2. One Touch – 5 months Back
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3. One Touch – 5 months Back
• Organization is practicing Scrum for last 3 years
• Cost of Production was very high
• Single codebase but multiple integration points
• Lots of dependencies between team
• Many managers/leads to deal with dependencies
• Many product managers for same product from different region
• Difficult to prioritize PBIs
• Cycle time was 6 months
• Small fake products
• Separate testing team
4. Expectation
• Reduce time to market/respond faster to business
• Reduce production cost
• Reduce deployment time
• Avoid production issues
• Self-organized team
• Managers should focus on system design and enabling team by
removing impediment
6. Thought Process
• How to build autonomous team and still align to overall product?
• What is product?
• Is our team is customer-centric feature team or component team?
• What are the challenges with component team?
• How people management role mapped with feature team?
• Are we lean enough?
7. Rules to Play Scrum
• Avoid Queue – Minimize queue by limiting WIP, minimize
overproduction and avoid blocking bandwidth
• Avoid hand-off
• Quality supposed to be built-in not inspected
• Avoid unwanted meetings like Scrum of Scrums (SoS) or calibration
• Don’t change team dynamics
• Create automated acceptance tests for all features
• Continuously refactor the code so it is of high quality
• Immediately fix broken code