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The Ring programming language version 1.5.2 book - Part 129 of 181
- 1. Ring Documentation, Release 1.5.2
ā¢ GL_SIGNED_NORMALIZED
ā¢ GL_PRIMITIVE_RESTART
ā¢ GL_PRIMITIVE_RESTART_INDEX
ā¢ GL_BUFFER_ACCESS_FLAGS
ā¢ GL_BUFFER_MAP_LENGTH
ā¢ GL_BUFFER_MAP_OFFSET
ā¢ GL_CONTEXT_CORE_PROFILE_BIT
ā¢ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
ā¢ GL_LINES_ADJACENCY
ā¢ GL_LINE_STRIP_ADJACENCY
ā¢ GL_TRIANGLES_ADJACENCY
ā¢ GL_TRIANGLE_STRIP_ADJACENCY
ā¢ GL_PROGRAM_POINT_SIZE
ā¢ GL_GEOMETRY_VERTICES_OUT
ā¢ GL_GEOMETRY_INPUT_TYPE
ā¢ GL_GEOMETRY_OUTPUT_TYPE
ā¢ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
ā¢ GL_FRAMEBUFFER_ATTACHMENT_LAYERED
ā¢ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
ā¢ GL_GEOMETRY_SHADER
ā¢ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
ā¢ GL_MAX_GEOMETRY_OUTPUT_VERTICES
ā¢ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
ā¢ GL_MAX_VERTEX_OUTPUT_COMPONENTS
ā¢ GL_MAX_GEOMETRY_INPUT_COMPONENTS
ā¢ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
ā¢ GL_MAX_FRAGMENT_INPUT_COMPONENTS
ā¢ GL_CONTEXT_PROFILE_MASK
ā¢ GL_VERTEX_ATTRIB_ARRAY_DIVISOR
ā¢ GL_RGB10_A2UI
ā¢ GL_SAMPLE_SHADING
ā¢ GL_MIN_SAMPLE_SHADING_VALUE
ā¢ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
ā¢ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
ā¢ GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
ā¢ GL_TEXTURE_CUBE_MAP_ARRAY
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- 2. Ring Documentation, Release 1.5.2
ā¢ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
ā¢ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
ā¢ GL_SAMPLER_CUBE_MAP_ARRAY
ā¢ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
ā¢ GL_INT_SAMPLER_CUBE_MAP_ARRAY
ā¢ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
ā¢ void glAccum(GLenum op,GLļ¬oat value)
ā¢ void glActiveTexture(GLenum texture)
ā¢ void glAlphaFunc(GLenum func,GLclampf ref)
ā¢ GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)
ā¢ void glArrayElement(GLint i)
ā¢ void glAttachShader(GLuint program,GLuint shader)
ā¢ void glBegin(GLenum mode)
ā¢ void glBeginQuery(GLenum target,GLuint id)
ā¢ void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name)
ā¢ void glBindBuffer(GLenum target,GLuint buffer)
ā¢ void glBindTexture(GLenum target,GLuint texture)
ā¢ void glBitmap(GLsizei width,GLsizei height,GLļ¬oat xorig,GLļ¬oat yorig,GLļ¬oat xmove,GLļ¬oat ymove,const
GLubyte * bitmap)
ā¢ void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
ā¢ void glBlendEquation(GLenum mode)
ā¢ void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)
ā¢ void glBlendFunc(GLenum sfactor,GLenum dfactor)
ā¢ void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)
ā¢ void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)
ā¢ void glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)
ā¢ void glCallList(GLuint list)
ā¢ void glCallLists(GLsizei n,GLenum type,const GLvoid * lists)
ā¢ void glClear(GLbitļ¬eld mask)
ā¢ void glClearAccum(GLļ¬oat red,GLļ¬oat green,GLļ¬oat blue,GLļ¬oat alpha)
ā¢ void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
ā¢ void glClearDepth(GLclampd depth)
ā¢ void glClearIndex(GLļ¬oat c)
ā¢ void glClearStencil(GLint s)
ā¢ void glClientActiveTexture(GLenum texture)
ā¢ void glClipPlane(GLenum plane,const GLdouble * equation)
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- 3. Ring Documentation, Release 1.5.2
ā¢ void glColor3b(GLbyte red,GLbyte green,GLbyte blue)
ā¢ void glColor3s(GLshort red,GLshort green,GLshort blue)
ā¢ void glColor3i(GLint red,GLint green,GLint blue)
ā¢ void glColor3f(GLļ¬oat red,GLļ¬oat green,GLļ¬oat blue)
ā¢ void glColor3d(GLdouble red,GLdouble green,GLdouble blue)
ā¢ void glColor3ub(GLubyte red,GLubyte green,GLubyte blue)
ā¢ void glColor3us(GLushort red,GLushort green,GLushort blue)
ā¢ void glColor3ui(GLuint red,GLuint green,GLuint blue)
ā¢ void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)
ā¢ void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)
ā¢ void glColor4i(GLint red,GLint green,GLint blue,GLint alpha)
ā¢ void glColor4f(GLļ¬oat red,GLļ¬oat green,GLļ¬oat blue,GLļ¬oat alpha)
ā¢ void glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)
ā¢ void glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)
ā¢ void glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)
ā¢ void glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)
ā¢ void glColor3bv(const GLbyte * v)
ā¢ void glColor3sv(const GLshort * v)
ā¢ void glColor3iv(const GLint * v)
ā¢ void glColor3fv(const GLļ¬oat * v)
ā¢ void glColor3dv(const GLdouble * v)
ā¢ void glColor3ubv(const GLubyte * v)
ā¢ void glColor3usv(const GLushort * v)
ā¢ void glColor3uiv(const GLuint * v)
ā¢ void glColor4bv(const GLbyte * v)
ā¢ void glColor4sv(const GLshort * v)
ā¢ void glColor4iv(const GLint * v)
ā¢ void glColor4fv(const GLļ¬oat * v)
ā¢ void glColor4dv(const GLdouble * v)
ā¢ void glColor4ubv(const GLubyte * v)
ā¢ void glColor4usv(const GLushort * v)
ā¢ void glColor4uiv(const GLuint * v)
ā¢ void glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)
ā¢ void glColorMaterial(GLenum face,GLenum mode)
ā¢ void glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
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- 4. Ring Documentation, Release 1.5.2
ā¢ void glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid
* data)
ā¢ void glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const
GLvoid * data)
ā¢ void glColorTableParameterfv(GLenum target,GLenum pname,const GLļ¬oat * params)
ā¢ void glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params)
ā¢ void glCompileShader(GLuint shader)
ā¢ void glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint bor-
der,GLsizei imageSize,const GLvoid * data)
ā¢ void glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei
height,GLint border,GLsizei imageSize,const GLvoid * data)
ā¢ void glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei
height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)
ā¢ void glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum for-
mat,GLsizei imageSize,const GLvoid * data)
ā¢ void glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei
width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)
ā¢ void glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoff-
set,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)
ā¢ void glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum
type,const GLvoid * data)
ā¢ void glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum
format,GLenum type,const GLvoid * data)
ā¢ void glConvolutionParameterf(GLenum target,GLenum pname,GLļ¬oat params)
ā¢ void glConvolutionParameteri(GLenum target,GLenum pname,GLint params)
ā¢ void glConvolutionParameterfv(GLenum target,GLenum pname,const GLļ¬oat * params)
ā¢ void glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params)
ā¢ void glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width)
ā¢ void glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)
ā¢ void glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)
ā¢ void glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei
width,GLsizei height)
ā¢ void glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)
ā¢ void glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei
width,GLint border)
ā¢ void glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei
width,GLsizei height,GLint border)
ā¢ void glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)
ā¢ void glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei
width,GLsizei height)
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- 5. Ring Documentation, Release 1.5.2
ā¢ void glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint
x,GLint y,GLsizei width,GLsizei height)
ā¢ GLuint glCreateProgram(void)
ā¢ GLuint glCreateShader(GLenum shaderType)
ā¢ void glCullFace(GLenum mode)
ā¢ void glDeleteBuffers(GLsizei n,const GLuint * buffers)
ā¢ void glDeleteLists(GLuint list,GLsizei range)
ā¢ void glDeleteProgram(GLuint program)
ā¢ void glDeleteQueries(GLsizei n,const GLuint * ids)
ā¢ void glDeleteShader(GLuint shader)
ā¢ void glDeleteTextures(GLsizei n,const GLuint * textures)
ā¢ void glDepthFunc(GLenum func)
ā¢ void glDepthMask(GLboolean ļ¬ag)
ā¢ void glDepthRange(GLclampd nearVal,GLclampd farVal)
ā¢ void glDetachShader(GLuint program,GLuint shader)
ā¢ void glEnable(GLenum cap)
ā¢ void glEnableClientState(GLenum cap)
ā¢ void glEnableVertexAttribArray(GLuint index)
ā¢ void glDisableVertexAttribArray(GLuint index)
ā¢ void glDrawArrays(GLenum mode,GLint ļ¬rst,GLsizei count)
ā¢ void glDrawBuffer(GLenum mode)
ā¢ void glDrawBuffers(GLsizei n,const GLenum *bufs)
ā¢ void glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)
ā¢ void glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data)
ā¢ void glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const
GLvoid * indices)
ā¢ void glEdgeFlag(GLboolean ļ¬ag)
ā¢ void glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer)
ā¢ void glEnd(void)
ā¢ void glEndList(void)
ā¢ void glEndQuery(GLenum target)
ā¢ void glEvalCoord1f(GLļ¬oat u)
ā¢ void glEvalCoord1d(GLdouble u)
ā¢ void glEvalCoord2f(GLļ¬oat u,GLļ¬oat v)
ā¢ void glEvalCoord2d(GLdouble u,GLdouble v)
ā¢ void glEvalMesh1(GLenum mode,GLint i1,GLint i2)
ā¢ void glEvalPoint1(GLint i)
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- 6. Ring Documentation, Release 1.5.2
ā¢ void glEvalPoint2(GLint i,GLint j)
ā¢ void glFeedbackBuffer(GLsizei size,GLenum type,GLļ¬oat * buffer)
ā¢ void glFinish(void)
ā¢ void glFlush(void)
ā¢ void glFogf(GLenum pname,GLļ¬oat param)
ā¢ void glFogi(GLenum pname,GLint param)
ā¢ void glFogfv(GLenum pname,const GLļ¬oat * params)
ā¢ void glFogiv(GLenum pname,const GLint * params)
ā¢ void glFogCoordd(GLdouble coord)
ā¢ void glFogCoordf(GLļ¬oat coord)
ā¢ void glFogCoorddv(GLdouble * coord)
ā¢ void glFogCoordfv(GLļ¬oat * coord)
ā¢ void glFogCoordPointer(GLenum type,GLsizei stride,GLvoid * pointer)
ā¢ void glFrontFace(GLenum mode)
ā¢ void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble
farVal)
ā¢ void glGenBuffers(GLsizei n,GLuint * buffers)
ā¢ GLuint glGenLists(GLsizei range)
ā¢ void glGenQueries(GLsizei n,GLuint * ids)
ā¢ void glGenTextures(GLsizei n,GLuint * textures)
ā¢ void glGetBooleanv(GLenum pname,GLboolean * params)
ā¢ void glGetDoublev(GLenum pname,GLdouble * params)
ā¢ void glGetFloatv(GLenum pname,GLļ¬oat * params)
ā¢ void glGetIntegerv(GLenum pname,GLint * params)
ā¢ void glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum
*type,GLchar *name)
ā¢ void glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint
*size,GLenum *type,GLchar *name)
ā¢ void glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei *count,GLuint *shaders)
ā¢ GLint glGetAttribLocation(GLuint program,const GLchar *name)
ā¢ void glGetBufferParameteriv(GLenum target,GLenum value,GLint * data)
ā¢ void glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)
ā¢ void glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)
ā¢ void glGetClipPlane(GLenum plane,GLdouble * equation)
ā¢ void glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table)
ā¢ void glGetColorTableParameterfv(GLenum target,GLenum pname,GLļ¬oat * params)
ā¢ void glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params)
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- 7. Ring Documentation, Release 1.5.2
ā¢ void glGetCompressedTexImage(GLenum target,GLint lod,GLvoid * img)
ā¢ void glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image)
ā¢ void glGetConvolutionParameterfv(GLenum target,GLenum pname,GLļ¬oat * params)
ā¢ void glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params)
ā¢ GLenum glGetError(void)
ā¢ void glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)
ā¢ void glGetHistogramParameterfv(GLenum target,GLenum pname,GLļ¬oat * params)
ā¢ void glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params)
ā¢ void glGetLightfv(GLenum light,GLenum pname,GLļ¬oat * params)
ā¢ void glGetLightiv(GLenum light,GLenum pname,GLint * params)
ā¢ void glGetMapdv(GLenum target,GLenum query,GLdouble * v)
ā¢ void glGetMapfv(GLenum target,GLenum query,GLļ¬oat * v)
ā¢ void glGetMapiv(GLenum target,GLenum query,GLint * v)
ā¢ void glGetMaterialfv(GLenum face,GLenum pname,GLļ¬oat * params)
ā¢ void glGetMaterialiv(GLenum face,GLenum pname,GLint * params)
ā¢ void glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum types,GLvoid * values)
ā¢ void glGetMinmaxParameterfv(GLenum target,GLenum pname,GLļ¬oat * params)
ā¢ void glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params)
ā¢ void glGetPixelMapfv(GLenum map,GLļ¬oat * data)
ā¢ void glGetPixelMapuiv(GLenum map,GLuint * data)
ā¢ void glGetPixelMapusv(GLenum map,GLushort * data)
ā¢ void glGetPointerv(GLenum pname,GLvoid ** params)
ā¢ void glGetPolygonStipple(GLubyte * pattern)
ā¢ void glGetProgramiv(GLuint program,GLenum pname,GLint *params)
ā¢ void glGetProgramInfoLog(GLuint program,GLsizei maxLength,GLsizei *length,GLchar *infoLog)
ā¢ void glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)
ā¢ void glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)
ā¢ void glGetQueryiv(GLenum target,GLenum pname,GLint * params)
ā¢ void glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * col-
umn,GLvoid * span)
ā¢ void glGetShaderiv(GLuint shader,GLenum pname,GLint *params)
ā¢ void glGetShaderInfoLog(GLuint shader,GLsizei maxLength,GLsizei *length,GLchar *infoLog)
ā¢ void glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei *length,GLchar *source)
ā¢ const GLubyte* glGetString(GLenum name)
ā¢ void glGetTexEnvfv(GLenum target,GLenum pname,GLļ¬oat * params)
ā¢ void glGetTexEnviv(GLenum target,GLenum pname,GLint * params)
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- 8. Ring Documentation, Release 1.5.2
ā¢ void glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)
ā¢ void glGetTexGenfv(GLenum coord,GLenum pname,GLļ¬oat * params)
ā¢ void glGetTexGeniv(GLenum coord,GLenum pname,GLint * params)
ā¢ void glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * img)
ā¢ void glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLļ¬oat * params)
ā¢ void glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)
ā¢ void glGetTexParameterfv(GLenum target,GLenum pname,GLļ¬oat * params)
ā¢ void glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)
ā¢ void glGetUniformfv(GLuint program,GLint location,GLļ¬oat *params)
ā¢ void glGetUniformiv(GLuint program,GLint location,GLint *params)
ā¢ GLint glGetUniformLocation(GLuint program,const GLchar *name)
ā¢ void glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble *params)
ā¢ void glGetVertexAttribfv(GLuint index,GLenum pname,GLļ¬oat *params)
ā¢ void glGetVertexAttribiv(GLuint index,GLenum pname,GLint *params)
ā¢ void glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid **pointer)
ā¢ void glHint(GLenum target,GLenum mode)
ā¢ void glHistogram(GLenum target,GLsizei width,GLenum internalformat,GLboolean sink)
ā¢ void glIndexs(GLshort c)
ā¢ void glIndexi(GLint c)
ā¢ void glIndexf(GLļ¬oat c)
ā¢ void glIndexd(GLdouble c)
ā¢ void glIndexub(GLubyte c)
ā¢ void glIndexsv(const GLshort * c)
ā¢ void glIndexiv(const GLint * c)
ā¢ void glIndexfv(const GLļ¬oat * c)
ā¢ void glIndexdv(const GLdouble * c)
ā¢ void glIndexubv(const GLubyte * c)
ā¢ void glIndexMask(GLuint mask)
ā¢ void glIndexPointer(GLenum type,GLsizei stride,const GLvoid * pointer)
ā¢ void glInitNames(void)
ā¢ void glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer)
ā¢ GLboolean glIsBuffer(GLuint buffer)
ā¢ GLboolean glIsEnabled(GLenum cap)
ā¢ GLboolean glIsList(GLuint list)
ā¢ GLboolean glIsProgram(GLuint program)
ā¢ GLboolean glIsQuery(GLuint id)
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- 9. Ring Documentation, Release 1.5.2
ā¢ GLboolean glIsShader(GLuint shader)
ā¢ GLboolean glIsTexture(GLuint texture)
ā¢ void glLightf(GLenum light,GLenum pname,GLļ¬oat param)
ā¢ void glLighti(GLenum light,GLenum pname,GLint param)
ā¢ void glLightfv(GLenum light,GLenum pname,const GLļ¬oat * params)
ā¢ void glLightiv(GLenum light,GLenum pname,const GLint * params)
ā¢ void glLightModelf(GLenum pname,GLļ¬oat param)
ā¢ void glLightModeli(GLenum pname,GLint param)
ā¢ void glLightModelfv(GLenum pname,const GLļ¬oat * params)
ā¢ void glLightModeliv(GLenum pname,const GLint * params)
ā¢ void glLineStipple(GLint factor,GLushort pattern)
ā¢ void glLineWidth(GLļ¬oat width)
ā¢ void glLinkProgram(GLuint program)
ā¢ void glListBase(GLuint base)
ā¢ void glLoadIdentity(void)
ā¢ void glLoadMatrixd(const GLdouble * m)
ā¢ void glLoadMatrixf(const GLļ¬oat * m)
ā¢ void glLoadName(GLuint name)
ā¢ void glLoadTransposeMatrixd(const GLdouble * m)
ā¢ void glLoadTransposeMatrixf(const GLļ¬oat * m)
ā¢ void glLogicOp(GLenum opcode)
ā¢ void glMap1f(GLenum target,GLļ¬oat u1,GLļ¬oat u2,GLint stride,GLint order,const GLļ¬oat * points)
ā¢ void glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)
ā¢ void glMap2f(GLenum target,GLļ¬oat u1,GLļ¬oat u2,GLint ustride,GLint uorder,GLļ¬oat v1,GLļ¬oat v2,GLint
vstride,GLint vorder,const GLļ¬oat * points)
ā¢ void glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble
v2,GLint vstride,GLint vorder,const GLdouble * points)
ā¢ void * glMapBuffer(GLenum target,GLenum access)
ā¢ void glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)
ā¢ void glMapGrid1f(GLint un,GLļ¬oat u1,GLļ¬oat u2)
ā¢ void glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)
ā¢ void glMapGrid2f(GLint un,GLļ¬oat u1,GLļ¬oat u2,GLint vn,GLļ¬oat v1,GLļ¬oat v2)
ā¢ void glMaterialf(GLenum face,GLenum pname,GLļ¬oat param)
ā¢ void glMateriali(GLenum face,GLenum pname,GLint param)
ā¢ void glMatrixMode(GLenum mode)
ā¢ void glMinmax(GLenum target,GLenum internalformat,GLboolean sink)
ā¢ void glMultMatrixd(const GLdouble * m)
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- 10. Ring Documentation, Release 1.5.2
ā¢ void glMultMatrixf(const GLļ¬oat * m)
ā¢ void glMultTransposeMatrixd(const GLdouble * m)
ā¢ void glMultTransposeMatrixf(const GLļ¬oat * m)
ā¢ void glMultiDrawArrays(GLenum mode,GLint * ļ¬rst,GLsizei * count,GLsizei primcount)
ā¢ void glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid ** in-
dices,GLsizei primcount)
ā¢ void glMultiTexCoord1s(GLenum target,GLshort s)
ā¢ void glMultiTexCoord1i(GLenum target,GLint s)
ā¢ void glMultiTexCoord1f(GLenum target,GLļ¬oat s)
ā¢ void glMultiTexCoord1d(GLenum target,GLdouble s)
ā¢ void glMultiTexCoord2s(GLenum target,GLshort s,GLshort t)
ā¢ void glMultiTexCoord2i(GLenum target,GLint s,GLint t)
ā¢ void glMultiTexCoord2f(GLenum target,GLļ¬oat s,GLļ¬oat t)
ā¢ void glMultiTexCoord2d(GLenum target,GLdouble s,GLdouble t)
ā¢ void glMultiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)
ā¢ void glMultiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)
ā¢ void glMultiTexCoord3f(GLenum target,GLļ¬oat s,GLļ¬oat t,GLļ¬oat r)
ā¢ void glMultiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)
ā¢ void glMultiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)
ā¢ void glMultiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)
ā¢ void glMultiTexCoord4f(GLenum target,GLļ¬oat s,GLļ¬oat t,GLļ¬oat r,GLļ¬oat q)
ā¢ void glMultiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)
ā¢ void glMultiTexCoord1sv(GLenum target,const GLshort * v)
ā¢ void glMultiTexCoord1iv(GLenum target,const GLint * v)
ā¢ void glMultiTexCoord1fv(GLenum target,const GLļ¬oat * v)
ā¢ void glMultiTexCoord1dv(GLenum target,const GLdouble * v)
ā¢ void glMultiTexCoord2sv(GLenum target,const GLshort * v)
ā¢ void glMultiTexCoord2iv(GLenum target,const GLint * v)
ā¢ void glMultiTexCoord2fv(GLenum target,const GLļ¬oat * v)
ā¢ void glMultiTexCoord2dv(GLenum target,const GLdouble * v)
ā¢ void glMultiTexCoord3sv(GLenum target,const GLshort * v)
ā¢ void glMultiTexCoord3iv(GLenum target,const GLint * v)
ā¢ void glMultiTexCoord3fv(GLenum target,const GLļ¬oat * v)
ā¢ void glMultiTexCoord3dv(GLenum target,const GLdouble * v)
ā¢ void glMultiTexCoord4sv(GLenum target,const GLshort * v)
ā¢ void glMultiTexCoord4iv(GLenum target,const GLint * v)
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