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Ring Documentation, Release 1.8
18.3 Using Atom
Folder : ring/editor/atom
Just Copy the folder atom-language-ring to the next path
"C:Users{UserName}.atomPackages"
18.3. Using Atom 191
Ring Documentation, Release 1.8
18.4 Using Sublime Text 2
Folder : ring/editor/sublime text 2
In the folder Sublime_Text_2 you will find the next three files
1 - ring.json-tmlanguage
2 - ring.sublime-build
3 - ring.tmlanguage
Just Copy the files to the next path
"C:Users{UserName}AppDataRoamingSublime Text 2PackagesUser"
The file ring.sublime-build includes the next line
"cmd": ["B:ringbinring.exe","$file"],
You can modify it according to the ring.exe path in your machine
18.4. Using Sublime Text 2 192
Ring Documentation, Release 1.8
18.5 Using Visual Studio IDE
Folder : ring/editor/visualstudio
Check the ReadMe file for installation instructions.
18.5. Using Visual Studio IDE 193
Ring Documentation, Release 1.8
18.6 Using Emacs Editor
Folder : ring/editor/emacs
Check the ReadMe file for installation instructions.
Screen Shot:
18.6. Using Emacs Editor 194
CHAPTER
NINETEEN
VARIABLES
To create a new variable, you just need to determine the variable name & value. The value will determine the variable
type and you can change the value to switch between the types using the same variable name.
Syntax:
<Variable Name> = <Value>
Tip: The operator ‘=’ is used here as an Assignment operator and the same operator can be used in conditions, but
for testing equality of expressions.
Note: The Variable will contains the real value (not a reference). This means that once you change the variable value,
the old value will be removed from memory (even if the variable contains a list or object).
19.1 Dynamic Typing
Ring is a dynamic programming language that uses Dynamic Typing.
x = "Hello" # x is a string
see x + nl
x = 5 # x is a number (int)
see x + nl
x = 1.2 # x is a number (double)
see x + nl
x = [1,2,3,4] # x is a list
see x # print list items
x = date() # x is a string contains date
see x + nl
x = time() # x is a string contains time
see x + nl
x = true # x is a number (logical value = 1)
see x + nl
x = false # x is a number (logical value = 0)
see x + nl
19.2 Deep Copy
We can use the assignment operator ‘=’ to copy variables. We can do that to copy values like strings & numbers. Also,
we can copy complete lists & objects. The assignment operator will do a complete duplication for us. This operation
called Deep Copy
195
Ring Documentation, Release 1.8
list = [1,2,3,"four","five"]
list2 = list
list = []
See list # print the first list - no items to print
See "********" + nl
See list2 # print the second list - contains 5 items
19.3 Weakly Typed
Ring is a weakly typed language, this means that the language can automatically convert between data types (like
string & numbers) when that conversion make sense.
Rules:
<NUMBER> + <STRING> --> <NUMBER>
<STRING> + <NUMBER> --> <STRING>
Note: The same operator ‘+’ can be used as an arithmetic operator or for string concatenation.
Example:
x = 10 # x is a number
y = "20" # y is a string
sum = x + y # sum is a number (y will be converted to a number)
Msg = "Sum = " + sum # Msg is a string (sum will be converted to a string)
see Msg + nl
19.3. Weakly Typed 196
CHAPTER
TWENTY
OPERATORS
In this chapter we will introduce the operators provided by the Ring programming langauge.
20.1 Arithmetic Operators
The next table presents all of the arithmetic operators provided by the Ring language. Assume variable X=50 and
variable Y=10 then:
Operator Description Example Result
+ Add x+y 60
- Subtract x-y 40
* Multiplies x*y 500
/ Divide x/y 5
% Modulus x%y 0
++ Increment x++ 51
- - Decrement x- - 49
20.2 Relational Operators
The next table presents all of the relational operators provided by the Ring language. Assume variable X=50 and
variable Y=10 then:
Operator Description Example Result
= Equal x = y False
!= Not Equal x != y True
> Greater than x > y True
< Less than x < y False
>= Greater or Equal x >= y True
<= Less than or Equal x <= y False
20.3 Logical Operators
The next table presents all of the logical operators provided by the Ring language. Assume variable X=True and
variable Y=False then:
Operator Description Example Result
and Logical AND x and y False
or Logical OR x or y True
not Logical Not not x False
197
Ring Documentation, Release 1.8
Another style
Operator Description Example Result
&& Logical AND x && y False
|| Logical OR x || y True
! Logical Not ! x False
20.4 Bitwise Operators
The next table presents all of the bitwise operators provided by the Ring language. Assume variable X=8 and variable
Y=2 then:
Operator Description Example Result
& Binary AND x & y 0
| Binary OR x | y 10
^ Binary XOR x ^ y 10
~ Binary Ones Complement ~x -9
<< Binary Left Shift x << y 32
>> Binary Right Shift x >> y 2
20.5 Assignment Operators
The next table presents all of the assignment operators provided by the Ring language.
Assume variable X=8 then:
Operator Description Example Result
= Assignment x = 10 x=10
+= Add AND assignment x += 5 x=13
-= Subtract AND assignment x -= 3 x=5
*= Multiply AND assignment x *= 2 x=16
/= Divide AND assignment x /= 3 x=2.67
%= Modulus AND assignment x %= 2 x=0
<<= Left shift AND assignment x <<= 2 x=32
>>= Right shift AND assignment x >>= 2 x=2
&= Bitwise AND assignment x &= 4 x=0
|= Bitwise OR and assignment x |= 3 x=11
^= Bitwise XOR and assignment x ^= 4 x=12
20.6 Misc Operators
Operator Description
:literal using : before identifier mean literal
Start:End create list contains items from start to end
[list items] define list items
list[index] access list item
obj.name using the dot operator to access object members (attributes/methods).
obj {stmts} execute statements with direct access to object attributes & methods
func(para,...) call function using parameters separated by comma
? <expr> Print expression then new line
20.4. Bitwise Operators 198
Ring Documentation, Release 1.8
20.7 Operators Precedence
The next table present operators from higher precedence (Evaluated first) to lower precedence.
Operator
. [] () {}
- ~ :Literal [list items]
++ - -
Start:End
* / %
+ -
<< >>
&
| ^
< > <= >=
= !=
not !
and or && ||
Assignment = += -= *= /= %=>>= <<= &= ^= |=
?
Example:
See 3+5*4 # prints 23
20.7. Operators Precedence 199
CHAPTER
TWENTYONE
CONTROL STRUCTURES - FIRST STYLE
In this chapter we are going to learn about the control structures provided by the Ring programming language.
21.1 Branching
• If Statement
Syntax:
if Expression
Block of statements
but Expression
Block of statements
else
Block of statements
ok
Example:
see "
Main Menu
---------
(1) Say Hello
(2) About
(3) Exit
" give nOption
if nOption = 1 see "Enter your name : " give name see "Hello " + name + nl
but nOption = 2 see "Sample : using if statement" + nl
but nOption = 3 bye
else see "bad option..." + nl
ok
• Switch Statement
Syntax:
switch Expression
on Expression
Block of statements
other
Block of statements
off
200

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The Ring programming language version 1.8 book - Part 23 of 202

  • 1. Ring Documentation, Release 1.8 18.3 Using Atom Folder : ring/editor/atom Just Copy the folder atom-language-ring to the next path "C:Users{UserName}.atomPackages" 18.3. Using Atom 191
  • 2. Ring Documentation, Release 1.8 18.4 Using Sublime Text 2 Folder : ring/editor/sublime text 2 In the folder Sublime_Text_2 you will find the next three files 1 - ring.json-tmlanguage 2 - ring.sublime-build 3 - ring.tmlanguage Just Copy the files to the next path "C:Users{UserName}AppDataRoamingSublime Text 2PackagesUser" The file ring.sublime-build includes the next line "cmd": ["B:ringbinring.exe","$file"], You can modify it according to the ring.exe path in your machine 18.4. Using Sublime Text 2 192
  • 3. Ring Documentation, Release 1.8 18.5 Using Visual Studio IDE Folder : ring/editor/visualstudio Check the ReadMe file for installation instructions. 18.5. Using Visual Studio IDE 193
  • 4. Ring Documentation, Release 1.8 18.6 Using Emacs Editor Folder : ring/editor/emacs Check the ReadMe file for installation instructions. Screen Shot: 18.6. Using Emacs Editor 194
  • 5. CHAPTER NINETEEN VARIABLES To create a new variable, you just need to determine the variable name & value. The value will determine the variable type and you can change the value to switch between the types using the same variable name. Syntax: <Variable Name> = <Value> Tip: The operator ‘=’ is used here as an Assignment operator and the same operator can be used in conditions, but for testing equality of expressions. Note: The Variable will contains the real value (not a reference). This means that once you change the variable value, the old value will be removed from memory (even if the variable contains a list or object). 19.1 Dynamic Typing Ring is a dynamic programming language that uses Dynamic Typing. x = "Hello" # x is a string see x + nl x = 5 # x is a number (int) see x + nl x = 1.2 # x is a number (double) see x + nl x = [1,2,3,4] # x is a list see x # print list items x = date() # x is a string contains date see x + nl x = time() # x is a string contains time see x + nl x = true # x is a number (logical value = 1) see x + nl x = false # x is a number (logical value = 0) see x + nl 19.2 Deep Copy We can use the assignment operator ‘=’ to copy variables. We can do that to copy values like strings & numbers. Also, we can copy complete lists & objects. The assignment operator will do a complete duplication for us. This operation called Deep Copy 195
  • 6. Ring Documentation, Release 1.8 list = [1,2,3,"four","five"] list2 = list list = [] See list # print the first list - no items to print See "********" + nl See list2 # print the second list - contains 5 items 19.3 Weakly Typed Ring is a weakly typed language, this means that the language can automatically convert between data types (like string & numbers) when that conversion make sense. Rules: <NUMBER> + <STRING> --> <NUMBER> <STRING> + <NUMBER> --> <STRING> Note: The same operator ‘+’ can be used as an arithmetic operator or for string concatenation. Example: x = 10 # x is a number y = "20" # y is a string sum = x + y # sum is a number (y will be converted to a number) Msg = "Sum = " + sum # Msg is a string (sum will be converted to a string) see Msg + nl 19.3. Weakly Typed 196
  • 7. CHAPTER TWENTY OPERATORS In this chapter we will introduce the operators provided by the Ring programming langauge. 20.1 Arithmetic Operators The next table presents all of the arithmetic operators provided by the Ring language. Assume variable X=50 and variable Y=10 then: Operator Description Example Result + Add x+y 60 - Subtract x-y 40 * Multiplies x*y 500 / Divide x/y 5 % Modulus x%y 0 ++ Increment x++ 51 - - Decrement x- - 49 20.2 Relational Operators The next table presents all of the relational operators provided by the Ring language. Assume variable X=50 and variable Y=10 then: Operator Description Example Result = Equal x = y False != Not Equal x != y True > Greater than x > y True < Less than x < y False >= Greater or Equal x >= y True <= Less than or Equal x <= y False 20.3 Logical Operators The next table presents all of the logical operators provided by the Ring language. Assume variable X=True and variable Y=False then: Operator Description Example Result and Logical AND x and y False or Logical OR x or y True not Logical Not not x False 197
  • 8. Ring Documentation, Release 1.8 Another style Operator Description Example Result && Logical AND x && y False || Logical OR x || y True ! Logical Not ! x False 20.4 Bitwise Operators The next table presents all of the bitwise operators provided by the Ring language. Assume variable X=8 and variable Y=2 then: Operator Description Example Result & Binary AND x & y 0 | Binary OR x | y 10 ^ Binary XOR x ^ y 10 ~ Binary Ones Complement ~x -9 << Binary Left Shift x << y 32 >> Binary Right Shift x >> y 2 20.5 Assignment Operators The next table presents all of the assignment operators provided by the Ring language. Assume variable X=8 then: Operator Description Example Result = Assignment x = 10 x=10 += Add AND assignment x += 5 x=13 -= Subtract AND assignment x -= 3 x=5 *= Multiply AND assignment x *= 2 x=16 /= Divide AND assignment x /= 3 x=2.67 %= Modulus AND assignment x %= 2 x=0 <<= Left shift AND assignment x <<= 2 x=32 >>= Right shift AND assignment x >>= 2 x=2 &= Bitwise AND assignment x &= 4 x=0 |= Bitwise OR and assignment x |= 3 x=11 ^= Bitwise XOR and assignment x ^= 4 x=12 20.6 Misc Operators Operator Description :literal using : before identifier mean literal Start:End create list contains items from start to end [list items] define list items list[index] access list item obj.name using the dot operator to access object members (attributes/methods). obj {stmts} execute statements with direct access to object attributes & methods func(para,...) call function using parameters separated by comma ? <expr> Print expression then new line 20.4. Bitwise Operators 198
  • 9. Ring Documentation, Release 1.8 20.7 Operators Precedence The next table present operators from higher precedence (Evaluated first) to lower precedence. Operator . [] () {} - ~ :Literal [list items] ++ - - Start:End * / % + - << >> & | ^ < > <= >= = != not ! and or && || Assignment = += -= *= /= %=>>= <<= &= ^= |= ? Example: See 3+5*4 # prints 23 20.7. Operators Precedence 199
  • 10. CHAPTER TWENTYONE CONTROL STRUCTURES - FIRST STYLE In this chapter we are going to learn about the control structures provided by the Ring programming language. 21.1 Branching • If Statement Syntax: if Expression Block of statements but Expression Block of statements else Block of statements ok Example: see " Main Menu --------- (1) Say Hello (2) About (3) Exit " give nOption if nOption = 1 see "Enter your name : " give name see "Hello " + name + nl but nOption = 2 see "Sample : using if statement" + nl but nOption = 3 bye else see "bad option..." + nl ok • Switch Statement Syntax: switch Expression on Expression Block of statements other Block of statements off 200