredDesignand Participatory
Design," Creativity and Innovation Management, vol. 23, no. 2, pp. 137–154, Mar.2014. Accessed:Jun. 9, 2022.
[Online]. Available: https://doi.org/10.1111/caim.12061
Provides a new perspective
to the move to UCD to
Participatory Design
Co-creationsessionby UPM – VITALISESummerSchool2023
Goal Directed Design (GDD)
146
M. K. Sabariah, "Recommendation of Information Architecture Designon Higher Education Institution Website Using Card Sorting Approach on Goal-DirectedDesignMethod," International
Journal on Information and Communication Technology (IJoICT), vol. 2, no. 1, p. 45, Jul. 2016. Accessed: Jun. 9, 2022. [Online]. Available: https://doi.org/10.21108/ijoict.2016.21.79
Design about product definition, based on the goals of
users, needs of the business and the constraints of
technology
Co-creationsessionby UPM – VITALISESummerSchool2023
Activity Centred Design (ACD)
147
Activity CentredDesign. Moving beyond the user. | by Dermot | Dermot Holmes | Medium
[Online]. Available: https://medium.com/dermot-holmes/activity-centred-design-
dd28ed1eec59
Design that focuses on how a system
produces an outcome as a result of
activity
Focus on the whole system
rather than just the user
Co-creationsessionby UPM – VITALISESummerSchool2023
Service Design (SD)
Process of planning and organizing people, infrastructure,
communication and material components of a service, with the
goal of improving the service’s quality, the interactions between a
provider and its customers, and the customers’ experiences
148
What is Service Designand why it matters
Accessed: 2022-06-10. [Online]. Available :
https://www.imaginarycloud.com/blog/what-is-service-design/
Co-creationsessionby UPM – VITALISESummerSchool2023
TECHNIQUES
149
Number of techniques
150
1. Focus groups
to analyse and gather feedback on a products, services and marketing campaigns. It usually
brings together 5 to 10 people and always has a moderator to lead the exchange of ideas.
2. Workshops
a type of event that brings together people interested in learning more about a particular
topic. It is a kind of training for the development of specific skills through practical activities.
3. Interviews
a structuredconversation where one participant asks questions, and the other provides
answers. In common parlance, the word "interview" refers to a one-on-one conversation
between an interviewer and an interviewee.
4. Surveys
a research method used for collecting data from a predefined group of respondents to gain
information and insights into various topics of interest.
5. Usage tests
monitoring users using your solution witnessing what turns up
Co-creationsessionby UPM – VITALISESummerSchool2023
Newest techniques
151
1. Design thinking - bring together differentexperiences,opinions and perspectives on a problem in order to
create innovations that focus on the user and solve his problems inthe best possible way.
2. World café - the actors involved in the innovation process can be brought into conversation with each other in
orderto discuss problemsand questions in small groups
3. Open Space - Participants communicate topics (e.g. frailties due to age) they have chosenthemselves to the
plenum and initiate their own working groups.
4. Service blueprint - is a method for visualizing integrative processes,i.e. processesthat are
characterized by the integration of resources of several actors. This allows customers and other stakeholders to be included
in the process map and their view of the process.
5. Usage tests - understood as the intention of potential users to adopt an innovative offer,is a necessary
condition formarket success.
Co-creationsessionby UPM – VITALISESummerSchool2023
CASE STUDIES
152
ACTIVAGE project
153
Active & Healthy Ageing IoT based solutions
and services, supporting and extending the
independent living of older adults in their
living environments, and responding to real
needs of caregivers, service providers and
public authorities.
+6000 users +65 years old and 1300 caregivers
an IoT based solution in a smart living environment to
monitor and consequently provide caregivers
interventions to the patients, through sensor-based
creative and leisure activities
• To understand the needs of the end users of the DS
MAD solutions, i.e. the elderly, formal caregivers and
informal caregivers.
• Eliciting functional and non-functional requirements of
the IoT technologies to be deployed in older people's
environments in order to tailor and customise them
3 FOCUS GROUP
Co-creationsessionby UPM – VITALISESummerSchool2023
HOOP project
154
HOOP is a remote rehabilitation tool for
people with Parkinson Disease. HOOP aims
to complement the rehabilitation therapies
provided in specialized centres with remote
training by providing a mobile application with a
pair of wearable sensors to be worn on the
wrists or ankles, depending on the exercise.
15 PD users first prototype + medical staff
46 PD users final version + caregivers
FOCUS GROUP + INTERVIEWS + USABILITYTESTS
INSPIRATION HERE:
https://play.google.com/store/apps/details?id=hoop.hooppremium
• The co-creation is carried out through meetings with medical
professionals, where they helped how to adapt the functions of the
application to daily clinical practices, and meetings with formal caregivers
(residences and nurseries) to adapt the use of mobile digital solutions.
• Through Living Labs, test sessions in real controlled environments,
with appropriate safety measures for vulnerable patients
Better@Home project
155
Deploy and exploit an integrated care solution
for patients hospitalized at home, enabled by
digital technologies, with the aim to improve
patient healthcare outcomes and patient
satisfaction.
10 medical staff
ONLINE FOCUS GROUP + INTERVIEWS – COVID19
OUTBREAK
▪ The co-creation was focused on the creation of training models
for patients and professionals and the creation of material for
patient follow-up
▪ Through the use Living Labs technology, obtain remotely
measurements of the patient’s vital signs, as well as virtual
follow-ups. Its aim is to improve the optimization of the existing
resources
Co-creationsessionby UPM – VITALISESummerSchool2023
Key take home messages
And yours?
156
Co-creation is a process that involves joint activities of a
provider with other stakeholders and aims to generate
value for the parties involved and for other beneficiaries.
IT IS A KEY PART OF THE INNOVATION PROCESS
QUIZ!!
Be ready!
157
References
 [1] Eriksson, Mats & Kulkki, Seija. (2005).State-of-the-art in Utilizing Living Labs Approachto User-centric ICT Innovation - A
EuropeanApproach.State-of-the-art in Utilizing Living Labs Approachto User-centric ICT Innovation. 15.
 [2] Vargo, S. L. y Lusch, R. F. (2004). Evolvingto a New Dominant Logic for Marketing.Journalof Marketing, 68(1), 1–
17. https://doi.org/10.1509/jmkg.68.1.1.24036
 [3] Leminen, Seppo& Fred, Minna & Mika, Kortelainen& Westerlund, Mika. (2011). Co-creation with Users and Customers in
LivingLabs - Integratingusers and customers in companies’business processes.
 [4] Beutel, T., Jonas, J.M., & Moeslein, K. (2017). Co-Creation and User Involvementin a Living Lab : An Evaluation of Applied
Methods.
 [5] Open Innovation: The New Imperative for Creatingand Profitingfrom Technology. (2004). EuropeanJournal of Innovation
Management, 7(4), 325–326. https://doi.org/10.1108/14601060410565074
 [6] Compagnucci,L., Spigarelli,F., Coelho, J. y Duarte, C. (2021). LivingLabs and user engagement for innovation and
sustainability. Journal of Cleaner Production, 289, 125721. https://doi.org/10.1016/j.jclepro.2020.125721
 [7] Ballon, P. y Schuurman,D. (2015). Livinglabs: concepts, tools and cases. info, 17(4). https://doi.org/10.1108/info-04-2015-
0024
 [8] Georges, A., Schuurman,D., Baccarne,B. y Coorevits, L. (2015). User engagement in livinglab field trials. info, 17(4), 26–
39. https://doi.org/10.1108/info-01-2015-0011
158
Co-creationsessionby UPM – VITALISESummerSchool2023
This project has received funding from European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No 101007990.
Contact us
Online presence
https://vitalise-project.eu
https://twitter.com/VITALISEproject
https://www.facebook.com/VITALISEproject/
https://www.linkedin.com/company/vitalise-project/
Subscribe to our newsletter:
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https://enoll.org/
https://openlivinglabdays.com/
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Project coordinator:
Dr. Evdokimos Konstantinidis
Scientific coordinator:
Prof. Panos Bamidis
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email of the presenter

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VITALISE Summer School 2023_DAY 3 FINAL.pdf

  • 1. This project has received funding from European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No 101007990. Virtual health and Wellbeing Living Lab Infrastructure Welcome Evdokimos Konstantinidis (ENoLL)
  • 2. Summer School Program Change the Footer from "Insert"/ "Header and Footer" 2
  • 3. General Information VITALISEH2020 project H2020 Research & Innovation Actions Main Pillar Excellent Science Kick-off 1 April 2021 Duration 36 months EU funding €4,999,262 Overall budget €5,052,387 1 3 2 4 Virtual Health & Wellbeing Living Lab Infrastructure ▪ Work programme European research infrastructures (including e-Infrastructures) ▪ Call INFRAIA-02-2020: Integrating Activities for Starting Communities
  • 4. Consortium VITALISEH2020 project 19 ProjectPartners researchinstitutions, universities, SMEs, partners with policy making capacities & strong technological curriculums 11 Countries Belgium, Greece, Finland, Spain, Hungary, Austria, Italy, Bulgaria, France, Netherlands, Canada 2 Continents Partners from 10 European countries & Canada
  • 5. Challenges & Impact of VITALISE VITALISEH2020 project 5 Higher costs, non-optimal use of resources, limited exploitation of research results 4 “Project-oriented” Living Labs 3 Health & Wellbeing domain complications 2 Waste of resources on identifying and accessing RIs 1 Need to access key RIs Efficient access to research infrastructures Advanced research infrastructure services Wider sharing of information, knowledge & technologies Innovation fostered through partnership of RIs with industry A new generation of researchers ready to exploit all the tools Contribution to evidence-based policy making
  • 7. Everything is about learning from each other and building (long-term) trust • Exchange knowledge and experiences in a fast, efficient,transparent and trustful way • Increasing the communication and common understanding • Co-creating solutions and technologies that would be of the benefit for both technology providers and participants/patiens (stakeholders) Challenge when engaging citizens and public If they do not see a real interest from the living lab manager / technology providers,they are not transparent when providing feedback. VITALISEH2020 project
  • 8. Health Living Lab’s Services This project has received funding from European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No 101007990. VITALISEH2020 project
  • 10. Joint Research Activities (JRAs) Explore the effectiveness of innovative technologies and interventions on rehabilitation Rehabilitation Transitional Care Everyday Living Environments Collect data from clinical, transitional living and home settings and to monitor transitions between settings Collect ecologically valid bigdata from everyday life activities of people living with chronic conditions VITALISEH2020 project
  • 11. Capacity Building VITALISEH2020 project Fast track (methodology tailored to LL Infrastructures) Summer schools Innovation capacity evaluation Master/University course – Book for university course
  • 12. Transnational Access Invite external researchers 1 Ethical approval of study 2 Preparation & recruitment 3 Fast track learning 4 Conduct the expetiment 5 VITALISEH2020 project 17 Virtual & Transnational Access Infrastructures >€400k Provided to external researchers for conducting studies 3 Open Calls March 2022, December 2022 & May 2023
  • 13. VITALISE H2020 project Research Infrastructures UPM-LifeSTech The Smart House Living Lab AUTH Living environment simulation Health care transition Living Lab Centrifuge rehabilitation Living Lab Laurea Simulated Hospital Activity Living Lab McGill CRIR rehabilitation Living Lab GAIA Smart Spaces Ocean Living Lab for rehabilitation LiCalab Experience lab Gaitlab - Mobilab Older adults’ homes INTRAS MIND lab forAHA Rehabilitation Living Lab VR/AR and Snoezelenroom Trebag Nagykovácsi Wellbeing Living Lab ΑΙΤ TechnologyExperience Laboratory 17 Research Infrastructures 9 Living Labs 7 Countries
  • 17. This project has received funding from European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No 101007990. Virtual health and Wellbeing Living Lab Infrastructure Icebreaker and get to know each other Leidy Enriquez (ENoLL)
  • 18. Icebreaker and get to know each other Every participant possesses a fragment of an image 1 Find the other participants with the complementary fragments. While searching Introduce yourself. Then go to 1 table 2 Build the image with all the fragments 3 Participants from the team interact and asks questions: Favorite cuisine Favorite music Last country visited 4
  • 19. Icebreaker and get to know each other Participants define a name for their team based on their common likes and present to the rest of the Summer School. 5
  • 20. This project has received funding from European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No 101007990. Virtual health and Wellbeing Living Lab Infrastructure Living Labs 101: benefits, pitfalls, and challenges Francesca Spagnoli (ENoLL)
  • 21. Living Labs 101: benefits, pitfalls, and challenges What is a Living Lab? Living Labs are real-life test and experimentation environments that foster co-creation and open innovation among the main actors of the Quadruple Helix Model. 22 VITALISESummerSchool 2023
  • 22. And what is not a Living Lab? ❑ A Test Bed is a “Pre-Living Lab” setting enabling rigorous, transparent, and replicable testing of scientific theories, computational tools and new technologies in a controlled environment (not in real- life), with users often represented mainly by researchers. Compared to Living Labs, they show a smaller scaleand level of analysis (e.g. one building compared to a city). ❑ A Fablab: “fabrication laboratory” is a small-scale workshop offering digital fabrication. A fab lab is typically equipped with an array of flexible computer-controlled tools that cover several different length scales and various materials, for developing technology-enabled products to mass production. ❑ A Home Lab (originated at MIT with Prof. Mitchell) they focused on testing and adapting new technologies based on their fit with the daily home environment. 23 VITALISESummerSchool 2023
  • 23. Why using Living Labs? • Living Labs provide a real-life environment for testing and validating innovations, especially when addressing wicked problems that are complex, dynamic, and often involve multiple stakeholders • Living Labs are a powerful tool for co-creating solutions that address complex societal challenges • Living Labs involve end-users in the innovation process, ensuring solutions are tailored to their needs • Living Labs enable collaboration between different stakeholders, including researchers, industry partners, and communities • Living Labs facilitate rapid iteration and prototyping of solutions, leading to faster innovation cycles • Living Labs provide valuable insights into the adoption and sustainability of innovations in the long run • Living Labs help bridge the gap between research and market uptake, leading to more impactful innovations By leveraging the strengths of Living Labs, we can create innovative solutions that meet the needs of end- users while also driving societal impact. 24 VITALISESummerSchool 2023
  • 24. When to Use Living Labs? Living labs are particularly effective for innovation, co-creation, and evaluation in real-world contexts. They provide valuable insights into how people interact with new ideas, products, and services, informing further development. Living labs are well-suited for addressing wicked problems, which are complex and difficult to solve. They offer a participatory and holistic approach to problem-solving,involving stakeholders and users in the design and evaluation process. Living labs can be applied to a wide range of wicked problems, such as climate change, social justice, health and well-being, and education and learning. In summary, living labs provide a flexible and adaptable innovation approach that can help create positive change in society by addressing wicked problems through collaborative and participatory processes. 25 VITALISESummerSchool 2023
  • 25. Quadruple helix Industry, Academia, Public Authorities and Citizens are part of the so-called Quadruple Helix model (QHM), where users are placed at the heart of the innovation ecosystem. This means that citizens/users must be considered as actors, not factors, of the innovation process. 26 ▪ VITALISE Summer School 2023
  • 26. Essential building blocks 27 The Living Lab operates as the orchestrator within the ecosystemto connect and partner up with relevant stakeholders. Taking a holistic view on society, involving stakeholders from the quadruple helix model: government, academia, private sector and citizens. A Living Lab involves relevant stakeholders ‘actively’ in all relevant activities, ensuring their feedback is captured and implemented throughout the whole lifecycle of the innovation. In a Living Lab values are bottom-up co- created not only for but also by all relevant stakeholders, ensuring a higher adoption at the end. A Living Lab operates in the real-life setting of the end users, infusing innovations into their real life instead of moving the user to test sites to explore the innovations. Each Living Lab activity is problem driven. Therefore, the methodological approach towards every individual activity will be selected based on the expected outcomes of the activity and the stakeholders who needs to be involved. VITALISESummerSchool 2023
  • 28. Roles in Living Labs Change the Footer from "Insert"/ "Header and Footer" 29 VITALISESummerSchool 2023
  • 30. 3 Layered model 31 © Dr. Dimitri Schuurman, imec – Ugent https://biblio.ugent.be/publication/5931264/file/5931265.pdf VITALISESummerSchool 2023
  • 31. Living Labs pitfalls and challenges VITALISESummerSchool 2023 32 http://www.diva-portal.org/smash/get/diva2:1239574/FULLTEXT01.pdf(Habibipour 2018)
  • 32. Value creation and value chain in a Living Lab Creating a viable business model that offers value to all different types of new and/or involved stakeholders is key to the sustainability of a Living Lab. Critical elements to be considered are, for example, funding sources, value proposition, lean approach, impact, purpose, and key metrics. In addition, all the phases of a lifecycle approach should be considered: from ideation to design, experimentation and validation. Important aspects in this part of the evaluation are, among others, proof of integration of the Living Lab operations into innovation ecosystems, SWOT-analysis of a Living Lab, a roadmap for the future, and a value chain approach throughout the operations of a Living Lab. 33 VITALISESummerSchool 2023
  • 33. 34 Discover ENoLL members via https://enoll.org/network/living-labs/ Access to Living Lab infrastructures and transnational experimentations VITALISESummerSchool 2023
  • 34. Open innovation process within Living Labs 35 The basic premise of Open Innovation, is to open up the innovation process to all active players so that knowledge can circulate more freely and be transformed into sustainable products and services for all. Innovation can no longer be the result of predefined and isolated activities but the outcome of a complex co-creation process involving knowledge flows and absorptive capacities from all actors involved across the entire economic and social environment (European Commission, 2016). VITALISESummerSchool 2023
  • 35. Innovation outcomes and long-term multistakeholder partnerships 36 Veeckman, C., Schuurman, D., Leminen, S., & Westerlund, M. 2013. Linking Living Lab Characteristics and Their Outcomes: Towards a Conceptual Framework. Technology Innovation Management Review, 3(12): 6-15 VITALISESummerSchool 2023
  • 36. 37 The steps for setting up a Living Lab Define vision and mission, extract the purpose SWOT analysis Stakeholder mapping into quadruple helix Power vs Interest Matrix of the stakeholders Value proposition Stakeholder Journey canvas Governance Model Customers identification Solutions (products- services) identification Customer Journey Business Model Canvas Strategic development plans VITALISESummerSchool 2023
  • 37. This project has received funding from European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No 101007990. Virtual health and Wellbeing Living Lab Infrastructure Creating research through Living Labs Eva Kehayia (McGill)
  • 38. Creating research through Living Labs 39 Why What do I gain from it What are the challenges What is the added value How do I go about it
  • 39. Success in Creating research through Living Labs -- What does it depend on? 40 The topic The type of research The research objectives The research methodology
  • 40. Success in Creating research through Living Labs -- What does it depend on? 41 The Living Lab The research setting/context The services offered The stakeholders involved The diverse partnerships
  • 41. Health and Well-being 42 Towards optimal rehabilitation and social participation of persons living with physical disabilities
  • 42. Towards optimal rehabilitation and social participation of persons living with physical disabilities 43 ▪ In Quebec, 17 % of the people have a disability. In those 65 years and more the percentage is 42 % and in Montreal 48 % ▪ Although rehabilitation can address limitations accompanying stroke, traumatic brain injury or other acquired neurological conditions there is minimal return to the community or resumption of daily ativities.
  • 43. CENTRE FOR INTERDISCIPLINARY RESEARCH IN REHABILITATION (CRIR) A RehabilitationLiving Lab (RehabMaLL) Bonnie Swaine, PhD Université de Montréal McGill University & Eva Kehayia, PhD www.crir-livinglabvivant.com
  • 44. IN 2011… THE REHAB MALL PROJECT BEGAN Overall goal: ▪ To create an inclusive environment to optimize participation and inclusion for individuals of all ages,especially those with physical disability. ▪ Multipurpose complex (38 000m2), comprising a shopping mall, office towers, residential tower and a medical centre. ▪ ~1 000 000 visitors/month;33% between 25-44 years, 60% women ▪ Built in 1967 – in need of renovation…
  • 45. OBJECTIVES 1. Identify the environmental, physical and social obstacles and facilitators to participation. 2. Develop technology and interventions to optimize physical and cognitive function, social participation and inclusion of persons with disabilities. 3. Implement and evaluate the impact of technology and interventions in-vivo (i.e., in the Living Lab) on physical and cognitive function, social participation and inclusion of persons with disabilities.
  • 46. Elements of success and lessons learned 47 Researchers from various disciplines with complementary areas of expertise worked together -- Implicated of diverse stakeholders in the co-creation process -- Adopted of Participatory Action Research approach -- Actively engaged partners and identified the ‘added value for all’. -- Reconciled the rhythms of research, the clinic, and the industrial sector -- Adopted common ethics procedures and data management practices -- Adopted an Integrated Knowlede Translation approach It is important to… -- Maintain fluid transfer of information, tools, technology and procedures -- Ensure access to common platforms and data banks -- Identify harmonization principles across the different projects
  • 47. WE STUDIEDTHE ACCOUSTIC ENVIRONMENT OFTHE MALL… (TONY LEROUX)  We focused on the interior spaces and measured for example,  Ambient music  Noise levels, presence of echo…  Discomfort, difficulty in communication  Tracked the use of interior spaces  Leisure  Circulation  Food court, communication  Waiting areas  Mixed usage
  • 48. Food Court 61 - 72 dB Section with low ceiling 64 - 75 dB Normal conversation 55 dB
  • 49. ACCESSIBILITY FOR THOSE WITH VISUAL LIMITATIONS EYE TRACKING ON THE GO (MURPHY,OVERBURY ETAL) Tobii Tracker • Monocular tracking (right eye) • Permits free-roaming • Scene camera captures participant’s view Another camera uses the reflection of the eye on the glasses to track gaze position.
  • 50. TO BETTER PREPARE THOSE IN REHABILITATION TO ENTER AND PARTICIPATE IN THE COMMUNITY… RESEARCHERS PARTNERED WITH CLINICIANS AND INDUSTRY (MOTEK) Recreated the mall environment in virtual reality (Sangani,Fung,Archambault, Lamontagne)
  • 51. PARTNERSHIP BETWEEN RESEARCHERS, CLINICIANS AND INDUSTRY (MOTEK) Created training modules to retrain shopping activities in individuals with stroke or traumatic brain injury (Weiss,Kizony, Fung)
  • 52. PARTNERSHIP BETWEEN RESEARCHERS AND COMMUNITY-BASED ASSOCIATIONS (ALTERGO) Explored the impact of training of people working in the mall and interacting with persons with a disability (Rochette,Swaine,Kehayia, Roche) Altergo:Association régionale pour le loisir des personnes handicapées de l'île de Montréal
  • 53. Creating research through Living Labs 54 Was it worth it What did we gain from it What were the challenges What was the added value
  • 54. Analysis before and after(Poldma et coll) Key spaces: Access, stairs and elevators, common spaces and signage. Escaliers Rampe d’accès © Poldma et Bertin, 2016 55 « You changed my life when you added that ramp » « Ramp is accessible and relatively easy to walk ». Before After 6 % elderly population entering the mall 23 % elderly population entering the mall
  • 55. Éclairage Cage d’escalier sombre Cage d’escalier Mobilier Lignes au sol (perturbe les repères) © Poldma et Bertin, 2016 56 Before After Analysis before and after(Poldma et coll)
  • 56. Revêtement au sol Éclairage Clarté © Poldma et Bertin, 2016 57 Analysis before and after(Poldma et coll) Central space Before After
  • 57. Organisation du mobilier Espaces de circulation Revêtement au sol Éclairage Espace de circulation © Poldma et Bertin, 2016 58 Analysis before and after(Poldma et coll) Foodcourt
  • 58. © Poldma et Bertin, 2016 59 Figurede gauche: exemple de communication graphiquepour les toilettes Figurede droite: exemple de corridor et de signalisation
  • 59. This project has received funding from European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No 101007990. Virtual health and Wellbeing Living Lab Infrastructure Living Labs innovation process and services Teemu Santonen (LAUREA)
  • 60. 61 Santonen, T. (2021)Clarifying terminologyfor collaborative innovation and development.In Iain Bitran ; SteffenConn ; Chris Gernreich; Eelko Huizingh ; Marko Torkkeli & Jialei Yang (Eds.) ISPIMInnovation Conference:Innovating our commonfuture, Proceedings ISPIMBerlin 2021. There is a large body of knowledge relating collaborative innovation
  • 61. Open innovation 2.0 ecosystem 62 User- centered innovation process Real life or simulated setting Iterative co-creation process Systematic multi-method approach The European Networkof Living Labs(ENoLL) – The international federationof benchmarkedLiving Labsin Europe and worldwide What is a Living lab? Quadruple helix Academia Industry Public sector Civil society Environment Quintuple helix Multi- stakeholder participation
  • 62. Theoretical foundations of Living lab innovation process ▪ Living lab approach is a multi-staged innovation process in which the focus and shape of the solution enrich and clarify the further the process proceed – Bergvall-Kareborn, B., Hoist, M. and Stahlbrost, A., 2009, January. Concept design with a living lab approach. In 2009 42nd Hawaii international conference on system sciences (pp. 1-10). IEEE. ▪ There is no clear consensus what are the stages, and how many stages there should be – Arnkil, R., Järvensivu, A., Koski, P. and Piirainen, T., 2010. Exploring quadruple helix: Outlining user-oriented innovation models. Työraportteja, 85/2010, Working Papers, Työelämän tutkimuskeskus, Tampereen yliopisto, Tampereen yliopistopaino Oy Juvenes Print, Tampere, Finland 63
  • 64. Research and Development and Innovation ▪ Research (R) = A systematic and organized investigation aimed at discovering new knowledge, insights, or understanding about a specific topic or area ▪ Development (D) = Systematic exploration and development of new or enhance existing solutions (e.g. products, services, processes, methods or technologies) by investigating and testing hypotheses, conducting feasibility studies, and prototyping. ▪ Innovation (I) = Process of creating and implementing new ideas, methods, products, or processes that result in significant improvements, advancements, or changes that have practical value and contribute to societal or economic progress. ▪ Living lab innovation process and services is the glue between RDI 65
  • 66. VITALISEWP4 KoM 67 How to evaluate solution maturity? Comparison of technology readiness level frameworks
  • 67. 68 What kind of activities Living Labs are doing in different TRL phases? Systematic multi- method approach Iterative co-creation process
  • 68. Laboratory vs. Relevant vs. Operational • Laboratory Environment: An environment that does not address in any manner the environment to be encountered by the solution or its subsystem, or component during its intended operation. It is a facility providing controlled conditions in which scientific or technological research, experiments, and measurement may be performed. In living lab context, laboratory can also refer to common “office” facilities such as meeting room or office desk. Covers TRL steps from 1 to 4. • Relevant Environment: Relevant environment is the specific subset of the operational environment that is required to demonstrate critical "at risk" aspects of the final product performance in an operational environment. Relevant environments include e.g. virtual, modelling and simulation environments as well as field environments (i.e. real-world settings) where researchers can simulate physical or social phenomena in controlled way. It is an environment that focuses specifically on "stressing" the solution advance in question. Covers TRL steps from 5 to 6. • Operational Environment: The environment in which the final solution will be operated. Covers TRL steps from 7 to 9. 69 Real life or simulated setting
  • 69. Prototype strategies 70 Scale: • ‘High fidelity prototypes’ vs. ‘Low fidelity prototypes’ • ‘Full Size model’ vs. ‘Scaled model’ Integration • ‘Sub-System’ vs. ‘Entire System’ Logistics • ‘Informational value of prototype’ vs. ‘Cost of prototype’ • Time constraints’ vs. ‘No time constraints’ • ‘Cost constraints’ vs. ‘No cost constraints’ • ‘Resource (material) constraints’ vs. ‘No resource constraints’ • ‘Parallel concepts’ vs. ‘Single concept’ • ‘Iterative approach’ vs. ‘Single model per concept’ Embodiment • ‘Virtual models’ vs. ‘Physical models’ • ‘Test (easily available) materials’ vs. ‘Final (manufacturing) material’ • ‘Outsource work’ vs. ‘Internal resources’ Evaluation • ‘Relaxed requirements • ‘‘Generative nature’ vs. ‘Analytical nature’ Jensen, L.S., Özkil, A.G. and Mortensen, N.H., 2016. Prototypes in engineering design: Definitions and strategies. In Ds 84: proceedings of the design 2016 14th international design conference (pp. 821-830).
  • 70. 71 What kind of activities Living Labs are doing in different TRL phases? Systematic multi- method approach Iterative co-creation process
  • 71. 72 Solution maturity Low High Time Innovation process maturity Information Cost of change Ability make changes
  • 72. Living Lab Research Infrastructure In regulation 1291/2013, the EU Parliament and Council of the EU define Research Infrastructure (RI) as “facilities, resources and services that are used by the research communities to conduct research and foster innovation in their fields”. Living lab RIs consist ▪ Single-sited facility: Unified single body of equipment at one physical location – Laboratory or smart home ▪ Distributed facility: Facilities, resources and services that are geographically scattered in multiple location – City, city district, outdoor space (e.g. nature/hiking trails) – Sensor networks, network of homes ▪ Virtual access-based facility: Resources and services that are exclusively available via online internet based tools. – Access and ability storage scientific data and repositories, tools for virtual collaboration, various computer services, ▪ Mobile facility: Facilities and resources which can be easily moved to from one place to another – Handheld devices and non-handheld equipment 73 Real life or simulated setting
  • 73. VITALISEWP4 KoM 74 WIKI: Service descriptions Systematic multi- method approach Multi- stakeholder participation User- centered innovation process Iterative co-creation process Real life or simulated setting
  • 74. Living Lab Support and RDI services 75 SUPPORT SERVICES RDI SERVICES Accessto data Stakeholder(and partner) analysis and mapping Co-creationsession Capacity building Competitorand market analysis and benchmarking Expert opinion, and advisory services Foresighting (trends, weak signals and wild cards) Equipmentand facility rental service Temporaryresearchfunding Ideaselectionand testing Small-scale real-life testing and experimentation Grant writing and funding application supportservice Conceptand proof-of-concepttests – conceptfeasibilitystudy Large-scale real-life testing and piloting Marketing and sales support Prototyping test Impactassessmentand validation test Innovation network orchestration Simulation test Clinical trials Panel management Usability testing Post-marketsurveillance and market acceptance testing Intake and matching Living Lab projectplanning and management Legal, regulation and safety standard support Systematic multi- method approach https://wiki.livinglab- harmonization.com/xwiki/bin/view/R%26D%20Services/
  • 75. Examples of different user groups 76 Arnkil, R., Järvensivu, A., Koski, P. and Piirainen, T., 2010. Exploring quadruplehelix: Outlining user-oriented innovation models. Työraportteja, 85/2010, Working Papers, Työelämän tutkimuskeskus, Tampereen yliopisto, Tampereen yliopistopaino Oy Juvenes Print, Tampere, Finland Secondary = Use the systemthrough an intermediary Tertiary = those affected by the introduction of the systemor who will influence its purchase Multi- stakeholder participation
  • 76. Degrees of user involvement 77 Arnkil, R., Järvensivu, A., Koski, P. and Piirainen, T., 2010. Exploring quadruplehelix: Outlining user-oriented innovation models. Työraportteja, 85/2010, Working Papers, Työelämän tutkimuskeskus, Tampereen yliopisto, Tampereen yliopistopaino Oy Juvenes Print, Tampere, Finland Arnstein, S.R., 1969.A ladderof citizen participation. Journal ofthe American Institute of planners,35(4),pp.216-224. User- centered innovation process
  • 77. Innovation process examples from “Living Lab”, “Product and service development” and “design thinking” literature Santonen T, Julin M, Hirvikoski T, Salmi A, Leskinen J, Saastamoinen K, et al. Living lab business models and services key findings from Product Validation in Health (ProVaHealth) project. Laurea- ammattikorkeakoulu. 2020. 78
  • 78. 79 Bergvall-Kåreborn, B. and Ståhlbröst, A., 2009. Living Lab: an open and citizen-centric approach for innovation. International Journal of Innovation and Regional Development, 1(4), pp.356-370. CONCEPT DESIGN = (1) the essence of your idea (2) Often explained via a collection of sketches, images, and a written statement PROTOTYPE DESIGN FINAL SYSTEM DESIGN
  • 79. 80 Schuurman, D., De Marez, L. and Ballon, P., 2016.The impact of living lab methodologyon open innovation contributions and outcomes.Technology Innovation ManagementReview,6(1), pp.7-16. Coorevits,L., Georges,A.and Schuurman, D., 2018.Aframework for field testing in living lab innovation projects.Technology Innovation ManagementReview,8(12), pp.40-50. Exploration (1) Studying the “current state” of users (2) Identifying the problem, (3) Matchinga new solutionto the problem while taking into account the specific contexts in which these problems occur Experimentation (1) A prototype = something being builtto represent a product or experience before the actual artefact is completed (2) the experimentationstage puts the designed solutionto the test, as much as possible in a real-life context Evaluation (1) Innovation hasa rather high level of maturity (2) How to enter the market, (e.g. determining which users will adopt first, how to communicatewith them, and which features should be launchedto maximize uptake and continueduse)
  • 80. Report of implementingliving labs and ACSI-events and recommendations inthe future circular economyefforts https://ec.europa.eu/research/participant s/documents/downloadPublic?documentI ds=080166e5c1ef0b12&appId=PPGMS
  • 81. 82 A. Georges, D. Schuurman, B. Baccarne, L. Coorevts User engagement in living lab field trials Info, 17 (4) (2015), pp. 26-39
  • 82. 83 Rits, O., Schuurman, D. and Ballon, P., 2015. Exploring the benefits of integrating business model research within living lab projects. Technology Innovation Management Review, 5(12), pp.19-27.
  • 83. 84 De Witte, N.A., Broeckx, L., Vermeylen, S., Van Der Auwera, V. and Van Daele, T., 2021. Human Factors in Living Lab Research. Technology Innovation Management Review, 11(9/10).
  • 84. Examples from product and service development literature 85
  • 85. The Basic New Products Process 86 Crawford, C.M., 2008. New products management. Tata McGraw-Hill Education.
  • 86. New Product Development Process Activities 87 Page, A.L., 1993. Assessing new product development practices and performance: Establishing crucial norms. Journal of product innovation management, 10(4), pp.273-290.
  • 87. User vs. data 88 Business Technology Standard: https://www.managebt.org/content//uploads/Business_Technology_Standard_Book_20220510.pdf
  • 89. Examples from user-centered innovation and design literature 90
  • 90. 91
  • 91. The original Double Diamond model 92
  • 92. DISCOVER DEFINE DEVELOP DELIVER Explore & Research Understanding what the problem is Frame & Conceptualize Consolidate and clarify Ideate & Prototype Co-creating solutions Test & Review Testing with real-users in real-life settings DEVELOPING THE RIGHT THING DEVELOPING THINGS RIGHT Shared vision and under- standing Iterations between phases Innovationecosystemorchestration Expert and service provider engagement End-user (crowd)engagement Initial challenge Validated market proof solution Double diamond aligned to living lab approach Generating open data from all phases by to enable knowledge sharing and transnationalcollaboration Applying multimethod research approachvia living lab innovation process / services
  • 93.
  • 94. Examples of tools and methods 95
  • 95. 96 Report of implementingliving labs and ACSI-events and recommendations inthe future circular economyefforts https://25cd04c9-5fc8-4b44-8c3c- 9ad39fc8bbac.usrfiles.com/ugd/25cd04_3 dad9933b14c4d4ea08f729cea7ba2f0.pdf
  • 96. 97 Feurstein, K., Hesmer, A., Hribernik, K.A., Thoben, K.D. and Schumacher, J., 2008. Living Labs: a new developmentstrategy. EuropeanLiving Labs-a new approachfor human centric regional innovation,pp.1-14.
  • 97. 98 Pocket Book for Agile Piloting Facilitatingco-creative experimentation https://6aika.fi/pocket-book-for-agile-piloting/
  • 98. 99 Report of implementingliving labs and ACSI-events and recommendations inthe future circular economyefforts https://25cd04c9-5fc8-4b44-8c3c- 9ad39fc8bbac.usrfiles.com/ugd/25cd04_3dad9933b14c4d4ea08f729cea7ba2f0.pdf
  • 99. 100 Report of implementing living labs and ACSI-events and recommendations inthe future circular economyefforts https://25cd04c9-5fc8-4b44-8c3c- 9ad39fc8bbac.usrfiles.com/ugd/25cd04_3dad9933b14c4d4ea08f729cea7ba2f0.pdf
  • 100. 101 Report of implementingliving labs and ACSI-events and recommendations in the future circular economyefforts (Includes 49 different livinglab activity examples) https://25cd04c9-5fc8-4b44-8c3c- 9ad39fc8bbac.usrfiles.com/ugd/25cd04_ 3dad9933b14c4d4ea08f729cea7ba2f0.p df
  • 101. 102 Sakakura, K., 2021. Co-creating a Living Lab for Sustainable Community Engagement. In Digital Living Lab Days Conference (p. 249).
  • 102. Living lab research can be also short and simple 103 PRODUCT VALIDATION IN HEALTH: Evaluating transnational testing in Baltic Sea Region Living Labs: https://scanbalt.org/wp-content/uploads/2020/03/ProVaHealth-Evaluating-transnational-testing-in-Baltic-Sea-Region-Living-Labs.pdf
  • 104. Templates for co-creation ▪ https://servicedesigntools.org/tools ▪ https://www.servicedesigntoolkit.org/downloads.html ▪ https://mycourses.aalto.fi/mod/folder/view.php?id=395049 ▪ https://en.dt-toolbook.com/tools 105
  • 105. This project has received funding from European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No 101007990. Virtual health and Wellbeing Living Lab Infrastructure Hands on session: Emerging research design and innovation processes through LL Eva Kehayia (McGill) Teemu Santonen (LAUREA)
  • 106. Hands on session: Emerging research design and innovation processes through LL ▪ Check Additional Course Material Change the Footer from "Insert"/ "Header and Footer" 107
  • 107. This project has received funding from European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No 101007990. Virtual health and Wellbeing Living Lab Infrastructure Lunch break
  • 108. This project has received funding from European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No 101007990. Virtual health and Wellbeing Living Lab Infrastructure Living Labs Governance & Business models Jokin Garatea (GAIA) Based on Living lab business models andservices – Key findings fromProduct Validationin Health(ProVaHealth) project . Teemu Santonen
  • 109. Living Labs service offering model vs Business Living Labs service offering classification model consist following main services, which each can include one or more sub services. Main services are presented on the top of each column and example of typical services withing each main service group are presented underneath of the headlines. - Project planning and management - Market and competitor intelligence services - Co-creating products, services and processes - Testing and validation services - Business advisory and management consulting by giving expert opinion, sparring and advisory services business modelling, risk and IPR-management - Marketing and sales support activities include providing business contact and leads as well as giving visibility and credibility via online presence in living lab websites and social media channels, in showroom or during the events, and issued “user approved” certificates 110 VITALISESummerSchool 2023
  • 110. 111
  • 111. Living labs should establish as many partnerships as posible By definition living lab as an apporach is grounded on multi-stakeholder collaboration. Important for a living lab is try to establish as many partnerships as posible. Living lab partner and customer relationships are typically grounded on long-term relationships. Typical partnership approaches: Citizen driven partnership model: collaboration with NGOs Local authority driven partnership model: Collaboration with local municipal and/or city authorities. Industry driven partnership model: founded on establishing customership with device manufacturers and /or digital service providers. Intermediary (or widespread) partnership model: combining multiple partnership models or seeking seek partnerships with as many partner type as posible. State level cluster partnership model 112 VITALISESummerSchool 2023 Living lab business model • Focused business model represent a strategy when a living lab has selected only few business model attributes highly important • Maxed-out business model represent and opposite strategy since all most all attributes are considered highly important • Balance business model aims to avoid the extreme selections
  • 112. Wellbeing living lab business model 113 VITALISESummerSchool 2023
  • 113. 114 VITALISESummerSchool 2023 Support from policy makers as main revenue for living lab - Actually Project grant and basic fixed funding are clearly the most dominating revenue sources for living labs. Living lab revenues are mainly depending on their ability write winning funding proposals while providing grant writing support services other stakeholders can help to win the projects. Grant writing support services are especially emphasized by those living labs, who highlight it in their value promise, and also provide education and training services. These activities are interlinked to local authority driven partnership model and are grounded on long-term direct relationships. Tendency to diversify the revenue source portfolio in the future. All other revenue source options, but project grants and equipment/device retail, are expected to increase their importance, but are not reaching to same level as the grants and fixed funding. The economically sustainable living lab business model requires support from policy makers for example by providing funding instruments for SMEs and startups to test and co-create their solutions with living labs. The personnel costs are the most important cost element now and in the future. Living lab activities as a user-centered approach are grounded on the interaction between various groups of people and the second important cost the infrastructure and facility cost that are expected to increase. Invest more on marketing and sales, which so far have been modest. This should help living labs to raise awareness especially among SMEs and start-ups, who currently are not familiar with living lab services.
  • 114. This project has received funding from European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No 101007990. Virtual health and Wellbeing Living Lab Infrastructure Governance
  • 115. What is the project governance model? Ozeanlab Governance refers to all those mechanisms, processes and rules through which people or sectors and their different interests and effects on the marine environment are managed: ▪ Within the framework of Ozeanlab, governance must ensure compliance with the established conservation objectives and measures and sustain coherence between management, coordination, communication and exchange of experiences between the different spaces that weave said network. ▪ At the local level, it must contribute significantly to the search for solutions to make the uses and activities in a certain space compatible with the natural values present and for which different protection figures were designated by the Member States of the European Commission (LIC, ZEC or ZEPA). The strategy maintains that an institutional structure is necessary that responds to the characteristics and needs of each territory, that facilitates the integration of the agents involved in the collective processes of planning, inquiry and learning, as well as in decision-making and management. of conflicts. The governance strategy model is based on values that must permeate all actions. At the local level, it is developed from governance bodies or structures, created according to the needs of each territory, which perform a series of essential functions through participatory processes with four main purposes. 116
  • 116. 117 Proposal for the creation of a new EMP, expansion or integration of several existing ones. Collective inquiry and mutual learning to identify new needs or make new proposals to improve operations. Design, evaluation and adaptation of the governance structures of a certain space, including those necessary to guarantee administrative coordination. Decision- making to decide and generate co- responsibility in all parties on those aspects relevant. functions participatory processes Development and implementation of instruments, plans or management measures and incentives. Conflict management to address contradictory interests or contrary to the conservation objectives of the space that may arise. Monitoring and assessment of management measures, the quality of participatory processes and governance, as wellas the transfer of learning and results. Celebration and recognition through the organization of events or spaces that foster trust, cohesion and a sense ofbelonging. Values Inclusion and representativeness Transparency and scope Shared leadership, dialogueand respect Accountability
  • 117. Values ▪ Inclusion and representativeness: all people and organizations linked are actively present in the processes and have access to participation, ensuring a weighted and legitimized representativeness that includes minorities and marginalized sectors or those with difficulties to participate, having the necessary time and resources. ▪ Shared leadership, dialogue and respect for diversity: democratization of the processes and care of people and relationships in periodic interaction spaces that will promote trust, collaboration, shared responsibility and balance and justice among all interests, prioritizing the conservation of marine biodiversity. ▪ Transparency and scope: Clearly transmit the scope of the processes, as well as make the documentation and evaluation systems of governance processes and actions accessible, in a desire for mutual learning and continuous improvement. In addition, the dissemination of information, the exchange and transfer of knowledge and experiences will be favored, as well as the creation, strengthening and consolidation of networks. ▪ Accountability: with mechanisms for assigning responsibilities and commitments, according to the scope of action, establishing a follow-up of the agreements and disagreements reached, and informing about the consequences of the policies. 118
  • 118. Governance Why promote participation in the governance ▪ Participation is democracy and democracy is participation. Planning and management open to the points of view of interested persons are highly desirable from a democratic perspective. Participatory planning and management experiences indicate that participation can contribute to greater effectiveness and efficiency in the management of protected areas and conservation projects. ▪ Participatory processes are valuable and necessary tools that allow for better diagnoses, favoring inquiry and comparison of different points of view and enriching the quality of decision-making for the effective management of the living labs . ▪ The concept of “governance” emphasizes the urgent need to weave networks of participation and dialogue, conflict resolution and decision-making to find the most appropriate and effective solutions in the complex management of protected marine areas. 119 VITALISESummerSchool 2023
  • 119. 120 VITALISESummerSchool 2023 Participation is not improvised, it is designed and planned. Design and planning make it possible to anticipate difficulties, adequately size resources, instruments, means or channels at different times, and give a specific and effective response to a problem or need depending on the situation and its context. This favors the quality and transparency of the process and, in turn, improves the relationship between users and managers to guarantee the maintenance or restoration in a favorable state of conservation of certain types of habitats and marine species.
  • 120. The four goals of participatory processes ▪ Collective inquiry and mutual learning: to identify new needs or make new proposals that improve the operation of the space, both at the level of management and of participation and transparency, involving science, entities and people with traditional local knowledge, socioeconomic sectors, public administration, etc. ▪ Decision-making: to decide and generate co-responsibility in all parties on those relevant aspects, concerning the scope of action, whether in relation to the objectives and measures provided for in the management instruments or in other areas of communication, monitoring or evaluation of the process ▪ Conflict management: to address those conflicts and interests that are contradictory or contrary to the conservation objectives of the space that may arise, to transform them into sources of learning and opportunities for social improvement at both the sectoral and institutional levels. ▪ Celebration and recognition: By organizing events or spaces that foster trust, cohesion and a sense of belonging to the protected marine space, as well as celebrating achievements and meeting objectives. 121
  • 121. Design of participatory processes in living labs 122 Previous considerations for effective participatory processes: ▪ Clarity and relevance of objectives: coherence, transparency and clarity about where we want to go with the participatory process is essential to avoid generating false expectations. ▪ Consensus: the greater the consensus on the need, objectives and methodologies of a participatory process (from the political, technical or social spheres) the greater its chances of success. ▪ Leadership: although a core group coordinates the process, a shared leadershipwill guarantee its plurality and transparency. ▪ Political: will seek recognition and political accompaniment from the beginning of the process, so that its results are institutionally legitimized and are implementedeffectively.
  • 122. Design of participatory processes in living labs 123 Previous considerations for effective participatory processes: ▪ Implication: adding the diverse discourses, knowledge and sensitivities of society, including perspectives that are not usually considered (such as that of gender or that of migrants) gives plurality and strength to the process. ▪ Integration with other participation systems: coordinate with the bodies andexisting participation structures in the territory, so as not to duplicate efforts and saturatethe people and organizations involved
  • 123. phases and steps. Practical exercise 124
  • 124. 125
  • 125. 126 In order to guarantee the quality of the essential functions of the governance structurein living labs, the participatory processes that develop them must be elaborated considering the phases of preparation, design, development and evaluation within which various steps must be taken into account. These steps should not be taken as something rigid that must be followed at face value, in that only order. Rather, it is a list of actions to be checked to assess if they contribute, and in what way, to achieving the objectives of the process specifically in each case.
  • 126. Projects under Ocean living lab. 127 OSASUN DATA Smart Data platform for healthy aging. WLF (Work Life Flow). Excellence based profiling to identify and apply tools and trainings for a better and sustainable Work-Life-Flow
  • 127. 128 EXERCISE FOR THE PARTICIPATOY APPROACH LIVING LAB METHODOLOGY. After the closing today, we are planning a visit to the Athletic Football Club Museum, which is working in a specific program to stimulate elderly people with Alzheimer's "With the Athletic in the memory". https://athleticclubfundazioa.eus/con-el-athletic-en-la-memoria/ Reminiscence workshop carried out in the field of the Athletic Club, San Mamés.
  • 128. 129 This initiative, organized by the FEAFV (Spanish Federation of Associations of Veteran Soccer Players) with the collaboration of the AEA (Association of Former Athletic Club Soccer Players) and the Athletic Club Foundation, aims to bring out the old memories of the elderly in the face of stimuli associated with his experiences with Athletic and thus help fight Alzheimer's or other types of dementia. After the closing, , we are planning a visit to the Athletic Football Club Stadium and to have some drinks to close. EXERCISE ABOUT GOVERNANCE: VALUES RELATED TO PARTICIPATION WITH ATHLETIC IN MEMORY • Inclusion and representativeness • Shared leadership • Transparencyand scope • Accountability
  • 129. 130 WITH ATHLETIC IN MEMORY Barandiaran Residence in Durango have visited San Mamés in a new edition of the Reminiscence Workshops A dozen people with neurodegenerative diseases from the Barandiaran Residence in Durango have participated in a new editionof the Reminiscence Workshops organized by the FEAFV (Spanish Federation of Veteran Soccer Associations), and with the collaboration of the AEA (Association of Ex-Athletic Club Soccer Players) and the Athletic Club Foundation.
  • 130. 131 The reminiscence day consisted of a guided visit to the Club Museum and a subsequent tour of the San Mamés pitch. The old memories of the elderly surface before the stimuli associated with their experiences with Athletic and serve as a stimulus to fight Alzheimer's. The ex- soccer players who have accompanied the elderly during therapy have been José Ángel Iribar , president of the AEA, Tzibi Juaristi , Pablo Otaolea and Gontzal Suances , in his double capacity as ex-player and representative of the Athletic Club Foundation.
  • 131. This project has received funding from European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No 101007990. Virtual health and Wellbeing Living Lab Infrastructure Experimentation, stakeholder engagement & co-creation in Living Labs through case studies Miguel Rujas - Diego Carvajal (UPM)
  • 132. Change the Footer from "Insert"/ "Header and Footer" 133 Who are we?
  • 133. Change the Footer from "Insert"/ "Header and Footer" 134 Who are we?
  • 134. WHAT IS CO-CREATION? Change the Footer from "Insert"/ "Header and Footer" 135
  • 135. BASIC CONCEPTS Change the Footer from "Insert"/ "Header and Footer" 136
  • 136. What is co-creation? ▪ ▪“Co-creation is about involving stakeholders, particularly end users in the innovation of technologies and services” [1] ▪ ▪“Co-creation of value”: as the outcome of a co-design process with no value created until the service is consumed [2] ▪ ▪“Active, creative and social collaboration process between producers and customers” Change the Footer from "Insert"/ "Header and Footer" 137 exchange of opinions, thoughts... between different players involved in the development of a service and/or product.
  • 137. Change the Footer from "Insert"/ "Header and Footer" 138
  • 138. Why co-creation? Change the Footer from "Insert"/ "Header and Footer" 139 • The purpose of co-creation between customers, providers and third parties is to stimulate change [3] • Co-creation in Living Labs is important because users place importance on the value that emerges while the process is of little account to them [4]
  • 139. Why co-creation? Change the Footer from "Insert"/ "Header and Footer" 140
  • 140. User involvement and engagement Change the Footer from "Insert"/ "Header and Footer" 141 Multiple perspectives on LLs characterize them with “early involvement of users” and “active involvement of users”
  • 142. Platform Design Toolkit (macro-level)  Identify opportunities to build platform strategies by analyzing the ecosystem  Design the marketplace, the extension platform, and infrastructural solutions  Test and validate designs through interviews and MVPs  Solve the typical chicken egg problems in kickstarting a new product depending on network effects  Achieve sustainable growth by investing in the right growth engines  Manage at organization-wide portfolios of platform strategies 143 https://www.boundaryless.io/
  • 143. User-centred design (UCD) Design focus on the users and their needs 144 “Not only analyse how users use a product, but also to test the validity of their assumptions” C. DELL’ERA, P. LANDONI, and S. J. GONZALEZ, "INVESTIGATING THE INNOVATION IMPACTS OF USER-CENTRED AND PARTICIPATORY STRATEGIES ADOPTED BY EUROPEAN LIVING LABS," International Journal of Innovation Management, vol. 23, no. 05, p. 1950048, May. 2019. Accessed:Jun. 9, 2022. [Online]. Available: https://doi.org/10.1142/s1363919619500488 Co-creationsessionby UPM – VITALISESummerSchool2023
  • 144. UCD in Living Labs 145 Users are subjects and objects of the innovation C. Dell'Era and P. Landoni, "Living Lab: A Methodology between User-CentredDesignand Participatory Design," Creativity and Innovation Management, vol. 23, no. 2, pp. 137–154, Mar.2014. Accessed:Jun. 9, 2022. [Online]. Available: https://doi.org/10.1111/caim.12061 Provides a new perspective to the move to UCD to Participatory Design Co-creationsessionby UPM – VITALISESummerSchool2023
  • 145. Goal Directed Design (GDD) 146 M. K. Sabariah, "Recommendation of Information Architecture Designon Higher Education Institution Website Using Card Sorting Approach on Goal-DirectedDesignMethod," International Journal on Information and Communication Technology (IJoICT), vol. 2, no. 1, p. 45, Jul. 2016. Accessed: Jun. 9, 2022. [Online]. Available: https://doi.org/10.21108/ijoict.2016.21.79 Design about product definition, based on the goals of users, needs of the business and the constraints of technology Co-creationsessionby UPM – VITALISESummerSchool2023
  • 146. Activity Centred Design (ACD) 147 Activity CentredDesign. Moving beyond the user. | by Dermot | Dermot Holmes | Medium [Online]. Available: https://medium.com/dermot-holmes/activity-centred-design- dd28ed1eec59 Design that focuses on how a system produces an outcome as a result of activity Focus on the whole system rather than just the user Co-creationsessionby UPM – VITALISESummerSchool2023
  • 147. Service Design (SD) Process of planning and organizing people, infrastructure, communication and material components of a service, with the goal of improving the service’s quality, the interactions between a provider and its customers, and the customers’ experiences 148 What is Service Designand why it matters Accessed: 2022-06-10. [Online]. Available : https://www.imaginarycloud.com/blog/what-is-service-design/ Co-creationsessionby UPM – VITALISESummerSchool2023
  • 149. Number of techniques 150 1. Focus groups to analyse and gather feedback on a products, services and marketing campaigns. It usually brings together 5 to 10 people and always has a moderator to lead the exchange of ideas. 2. Workshops a type of event that brings together people interested in learning more about a particular topic. It is a kind of training for the development of specific skills through practical activities. 3. Interviews a structuredconversation where one participant asks questions, and the other provides answers. In common parlance, the word "interview" refers to a one-on-one conversation between an interviewer and an interviewee. 4. Surveys a research method used for collecting data from a predefined group of respondents to gain information and insights into various topics of interest. 5. Usage tests monitoring users using your solution witnessing what turns up Co-creationsessionby UPM – VITALISESummerSchool2023
  • 150. Newest techniques 151 1. Design thinking - bring together differentexperiences,opinions and perspectives on a problem in order to create innovations that focus on the user and solve his problems inthe best possible way. 2. World café - the actors involved in the innovation process can be brought into conversation with each other in orderto discuss problemsand questions in small groups 3. Open Space - Participants communicate topics (e.g. frailties due to age) they have chosenthemselves to the plenum and initiate their own working groups. 4. Service blueprint - is a method for visualizing integrative processes,i.e. processesthat are characterized by the integration of resources of several actors. This allows customers and other stakeholders to be included in the process map and their view of the process. 5. Usage tests - understood as the intention of potential users to adopt an innovative offer,is a necessary condition formarket success. Co-creationsessionby UPM – VITALISESummerSchool2023
  • 152. ACTIVAGE project 153 Active & Healthy Ageing IoT based solutions and services, supporting and extending the independent living of older adults in their living environments, and responding to real needs of caregivers, service providers and public authorities. +6000 users +65 years old and 1300 caregivers an IoT based solution in a smart living environment to monitor and consequently provide caregivers interventions to the patients, through sensor-based creative and leisure activities • To understand the needs of the end users of the DS MAD solutions, i.e. the elderly, formal caregivers and informal caregivers. • Eliciting functional and non-functional requirements of the IoT technologies to be deployed in older people's environments in order to tailor and customise them 3 FOCUS GROUP Co-creationsessionby UPM – VITALISESummerSchool2023
  • 153. HOOP project 154 HOOP is a remote rehabilitation tool for people with Parkinson Disease. HOOP aims to complement the rehabilitation therapies provided in specialized centres with remote training by providing a mobile application with a pair of wearable sensors to be worn on the wrists or ankles, depending on the exercise. 15 PD users first prototype + medical staff 46 PD users final version + caregivers FOCUS GROUP + INTERVIEWS + USABILITYTESTS INSPIRATION HERE: https://play.google.com/store/apps/details?id=hoop.hooppremium • The co-creation is carried out through meetings with medical professionals, where they helped how to adapt the functions of the application to daily clinical practices, and meetings with formal caregivers (residences and nurseries) to adapt the use of mobile digital solutions. • Through Living Labs, test sessions in real controlled environments, with appropriate safety measures for vulnerable patients
  • 154. Better@Home project 155 Deploy and exploit an integrated care solution for patients hospitalized at home, enabled by digital technologies, with the aim to improve patient healthcare outcomes and patient satisfaction. 10 medical staff ONLINE FOCUS GROUP + INTERVIEWS – COVID19 OUTBREAK ▪ The co-creation was focused on the creation of training models for patients and professionals and the creation of material for patient follow-up ▪ Through the use Living Labs technology, obtain remotely measurements of the patient’s vital signs, as well as virtual follow-ups. Its aim is to improve the optimization of the existing resources Co-creationsessionby UPM – VITALISESummerSchool2023
  • 155. Key take home messages And yours? 156 Co-creation is a process that involves joint activities of a provider with other stakeholders and aims to generate value for the parties involved and for other beneficiaries. IT IS A KEY PART OF THE INNOVATION PROCESS
  • 157. References  [1] Eriksson, Mats & Kulkki, Seija. (2005).State-of-the-art in Utilizing Living Labs Approachto User-centric ICT Innovation - A EuropeanApproach.State-of-the-art in Utilizing Living Labs Approachto User-centric ICT Innovation. 15.  [2] Vargo, S. L. y Lusch, R. F. (2004). Evolvingto a New Dominant Logic for Marketing.Journalof Marketing, 68(1), 1– 17. https://doi.org/10.1509/jmkg.68.1.1.24036  [3] Leminen, Seppo& Fred, Minna & Mika, Kortelainen& Westerlund, Mika. (2011). Co-creation with Users and Customers in LivingLabs - Integratingusers and customers in companies’business processes.  [4] Beutel, T., Jonas, J.M., & Moeslein, K. (2017). Co-Creation and User Involvementin a Living Lab : An Evaluation of Applied Methods.  [5] Open Innovation: The New Imperative for Creatingand Profitingfrom Technology. (2004). EuropeanJournal of Innovation Management, 7(4), 325–326. https://doi.org/10.1108/14601060410565074  [6] Compagnucci,L., Spigarelli,F., Coelho, J. y Duarte, C. (2021). LivingLabs and user engagement for innovation and sustainability. Journal of Cleaner Production, 289, 125721. https://doi.org/10.1016/j.jclepro.2020.125721  [7] Ballon, P. y Schuurman,D. (2015). Livinglabs: concepts, tools and cases. info, 17(4). https://doi.org/10.1108/info-04-2015- 0024  [8] Georges, A., Schuurman,D., Baccarne,B. y Coorevits, L. (2015). User engagement in livinglab field trials. info, 17(4), 26– 39. https://doi.org/10.1108/info-01-2015-0011 158 Co-creationsessionby UPM – VITALISESummerSchool2023
  • 158. This project has received funding from European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No 101007990. Contact us Online presence https://vitalise-project.eu https://twitter.com/VITALISEproject https://www.facebook.com/VITALISEproject/ https://www.linkedin.com/company/vitalise-project/ Subscribe to our newsletter: European Network of Living Labs (ENoLL) https://enoll.org/ https://openlivinglabdays.com/ info@vitalise-project.eu Project coordinator: Dr. Evdokimos Konstantinidis Scientific coordinator: Prof. Panos Bamidis Name and affiliation of the presenter email of the presenter