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4 D Techniques


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4 D Techniques

  1. 1. 4 D Techniques BY Palaniraj
  2. 2. 4D Techniques <ul><li>A latest information technology that we use in our latest open source technology Web2.0 are </li></ul><ul><li>Discover </li></ul><ul><li>Design </li></ul><ul><li>Develop </li></ul><ul><li>Deploy </li></ul>
  3. 3. Discovery And Design Methodology Search Survey Persona Explore Identify Card Sorting Navigation Wire Frames Template Plug-in Screen Shot Prototype
  4. 4. Discovery <ul><li>We have to discover the topic and collect the relevant data about the topic.For this methodology we have some process.They are listed bellow. </li></ul><ul><li>SEARCH </li></ul><ul><li>SURVEY </li></ul><ul><li>EXPLORE </li></ul><ul><li>IDENTIFY </li></ul>
  5. 5. Search <ul><li>Search for the topic from the Google or from any other search engines or from real time exposure to gather some information. </li></ul><ul><li>Arrange the collected data according to its priority. </li></ul>
  6. 6. Survey <ul><li>Statistical representation of the topic that we are going to deal with and who are all our customers and users of this project. </li></ul>
  7. 7. Explore <ul><li>Explore the market studies and research data and customize them as it requires. </li></ul>
  8. 8. Identify <ul><li>Identify the requirement of the project and also the customer needs and supply demands. </li></ul>
  9. 9. Design <ul><li>Design is that how to develop our project, and what are all the softwares and other components required, and to design the site to attract the clients. This part contains following steps. </li></ul><ul><li>PERSONA </li></ul><ul><li>CARD SORTING </li></ul><ul><li>NAVIGATION </li></ul><ul><li>WIREFRAMES </li></ul>
  10. 10. Persona <ul><li>The persona is basically a mouth piece for a particular worldview. </li></ul><ul><li>Use this knowledge to make better decisions for matching the website’s focus and purpose to users needs and goals. </li></ul><ul><li>By thinking about the needs of a fictional persona, designers may be better able to infer what a real person might need. </li></ul>
  11. 11. Card Sorting <ul><li>Users most liked designs are surveyed and they are used in our site so to attract our customers. </li></ul>
  12. 12. Navigation <ul><li>Navigation is just moving between the links, menus, category, tags and so on. </li></ul>
  13. 13. Wire frames <ul><li>A website wire frame is a basic visual guide used in interface design to suggest the structure of a website and relationships between its pages. </li></ul><ul><li>A webpage wire frame is a similar illustration of the layout of fundamental elements in the interface. </li></ul>
  14. 14. Development <ul><li>Development is process where we have to develop the source code and implement it. Development having following categories. </li></ul><ul><li>TEMPLATE </li></ul><ul><li>PLUGINS </li></ul><ul><li>SCREENSHOTS </li></ul><ul><li>PROTOTYPE </li></ul>
  15. 15. Template <ul><li>TEMPLATE is a tool for enforcing standard layout and look and feel across multiple pages in the project. </li></ul><ul><li>When you change template of any pages they are changed automatically. </li></ul><ul><li>Header, footer, index, archives, category, 404, legal are some of the templates. </li></ul><ul><li>Collection of template join to gether form a Themes. </li></ul>
  16. 16. Plug-ins <ul><li>PLUGIN is a small software computer program that extends the capabilities of a larger program. </li></ul><ul><li>Plugins are commonly used in web browsers to enable them to play sounds and video clips, or automatically decompressing files. </li></ul><ul><li>Add-on is often considered the general term comprising plug-ins. </li></ul>
  17. 17. Screenshots <ul><li>SCREENSHOTS is nothing but a taking a snap shot of our project. </li></ul><ul><li>In this the look and feel of the site is not good or any other faults can be found out and can be rectified by checking it. </li></ul>
  18. 18. Prototype <ul><li>PROTOTYPES is a model of a product which is used for testing before production. </li></ul><ul><li>It is the replica of the website before production. </li></ul>
  19. 19. Deployment <ul><li>Deployment is delivering the project once it has been completed after moving all the 3D’s.Now the project will be in live so that every one can see that. </li></ul>
  20. 20. Sitprosol <ul><li>Sitprosol is the the main goal of our company where common people can able to get the situation,problem and solution of any problem that they are facing.This is done through open sourse software Web 2.0. </li></ul><ul><li>SITUATION is the current situation that we are facing in any problem. </li></ul><ul><li>PROBLEM is that what are all the consequences that arises from the situation. </li></ul><ul><li>SOLUTION is that what are all the remedies can be arised from the problem. </li></ul>
  21. 21. Sitprosol in eatwell project
  22. 22. SITUATION <ul><li>Many people are eating junk food. </li></ul>
  23. 23. <ul><li>Getting health problems like obesity, cholestrol,heart attack,BP etc.. </li></ul>PROBLEM
  24. 24. <ul><li>Take hygienic foods, fruits and vegetables. </li></ul>SOLUTION
  25. 26. Thank you