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Interactive Documentation In Twine

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Twine is a software library used by developers to create interactive text-based games. Harkening back to the days of "Choose Your Own Adventure", Twine allows users an accessible way to start making games.

I discuss how we can use this framework to also create more engaging "self-service" documentation.

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Interactive Documentation In Twine

  1. 1. Interactive Documentation in Twine Al Nelson SF Write the Docs Meetup March 29, 2016
  2. 2. What is Twine? ● “An open-source tool for telling interactive, nonlinear stories” (twinery.org) ● Sort of like “choose your own adventure” ● Users make choices to direct the flow of the story
  3. 3. How can I use it for documentation? ● “That’s all fine and good, but how does that help me?” ● When a customer has a question, they will usually go through a series of steps (almost without realizing it) to find their answer ● These steps can be modeled in a choice-based architecture like Twine ● Good for: ○ Question and answer, flow-chart style processes ● Not good for: ○ Highly nuanced information
  4. 4. Demo! http://philome.la/musegarden/interactive-documentation-with-twine/play

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