Name: Jassim alqattan
Topic: claims that video games lead to violence
Date: October 28, 2013
Document type: Article
Source: “ Claims that video games lead to violence.” theguardian.com. September 20, 2013
http://www.theguardian.com/science/brain-flapping/2013/sep/20/video-games-cause-violence-claims-cause-violence
Summary:
According to the article of the guardian.com, which focuses on the claims that video games lead to violence by Dean Burnett. Video games are the cause of violence that is what the media says when a school shooting happens. Video games are always blamed on those acts. Recent studies have shown that video games really do cause violence. Dr Mario Vance conducted a longitudinal study that monitors the anger levels of gamers and the results have shown that there is an increase in aggression and anger levels. The media claims that gamers can’t distinguish between fantasy and reality, but the research proves that there isn’t enough evidence to support that claim. In addition, some people such as Roy Parker are against video games and think that video game should be banned, because of the blood and violence that they show.
Quotations:
"It's ridiculous that they're even allowed. I don't want my children growing up in a world where horrible stuff like that is just out there where anybody can come across it and be damaged by it."
"A bias is one thing, but turning a brutal and deadly shooting into an excuse to attack a tenuously linked entertainment medium? That borders on pathological."
"The media's main concern appears to be that enthusiastic gamers can't differentiate between games and the real world, so violent games will result in violent behaviour. But anyone who has the cognitive faculties to purchase, set up and operate modern games consoles won't have trouble differentiating between a cartoonish fantasy world and reality."
Paraphrasing:
Original paragraph:
Dr Vance and his colleagues assessed daily reports submitted by willing gamers as to their aggression levels and violent tendencies, and over 90% of subjects reported dramatic increases in anger and violent inclinations whenever they viewed a news story that associated video games and violent behavior. The remaining subjects were not included as they were typically too busy punching walls or screaming incoherent threats at traffic. The media's main concern appears to be that enthusiastic gamers can't differentiate between games and the real world, so violent games will result in violent behavior. But anyone who has the cognitive faculties to purchase, set up and operate modern games consoles won't have trouble differentiating between a cartoonish fantasy world and reality.
Paraphrased paragraph:
Dr Vance and his team receive daily reports that video gamers do daily, those reports are about the gamers levels of aggression and violence, and a huge amount of gamers have had a big increase in the level of violence, aggression and anger when they saw an article in a newspap.
Name Jassim alqattanTopic claims that video games lead to viol.docx
1. Name: Jassim alqattan
Topic: claims that video games lead to violence
Date: October 28, 2013
Document type: Article
Source: “ Claims that video games lead to violence.”
theguardian.com. September 20, 2013
http://www.theguardian.com/science/brain-
flapping/2013/sep/20/video-games-cause-violence-claims-cause-
violence
Summary:
According to the article of the guardian.com, which focuses on
the claims that video games lead to violence by Dean Burnett.
Video games are the cause of violence that is what the media
says when a school shooting happens. Video games are always
blamed on those acts. Recent studies have shown that video
games really do cause violence. Dr Mario Vance conducted a
longitudinal study that monitors the anger levels of gamers and
the results have shown that there is an increase in aggression
and anger levels. The media claims that gamers can’t
distinguish between fantasy and reality, but the research proves
that there isn’t enough evidence to support that claim. In
addition, some people such as Roy Parker are against video
games and think that video game should be banned, because of
the blood and violence that they show.
Quotations:
"It's ridiculous that they're even allowed. I don't want my
children growing up in a world where horrible stuff like that is
just out there where anybody can come across it and be
damaged by it."
"A bias is one thing, but turning a brutal and deadly shooting
into an excuse to attack a tenuously linked entertainment
2. medium? That borders on pathological."
"The media's main concern appears to be that enthusiastic
gamers can't differentiate between games and the real world, so
violent games will result in violent behaviour. But anyone who
has the cognitive faculties to purchase, set up and operate
modern games consoles won't have trouble differentiating
between a cartoonish fantasy world and reality."
Paraphrasing:
Original paragraph:
Dr Vance and his colleagues assessed daily reports submitted by
willing gamers as to their aggression levels and violent
tendencies, and over 90% of subjects reported dramatic
increases in anger and violent inclinations whenever they
viewed a news story that associated video games and violent
behavior. The remaining subjects were not included as they
were typically too busy punching walls or screaming incoherent
threats at traffic. The media's main concern appears to be that
enthusiastic gamers can't differentiate between games and the
real world, so violent games will result in violent behavior. But
anyone who has the cognitive faculties to purchase, set up and
operate modern games consoles won't have trouble
differentiating between a cartoonish fantasy world and reality.
Paraphrased paragraph:
Dr Vance and his team receive daily reports that video gamers
do daily, those reports are about the gamers levels of aggression
and violence, and a huge amount of gamers have had a big
increase in the level of violence, aggression and anger when
they saw an article in a newspaper about video games and
violence. The media is obsessed with hardcore games, and claim
that they can’t distinguish from the gaming world an the real
world, this also mean that violent video games can be a big
trouble, because they can cause violence.
Respond:
This article shows us that video games can lead to violence and
3. violence can lead to violent behavior. In my opinion I think that
video games aren’t bad and can be helpful sometimes because of
three main reasons. First of all, we can learn about historic
events by playing videogames. Historic games can be helpful,
because of them we learn the whole world’s history and have
fun at the same time, which makes our learning experience
much more interesting and fun. Second, survival methods can be
learned from video games. For example, a seventeen-year-old
boy who plays world of war craft went camping with his
friends. While walking in the woods with his friends they saw a
bear and then he used a tactic that fools the bear into thinking
you’re dead and he learned that tactic from world of war craft.
If hadn’t played then he would have probably died. Third, from
videogames we can meet new friends. For instance, thanks to
the online feature that enables players from all over the world to
meet and play with each other. In addition, you can build new
relationships from all over the world and the advantage to that
is that you can learn about other people’s cultures.
Cause Effect Outline Template
Name:
____________________________________________________
I. Introduction – Thesis Statement
II. Background of Event/Situation – Important info your
audience should know about
4. the event or situation you have been researching. Often this will
be a explanation of
what happened (Who, what, where, when, etc). This should
develop the context of
your research topic.
(Note: If you are doing only Causes, each following section will
introduce a new cause. If you are doing only
Effects, each following section will introduce each new effect.
If you are examining both Causes and Effects,
each Cause should be presented first, then each Effect.
III. First Cause / Effect
A. Explanation of the cause/effect
1. Specific Research Support (Say)
2. Your analysis of your research information (Mean, Matter)
B. Additional Supporting Idea with explanation
1. Specific Research Support (Say)
2. Your analysis of your research information (Mean, Matter)
IV. Second Cause / Effect
C. Explanation of the cause/effect
3. Specific Research Support (Say)
5. 4. Your analysis of your research information (Mean, Matter)
D. Additional Supporting Idea with explanation
3. Specific Research Support (Say)
4. Your analysis of your research information (Mean, Matter)
V. Third Cause / Effect
E. Explanation of the cause/effect
5. Specific Research Support (Say)
6. Your analysis of your research information (Mean, Matter)
F. Additional Supporting Idea with explanation
5. Specific Research Support (Say)
6. Your analysis of your research information (Mean, Matter)
ETC. Continue this process if you have more Causes or Effects
VI. Conclusion – Restate Thesis, Summarize Key
Causes/Effects, Final comment
VII. Works Cited
VIII. Appendix
A. Survey Questions, Tabulation, Charts
Survey- the effects of video games on humans
6. This survey is designed to help me answer some questions for
my research paper. As a gamer I’m curious and want to know
more about what people think of video games in general. I
really appreciate your cooperation and please take your time
and answer honestly.
Demographics
Gender (circle one):
Male Female
Year in University (circle one):
Freshman sophomore Junior Senior Graduate level
Ethnicity (circle one):
Caucasian African American Hispanic Asian American
Native American Other
To answer the statements, use the following scale:
SA=Strongly Agree A=Agree NS=Not Sure D=Disagree
SD=Strongly Disagree
Please circle one answer:
1. Do video games change how people behave?
SA A NS D
SD
2. Video games are to be blamed for violent acts.
SA A NS D
SD
3.Video games improve our way of thinking.
SA A NS D
SD
4. Do you learn some real life skills from video games?
SA A NS D
SD
5. Video gamers often confuse reality from fantasy.
SA A NS D
SD
6. Playing video games makes children isolated from other
people.
SA A NS D
7. SD
Comment:
_____________________________________________________
_____________________________________________________
____________________________________
Thank you and have a good day!
Name: Jassim alqattan
Topic: Boy Saves Sister From Moose Using world of war craft
skills.
Date: November 2, 2013
Document type: Article
Source: “Boy Saves Sister From moose using Wow skills.”
tomshardware.com. June 9, 2010
http://www.tomshardware.com/news/world-of-
warcraft,10631.html
Summary:
According to an article written by Kevin parish, which focuses
on a twelve-year-old boy and his sister that survived a moose
attack using some skills learned from world of war craft video
game. Hans and his sister went into the forest near their home to
play. While they were walking they accidentally entered a
moose territory. A moose saw them and came right at them.
Hans used a skill called taunt to drive away danger from his
sister to him. After that he used another skill called feigning
death and it worked amazingly, he and his sister survived the
moose attack, he learned both of those skills from world of war
craft video game.
8. Quotations:
“Thanks to his numerous encounters in Blizzard's MMORPG,
his first reaction was to "taunt" the moose so that it would
ignore his younger sister.”
“In the PC game, taunting is the ability to draw the attention of
the attacking beast away from the lower-level and less-armored
party members. Apparently it works on real-world beasts too.”
“He got up and ran back home to report what happened.”
“After the girl escaped, Hans initiated another World of
Warcraft tactic he learned at level 30: feigning his death.
Dropping to the ground and remaining inanimate, he waited for
the moose to sniff him out and lose interest.”
Paraphrasing:
Original paragraph:
Twelve-year-old Hans Jørgen Olsen and his sister went out into
the forest near their home to take a brisk walk. Details are
scarce, however they unintentionally wandered into moose
territory. An alarmed moose came charging towards the two
young trespassers upon their arrival. Despite the threat, Hans
knew exactly what to do. Thanks to his numerous encounters in
Blizzard's MMORPG, his first reaction was to "taunt" the moose
so that it would ignore his younger sister. With its focus
shifting to the boy, the sister was able to flee and head for
safety. In the PC game, taunting is the ability to draw the
attention of the attacking beast away from the lower-level and
less-armored party members. Apparently it works on real-world
beasts too.
Paraphrased paragraph:
9. Hans and his sister went to the forest to take a walk. While they
were walking they accidentally entered a moose territory,
because of that, a moose chased them. Hans didn’t freak out and
knew exactly how to deal with the situation. He used a
technique he learned from world of war craft and that technique
is called taunt. This technique drawed the attention of the
moose towards Hans, saving his sister from the danger. It
worked exactly like how it worked in world of war craft.
Respond:
This article is one of the best articles I’ve ever read. It
displays a brave young twelve-year-old boy that risked his own
life to save his sister from danger. It’s a remarkable display of
bravery. Who said that video games were not useful and
educational? This boy is our biggest example that video games
are useful! Although this boy spent many hours behind the
screen playing all the time, he saved his sister from danger!
Thanks to the help of the world of war craft video games. Video
games tech us some important life lessons and one of those
lessons is how to survive on the wild.
Name: Jassim alqattan
Topic: Boy, 10,steers his great grandmother’s car to safety after
she collapses at the wheel on a highway
Date: November 1, 2013
Document type: Article
Source: “Boy, 10,steers his great grandmother’s car to safety
after she collapses at the wheel on a highway – and he credits
his driving skills to Mario karts.” dailymail.co.uk. August 10,
2013
http://www.dailymail.co.uk/news/article-2388594/Boy-10-
steers-great-grandmothers-car-safety-collapses-wheel-highway--
10. credits-driving-skills-Mario-Kart.html
Summary:
According to the article of dailymail.co.uk, which focuses on a
ten-year-old boy that steers his great grandmother’s car to
safety due to playing a video game that’s called Mario karts.
His great-grandmother was traveling about 60 miles per hour in
a Colorado highway. He was sitting near her and his little
brother who is four year’s old was in the backseat. While his
great-grandmother was talking, she suddenly stopped talking
and became quit, she had what’s called a minor heart attack.
The ten-year-old boy tried to wake her up but there was no
response. He used his skills that were gained from a driving
video game and steered the car to safety.
Quotations:
“My Grandma Great was talking about some of the wildlife and
stuff about the Great Plains when she passed out in the middle
of a sentence,”
“I could see over the dashboard while I was driving, so I had an
idea of where I was driving into. I couldn’t get to the brakes
because my Grandma Great was in the way,”
“I’m so proud of him that he saved so many lives that day even
in oncoming traffic, she said. “He’s always been a great kid.”
“ Boys were riding with their great-grandmother, Darlene
Nestor, from Cheyenne Wells to Golden on July 26.”
Paraphrasing:
Original paragraph:
When Nestor passed out, he shook her to try to wake her and
she wasn't responding.
That's when he took the wheel. I could see over the dashboard
while I was driving, so I had an idea of where I was driving
11. into. I couldn’t get to the brakes because my Grandma Great
was in the way,' Sanders said. He drove the car to the shoulder
and into some mud just as Wells' foot fell off the gas pedal,
bringing the car to a stop. Sanders thanked a couple that
stopped on the side of the road and helped them by calling 911.
Nestor was taken to the hospital and is recovering from the
heart attack. Sanders said he doesn't expect to be hailed as a
hero after saving the day.
Paraphrased paragraph:
Sanders was hailed as the hero, because he saved his little
brother and his great grand mother from danger. When Nestor
passed out Sanders tried to wake her up but she wasn’t
listening, although he didn’t know where he was going he took
over the wheels. He tried reaching out for the breaks but
Nestor’s feet were on the way. Using his gained skills from
Mario karts he drove the car into some mud on the side of the
road and that successfully stopped the car. A couple saw the car
and called 911.
Respond:
This article shows us that video games can be really helpful
sometimes in spite of the bad things that video games contain.
This ten-year-old boy saved both of his great grandmother and
his little brother by using his set of skills gained from a driving
video game called Mario kart. If he hadn’t played Mario karts
then he wouldn’t have been able to know what to do! In my
opinion I think that playing video games is a great way to gain
knowledge and have fun at the same time. Video games
shouldn’t be blamed on everything bad that’s been happening,
because of video games this boy saved his family.