How to engage a Generation Y audience for training and eLearning via games. Video of presentation can be found at https://www.youtube.com/watch?v=6hYKpTs_2vA
4. Bournemouth based casual
game studio
One billion app sessions
and counting
No.1 apps in 150 countries
(97% of all iOS stores)
LEGO have been our largest
client since 2006
@amuzogameswww.amuzo.com amuzo
WHO IS AMUZO?
5. ‘Play to Learn’ focusing on:
Sales and Product training
Compliance training
Recruitment / onboarding
Special projects
@amuzogameswww.amuzo.com amuzo
PROJECT #P2L
6. Generation Y was born between
1980 and the early 1990s
By 2018 over half the UK
working population will be
from Generation Y
Millennials love training and
development
@amuzogameswww.amuzo.com amuzo
WE ARE TARGETING GEN Y
10. Over 91% own a smartphone
18% increase in time spent on
mobile over desktop last year
82% of time spent on mobile
devices is accessing Apps
96% have an account on at
least one social network
Engaging and social mobile
content is the key to success
@amuzogameswww.amuzo.com amuzo
HOW DO YOU COMMUNICATE WITH GEN Y?
15. @amuzogameswww.amuzo.com amuzo
POINT OF ENGAGEMENT
Offer the following content at the Point of Engagement
A challenge with measurable success
Content with aesthetic / sensory appeal
A subject / activity of interest (includes novelty)
The ability to try again, repeatedly
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20. @amuzogameswww.amuzo.com amuzo
PERIOD OF ENGAGEMENT
During the Period of Engagement enhance this with:
Gaining new or enhanced skills and / or knowledge
Regular feedback on progression (praise)
Direct control / interaction
Social inclusion
21. What do you think the most
requested game feature is in
LEGO Games?
The ability to ‘level up’
The ability to play together
The possibility of beating
your friends
@amuzogameswww.amuzo.com amuzo
QUESTION
22. What do you think the most
requested game feature is in
LEGO Games?
The ability to ‘level up’
The ability to play together
The possibility of beating
your friends
@amuzogameswww.amuzo.com amuzo
GAINING NEW OR ENHANCED SKILLS
28. After each game the player
is prompted to act on what
they have experienced
Every time they play, the
more obvious the decision to
act becomes
The next step in their
education is immediately
accessible in just one click
@amuzogameswww.amuzo.com amuzo
THE CALL TO ACTION