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Personalized Learning:
Expanding the Social
Impact of AI
Peter Brusilovsky with:
Sergey Sosnovsky, Michael Yudelson, Sharon Hsiao,
Julio Guerra, Yun Huang, Roya Hosseini, Jordan
Barria-Pineda, Kamil Akhuseyinoglu
School of Computing and Information,
University of Pittsburgh
Where AI Could Make Social Impact?
• Intelligent Tutoring Systems
• Teachable robots
• Dialogue tutors
• Success and failure prediction
• Personalized learning
A Personalized Learning System
5
A classic view on an AI-Ed system architecture
A Personalized Textbook?
6
Brusilovsky,
P.
and
Anderson,
J.
(1998)
ACT-R
electronic
bookshelf:
An
adaptive
system
for
learning
cognitive
psychology
on
the
Web.
Proceedings
of
WebNet'98,
World
Conference
of
the
WWW,
Internet,
and
Intranet,
Orlando,
FL,
November
7-12,
1998,
AACE,
pp.
92-97.
Adaptive Testing?
Conejo,
R.,
Guzmán,
E.,
and
Trella,
M.
(2016)
The
SIETTE
Automatic
Assessment
Environment.
International
Journal
of
Artificial
Intelligence
in
Education
26,
270–292.
Personalized Tutoring?
Mostow,
J.
and
Aist,
G.
(2001)
Evaluating
tutors
that
listen:
An
overview
of
Project
LISTEN.
In:
K.
D.
Forbus
and
P.
J.
Feltovich
(eds.):
Smart
machines
in
education:
The
coming
revolution
in
educational
technology.
Boston:
The
MIT
Press,
pp.
169–234.
Best Use of Personalization?
• Learning results from what the student does and
thinks, and only from what the student does and
thinks. The teacher can advance learning only by
influencing what the student does to learn.
• Herbert A. Simon (1916–2001)
• Online learning system
should engage student
in meaningful learning
activities
Image credit: http://merchandisingblog.inspire.ca/find-the-hidden-treasure/
People Learn through Activities
• Each student need
different activities (kind,
amount, order)
• A personalized learning
system could use data
about each student
(knowledge, goals, …) to
guide them to the next
most relevant activity
People Learn Differently
MOOC?
Massive Open Online Course
MOOC Completion Rate
Classic loop user modeling - adaptation in adaptive systems
http://www.katyjordan.com/MOOCproject.html
• Assessment-based
• Same for all
• Not enough doing
• Weak feedback loop
• High threshold
– From reading to
complex problems
– Many are not ready
Labs/Homework Don’t Cover the Need
Personalized for CS Education
• Why Personalized Practice?
– Everyone can work as much as necessary
– Everyone can focus on topics and concepts where the
knowledge is weakest
– Low-stake might help to prevent cheating
• Why CS Education?
– One of the hot topics – huge number of students
going in
– The area where starting knowledge and speed of
learning could radically differ.
CS Education: Interactive Tools
• Improving homework
– Better IDEs, Autograding, Extended feedback
• Beyond homework: “smart” practice content
– Program visualization (i.e., Python Tutor)
– Practice problems (i.e, Coding Bat)
– Worked examples (i.e., WebEx)
What is Missing?
Engagement
Personalization
The Problem of Engagement
• Great free content and top teachers are not
enough to engage students
• Peter Norvig: Motivation and engagement are
key problems for MOOCs
• A lot of great practice content
– Works perfectly in lab studies, great gains
– Released to students free use to enhance learning
– No impact – students do not use it
Recipes for Personalized Engaging Practice
• Adaptive navigation support
• Open learner modeling
• Social comparison
• Knowledge/opportunity visualization
• Content recommendation
– Proactive
– Remedial
– Explainable
QuizPACK: Code Tracing Exercises
• QuizPACK: Quizzes for
Parameterized Assessment of
C Knowledge
• Each question is a pattern of a
simple C program. When it is
delivered to a student the
special parameter is
dynamically instantiated by a
random value within the pre-
assigned borders.
• Used mostly as a self-
assessment tool in two C-
programming courses
QuizPACK: Value and Problems
• Good news:
– activity with QuizPACK significantly correlated with
student performance in classroom quizzes
– Knowledge gain rose from 1.94 to 5.37
• But:
– Low success rate - below 40%
– The system is under-used (used less than it deserves)
• Less than 10 sessions at average
• Average Course Coverage below 40%
– We need personalization and engagement!
Engaging Known Recepies: OLM + ANS
• Open Learner Modeling
– Increases motivations
– Support self-organized learning
• Adaptive navigation support
– Lower navigation overhead
• Access the content at the right time
• Find relevant information faster
– Better learning outcomes
Questions of
the current
quiz, served
by QuizPACK
List of annotated
links to all quizzes
available for a
student in the
current course
Refresh
and help
icons
QuizGuide = QuizPACK+ANS
QuizGuide: OLM+ANS
• Target-arrow abstraction:
– Number of arrows – level of
knowledge for the specific
topic (from 0 to 3).
Individual, event-based
adaptation.
– Color Intensity – learning
goal (current, prerequisite
for current, not-relevant,
not-ready). Group, time-
based adaptation.
n Topic–quiz organization:
QuizGuide: Success Rate
n It works!
n Mean success value for
QuizGuide is significantly
larger then the one for
QuizPACK:
F(1, 43) = 5.07
(p-value = 0.03).
QuizGuide: Motivation
• Adaptive navigation support increased student's
activity and persistence of using the system
Average activity
0
50
100
150
200
250
300
2002 2003 2004
Average num. of
sessions
0
5
10
15
20
2002 2003 2004
Average course
coverage
0%
10%
20%
30%
40%
50%
60%
2002 2003 2004
Active students
0%
20%
40%
60%
80%
100%
2002 2003 2004
n Within the same class QuizGuide session were much longer than
QuizPACK sessions: 24 vs. 14 question attempts at average.
n Average Knowledge Gain for the class rose from 5.1 to 6.5
Checking in Another Domains…
• Is it something relevant to C programming or to
special kind of content?
• Near transfer
– Java instead of C, complex problems
• Far transfer
– SQL Programming instead of C
– Programming problems (code writing) instead of
questions (code evaluation)
– Give students a chance to choose how to access
Navigation Area Presentation Area
JavaGuide
• To investigate possible influence of concept-based
adaptation in the present of topic-based adaptation we
developed two versions of QuizGuide:
Topic-based Topic-based+Concept-Based
SQL-Guide
• Total number of attempts made by all students:
in adaptive mode (4081), in non-adaptive mode (1218)
• Students in general were much more willing to access
the adaptive version of the system, explored more
content with it and to stayed with it longer:
Questions
0
25
50
75
100
Quizzes
0
5
10
15
20
25
Topics
0
1
2
3
4
5
6
Sessions
0
1
2
3
4
5 Session Length
0
5
10
15
20
25
Adaptive
Non-adaptive
Confirmed… and Students Prefer It
Social Comparison and Navigation
• OLM and adaptive navigation support work well to
increase success and motivation
• Knowledge-based approaches require some
knowledge engineering – concept/topic models,
prerequisites, time schedule
• In our past work we learned that social navigation –
guidance extracted from the work of a community of
learners – might replace knowledge-based guidance
• Social wisdom vs. knowledge engineering
Open Social Learner Modeling
• Key ideas
– Show topic- and content- level knowledge progress of
a student in contrast to the same progress of the class
– Use social comparison to engage and guide students
• Main challenge
– How to design the interface to show student and class
progress over topics?
– We went through several attempts
QuizMap
36
Progressor
37
Parallel Introspective Views
38
Class vs. Peers
• Peer progress was important, students
frequently accessed content using peer models
• The more the students compared to their peers,
the higher post-quiz scores they received (r=
0.34 p=0.004)
• Parallel IV didn’t allow to recognized good peers
before opening the model
• Progressor added clear peer progress
comparison
Progressor+ OSLM for two types of content
• macro- and micro- comparisons (group or peers)
40
Students Spent More Time in Progressor+
Quiz =: 5 hours
Example : 5 hours 20 mins
41
60.04
150.19
224.7
296.9
69.52
121.23
110.66
321.1
0
50
100
150
200
250
300
350
400
QuizJET JavaGuide Progressor Progressor+
Total time spent (minutes)
Quiz
Example
Students Achieved Higher Success Rate
42
42.63%
58.31%
68.39%
71.20%
0.00%
20.00%
40.00%
60.00%
80.00%
QuizJET JavaGuide Progressor Progressor+
Success Rate
p<.01
Mastery Grids: Personalized
Practice System with OSLM
Loboda, T. D., Guerra, J., Hosseini, R., & Brusilovsky, P. (2014, September). Mastery grids: An open source social
educational progress visualization. In European conference on technology enhanced learning (pp. 235-248). Springer,
Cham.
Learning content
OSLM Features
MasteryGrids
• Adaptive Navigation Support
• Topic-based Adaptation
• Open Social Learner Modeling
• Social Educational Progress Visualization
• Multiple Content Types
• Concept-Based Recommendation
• Open Source
Open Social Learner Modeling
45
Topic-Level vs. Concept-level OLM
46
Guerra Hollstein, J., Barria Pineda, J., Schunn, C., Bull, S., and Brusilovsky, P.
(2017) Fine-Grained Open Learner Models: Complexity Versus Support. In: Proceedings
of Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization,
Bratislava, Slovakia, ACM, pp. 41-49.
Impact on Learning
• Student knowledge significantly increased in both
groups
• Number of attempted problems significantly
predicts the final grade (SE=0.04,p=.017).
• We obtained the coefficient of 0.09 for number of
attempts on problems, meaning attempting 100
problems increases the final grade by 9
• The mean learning gain was higher for both weak and
strong students in OSSM group
• The difference was significant for weak students
(p=.033)
Personalized Visual Support for
Activity Selection with Rich-OLM
Guerra, J., C. Schunn, S. Bull, J.
Barria-Pineda and P. Brusilovsky
(2018). Navigation support in
complex open learner models:
assessing visual design
alternatives. New Review of
Hypermedia and
Multimedia 24(3): 160-192.
Mousing over this
activity
Concepts in the selected
activity are highlighted
This gauge estimates the
how much you can learn
in the selected activity.
You will probably learn
more in activities that
have more new concepts
Guerra-Hollstein, J., Barria-Pineda, J., Schunn, C., Bull, S.,
and Brusilovsky, P. (2017) Fine-Grained Open Learner
Models: Complexity Versus Support. In: Proceedings of the
25th Conference on User Modeling, Adaptation and
Personalization, Bratislava, Slovakia, ACM, pp. 41-49.
ATEC Workshop
2 0 1 9
Los Angeles
50
Explanations with OLM
Barria-Pineda,
Jordan,
and
Peter
Brusilovsky.
2019.
"Explaining
Educational
Recommendations
Through
a
Concept-level
Knowledge
Visualization."
In
Proceedings
of
the
24th
International
Conference
on
Intelligent
User
Interfaces:
Companion,
103--04.
New
York,
NY,
USA:
ACM.
Adding Direct Recommendations
• Stronger guidance than Adaptive
Navigation Support
• Proactive recommendations
– Expand knowledge
• Remedial recommendation
– Address problems
• Explanations
– Visual explanations with OLM
– Text-based explanations
Proactive Recommendations
Barria
Pineda,
J.
and
Brusilovsky,
P.
(2019).
Making
Educational
Recommendations
Transparent
through
a
Fine-Grained
Open
Learner
Model.
In:
Proceedings
of
the
Workshop
on
Intelligent
User
Interfaces
for
Algorithmic
Transparency
in
Emerging
Technologies
at
the
24th
ACM
Conference
on
Intelligent
User
Interfaces,
IUI
2019,
Los
Angeles,
USA
Remedial Recommendations
Remedial visual
explanations
Related concepts highlighted
Knowledge estimates as bar-chart
Recent success rate as bar-color
Warning sign on “struggled”
concepts
57
Barria-Pineda, J., Akhuseyinoglu, K., and Brusilovsky, P. (2019) Explaining Need-based Educational
Recommendations Using Interactive Open Learner Models. Proceedings of International Workshop on
Transparent Personalization Methods based on Heterogeneous Personal Data, ExHUM at the 27th
ACM Conference On User Modelling, Adaptation And Personalization, UMAP '19, Larnaca, Cyprus
Remedial Recommendations
Explained
What we are doing now?
• Connecting mandatory work (labs and
homeworks) with free practice
• Being able to see your knowledge and your
target, i.e., lab, exam, homework, you could get
ready for the challenge
• If you have troubles in your lab, the system
records it (as well as success)
• You could run a remedial adaptive practice after
the lab.
Acknowledgements
• Joint work with
– Sergey Sosnovsky, Michael Yudelson
– Rosta Farzan, Sharon Hsiao, Tomek Loboda
– Yun Huang, Julio Guerra, Roya Hosseini
– Jordan Barria, Kamil Akhuseyinoglu
• U. of Pittsburgh “Innovation in Education” awards
• NSF Grants
– CAREER 0447083
– DUE 0310576
– DUE 0633494
– IIS 0426021
– DLR 1740775
• ADL.net support for OSLM work
… or Read our Papers
• http://www.pitt.edu/~peterb/papers.html
• https://www.researchgate.net/profile/Peter_Br
usilovsky

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Personalized Learning: Expanding the Social Impact of AI

  • 1. Personalized Learning: Expanding the Social Impact of AI Peter Brusilovsky with: Sergey Sosnovsky, Michael Yudelson, Sharon Hsiao, Julio Guerra, Yun Huang, Roya Hosseini, Jordan Barria-Pineda, Kamil Akhuseyinoglu School of Computing and Information, University of Pittsburgh
  • 2. Where AI Could Make Social Impact?
  • 3. • Intelligent Tutoring Systems • Teachable robots • Dialogue tutors • Success and failure prediction • Personalized learning
  • 4.
  • 5. A Personalized Learning System 5 A classic view on an AI-Ed system architecture
  • 9. Best Use of Personalization? • Learning results from what the student does and thinks, and only from what the student does and thinks. The teacher can advance learning only by influencing what the student does to learn. • Herbert A. Simon (1916–2001)
  • 10. • Online learning system should engage student in meaningful learning activities Image credit: http://merchandisingblog.inspire.ca/find-the-hidden-treasure/ People Learn through Activities
  • 11. • Each student need different activities (kind, amount, order) • A personalized learning system could use data about each student (knowledge, goals, …) to guide them to the next most relevant activity People Learn Differently
  • 13. MOOC Completion Rate Classic loop user modeling - adaptation in adaptive systems http://www.katyjordan.com/MOOCproject.html
  • 14. • Assessment-based • Same for all • Not enough doing • Weak feedback loop • High threshold – From reading to complex problems – Many are not ready Labs/Homework Don’t Cover the Need
  • 15. Personalized for CS Education • Why Personalized Practice? – Everyone can work as much as necessary – Everyone can focus on topics and concepts where the knowledge is weakest – Low-stake might help to prevent cheating • Why CS Education? – One of the hot topics – huge number of students going in – The area where starting knowledge and speed of learning could radically differ.
  • 16. CS Education: Interactive Tools • Improving homework – Better IDEs, Autograding, Extended feedback • Beyond homework: “smart” practice content – Program visualization (i.e., Python Tutor) – Practice problems (i.e, Coding Bat) – Worked examples (i.e., WebEx)
  • 18. The Problem of Engagement • Great free content and top teachers are not enough to engage students • Peter Norvig: Motivation and engagement are key problems for MOOCs • A lot of great practice content – Works perfectly in lab studies, great gains – Released to students free use to enhance learning – No impact – students do not use it
  • 19. Recipes for Personalized Engaging Practice • Adaptive navigation support • Open learner modeling • Social comparison • Knowledge/opportunity visualization • Content recommendation – Proactive – Remedial – Explainable
  • 20. QuizPACK: Code Tracing Exercises • QuizPACK: Quizzes for Parameterized Assessment of C Knowledge • Each question is a pattern of a simple C program. When it is delivered to a student the special parameter is dynamically instantiated by a random value within the pre- assigned borders. • Used mostly as a self- assessment tool in two C- programming courses
  • 21. QuizPACK: Value and Problems • Good news: – activity with QuizPACK significantly correlated with student performance in classroom quizzes – Knowledge gain rose from 1.94 to 5.37 • But: – Low success rate - below 40% – The system is under-used (used less than it deserves) • Less than 10 sessions at average • Average Course Coverage below 40% – We need personalization and engagement!
  • 22. Engaging Known Recepies: OLM + ANS • Open Learner Modeling – Increases motivations – Support self-organized learning • Adaptive navigation support – Lower navigation overhead • Access the content at the right time • Find relevant information faster – Better learning outcomes
  • 23. Questions of the current quiz, served by QuizPACK List of annotated links to all quizzes available for a student in the current course Refresh and help icons QuizGuide = QuizPACK+ANS
  • 24. QuizGuide: OLM+ANS • Target-arrow abstraction: – Number of arrows – level of knowledge for the specific topic (from 0 to 3). Individual, event-based adaptation. – Color Intensity – learning goal (current, prerequisite for current, not-relevant, not-ready). Group, time- based adaptation. n Topic–quiz organization:
  • 25. QuizGuide: Success Rate n It works! n Mean success value for QuizGuide is significantly larger then the one for QuizPACK: F(1, 43) = 5.07 (p-value = 0.03).
  • 26. QuizGuide: Motivation • Adaptive navigation support increased student's activity and persistence of using the system Average activity 0 50 100 150 200 250 300 2002 2003 2004 Average num. of sessions 0 5 10 15 20 2002 2003 2004 Average course coverage 0% 10% 20% 30% 40% 50% 60% 2002 2003 2004 Active students 0% 20% 40% 60% 80% 100% 2002 2003 2004 n Within the same class QuizGuide session were much longer than QuizPACK sessions: 24 vs. 14 question attempts at average. n Average Knowledge Gain for the class rose from 5.1 to 6.5
  • 27. Checking in Another Domains… • Is it something relevant to C programming or to special kind of content? • Near transfer – Java instead of C, complex problems • Far transfer – SQL Programming instead of C – Programming problems (code writing) instead of questions (code evaluation) – Give students a chance to choose how to access
  • 29. • To investigate possible influence of concept-based adaptation in the present of topic-based adaptation we developed two versions of QuizGuide: Topic-based Topic-based+Concept-Based SQL-Guide
  • 30. • Total number of attempts made by all students: in adaptive mode (4081), in non-adaptive mode (1218) • Students in general were much more willing to access the adaptive version of the system, explored more content with it and to stayed with it longer: Questions 0 25 50 75 100 Quizzes 0 5 10 15 20 25 Topics 0 1 2 3 4 5 6 Sessions 0 1 2 3 4 5 Session Length 0 5 10 15 20 25 Adaptive Non-adaptive Confirmed… and Students Prefer It
  • 31. Social Comparison and Navigation • OLM and adaptive navigation support work well to increase success and motivation • Knowledge-based approaches require some knowledge engineering – concept/topic models, prerequisites, time schedule • In our past work we learned that social navigation – guidance extracted from the work of a community of learners – might replace knowledge-based guidance • Social wisdom vs. knowledge engineering
  • 32. Open Social Learner Modeling • Key ideas – Show topic- and content- level knowledge progress of a student in contrast to the same progress of the class – Use social comparison to engage and guide students • Main challenge – How to design the interface to show student and class progress over topics? – We went through several attempts
  • 36. Class vs. Peers • Peer progress was important, students frequently accessed content using peer models • The more the students compared to their peers, the higher post-quiz scores they received (r= 0.34 p=0.004) • Parallel IV didn’t allow to recognized good peers before opening the model • Progressor added clear peer progress comparison
  • 37. Progressor+ OSLM for two types of content • macro- and micro- comparisons (group or peers) 40
  • 38. Students Spent More Time in Progressor+ Quiz =: 5 hours Example : 5 hours 20 mins 41 60.04 150.19 224.7 296.9 69.52 121.23 110.66 321.1 0 50 100 150 200 250 300 350 400 QuizJET JavaGuide Progressor Progressor+ Total time spent (minutes) Quiz Example
  • 39. Students Achieved Higher Success Rate 42 42.63% 58.31% 68.39% 71.20% 0.00% 20.00% 40.00% 60.00% 80.00% QuizJET JavaGuide Progressor Progressor+ Success Rate p<.01
  • 40. Mastery Grids: Personalized Practice System with OSLM Loboda, T. D., Guerra, J., Hosseini, R., & Brusilovsky, P. (2014, September). Mastery grids: An open source social educational progress visualization. In European conference on technology enhanced learning (pp. 235-248). Springer, Cham. Learning content OSLM Features
  • 41. MasteryGrids • Adaptive Navigation Support • Topic-based Adaptation • Open Social Learner Modeling • Social Educational Progress Visualization • Multiple Content Types • Concept-Based Recommendation • Open Source
  • 42. Open Social Learner Modeling 45
  • 43. Topic-Level vs. Concept-level OLM 46 Guerra Hollstein, J., Barria Pineda, J., Schunn, C., Bull, S., and Brusilovsky, P. (2017) Fine-Grained Open Learner Models: Complexity Versus Support. In: Proceedings of Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization, Bratislava, Slovakia, ACM, pp. 41-49.
  • 44. Impact on Learning • Student knowledge significantly increased in both groups • Number of attempted problems significantly predicts the final grade (SE=0.04,p=.017). • We obtained the coefficient of 0.09 for number of attempts on problems, meaning attempting 100 problems increases the final grade by 9 • The mean learning gain was higher for both weak and strong students in OSSM group • The difference was significant for weak students (p=.033)
  • 45. Personalized Visual Support for Activity Selection with Rich-OLM Guerra, J., C. Schunn, S. Bull, J. Barria-Pineda and P. Brusilovsky (2018). Navigation support in complex open learner models: assessing visual design alternatives. New Review of Hypermedia and Multimedia 24(3): 160-192.
  • 46. Mousing over this activity Concepts in the selected activity are highlighted This gauge estimates the how much you can learn in the selected activity. You will probably learn more in activities that have more new concepts Guerra-Hollstein, J., Barria-Pineda, J., Schunn, C., Bull, S., and Brusilovsky, P. (2017) Fine-Grained Open Learner Models: Complexity Versus Support. In: Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization, Bratislava, Slovakia, ACM, pp. 41-49.
  • 47. ATEC Workshop 2 0 1 9 Los Angeles 50 Explanations with OLM Barria-Pineda, Jordan, and Peter Brusilovsky. 2019. "Explaining Educational Recommendations Through a Concept-level Knowledge Visualization." In Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 103--04. New York, NY, USA: ACM.
  • 48. Adding Direct Recommendations • Stronger guidance than Adaptive Navigation Support • Proactive recommendations – Expand knowledge • Remedial recommendation – Address problems • Explanations – Visual explanations with OLM – Text-based explanations
  • 51.
  • 52. Remedial Recommendations Remedial visual explanations Related concepts highlighted Knowledge estimates as bar-chart Recent success rate as bar-color Warning sign on “struggled” concepts 57 Barria-Pineda, J., Akhuseyinoglu, K., and Brusilovsky, P. (2019) Explaining Need-based Educational Recommendations Using Interactive Open Learner Models. Proceedings of International Workshop on Transparent Personalization Methods based on Heterogeneous Personal Data, ExHUM at the 27th ACM Conference On User Modelling, Adaptation And Personalization, UMAP '19, Larnaca, Cyprus
  • 54. What we are doing now? • Connecting mandatory work (labs and homeworks) with free practice • Being able to see your knowledge and your target, i.e., lab, exam, homework, you could get ready for the challenge • If you have troubles in your lab, the system records it (as well as success) • You could run a remedial adaptive practice after the lab.
  • 55. Acknowledgements • Joint work with – Sergey Sosnovsky, Michael Yudelson – Rosta Farzan, Sharon Hsiao, Tomek Loboda – Yun Huang, Julio Guerra, Roya Hosseini – Jordan Barria, Kamil Akhuseyinoglu • U. of Pittsburgh “Innovation in Education” awards • NSF Grants – CAREER 0447083 – DUE 0310576 – DUE 0633494 – IIS 0426021 – DLR 1740775 • ADL.net support for OSLM work
  • 56. … or Read our Papers • http://www.pitt.edu/~peterb/papers.html • https://www.researchgate.net/profile/Peter_Br usilovsky