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Unit One: JavaScript Programming
Fill in the blanks game
What is JavaScript?JavaScript is a popular __________language thats built into all the major webbrowsers and used to make...
What is JavaScript?JavaScript is a popular programminglanguage thats built into all the major webbrowsers and used to mak...
What do we use to help us programin JavaScript?A_______V_______F_______
What do we use to help us programin JavaScript?AlgorithmsVariablesFlowcharts
AlgorithmsAn algorithm is a step by step procedure for_________Algorithms can be used to create a set ofinstructions to ...
AlgorithmsAn algorithm is a step by step procedure forcalculationsAlgorithms can be used to create a set ofinstructions ...
Rules of creating a FlowchartUse a ____ box at the beginning and ____ boxat the end.Connect all symbols with _______.Fl...
Rules of creating a FlowchartUse a start box at the beginning and stop boxat the end.Connect all symbols with flow lines...
Name the symbol
Name the symbolDecision box
Name the symbol
Name the symbolFlowline
Name the symbol
Name the symbolInput/Output
Name the symbol
Name the symbolStart/Stop
Name the symbol
Name the symbolProcess box
ActivityIn pairs of two, try to create a flowchart based onthis AlgorithmFind the perimeter of a square.1.The Input is Len...
Lesson plan 2 matt 3
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Lesson plan 2 matt 3

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Lesson plan 2 matt 3

  1. 1. Unit One: JavaScript Programming
  2. 2. Fill in the blanks game
  3. 3. What is JavaScript?JavaScript is a popular __________language thats built into all the major webbrowsers and used to make web pagesinteractive
  4. 4. What is JavaScript?JavaScript is a popular programminglanguage thats built into all the major webbrowsers and used to make web pagesinteractive
  5. 5. What do we use to help us programin JavaScript?A_______V_______F_______
  6. 6. What do we use to help us programin JavaScript?AlgorithmsVariablesFlowcharts
  7. 7. AlgorithmsAn algorithm is a step by step procedure for_________Algorithms can be used to create a set ofinstructions to solve a problem – These arecalled Programs and are executed bycomputers.
  8. 8. AlgorithmsAn algorithm is a step by step procedure forcalculationsAlgorithms can be used to create a set ofinstructions to solve a problem – These arecalled Programs and are executed bycomputers.
  9. 9. Rules of creating a FlowchartUse a ____ box at the beginning and ____ boxat the end.Connect all symbols with _______.Flowchart is read from top to bottom as shownby the flow lines.Mark a decision box with either a “Yes” or “No.”
  10. 10. Rules of creating a FlowchartUse a start box at the beginning and stop boxat the end.Connect all symbols with flow lines.Flowchart is read from top to bottom as shownby the flow lines.Mark a decision box with either a “Yes” or “No.”
  11. 11. Name the symbol
  12. 12. Name the symbolDecision box
  13. 13. Name the symbol
  14. 14. Name the symbolFlowline
  15. 15. Name the symbol
  16. 16. Name the symbolInput/Output
  17. 17. Name the symbol
  18. 18. Name the symbolStart/Stop
  19. 19. Name the symbol
  20. 20. Name the symbolProcess box
  21. 21. ActivityIn pairs of two, try to create a flowchart based onthis AlgorithmFind the perimeter of a square.1.The Input is Length and Breadth2. The process to be created is area = Length xBreadth, Perimeter = 2 x (Length x Breadth)3.The output is display area and displayperimeter

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