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Game Studio North
“How terrific farmer is? “
Who am I ?
Overview- “How terrific farmer is? “
Develop the Art Direction for
Farmery on mobile
Implement the Art Direction
Final artworks - Farmery
The Art Direction
Farm game
The Objectives
Build a beautiful, unique world of farming,
recognizable among many other farm games
Meet extremely tight deadlines ( 3Artist & 3 month)
Target users
Female : 18 -30 years old
Platform: Android
Game design
Final product
Final product
Farmery Artworks Structure
Theme
Shape Camera
LightingContrast
Color
Deep storyline
No story
Toon Realistic
Theme
Theme
European farmery 1956
The Green Revolution
Camera
Camera
Background
Background
Background
Map1
2
3
Light
direction
Góc
Colored light
White light
Mix light
Light direction
Color
kute
Low
Contrast
High
Gradient, soft shadow
No shadow 100% Black shadow
Shadow
30%-40%
Soft edge
Crisp edge
Geometry
Flat
No line
Line
Thick line
Soft, bend,curve
Nature
Straight
Stiff
Product- buildings
Personification
Simple
Kute CaricreatureNo emotion
Animals
Young
RealToon
Characters
Old
1-1 1-8
1-3
Character
RealToon
Crops
2D painting or 3D render
3D pre-render:
 Easier to have an consistent art style
 Faster animation works, easier to change camera angle
 Modeling might take more time
2D painting
 Making animation costs a lot of efforts
 Having a consistent art style across the entire
game is difficult
Farmery art style
2D graphics with ‘European
farmery 1960’ themeTheme
Shape Camera
LightingContrast
Color
1960’s
Implement the Art Direction
TargetArt Direction Ideas
NPC- Ideas
Pippi Longstocking
Animals - Ideas
PM- Farmery Animal- personified
After
Before
Character
Pets
Animals
Crops - Trees
Product - buildings
Vehicles
Map
Summary
 Thanks….
 Feedback
The process of deploying and synchronizing
art style
Ideas are essential
Test and try, Listen carefully
Ben Cammarano
Art Director of Central
Media for Microsoft
Game Studios.
Halo, Gears of War, Fable, Viva
Piniata, Banjo Kazooie, Age of
Empires, …
“ Art direction is an evolving role that
requires the convictions of a martyr,
the leadership of a general, the
negotiation skills of a diplomat and the
humbleness of a monk”
Believe,
Q&A
OGDC2013_ Farmery2_ Mr Nguyen Quang Lam

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OGDC2013_ Farmery2_ Mr Nguyen Quang Lam

Editor's Notes

  1. Doi cai iphone nay thanh dien thoai khac
  2.  Khoa học cho chúng ta biết màu đó là một sự rung động của ánh sáng, nhưng nó không chỉ là hình ảnh, Chúng tôi sử dụng ngôn ngữ của màu sắc để giải thích những gì chúng ta thấy và liên quan đến nó ở một mức độ bản năng.Trong màu môi trường tự nhiên của chúng tôi báo hiệu cho chúng tôi những thay đổi của mùa giải, những loại thực phẩm được an toàn để ăn và cảnh báo chúng ta về bất kỳ nguy hiểm có khả năng.Chìa khóa để màu sắc hài hòa là tất cả mọi thứ có một mối quan hệ. Trong thế giới tự nhiên, chúng ta thấy sự hòa hợp và tổ chức trong các biến thể của màu sắc từ mùa này sang mùa.Mỗi mùa có những phẩm chất riêng của nó và đặc điểm của màu sắc.
  3. (Rigid & Straight) vs (Smooth & Natural)
  4. Thểhiệnđcđầyđủ chi tiếtnhânvậtnílênđcđặcđiểmnhânvật, tínhcáchcâuthoạivàđảmbảothểhiệnđcgócnhìntrong game mobile
  5. Thểhiệnđcđầyđủ chi tiếtnhânvậtnílênđcđặcđiểmnhânvật, tínhcáchcâuthoạivàđảmbảothểhiệnđcgócnhìntrong game mobile
  6. -(Toon-like 2D art style, capturing the European picture from the 1960s.) Đưara 1 tuyênbốtầmnhìn, đâylànguyêntắchoặchướngdẫn, bấtkỳ ý tưởng hay thảoluậnliênquanđếntuyênbốđhnàyđềucókhảnăngcôngnhận, bấtcứđiềugìđingượclạituyênbốsẽbịvứtbỏ
  7. độ phân giải thiết bị iOS:iPhone 3GS và tương đương (480 x 320 pixel) iPhone 4 (S) và tương đương (960 x 640 pixel tại 326 ppi) iPad 1 & 2 (1024 x 768 pixel) iPad 3 võng mạc (2048 x 1536 pixel tại 264 ppi) Độ phân giải thiết bị Android:Samsung, HTC, Acer, Asus - độ phân giải là ở khắp mọi nơi! Hiển thị cho iOS là khá đơn giản. Có hai hệ số co, võng mạc và chỉ đơn giản là tăng gấp đôi pixel. Nếu bạn chỉ phát triển cho iOS chỉ, bạn có thể xem xét việc làm 2 giao diện khác nhau: Một cho iPhone / iPod Touch, và một cho iPad. Thiết kế nó ở độ phân giải võng mạc và quy mô nó xuống để phù hợp với mô hình cũ. Cho Android, tuy nhiên, có rất nhiều thiết bị khác nhau ra khỏi đó mà nó là không thực tế để tạo ra một bố trí giao diện tùy chỉnh cho mỗi một. Do đó chúng tôi đã chọn hai độ phân giải cơ bản (một cho điện thoại, một cho máy tính bảng). Chúng tôi làm việc với Samsung Galaxy S2 và Droid, nhưng bất kỳ thiết bị phổ biến sẽ làm. Sau đó chúng tôi đảm bảo rằng các thiết kế phù hợp với các nghị quyết hoàn toàn. Giao diện nên quy mô và thích ứng với các quyết định khác. Nó sẽ không được hoàn hảo trên các thiết bị, nhưng nó sẽ làm việc mà không cần nỗ lực quá nhiều thêm.
  8. Định hướng sản phẩm tốt sẽ giúp cho việc triển khai thuận lợi và đồng bộ về phong cách đồ họa sản phẩmÝ tưởng là yếu tố cần thiết và là nguồn cảm hứng và động lực trong việc thực hiện theo định hướng đề ra ban đầu