The document discusses the design of an action-adventure detective game set in 1970s Britain. The game follows two posh detectives as they investigate a serial killer leaving mystic symbols. It draws inspiration from games like L.A. Noire and Condemned. The cutscene introduces the two main characters, detectives Charles and Rodney, as they meet in a cafe to discuss the case over food and drinks, showing their differing personalities - Charles is laidback while Rodney is anxious to get to the crime scene. Audio assets will include dialogue, background cafe sounds, and music to set the atmosphere.
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Task 5 Presentation Script
1. Nathan:The genre of our game is action/adventure. We wantto create a thrillingdetective
environmentwithacomedictwist.
Adam:It followsthe storyof tworelativelyposh detectivesastheytrack downa brutal serial killer,
leavingmysticsymbols.
Nathan:We have basediton gamessuch as L.A.Noire andCondemned.We have giventhe precision
of L.A.Noire andthe creativityof condemned.
Adam:The serial killerisapsychopathwhobelievesthathe isbeingvisitedbydemonswhichtell him
to massacre many individuals.
Nathan:We have alsobasedthe game duringthe seventiestogive ita“retro” impression.We got
thisinspirationfromthe televisionshow Life onMars,as well asAshesto Ashes.
Nathan:Our cut sequence featuresfourcharacters,twodetectives, awaiteranda police constable.
The detectives are the twomaincharacter staytogetherthroughoutthe majorityof the game to
avoidpeople growingclosetoa certaincharacter throughout.
Adam:The charactersare both stereotypicallycuriousandcautiousof almosteverything. Theyboth
have bothhave posh accentsand will bothuse formal language aswell assome Britishslangphrases
like ladsandchaps.
Nathan:Our cut sequence isaslightmixture of the comedyandseriousaspectasitbegins ina café.
The two characters both meetand have a small conversation aboutwhathashappened.Atthis
pointCharlesorderssome foodanda drinkwhichchangesthe subjectentirely.
Adam:Thisis one of the placeswhere the comedicside of the game takes place.Thiscutsequence
will take place roughlynearthe beginningof the game.Thisisto give a comedicintrotothe two
characters andgive a sense of the character’s personalities.
Nathan:Charlesforexample, seemslike averylaidbackindividual as we see himhaphazardly
enteringthe café andorderinganomelette eventhoughhe shouldbe headingtoa crime scene.
Adam:In Rodney’scase,we see himbeingantsyaboutwantingtogothe crime scene;thisshows
himto be a veryworkdrivenindividual.
Adam:We will produce multipleaudiofilessuchasdialogue forthe characters,backgroundsound
effectsforthe café such as people talking;clinkingof cupsandcutlery.We will alsoproduce musicto
be playedinthe backgroundof the café to helpcreate the atmosphere.
Nathan:We will alsoaddthe faintsoundof trafficas the crime scene isin a back alley.Forobvious
reasonswe won’taddany musicfor thispart of the game as theyare outside.
Nathan:We will be using fieldrecordingtogetthe sound forthe trafficand the soundof cutleryand
bugsclinkingtogether.We will use asoundboothtorecordthe dialogue forthe characters.