14. the cloud
Employee service stack
Apple – Dell - Google – Skype – Ikea – Aeron – Payroll – Accounting - etc
15. blue ocean scaling
Create Eliminate
a new utility distribution costs
Fun from playing with friends Design for viral distribution
Reduce Raise
development costs monetization ceiling
Release early, run as service Micro-transactions & advertising
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16. Make mistakes, and iterate
Measure Nurture Evolve
Think: what will your feedback loop consist of?
Build: a product & team capable of adapting quickly to feedback
18. “No battle plan ever survives contact
with the ennemy” – von Moltke
Build don’t plan
Forecasts are usually (dramatically) wrong
Keep your plan short
Prototyping is key to test your ideas
Timebox your development
Help us visualise / experience your solution
Planning: www.sequoiacap.com/ideas
Building: must be able to hand prototype over to a test user
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19. When traction, think BIG, think FAST
Ensure cash is not a limiting factor
Go global early – new growth model
Hire the very best people you can afford
Create constant feedback loops
Change the world
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21. Show scale potential
access
barriers Lower cost
PS3
More social
Xbox More immediate
360
More real
Wii
iPhone / mobile
Free-to-play / online / social
0 10m 50m 100m 500m 1Bn audience
22. Show money
metrics
path to profitability
Deliver revenue model (5y)
income statement
cash flow projection
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4 - Start with people- unless you are a genius with an idea- a team and an attitude first- personal risk: are you willing / able to live for 1 year without salary?personal lifestyle: are you willing to work hard, to take decisions, to lead the way?- teams get funded ahead of ideas- 4 musketeers at playfish: a formula proven twice over- Qualities to seek:can you work together, can you trust each other, are you complementary?