2. Flowers and People
Exhibitions
”Infinity of Flowers" at GUCCI Shinjuku Tokyo, 2014
" - Kunisaki Peninsula" in Oita, Japan 2014
“ - Gold and Dark" at Japan Society, New York 2014
Works
"Flowers and People – Gold" 2015
"Flowers and People – Dark" 2015
Ideas
Flower Arrangement Algorithm
MCMC(Markov-Chain Monte Carlo) based sampler
Perlin noise based wavy density
Vertex texture based flower animation
Originally developed for “Ever Blossoming Life” by
Sugino
Multi-Projector Blending System on top of Unity
3. Koi and People
Exhibitions
“ – Mifuneyama Rakuen Pond" at Mt. MIfune, Japan 2015
“ - Infinity" at DMM Planets, Tokyo 2016
Ideas
Flow based Koi movement
Distance, Gradient and Tangent Fields
Curves drawn by Koi are affected by positions of people
4. Graffiti Nature
Exhibitions
“Graffiti Nature “ at ArtScience Museum,Singapore & Lotte World,
Korea 2016 & Huashan Creative Park, Taiwan 2016 and
more ...
“ - Still mountains and movable lakes” at Walker Art Center,
Minneapolis 2017
" - Creatures Living in Ruins of a Public Bathhouse" at Mt. MIfune,
Japan 2017
Ideas
Single pass Fluid shader
Color grading system working with PhotoShop
Wet-on-Wet painting effect
5. Flowers in the Sandfall
Exhibitions
“Flowers in the Sandfall" at Takashimaya Watch Maison, Tokyo
2015
" - Tokushima" at Awa Bank, Japan 2016
Ideas
Real-time sand physics
Randomly deformed Icosphere sand particle
Specular and Star-shaped glow effect on sand particles
6. Falling Universe of Flowers
Exhibitions
“Falling Universe of Flowers" at Science museum, Asutamuland,,
Japan 2015
Ideas
Curl noise based procedural flower nebula generation
Star shaped glow effect developed for this