2. MAXIMGUMMER
FlowChart
Thisis a flowchart dictatingthe
choicesthe playercan make,andso
where theywill endup.
The top two will mostlikelybe the
openingbriefingbefore theystart
the mission,whichwillbe forced.
Thenthe firstchoice is presented,
the playercan eitherchoose from
the GhostlyTortureror the Injured
messenger. The dottedline showsa
path mostlikelyhiddendue tobeing
lockedbecause of a playerslevel or
because itisa secret.
A lotof these choicesleadtothe
messengermostlikelybecause the
resultof the choicesiswhetheryour
character isgood or bad forexample
the final pinkchoices.
The coloursof each stage as shown
by the legenddictate the type of
missionthateachstepis.