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MECHA SAVES THE WORLD
(temporary title)
Design History
Version 0.1 (January 18th, 2014)
OVERVIEW
Game Overview
Project Title: Mecha Saves the World (temp, please change)
Genre: Strategy
Keywords: Simulation, Time Management, RPG, Tactics
Platform: Unity3D - Android
References:
Pacific Rim, Neon Genesis Evangelion, Super Robot Wars
Tiny Tower, Kairosoft’s Games
Backstory
“By the time tanks, jets and missiles took it down, six days and
35 miles later, three cities were destroyed.”
“Tens of thousands of lives were lost. We mourned our dead,
memorialized the event, and moved on. “
“And then, only six months later, the second attack hit
Manila.”
- Pacific Rim 2013
Backstory
Story Points:
Kaiju attacks the world
The world subsidize anyone who defends it
The technology that can defeat it is mecha
Player commands a new private army that battles Kaiju
Player carve their own army’s destiny, either for money, fame, or
world peace
Universe and world design:
Where the game take places? Earth? Fictional or alternative
earth? Another earth-like planet?
Core Gameplay

Management - World Defense - Battle
GAMEPLAY
Hangar Module
Where the simulation /
management happens
Hangar rendered in
portrait orientation
More hangar accessed via
horizontal touch slide
gesture.
Organization handled via
User Interface
Hangar Module: Mecha
High Level:
One hangar contains one mecha.
Mecha contains base and parts (head, auxiliaries, hands,
feet, body). Weapon are embedded on parts.
Hangar consists of three floors. Top for head and
auxiliaries, Middle for body and hands. Bottom for feet.
Hangar Module: Mecha
Low Level:
Player can access each of mecha parts from it’s
corresponding floor.
Player can take action (ex: develop further/maintain) each
of the parts. Drones will execute the action.
Repair damaged parts
Prepare parts for battle
Upgrade new parts
Hangar Module: Mecha
Initial State

Base

Attach part

After battle

Normal
After battle

Damaged

Prepare

Repair part

Mecha Parts States

All Ready

Go for battle
Hangar Module: Organization
Hangar
Buy new hangar and new base mecha for it
Pilot:
Hire, assign pilot to mecha, fire pilot
Train pilot
R&D
Research and develop new parts
Research and develop new base mecha
Hangar Module: Organization
Item
Referenced from Monster Hunter
Junk vs Useful. Junk can be sold. Useful for R&D.
Player must acquire the item first to be able to research
the new parts. Then develop. Then implement that to the
mecha.
Quest
Monster type, how many, difficulty, Area (where in world)
Assign one or more mecha, get EXP and loot
END OF DOCUMENT

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[180114] Game Design

  • 1. MECHA SAVES THE WORLD (temporary title)
  • 2. Design History Version 0.1 (January 18th, 2014)
  • 4. Game Overview Project Title: Mecha Saves the World (temp, please change) Genre: Strategy Keywords: Simulation, Time Management, RPG, Tactics Platform: Unity3D - Android References: Pacific Rim, Neon Genesis Evangelion, Super Robot Wars Tiny Tower, Kairosoft’s Games
  • 5. Backstory “By the time tanks, jets and missiles took it down, six days and 35 miles later, three cities were destroyed.” “Tens of thousands of lives were lost. We mourned our dead, memorialized the event, and moved on. “ “And then, only six months later, the second attack hit Manila.” - Pacific Rim 2013
  • 6. Backstory Story Points: Kaiju attacks the world The world subsidize anyone who defends it The technology that can defeat it is mecha Player commands a new private army that battles Kaiju Player carve their own army’s destiny, either for money, fame, or world peace Universe and world design: Where the game take places? Earth? Fictional or alternative earth? Another earth-like planet?
  • 7. Core Gameplay Management - World Defense - Battle
  • 9. Hangar Module Where the simulation / management happens Hangar rendered in portrait orientation More hangar accessed via horizontal touch slide gesture. Organization handled via User Interface
  • 10. Hangar Module: Mecha High Level: One hangar contains one mecha. Mecha contains base and parts (head, auxiliaries, hands, feet, body). Weapon are embedded on parts. Hangar consists of three floors. Top for head and auxiliaries, Middle for body and hands. Bottom for feet.
  • 11. Hangar Module: Mecha Low Level: Player can access each of mecha parts from it’s corresponding floor. Player can take action (ex: develop further/maintain) each of the parts. Drones will execute the action. Repair damaged parts Prepare parts for battle Upgrade new parts
  • 12. Hangar Module: Mecha Initial State Base Attach part After battle Normal After battle Damaged Prepare Repair part Mecha Parts States All Ready Go for battle
  • 13. Hangar Module: Organization Hangar Buy new hangar and new base mecha for it Pilot: Hire, assign pilot to mecha, fire pilot Train pilot R&D Research and develop new parts Research and develop new base mecha
  • 14. Hangar Module: Organization Item Referenced from Monster Hunter Junk vs Useful. Junk can be sold. Useful for R&D. Player must acquire the item first to be able to research the new parts. Then develop. Then implement that to the mecha. Quest Monster type, how many, difficulty, Area (where in world) Assign one or more mecha, get EXP and loot