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Design In The Round: Creating Compelling User Experiences for Surface


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These are the slides from my presentation on designing for Surface and our Lonely Planet store concept with Iain McDonald from Amnesia Razorfish at Remix Australia 2009.

Video of this presentation is here:

Published in: Technology, Business, Design
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Design In The Round: Creating Compelling User Experiences for Surface

  1. 1. Static Responsive Evocative Disconnected Indirect Unmediated High-Low Double Medium Fast Few Directed Exploratory Contextual Recall Recognition Intuition CUI GUI NUI Text Graphics Objects
  2. 2. Touch is not good Touch is an Touch is great for for everything evolution specific situations • Typing Mouse and • Browsing • Fine control keyboard still have • Walk-up a role • Social • Collaboration
  3. 3. Direct interaction Multi-touch Multi-user Object recognition
  4. 4. s it working?
  5. 5. Video)
  6. 6. Is this really just a big PC? Constantly I don’t like reaching across having to share the table is and wait my turn not fun Reading upside down makes my head hurt
  7. 7. Map me
  8. 8. © 2009 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.