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Wireframes making clients and developers happy ist
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Why should we use wireframes and prototypes in an Agile Development environment.
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Wireframes making clients and developers happy ist
1.
WIREFRAMES Making Clients and
Developers...
2.
WIREFRAMES Making Clients and
Developers... Happy
3.
NÃO ERA BEM
ISTO QUE EU QUERIA ...
4.
How the customer
What as What the explained it implemented customer really needed http://www.projectcartoon.com
5.
O QUE SÃO WIREFRAMES
? http://bit.ly/aEHOrC
6.
WIRE + FRAME
= ESQUELETO O QUE SÃO WIREFRAMES ? http://bit.ly/aEHOrC
7.
ESTRUTURA
ELEMENTOS RELEVÂNCIA PARA O TODO PASSOS DE UMA INTERAÇÃO O QUE SÃO WIREFRAMES ? http://bit.ly/aEHOrC
8.
O QUE SÃO WIREFRAMES
? http://bit.ly/9kceF3
9.
O QUE SÃO WIREFRAMES
? http://bit.ly/9kceF3
10.
SIMPLICIDADE = MENOS
TEMPO + FOCO O QUE SÃO WIREFRAMES ? http://bit.ly/9kceF3
11.
FUNCIONALIDADE EXPERIMENTAR EXPLORAR INTERAGIR
O QUE SÃO WIREFRAMES ? http://bit.ly/9kceF3
12.
IMPORTÂNCIA...
http://bit.ly/cuzjvW
13.
COMEÇO
PRODUTO IMPORTÂNCIA... MELHOR COLABORAÇÃO COMUNICAÇÃO http://bit.ly/cuzjvW
14.
1. REQUISITOS
http://bit.ly/9b5w3U
15.
1. REQUISITOS
WIREFRAMES = PENSAR = DESCOBERTA http://bit.ly/9b5w3U
16.
2. PROBLEMAS
http://bit.ly/gpXeF
17.
QUANTO MAIS CEDO
DETECTADOS, MENOR O SEU IMPACTO 2. PROBLEMAS http://bit.ly/gpXeF
18.
3. COLABORAÇÃO
http://bit.ly/aVax4V
19.
3. COLABORAÇÃO
EQUIPA TROCA DE IDEIAS OBJECTIVOS COMUNS COESÃO http://bit.ly/aVax4V
20.
3. COLABORAÇÃO
O QUÊ + O QUANDO + PORQUÊ = SEM SURPRESAS http://bit.ly/aVax4V
21.
4. CLIENTES FELIZES
22.
4. CLIENTES FELIZES
Users engage with UI mock-ups more than any other sort of model ” Harris Lloyd-Levy
23.
4. CLIENTES FELIZES
FEEDBACK + “TESTES” = CAMINHO CERTO
24.
5. PLANEAMENTO
25.
SABER À PARTIDA
OS PROBLEMAS 5. PLANEAMENTO PERMITE-NOS TOMAR MELHOR DECISÕES
26.
MAS NEM É
TUDO POSITIVO... http://bit.ly/c7cDit
27.
6. NEGATIVOS
http://bit.ly/boSw7B
28.
CLIENTES QUE
TOSCAS NÃO GOSTAM ABSTRACTAS 6. NEGATIVOS http://bit.ly/boSw7B
29.
CLIENTES QUE
CONTROLO GOSTAM 6. NEGATIVOS http://bit.ly/boSw7B
30.
DIFÍCIL DE DEMONSTRAR
INTERACÇÕES COMPLEXAS 6. NEGATIVOS http://bit.ly/boSw7B
31.
GOOD vs. EVIL
REQUISITOS + PROBLEMAS + COLABORAÇÃO + PLANEAMENTO CLIENTES + COMPLEXIDADE
32.
CRIAR WIREFRAMES
I used to bitch about not having ” good tools for wireframing in 1998 but now I am paralyzed by the choice Chris Risdon
33.
PAPEL
34.
PAPEL
35.
PAPEL
36.
PAPEL Exemplo - Mini
Loja de música online
37.
PAPEL Exemplo - Mini
Loja de música online
38.
PAPEL Exemplo - Mini
Loja de música online
39.
PAPEL Exemplo - Mini
Loja de música online
40.
PAPEL Exemplo - Mini
Loja de música online
41.
PAPEL Exemplo - Mini
Loja de música online
42.
Fireworks BOXES
OmniGraffle Illustrator
43.
BOXES
44.
BOXES
45.
BOXES
46.
HIGH FIDELITY
Photoshop Pixelmator
47.
HIGH FIDELITY
48.
HIGH FIDELITY
49.
HIGH FIDELITY
50.
INTERACTIVE
51.
52.
53.
54.
SIMPLICIDADE NAVEGAÇÃO PELAS PÁGINAS PARTILHA
DE ELEMENTOS COMPORTAMENTOS COMPLEXOS PARTILHA
55.
FULL CYCLE
56.
COMPARAÇÃO
RAPIDEZ EQUIPA CLIENTE PAPEL +++++ +++++ +++ BOXES +++ ++++ ++++ HIGH FIDELIDY BONITAS INTERACTIVE ++++ ++++ +++++ FULL CYCLE FUTURO
57.
CONCLUSÃO...
http://bit.ly/9kMoKO
58.
MELHOR COMEÇO
SIMPLES CONCLUSÃO... RÁPIDA BARATA ELIMINAR PROBLEMAS http://bit.ly/9kMoKO
59.
AND THAT’S WHY
IT WILL MAKE YOU AND OTHERS HAPPY RODOLFO CALDEIRA me@rodolfocaldeira.com http://www.opensoft.pt
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