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a social and participatory project
for NUS Museum
Video Prototype
Research
 NUS Museum:
 focusing primarily on SoutheastAsian art and culture
 A “conventional museum”
 Confined space
 Low-traffic
 Audience:
 Mostly NUS students
Research
 Museum soundscape: the Active Sounds of History (John
Kannenberg)
 Record of soundscape as preservation of memory, museum =
memory-object
 Stacking loops of ambience record: AION (Jacob Kirkegaard,
2005)
 Amplify sound resonance of an indoor, enclosed space
 Merging ambience & sounds from visitors: Interactive Sound
Installation by Andras Kiss,2013
 Create an interactive,organic soundscape can be manipulated by visitors
Design goals
 Educate visitors about the physical context of the museum
(its soundscape in particular)
 Beyond awareness:
 Sociality: behavior changes, crowd sourcing of soundscape
 Participatory experience: the shift of control from designers,
curators to visitors, over the museum soundscape
 Interaction model that is suitable to be a complementing
system (clear & understandable), instead of an installation

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Participatory Soundscape for NUS Museum

  • 1. a social and participatory project for NUS Museum Video Prototype
  • 2. Research  NUS Museum:  focusing primarily on SoutheastAsian art and culture  A “conventional museum”  Confined space  Low-traffic  Audience:  Mostly NUS students
  • 3. Research  Museum soundscape: the Active Sounds of History (John Kannenberg)  Record of soundscape as preservation of memory, museum = memory-object  Stacking loops of ambience record: AION (Jacob Kirkegaard, 2005)  Amplify sound resonance of an indoor, enclosed space  Merging ambience & sounds from visitors: Interactive Sound Installation by Andras Kiss,2013  Create an interactive,organic soundscape can be manipulated by visitors
  • 4. Design goals  Educate visitors about the physical context of the museum (its soundscape in particular)  Beyond awareness:  Sociality: behavior changes, crowd sourcing of soundscape  Participatory experience: the shift of control from designers, curators to visitors, over the museum soundscape  Interaction model that is suitable to be a complementing system (clear & understandable), instead of an installation