SlideShare a Scribd company logo
1 of 10
Download to read offline
Ring Documentation, Release 1.7
ā€¢ GL_UNSIGNED_INT_SAMPLER_3D
ā€¢ GL_UNSIGNED_INT_SAMPLER_CUBE
ā€¢ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
ā€¢ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
ā€¢ GL_QUERY_WAIT
ā€¢ GL_QUERY_NO_WAIT
ā€¢ GL_QUERY_BY_REGION_WAIT
ā€¢ GL_QUERY_BY_REGION_NO_WAIT
ā€¢ GL_TEXTURE_RECTANGLE
ā€¢ GL_TEXTURE_BINDING_RECTANGLE
ā€¢ GL_PROXY_TEXTURE_RECTANGLE
ā€¢ GL_MAX_RECTANGLE_TEXTURE_SIZE
ā€¢ GL_SAMPLER_2D_RECT
ā€¢ GL_SAMPLER_2D_RECT_SHADOW
ā€¢ GL_TEXTURE_BUFFER
ā€¢ GL_MAX_TEXTURE_BUFFER_SIZE
ā€¢ GL_TEXTURE_BINDING_BUFFER
ā€¢ GL_TEXTURE_BUFFER_DATA_STORE_BINDING
ā€¢ GL_TEXTURE_BUFFER_FORMAT
ā€¢ GL_SAMPLER_BUFFER
ā€¢ GL_INT_SAMPLER_2D_RECT
ā€¢ GL_INT_SAMPLER_BUFFER
ā€¢ GL_UNSIGNED_INT_SAMPLER_2D_RECT
ā€¢ GL_UNSIGNED_INT_SAMPLER_BUFFER
ā€¢ GL_RED_SNORM
ā€¢ GL_RG_SNORM
ā€¢ GL_RGB_SNORM
ā€¢ GL_RGBA_SNORM
ā€¢ GL_R8_SNORM
ā€¢ GL_RG8_SNORM
ā€¢ GL_RGB8_SNORM
ā€¢ GL_RGBA8_SNORM
ā€¢ GL_R16_SNORM
ā€¢ GL_RG16_SNORM
ā€¢ GL_RGB16_SNORM
ā€¢ GL_RGBA16_SNORM
1732
Ring Documentation, Release 1.7
ā€¢ GL_SIGNED_NORMALIZED
ā€¢ GL_PRIMITIVE_RESTART
ā€¢ GL_PRIMITIVE_RESTART_INDEX
ā€¢ GL_BUFFER_ACCESS_FLAGS
ā€¢ GL_BUFFER_MAP_LENGTH
ā€¢ GL_BUFFER_MAP_OFFSET
ā€¢ GL_CONTEXT_CORE_PROFILE_BIT
ā€¢ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
ā€¢ GL_LINES_ADJACENCY
ā€¢ GL_LINE_STRIP_ADJACENCY
ā€¢ GL_TRIANGLES_ADJACENCY
ā€¢ GL_TRIANGLE_STRIP_ADJACENCY
ā€¢ GL_PROGRAM_POINT_SIZE
ā€¢ GL_GEOMETRY_VERTICES_OUT
ā€¢ GL_GEOMETRY_INPUT_TYPE
ā€¢ GL_GEOMETRY_OUTPUT_TYPE
ā€¢ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
ā€¢ GL_FRAMEBUFFER_ATTACHMENT_LAYERED
ā€¢ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
ā€¢ GL_GEOMETRY_SHADER
ā€¢ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
ā€¢ GL_MAX_GEOMETRY_OUTPUT_VERTICES
ā€¢ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
ā€¢ GL_MAX_VERTEX_OUTPUT_COMPONENTS
ā€¢ GL_MAX_GEOMETRY_INPUT_COMPONENTS
ā€¢ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
ā€¢ GL_MAX_FRAGMENT_INPUT_COMPONENTS
ā€¢ GL_CONTEXT_PROFILE_MASK
ā€¢ GL_VERTEX_ATTRIB_ARRAY_DIVISOR
ā€¢ GL_RGB10_A2UI
ā€¢ GL_SAMPLE_SHADING
ā€¢ GL_MIN_SAMPLE_SHADING_VALUE
ā€¢ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
ā€¢ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
ā€¢ GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
ā€¢ GL_TEXTURE_CUBE_MAP_ARRAY
1733
Ring Documentation, Release 1.7
ā€¢ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
ā€¢ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
ā€¢ GL_SAMPLER_CUBE_MAP_ARRAY
ā€¢ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
ā€¢ GL_INT_SAMPLER_CUBE_MAP_ARRAY
ā€¢ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
ā€¢ GL_TRANSFORM_FEEDBACK_PAUSED
ā€¢ GL_TRANSFORM_FEEDBACK_ACTIVE
ā€¢ GL_COMPRESSED_RGBA_BPTC_UNORM
ā€¢ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
ā€¢ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
ā€¢ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
ā€¢ GL_COPY_READ_BUFFER_BINDING
ā€¢ GL_COPY_WRITE_BUFFER_BINDING
ā€¢ GL_NUM_SHADING_LANGUAGE_VERSIONS
ā€¢ GL_VERTEX_ATTRIB_ARRAY_LONG
ā€¢ void glAccum(GLenum op,GLļ¬‚oat value)
ā€¢ void glActiveTexture(GLenum texture)
ā€¢ void glAlphaFunc(GLenum func,GLclampf ref)
ā€¢ GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)
ā€¢ void glArrayElement(GLint i)
ā€¢ void glAttachShader(GLuint program,GLuint shader)
ā€¢ void glBegin(GLenum mode)
ā€¢ void glBeginQuery(GLenum target,GLuint id)
ā€¢ void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name)
ā€¢ void glBindBuffer(GLenum target,GLuint buffer)
ā€¢ void glBindTexture(GLenum target,GLuint texture)
ā€¢ void glBitmap(GLsizei width,GLsizei height,GLļ¬‚oat xorig,GLļ¬‚oat yorig,GLļ¬‚oat xmove,GLļ¬‚oat ymove,const
GLubyte * bitmap)
ā€¢ void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
ā€¢ void glBlendEquation(GLenum mode)
ā€¢ void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)
ā€¢ void glBlendFunc(GLenum sfactor,GLenum dfactor)
ā€¢ void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)
ā€¢ void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)
ā€¢ void glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)
1734
Ring Documentation, Release 1.7
ā€¢ void glCallList(GLuint list)
ā€¢ void glCallLists(GLsizei n,GLenum type,const GLvoid * lists)
ā€¢ void glClear(GLbitļ¬eld mask)
ā€¢ void glClearAccum(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue,GLļ¬‚oat alpha)
ā€¢ void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
ā€¢ void glClearDepth(GLclampd depth)
ā€¢ void glClearIndex(GLļ¬‚oat c)
ā€¢ void glClearStencil(GLint s)
ā€¢ void glClientActiveTexture(GLenum texture)
ā€¢ void glClipPlane(GLenum plane,const GLdouble * equation)
ā€¢ void glColor3b(GLbyte red,GLbyte green,GLbyte blue)
ā€¢ void glColor3s(GLshort red,GLshort green,GLshort blue)
ā€¢ void glColor3i(GLint red,GLint green,GLint blue)
ā€¢ void glColor3f(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue)
ā€¢ void glColor3d(GLdouble red,GLdouble green,GLdouble blue)
ā€¢ void glColor3ub(GLubyte red,GLubyte green,GLubyte blue)
ā€¢ void glColor3us(GLushort red,GLushort green,GLushort blue)
ā€¢ void glColor3ui(GLuint red,GLuint green,GLuint blue)
ā€¢ void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)
ā€¢ void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)
ā€¢ void glColor4i(GLint red,GLint green,GLint blue,GLint alpha)
ā€¢ void glColor4f(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue,GLļ¬‚oat alpha)
ā€¢ void glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)
ā€¢ void glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)
ā€¢ void glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)
ā€¢ void glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)
ā€¢ void glColor3bv(const GLbyte * v)
ā€¢ void glColor3sv(const GLshort * v)
ā€¢ void glColor3iv(const GLint * v)
ā€¢ void glColor3fv(const GLļ¬‚oat * v)
ā€¢ void glColor3dv(const GLdouble * v)
ā€¢ void glColor3ubv(const GLubyte * v)
ā€¢ void glColor3usv(const GLushort * v)
ā€¢ void glColor3uiv(const GLuint * v)
ā€¢ void glColor4bv(const GLbyte * v)
ā€¢ void glColor4sv(const GLshort * v)
1735
Ring Documentation, Release 1.7
ā€¢ void glColor4iv(const GLint * v)
ā€¢ void glColor4fv(const GLļ¬‚oat * v)
ā€¢ void glColor4dv(const GLdouble * v)
ā€¢ void glColor4ubv(const GLubyte * v)
ā€¢ void glColor4usv(const GLushort * v)
ā€¢ void glColor4uiv(const GLuint * v)
ā€¢ void glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)
ā€¢ void glColorMaterial(GLenum face,GLenum mode)
ā€¢ void glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
ā€¢ void glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid
* data)
ā€¢ void glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const
GLvoid * data)
ā€¢ void glColorTableParameterfv(GLenum target,GLenum pname,const GLļ¬‚oat * params)
ā€¢ void glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params)
ā€¢ void glCompileShader(GLuint shader)
ā€¢ void glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint bor-
der,GLsizei imageSize,const GLvoid * data)
ā€¢ void glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei
height,GLint border,GLsizei imageSize,const GLvoid * data)
ā€¢ void glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei
height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)
ā€¢ void glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum for-
mat,GLsizei imageSize,const GLvoid * data)
ā€¢ void glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei
width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)
ā€¢ void glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoff-
set,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)
ā€¢ void glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum
type,const GLvoid * data)
ā€¢ void glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum
format,GLenum type,const GLvoid * data)
ā€¢ void glConvolutionParameterf(GLenum target,GLenum pname,GLļ¬‚oat params)
ā€¢ void glConvolutionParameteri(GLenum target,GLenum pname,GLint params)
ā€¢ void glConvolutionParameterfv(GLenum target,GLenum pname,const GLļ¬‚oat * params)
ā€¢ void glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params)
ā€¢ void glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width)
ā€¢ void glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)
ā€¢ void glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)
1736
Ring Documentation, Release 1.7
ā€¢ void glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei
width,GLsizei height)
ā€¢ void glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)
ā€¢ void glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei
width,GLint border)
ā€¢ void glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei
width,GLsizei height,GLint border)
ā€¢ void glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)
ā€¢ void glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei
width,GLsizei height)
ā€¢ void glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint
x,GLint y,GLsizei width,GLsizei height)
ā€¢ GLuint glCreateProgram(void)
ā€¢ GLuint glCreateShader(GLenum shaderType)
ā€¢ void glCullFace(GLenum mode)
ā€¢ void glDeleteBuffers(GLsizei n,const GLuint * buffers)
ā€¢ void glDeleteLists(GLuint list,GLsizei range)
ā€¢ void glDeleteProgram(GLuint program)
ā€¢ void glDeleteQueries(GLsizei n,const GLuint * ids)
ā€¢ void glDeleteShader(GLuint shader)
ā€¢ void glDeleteTextures(GLsizei n,const GLuint * textures)
ā€¢ void glDepthFunc(GLenum func)
ā€¢ void glDepthMask(GLboolean ļ¬‚ag)
ā€¢ void glDepthRange(GLclampd nearVal,GLclampd farVal)
ā€¢ void glDetachShader(GLuint program,GLuint shader)
ā€¢ void glEnable(GLenum cap)
ā€¢ void glEnableClientState(GLenum cap)
ā€¢ void glEnableVertexAttribArray(GLuint index)
ā€¢ void glDisableVertexAttribArray(GLuint index)
ā€¢ void glDrawArrays(GLenum mode,GLint ļ¬rst,GLsizei count)
ā€¢ void glDrawBuffer(GLenum mode)
ā€¢ void glDrawBuffers(GLsizei n,const GLenum *bufs)
ā€¢ void glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)
ā€¢ void glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data)
ā€¢ void glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const
GLvoid * indices)
ā€¢ void glEdgeFlag(GLboolean ļ¬‚ag)
ā€¢ void glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer)
1737
Ring Documentation, Release 1.7
ā€¢ void glEnd(void)
ā€¢ void glEndList(void)
ā€¢ void glEndQuery(GLenum target)
ā€¢ void glEvalCoord1f(GLļ¬‚oat u)
ā€¢ void glEvalCoord1d(GLdouble u)
ā€¢ void glEvalCoord2f(GLļ¬‚oat u,GLļ¬‚oat v)
ā€¢ void glEvalCoord2d(GLdouble u,GLdouble v)
ā€¢ void glEvalMesh1(GLenum mode,GLint i1,GLint i2)
ā€¢ void glEvalPoint1(GLint i)
ā€¢ void glEvalPoint2(GLint i,GLint j)
ā€¢ void glFeedbackBuffer(GLsizei size,GLenum type,GLļ¬‚oat * buffer)
ā€¢ void glFinish(void)
ā€¢ void glFlush(void)
ā€¢ void glFogf(GLenum pname,GLļ¬‚oat param)
ā€¢ void glFogi(GLenum pname,GLint param)
ā€¢ void glFogfv(GLenum pname,const GLļ¬‚oat * params)
ā€¢ void glFogiv(GLenum pname,const GLint * params)
ā€¢ void glFogCoordd(GLdouble coord)
ā€¢ void glFogCoordf(GLļ¬‚oat coord)
ā€¢ void glFogCoorddv(GLdouble * coord)
ā€¢ void glFogCoordfv(GLļ¬‚oat * coord)
ā€¢ void glFogCoordPointer(GLenum type,GLsizei stride,GLvoid * pointer)
ā€¢ void glFrontFace(GLenum mode)
ā€¢ void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble
farVal)
ā€¢ void glGenBuffers(GLsizei n,GLuint * buffers)
ā€¢ GLuint glGenLists(GLsizei range)
ā€¢ void glGenQueries(GLsizei n,GLuint * ids)
ā€¢ void glGenTextures(GLsizei n,GLuint * textures)
ā€¢ void glGetBooleanv(GLenum pname,GLboolean * params)
ā€¢ void glGetDoublev(GLenum pname,GLdouble * params)
ā€¢ void glGetFloatv(GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetIntegerv(GLenum pname,GLint * params)
ā€¢ void glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum
*type,GLchar *name)
ā€¢ void glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint
*size,GLenum *type,GLchar *name)
1738
Ring Documentation, Release 1.7
ā€¢ void glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei *count,GLuint *shaders)
ā€¢ GLint glGetAttribLocation(GLuint program,const GLchar *name)
ā€¢ void glGetBufferParameteriv(GLenum target,GLenum value,GLint * data)
ā€¢ void glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)
ā€¢ void glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)
ā€¢ void glGetClipPlane(GLenum plane,GLdouble * equation)
ā€¢ void glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table)
ā€¢ void glGetColorTableParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params)
ā€¢ void glGetCompressedTexImage(GLenum target,GLint lod,GLvoid * img)
ā€¢ void glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image)
ā€¢ void glGetConvolutionParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params)
ā€¢ GLenum glGetError(void)
ā€¢ void glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)
ā€¢ void glGetHistogramParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params)
ā€¢ void glGetLightfv(GLenum light,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetLightiv(GLenum light,GLenum pname,GLint * params)
ā€¢ void glGetMapdv(GLenum target,GLenum query,GLdouble * v)
ā€¢ void glGetMapfv(GLenum target,GLenum query,GLļ¬‚oat * v)
ā€¢ void glGetMapiv(GLenum target,GLenum query,GLint * v)
ā€¢ void glGetMaterialfv(GLenum face,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetMaterialiv(GLenum face,GLenum pname,GLint * params)
ā€¢ void glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum types,GLvoid * values)
ā€¢ void glGetMinmaxParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params)
ā€¢ void glGetPixelMapfv(GLenum map,GLļ¬‚oat * data)
ā€¢ void glGetPixelMapuiv(GLenum map,GLuint * data)
ā€¢ void glGetPixelMapusv(GLenum map,GLushort * data)
ā€¢ void glGetPointerv(GLenum pname,GLvoid ** params)
ā€¢ void glGetPolygonStipple(GLubyte * pattern)
ā€¢ void glGetProgramiv(GLuint program,GLenum pname,GLint *params)
ā€¢ void glGetProgramInfoLog(GLuint program,GLsizei maxLength,GLsizei *length,GLchar *infoLog)
ā€¢ void glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)
ā€¢ void glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)
1739
Ring Documentation, Release 1.7
ā€¢ void glGetQueryiv(GLenum target,GLenum pname,GLint * params)
ā€¢ void glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * col-
umn,GLvoid * span)
ā€¢ void glGetShaderiv(GLuint shader,GLenum pname,GLint *params)
ā€¢ void glGetShaderInfoLog(GLuint shader,GLsizei maxLength,GLsizei *length,GLchar *infoLog)
ā€¢ void glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei *length,GLchar *source)
ā€¢ const GLubyte* glGetString(GLenum name)
ā€¢ void glGetTexEnvfv(GLenum target,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetTexEnviv(GLenum target,GLenum pname,GLint * params)
ā€¢ void glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)
ā€¢ void glGetTexGenfv(GLenum coord,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetTexGeniv(GLenum coord,GLenum pname,GLint * params)
ā€¢ void glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * img)
ā€¢ void glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)
ā€¢ void glGetTexParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)
ā€¢ void glGetUniformfv(GLuint program,GLint location,GLļ¬‚oat *params)
ā€¢ void glGetUniformiv(GLuint program,GLint location,GLint *params)
ā€¢ GLint glGetUniformLocation(GLuint program,const GLchar *name)
ā€¢ void glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble *params)
ā€¢ void glGetVertexAttribfv(GLuint index,GLenum pname,GLļ¬‚oat *params)
ā€¢ void glGetVertexAttribiv(GLuint index,GLenum pname,GLint *params)
ā€¢ void glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid **pointer)
ā€¢ void glHint(GLenum target,GLenum mode)
ā€¢ void glHistogram(GLenum target,GLsizei width,GLenum internalformat,GLboolean sink)
ā€¢ void glIndexs(GLshort c)
ā€¢ void glIndexi(GLint c)
ā€¢ void glIndexf(GLļ¬‚oat c)
ā€¢ void glIndexd(GLdouble c)
ā€¢ void glIndexub(GLubyte c)
ā€¢ void glIndexsv(const GLshort * c)
ā€¢ void glIndexiv(const GLint * c)
ā€¢ void glIndexfv(const GLļ¬‚oat * c)
ā€¢ void glIndexdv(const GLdouble * c)
ā€¢ void glIndexubv(const GLubyte * c)
1740
Ring Documentation, Release 1.7
ā€¢ void glIndexMask(GLuint mask)
ā€¢ void glIndexPointer(GLenum type,GLsizei stride,const GLvoid * pointer)
ā€¢ void glInitNames(void)
ā€¢ void glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer)
ā€¢ GLboolean glIsBuffer(GLuint buffer)
ā€¢ GLboolean glIsEnabled(GLenum cap)
ā€¢ GLboolean glIsList(GLuint list)
ā€¢ GLboolean glIsProgram(GLuint program)
ā€¢ GLboolean glIsQuery(GLuint id)
ā€¢ GLboolean glIsShader(GLuint shader)
ā€¢ GLboolean glIsTexture(GLuint texture)
ā€¢ void glLightf(GLenum light,GLenum pname,GLļ¬‚oat param)
ā€¢ void glLighti(GLenum light,GLenum pname,GLint param)
ā€¢ void glLightfv(GLenum light,GLenum pname,const GLļ¬‚oat * params)
ā€¢ void glLightiv(GLenum light,GLenum pname,const GLint * params)
ā€¢ void glLightModelf(GLenum pname,GLļ¬‚oat param)
ā€¢ void glLightModeli(GLenum pname,GLint param)
ā€¢ void glLightModelfv(GLenum pname,const GLļ¬‚oat * params)
ā€¢ void glLightModeliv(GLenum pname,const GLint * params)
ā€¢ void glLineStipple(GLint factor,GLushort pattern)
ā€¢ void glLineWidth(GLļ¬‚oat width)
ā€¢ void glLinkProgram(GLuint program)
ā€¢ void glListBase(GLuint base)
ā€¢ void glLoadIdentity(void)
ā€¢ void glLoadMatrixd(const GLdouble * m)
ā€¢ void glLoadMatrixf(const GLļ¬‚oat * m)
ā€¢ void glLoadName(GLuint name)
ā€¢ void glLoadTransposeMatrixd(const GLdouble * m)
ā€¢ void glLoadTransposeMatrixf(const GLļ¬‚oat * m)
ā€¢ void glLogicOp(GLenum opcode)
ā€¢ void glMap1f(GLenum target,GLļ¬‚oat u1,GLļ¬‚oat u2,GLint stride,GLint order,const GLļ¬‚oat * points)
ā€¢ void glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)
ā€¢ void glMap2f(GLenum target,GLļ¬‚oat u1,GLļ¬‚oat u2,GLint ustride,GLint uorder,GLļ¬‚oat v1,GLļ¬‚oat v2,GLint
vstride,GLint vorder,const GLļ¬‚oat * points)
ā€¢ void glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble
v2,GLint vstride,GLint vorder,const GLdouble * points)
ā€¢ void * glMapBuffer(GLenum target,GLenum access)
1741

More Related Content

What's hot

What's hot (20)

The Ring programming language version 1.8 book - Part 154 of 202
The Ring programming language version 1.8 book - Part 154 of 202The Ring programming language version 1.8 book - Part 154 of 202
The Ring programming language version 1.8 book - Part 154 of 202
Ā 
The Ring programming language version 1.5.3 book - Part 170 of 194
The Ring programming language version 1.5.3 book - Part 170 of 194The Ring programming language version 1.5.3 book - Part 170 of 194
The Ring programming language version 1.5.3 book - Part 170 of 194
Ā 
The Ring programming language version 1.5.4 book - Part 160 of 185
The Ring programming language version 1.5.4 book - Part 160 of 185The Ring programming language version 1.5.4 book - Part 160 of 185
The Ring programming language version 1.5.4 book - Part 160 of 185
Ā 
The Ring programming language version 1.6 book - Part 145 of 189
The Ring programming language version 1.6 book - Part 145 of 189The Ring programming language version 1.6 book - Part 145 of 189
The Ring programming language version 1.6 book - Part 145 of 189
Ā 
The Ring programming language version 1.7 book - Part 163 of 196
The Ring programming language version 1.7 book - Part 163 of 196The Ring programming language version 1.7 book - Part 163 of 196
The Ring programming language version 1.7 book - Part 163 of 196
Ā 
The Ring programming language version 1.9 book - Part 204 of 210
The Ring programming language version 1.9 book - Part 204 of 210The Ring programming language version 1.9 book - Part 204 of 210
The Ring programming language version 1.9 book - Part 204 of 210
Ā 
The Ring programming language version 1.8 book - Part 173 of 202
The Ring programming language version 1.8 book - Part 173 of 202The Ring programming language version 1.8 book - Part 173 of 202
The Ring programming language version 1.8 book - Part 173 of 202
Ā 
The Ring programming language version 1.5.4 book - Part 146 of 185
The Ring programming language version 1.5.4 book - Part 146 of 185The Ring programming language version 1.5.4 book - Part 146 of 185
The Ring programming language version 1.5.4 book - Part 146 of 185
Ā 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212
Ā 
The Ring programming language version 1.6 book - Part 135 of 189
The Ring programming language version 1.6 book - Part 135 of 189The Ring programming language version 1.6 book - Part 135 of 189
The Ring programming language version 1.6 book - Part 135 of 189
Ā 
The Ring programming language version 1.7 book - Part 153 of 196
The Ring programming language version 1.7 book - Part 153 of 196The Ring programming language version 1.7 book - Part 153 of 196
The Ring programming language version 1.7 book - Part 153 of 196
Ā 
The Ring programming language version 1.5.2 book - Part 119 of 181
The Ring programming language version 1.5.2 book - Part 119 of 181The Ring programming language version 1.5.2 book - Part 119 of 181
The Ring programming language version 1.5.2 book - Part 119 of 181
Ā 
The Ring programming language version 1.6 book - Part 112 of 189
The Ring programming language version 1.6 book - Part 112 of 189The Ring programming language version 1.6 book - Part 112 of 189
The Ring programming language version 1.6 book - Part 112 of 189
Ā 
The Ring programming language version 1.5.1 book - Part 156 of 180
The Ring programming language version 1.5.1 book - Part 156 of 180 The Ring programming language version 1.5.1 book - Part 156 of 180
The Ring programming language version 1.5.1 book - Part 156 of 180
Ā 
The Ring programming language version 1.10 book - Part 168 of 212
The Ring programming language version 1.10 book - Part 168 of 212The Ring programming language version 1.10 book - Part 168 of 212
The Ring programming language version 1.10 book - Part 168 of 212
Ā 
The Ring programming language version 1.8 book - Part 163 of 202
The Ring programming language version 1.8 book - Part 163 of 202The Ring programming language version 1.8 book - Part 163 of 202
The Ring programming language version 1.8 book - Part 163 of 202
Ā 
The Ring programming language version 1.8 book - Part 145 of 202
The Ring programming language version 1.8 book - Part 145 of 202The Ring programming language version 1.8 book - Part 145 of 202
The Ring programming language version 1.8 book - Part 145 of 202
Ā 
The Ring programming language version 1.9 book - Part 180 of 210
The Ring programming language version 1.9 book - Part 180 of 210The Ring programming language version 1.9 book - Part 180 of 210
The Ring programming language version 1.9 book - Part 180 of 210
Ā 
The Ring programming language version 1.5.3 book - Part 146 of 184
The Ring programming language version 1.5.3 book - Part 146 of 184The Ring programming language version 1.5.3 book - Part 146 of 184
The Ring programming language version 1.5.3 book - Part 146 of 184
Ā 
The Ring programming language version 1.5.4 book - Part 98 of 185
The Ring programming language version 1.5.4 book - Part 98 of 185The Ring programming language version 1.5.4 book - Part 98 of 185
The Ring programming language version 1.5.4 book - Part 98 of 185
Ā 

Similar to The Ring programming language version 1.7 book - Part 177 of 196

Similar to The Ring programming language version 1.7 book - Part 177 of 196 (19)

The Ring programming language version 1.5.4 book - Part 127 of 185
The Ring programming language version 1.5.4 book - Part 127 of 185The Ring programming language version 1.5.4 book - Part 127 of 185
The Ring programming language version 1.5.4 book - Part 127 of 185
Ā 
The Ring programming language version 1.6 book - Part 126 of 189
The Ring programming language version 1.6 book - Part 126 of 189The Ring programming language version 1.6 book - Part 126 of 189
The Ring programming language version 1.6 book - Part 126 of 189
Ā 
The Ring programming language version 1.5.3 book - Part 137 of 184
The Ring programming language version 1.5.3 book - Part 137 of 184The Ring programming language version 1.5.3 book - Part 137 of 184
The Ring programming language version 1.5.3 book - Part 137 of 184
Ā 
The Ring programming language version 1.5.4 book - Part 113 of 185
The Ring programming language version 1.5.4 book - Part 113 of 185The Ring programming language version 1.5.4 book - Part 113 of 185
The Ring programming language version 1.5.4 book - Part 113 of 185
Ā 
The Ring programming language version 1.5.3 book - Part 123 of 184
The Ring programming language version 1.5.3 book - Part 123 of 184The Ring programming language version 1.5.3 book - Part 123 of 184
The Ring programming language version 1.5.3 book - Part 123 of 184
Ā 
The Ring programming language version 1.9 book - Part 157 of 210
The Ring programming language version 1.9 book - Part 157 of 210 The Ring programming language version 1.9 book - Part 157 of 210
The Ring programming language version 1.9 book - Part 157 of 210
Ā 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212
Ā 
The Ring programming language version 1.5.3 book - Part 165 of 194
The Ring programming language version 1.5.3 book - Part 165 of 194The Ring programming language version 1.5.3 book - Part 165 of 194
The Ring programming language version 1.5.3 book - Part 165 of 194
Ā 
The Ring programming language version 1.9 book - Part 171 of 210
The Ring programming language version 1.9 book - Part 171 of 210 The Ring programming language version 1.9 book - Part 171 of 210
The Ring programming language version 1.9 book - Part 171 of 210
Ā 
The Ring programming language version 1.5.1 book - Part 147 of 180
The Ring programming language version 1.5.1 book - Part 147 of 180 The Ring programming language version 1.5.1 book - Part 147 of 180
The Ring programming language version 1.5.1 book - Part 147 of 180
Ā 
The Ring programming language version 1.5.1 book - Part 142 of 180
The Ring programming language version 1.5.1 book - Part 142 of 180 The Ring programming language version 1.5.1 book - Part 142 of 180
The Ring programming language version 1.5.1 book - Part 142 of 180
Ā 
The Ring programming language version 1.9 book - Part 199 of 210
The Ring programming language version 1.9 book - Part 199 of 210The Ring programming language version 1.9 book - Part 199 of 210
The Ring programming language version 1.9 book - Part 199 of 210
Ā 
The Ring programming language version 1.5.1 book - Part 105 of 180
The Ring programming language version 1.5.1 book - Part 105 of 180The Ring programming language version 1.5.1 book - Part 105 of 180
The Ring programming language version 1.5.1 book - Part 105 of 180
Ā 
The Ring programming language version 1.6 book - Part 117 of 189
The Ring programming language version 1.6 book - Part 117 of 189The Ring programming language version 1.6 book - Part 117 of 189
The Ring programming language version 1.6 book - Part 117 of 189
Ā 
The Ring programming language version 1.5.1 book - Part 133 of 180
The Ring programming language version 1.5.1 book - Part 133 of 180 The Ring programming language version 1.5.1 book - Part 133 of 180
The Ring programming language version 1.5.1 book - Part 133 of 180
Ā 
The Ring programming language version 1.7 book - Part 172 of 196
The Ring programming language version 1.7 book - Part 172 of 196The Ring programming language version 1.7 book - Part 172 of 196
The Ring programming language version 1.7 book - Part 172 of 196
Ā 
The Ring programming language version 1.5.4 book - Part 118 of 185
The Ring programming language version 1.5.4 book - Part 118 of 185The Ring programming language version 1.5.4 book - Part 118 of 185
The Ring programming language version 1.5.4 book - Part 118 of 185
Ā 
The Ring programming language version 1.7 book - Part 158 of 196
The Ring programming language version 1.7 book - Part 158 of 196The Ring programming language version 1.7 book - Part 158 of 196
The Ring programming language version 1.7 book - Part 158 of 196
Ā 
The Ring programming language version 1.5.3 book - Part 132 of 184
The Ring programming language version 1.5.3 book - Part 132 of 184The Ring programming language version 1.5.3 book - Part 132 of 184
The Ring programming language version 1.5.3 book - Part 132 of 184
Ā 

More from Mahmoud Samir Fayed

More from Mahmoud Samir Fayed (20)

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212
Ā 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212
Ā 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212
Ā 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212
Ā 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212
Ā 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212
Ā 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212
Ā 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212
Ā 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212
Ā 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212
Ā 
The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212
Ā 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212
Ā 
The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212
Ā 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212
Ā 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212
Ā 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212
Ā 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212
Ā 
The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212
Ā 
The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212
Ā 
The Ring programming language version 1.10 book - Part 190 of 212
The Ring programming language version 1.10 book - Part 190 of 212The Ring programming language version 1.10 book - Part 190 of 212
The Ring programming language version 1.10 book - Part 190 of 212
Ā 

Recently uploaded

+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
?#DUbAI#??##{{(ā˜Žļø+971_581248768%)**%*]'#abortion pills for sale in dubai@
Ā 

Recently uploaded (20)

Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
Ā 
šŸ¬ The future of MySQL is Postgres šŸ˜
šŸ¬  The future of MySQL is Postgres   šŸ˜šŸ¬  The future of MySQL is Postgres   šŸ˜
šŸ¬ The future of MySQL is Postgres šŸ˜
Ā 
Scaling API-first ā€“ The story of a global engineering organization
Scaling API-first ā€“ The story of a global engineering organizationScaling API-first ā€“ The story of a global engineering organization
Scaling API-first ā€“ The story of a global engineering organization
Ā 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
Ā 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Ā 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Ā 
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live StreamsTop 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
Ā 
Top 10 Most Downloaded Games on Play Store in 2024
Top 10 Most Downloaded Games on Play Store in 2024Top 10 Most Downloaded Games on Play Store in 2024
Top 10 Most Downloaded Games on Play Store in 2024
Ā 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Ā 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
Ā 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
Ā 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Ā 
HTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation StrategiesHTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation Strategies
Ā 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
Ā 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
Ā 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
Ā 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
Ā 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Ā 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
Ā 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
Ā 

The Ring programming language version 1.7 book - Part 177 of 196

  • 1. Ring Documentation, Release 1.7 ā€¢ GL_UNSIGNED_INT_SAMPLER_3D ā€¢ GL_UNSIGNED_INT_SAMPLER_CUBE ā€¢ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY ā€¢ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY ā€¢ GL_QUERY_WAIT ā€¢ GL_QUERY_NO_WAIT ā€¢ GL_QUERY_BY_REGION_WAIT ā€¢ GL_QUERY_BY_REGION_NO_WAIT ā€¢ GL_TEXTURE_RECTANGLE ā€¢ GL_TEXTURE_BINDING_RECTANGLE ā€¢ GL_PROXY_TEXTURE_RECTANGLE ā€¢ GL_MAX_RECTANGLE_TEXTURE_SIZE ā€¢ GL_SAMPLER_2D_RECT ā€¢ GL_SAMPLER_2D_RECT_SHADOW ā€¢ GL_TEXTURE_BUFFER ā€¢ GL_MAX_TEXTURE_BUFFER_SIZE ā€¢ GL_TEXTURE_BINDING_BUFFER ā€¢ GL_TEXTURE_BUFFER_DATA_STORE_BINDING ā€¢ GL_TEXTURE_BUFFER_FORMAT ā€¢ GL_SAMPLER_BUFFER ā€¢ GL_INT_SAMPLER_2D_RECT ā€¢ GL_INT_SAMPLER_BUFFER ā€¢ GL_UNSIGNED_INT_SAMPLER_2D_RECT ā€¢ GL_UNSIGNED_INT_SAMPLER_BUFFER ā€¢ GL_RED_SNORM ā€¢ GL_RG_SNORM ā€¢ GL_RGB_SNORM ā€¢ GL_RGBA_SNORM ā€¢ GL_R8_SNORM ā€¢ GL_RG8_SNORM ā€¢ GL_RGB8_SNORM ā€¢ GL_RGBA8_SNORM ā€¢ GL_R16_SNORM ā€¢ GL_RG16_SNORM ā€¢ GL_RGB16_SNORM ā€¢ GL_RGBA16_SNORM 1732
  • 2. Ring Documentation, Release 1.7 ā€¢ GL_SIGNED_NORMALIZED ā€¢ GL_PRIMITIVE_RESTART ā€¢ GL_PRIMITIVE_RESTART_INDEX ā€¢ GL_BUFFER_ACCESS_FLAGS ā€¢ GL_BUFFER_MAP_LENGTH ā€¢ GL_BUFFER_MAP_OFFSET ā€¢ GL_CONTEXT_CORE_PROFILE_BIT ā€¢ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT ā€¢ GL_LINES_ADJACENCY ā€¢ GL_LINE_STRIP_ADJACENCY ā€¢ GL_TRIANGLES_ADJACENCY ā€¢ GL_TRIANGLE_STRIP_ADJACENCY ā€¢ GL_PROGRAM_POINT_SIZE ā€¢ GL_GEOMETRY_VERTICES_OUT ā€¢ GL_GEOMETRY_INPUT_TYPE ā€¢ GL_GEOMETRY_OUTPUT_TYPE ā€¢ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS ā€¢ GL_FRAMEBUFFER_ATTACHMENT_LAYERED ā€¢ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS ā€¢ GL_GEOMETRY_SHADER ā€¢ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS ā€¢ GL_MAX_GEOMETRY_OUTPUT_VERTICES ā€¢ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS ā€¢ GL_MAX_VERTEX_OUTPUT_COMPONENTS ā€¢ GL_MAX_GEOMETRY_INPUT_COMPONENTS ā€¢ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS ā€¢ GL_MAX_FRAGMENT_INPUT_COMPONENTS ā€¢ GL_CONTEXT_PROFILE_MASK ā€¢ GL_VERTEX_ATTRIB_ARRAY_DIVISOR ā€¢ GL_RGB10_A2UI ā€¢ GL_SAMPLE_SHADING ā€¢ GL_MIN_SAMPLE_SHADING_VALUE ā€¢ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET ā€¢ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET ā€¢ GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS ā€¢ GL_TEXTURE_CUBE_MAP_ARRAY 1733
  • 3. Ring Documentation, Release 1.7 ā€¢ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY ā€¢ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ā€¢ GL_SAMPLER_CUBE_MAP_ARRAY ā€¢ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW ā€¢ GL_INT_SAMPLER_CUBE_MAP_ARRAY ā€¢ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY ā€¢ GL_TRANSFORM_FEEDBACK_PAUSED ā€¢ GL_TRANSFORM_FEEDBACK_ACTIVE ā€¢ GL_COMPRESSED_RGBA_BPTC_UNORM ā€¢ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM ā€¢ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT ā€¢ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT ā€¢ GL_COPY_READ_BUFFER_BINDING ā€¢ GL_COPY_WRITE_BUFFER_BINDING ā€¢ GL_NUM_SHADING_LANGUAGE_VERSIONS ā€¢ GL_VERTEX_ATTRIB_ARRAY_LONG ā€¢ void glAccum(GLenum op,GLļ¬‚oat value) ā€¢ void glActiveTexture(GLenum texture) ā€¢ void glAlphaFunc(GLenum func,GLclampf ref) ā€¢ GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences) ā€¢ void glArrayElement(GLint i) ā€¢ void glAttachShader(GLuint program,GLuint shader) ā€¢ void glBegin(GLenum mode) ā€¢ void glBeginQuery(GLenum target,GLuint id) ā€¢ void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name) ā€¢ void glBindBuffer(GLenum target,GLuint buffer) ā€¢ void glBindTexture(GLenum target,GLuint texture) ā€¢ void glBitmap(GLsizei width,GLsizei height,GLļ¬‚oat xorig,GLļ¬‚oat yorig,GLļ¬‚oat xmove,GLļ¬‚oat ymove,const GLubyte * bitmap) ā€¢ void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) ā€¢ void glBlendEquation(GLenum mode) ā€¢ void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha) ā€¢ void glBlendFunc(GLenum sfactor,GLenum dfactor) ā€¢ void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha) ā€¢ void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage) ā€¢ void glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data) 1734
  • 4. Ring Documentation, Release 1.7 ā€¢ void glCallList(GLuint list) ā€¢ void glCallLists(GLsizei n,GLenum type,const GLvoid * lists) ā€¢ void glClear(GLbitļ¬eld mask) ā€¢ void glClearAccum(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue,GLļ¬‚oat alpha) ā€¢ void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) ā€¢ void glClearDepth(GLclampd depth) ā€¢ void glClearIndex(GLļ¬‚oat c) ā€¢ void glClearStencil(GLint s) ā€¢ void glClientActiveTexture(GLenum texture) ā€¢ void glClipPlane(GLenum plane,const GLdouble * equation) ā€¢ void glColor3b(GLbyte red,GLbyte green,GLbyte blue) ā€¢ void glColor3s(GLshort red,GLshort green,GLshort blue) ā€¢ void glColor3i(GLint red,GLint green,GLint blue) ā€¢ void glColor3f(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue) ā€¢ void glColor3d(GLdouble red,GLdouble green,GLdouble blue) ā€¢ void glColor3ub(GLubyte red,GLubyte green,GLubyte blue) ā€¢ void glColor3us(GLushort red,GLushort green,GLushort blue) ā€¢ void glColor3ui(GLuint red,GLuint green,GLuint blue) ā€¢ void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha) ā€¢ void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha) ā€¢ void glColor4i(GLint red,GLint green,GLint blue,GLint alpha) ā€¢ void glColor4f(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue,GLļ¬‚oat alpha) ā€¢ void glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha) ā€¢ void glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha) ā€¢ void glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha) ā€¢ void glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha) ā€¢ void glColor3bv(const GLbyte * v) ā€¢ void glColor3sv(const GLshort * v) ā€¢ void glColor3iv(const GLint * v) ā€¢ void glColor3fv(const GLļ¬‚oat * v) ā€¢ void glColor3dv(const GLdouble * v) ā€¢ void glColor3ubv(const GLubyte * v) ā€¢ void glColor3usv(const GLushort * v) ā€¢ void glColor3uiv(const GLuint * v) ā€¢ void glColor4bv(const GLbyte * v) ā€¢ void glColor4sv(const GLshort * v) 1735
  • 5. Ring Documentation, Release 1.7 ā€¢ void glColor4iv(const GLint * v) ā€¢ void glColor4fv(const GLļ¬‚oat * v) ā€¢ void glColor4dv(const GLdouble * v) ā€¢ void glColor4ubv(const GLubyte * v) ā€¢ void glColor4usv(const GLushort * v) ā€¢ void glColor4uiv(const GLuint * v) ā€¢ void glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha) ā€¢ void glColorMaterial(GLenum face,GLenum mode) ā€¢ void glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) ā€¢ void glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glColorTableParameterfv(GLenum target,GLenum pname,const GLļ¬‚oat * params) ā€¢ void glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params) ā€¢ void glCompileShader(GLuint shader) ā€¢ void glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint bor- der,GLsizei imageSize,const GLvoid * data) ā€¢ void glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data) ā€¢ void glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data) ā€¢ void glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum for- mat,GLsizei imageSize,const GLvoid * data) ā€¢ void glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data) ā€¢ void glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoff- set,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data) ā€¢ void glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glConvolutionParameterf(GLenum target,GLenum pname,GLļ¬‚oat params) ā€¢ void glConvolutionParameteri(GLenum target,GLenum pname,GLint params) ā€¢ void glConvolutionParameterfv(GLenum target,GLenum pname,const GLļ¬‚oat * params) ā€¢ void glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params) ā€¢ void glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width) ā€¢ void glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width) ā€¢ void glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width) 1736
  • 6. Ring Documentation, Release 1.7 ā€¢ void glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height) ā€¢ void glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type) ā€¢ void glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border) ā€¢ void glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border) ā€¢ void glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width) ā€¢ void glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height) ā€¢ void glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height) ā€¢ GLuint glCreateProgram(void) ā€¢ GLuint glCreateShader(GLenum shaderType) ā€¢ void glCullFace(GLenum mode) ā€¢ void glDeleteBuffers(GLsizei n,const GLuint * buffers) ā€¢ void glDeleteLists(GLuint list,GLsizei range) ā€¢ void glDeleteProgram(GLuint program) ā€¢ void glDeleteQueries(GLsizei n,const GLuint * ids) ā€¢ void glDeleteShader(GLuint shader) ā€¢ void glDeleteTextures(GLsizei n,const GLuint * textures) ā€¢ void glDepthFunc(GLenum func) ā€¢ void glDepthMask(GLboolean ļ¬‚ag) ā€¢ void glDepthRange(GLclampd nearVal,GLclampd farVal) ā€¢ void glDetachShader(GLuint program,GLuint shader) ā€¢ void glEnable(GLenum cap) ā€¢ void glEnableClientState(GLenum cap) ā€¢ void glEnableVertexAttribArray(GLuint index) ā€¢ void glDisableVertexAttribArray(GLuint index) ā€¢ void glDrawArrays(GLenum mode,GLint ļ¬rst,GLsizei count) ā€¢ void glDrawBuffer(GLenum mode) ā€¢ void glDrawBuffers(GLsizei n,const GLenum *bufs) ā€¢ void glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices) ā€¢ void glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices) ā€¢ void glEdgeFlag(GLboolean ļ¬‚ag) ā€¢ void glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer) 1737
  • 7. Ring Documentation, Release 1.7 ā€¢ void glEnd(void) ā€¢ void glEndList(void) ā€¢ void glEndQuery(GLenum target) ā€¢ void glEvalCoord1f(GLļ¬‚oat u) ā€¢ void glEvalCoord1d(GLdouble u) ā€¢ void glEvalCoord2f(GLļ¬‚oat u,GLļ¬‚oat v) ā€¢ void glEvalCoord2d(GLdouble u,GLdouble v) ā€¢ void glEvalMesh1(GLenum mode,GLint i1,GLint i2) ā€¢ void glEvalPoint1(GLint i) ā€¢ void glEvalPoint2(GLint i,GLint j) ā€¢ void glFeedbackBuffer(GLsizei size,GLenum type,GLļ¬‚oat * buffer) ā€¢ void glFinish(void) ā€¢ void glFlush(void) ā€¢ void glFogf(GLenum pname,GLļ¬‚oat param) ā€¢ void glFogi(GLenum pname,GLint param) ā€¢ void glFogfv(GLenum pname,const GLļ¬‚oat * params) ā€¢ void glFogiv(GLenum pname,const GLint * params) ā€¢ void glFogCoordd(GLdouble coord) ā€¢ void glFogCoordf(GLļ¬‚oat coord) ā€¢ void glFogCoorddv(GLdouble * coord) ā€¢ void glFogCoordfv(GLļ¬‚oat * coord) ā€¢ void glFogCoordPointer(GLenum type,GLsizei stride,GLvoid * pointer) ā€¢ void glFrontFace(GLenum mode) ā€¢ void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble farVal) ā€¢ void glGenBuffers(GLsizei n,GLuint * buffers) ā€¢ GLuint glGenLists(GLsizei range) ā€¢ void glGenQueries(GLsizei n,GLuint * ids) ā€¢ void glGenTextures(GLsizei n,GLuint * textures) ā€¢ void glGetBooleanv(GLenum pname,GLboolean * params) ā€¢ void glGetDoublev(GLenum pname,GLdouble * params) ā€¢ void glGetFloatv(GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetIntegerv(GLenum pname,GLint * params) ā€¢ void glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum *type,GLchar *name) ā€¢ void glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum *type,GLchar *name) 1738
  • 8. Ring Documentation, Release 1.7 ā€¢ void glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei *count,GLuint *shaders) ā€¢ GLint glGetAttribLocation(GLuint program,const GLchar *name) ā€¢ void glGetBufferParameteriv(GLenum target,GLenum value,GLint * data) ā€¢ void glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params) ā€¢ void glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data) ā€¢ void glGetClipPlane(GLenum plane,GLdouble * equation) ā€¢ void glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table) ā€¢ void glGetColorTableParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params) ā€¢ void glGetCompressedTexImage(GLenum target,GLint lod,GLvoid * img) ā€¢ void glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image) ā€¢ void glGetConvolutionParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params) ā€¢ GLenum glGetError(void) ā€¢ void glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values) ā€¢ void glGetHistogramParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params) ā€¢ void glGetLightfv(GLenum light,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetLightiv(GLenum light,GLenum pname,GLint * params) ā€¢ void glGetMapdv(GLenum target,GLenum query,GLdouble * v) ā€¢ void glGetMapfv(GLenum target,GLenum query,GLļ¬‚oat * v) ā€¢ void glGetMapiv(GLenum target,GLenum query,GLint * v) ā€¢ void glGetMaterialfv(GLenum face,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetMaterialiv(GLenum face,GLenum pname,GLint * params) ā€¢ void glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum types,GLvoid * values) ā€¢ void glGetMinmaxParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params) ā€¢ void glGetPixelMapfv(GLenum map,GLļ¬‚oat * data) ā€¢ void glGetPixelMapuiv(GLenum map,GLuint * data) ā€¢ void glGetPixelMapusv(GLenum map,GLushort * data) ā€¢ void glGetPointerv(GLenum pname,GLvoid ** params) ā€¢ void glGetPolygonStipple(GLubyte * pattern) ā€¢ void glGetProgramiv(GLuint program,GLenum pname,GLint *params) ā€¢ void glGetProgramInfoLog(GLuint program,GLsizei maxLength,GLsizei *length,GLchar *infoLog) ā€¢ void glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params) ā€¢ void glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params) 1739
  • 9. Ring Documentation, Release 1.7 ā€¢ void glGetQueryiv(GLenum target,GLenum pname,GLint * params) ā€¢ void glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * col- umn,GLvoid * span) ā€¢ void glGetShaderiv(GLuint shader,GLenum pname,GLint *params) ā€¢ void glGetShaderInfoLog(GLuint shader,GLsizei maxLength,GLsizei *length,GLchar *infoLog) ā€¢ void glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei *length,GLchar *source) ā€¢ const GLubyte* glGetString(GLenum name) ā€¢ void glGetTexEnvfv(GLenum target,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetTexEnviv(GLenum target,GLenum pname,GLint * params) ā€¢ void glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params) ā€¢ void glGetTexGenfv(GLenum coord,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetTexGeniv(GLenum coord,GLenum pname,GLint * params) ā€¢ void glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * img) ā€¢ void glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params) ā€¢ void glGetTexParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetTexParameteriv(GLenum target,GLenum pname,GLint * params) ā€¢ void glGetUniformfv(GLuint program,GLint location,GLļ¬‚oat *params) ā€¢ void glGetUniformiv(GLuint program,GLint location,GLint *params) ā€¢ GLint glGetUniformLocation(GLuint program,const GLchar *name) ā€¢ void glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble *params) ā€¢ void glGetVertexAttribfv(GLuint index,GLenum pname,GLļ¬‚oat *params) ā€¢ void glGetVertexAttribiv(GLuint index,GLenum pname,GLint *params) ā€¢ void glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid **pointer) ā€¢ void glHint(GLenum target,GLenum mode) ā€¢ void glHistogram(GLenum target,GLsizei width,GLenum internalformat,GLboolean sink) ā€¢ void glIndexs(GLshort c) ā€¢ void glIndexi(GLint c) ā€¢ void glIndexf(GLļ¬‚oat c) ā€¢ void glIndexd(GLdouble c) ā€¢ void glIndexub(GLubyte c) ā€¢ void glIndexsv(const GLshort * c) ā€¢ void glIndexiv(const GLint * c) ā€¢ void glIndexfv(const GLļ¬‚oat * c) ā€¢ void glIndexdv(const GLdouble * c) ā€¢ void glIndexubv(const GLubyte * c) 1740
  • 10. Ring Documentation, Release 1.7 ā€¢ void glIndexMask(GLuint mask) ā€¢ void glIndexPointer(GLenum type,GLsizei stride,const GLvoid * pointer) ā€¢ void glInitNames(void) ā€¢ void glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer) ā€¢ GLboolean glIsBuffer(GLuint buffer) ā€¢ GLboolean glIsEnabled(GLenum cap) ā€¢ GLboolean glIsList(GLuint list) ā€¢ GLboolean glIsProgram(GLuint program) ā€¢ GLboolean glIsQuery(GLuint id) ā€¢ GLboolean glIsShader(GLuint shader) ā€¢ GLboolean glIsTexture(GLuint texture) ā€¢ void glLightf(GLenum light,GLenum pname,GLļ¬‚oat param) ā€¢ void glLighti(GLenum light,GLenum pname,GLint param) ā€¢ void glLightfv(GLenum light,GLenum pname,const GLļ¬‚oat * params) ā€¢ void glLightiv(GLenum light,GLenum pname,const GLint * params) ā€¢ void glLightModelf(GLenum pname,GLļ¬‚oat param) ā€¢ void glLightModeli(GLenum pname,GLint param) ā€¢ void glLightModelfv(GLenum pname,const GLļ¬‚oat * params) ā€¢ void glLightModeliv(GLenum pname,const GLint * params) ā€¢ void glLineStipple(GLint factor,GLushort pattern) ā€¢ void glLineWidth(GLļ¬‚oat width) ā€¢ void glLinkProgram(GLuint program) ā€¢ void glListBase(GLuint base) ā€¢ void glLoadIdentity(void) ā€¢ void glLoadMatrixd(const GLdouble * m) ā€¢ void glLoadMatrixf(const GLļ¬‚oat * m) ā€¢ void glLoadName(GLuint name) ā€¢ void glLoadTransposeMatrixd(const GLdouble * m) ā€¢ void glLoadTransposeMatrixf(const GLļ¬‚oat * m) ā€¢ void glLogicOp(GLenum opcode) ā€¢ void glMap1f(GLenum target,GLļ¬‚oat u1,GLļ¬‚oat u2,GLint stride,GLint order,const GLļ¬‚oat * points) ā€¢ void glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points) ā€¢ void glMap2f(GLenum target,GLļ¬‚oat u1,GLļ¬‚oat u2,GLint ustride,GLint uorder,GLļ¬‚oat v1,GLļ¬‚oat v2,GLint vstride,GLint vorder,const GLļ¬‚oat * points) ā€¢ void glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points) ā€¢ void * glMapBuffer(GLenum target,GLenum access) 1741