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Ajaplaneerimine
Projektijuhtimine edasijõudnutele
Martin Sillaots
martinsillaots@gmail.com
2016
# 4
Ajaplaani osa projektiplaanis
Ajaplaani koostamise etapid
• ülesannete loetelu koostamine
• ülesannete kestuse ennustamine
• ülesannete järjekorra määramine
• ajakava lühendamine ja kohendamine
Ajaplaneerimise tehnikad
• Ajatabel
• Gantti graafik
• Sõlmdiagramm
• Blokkskeem
• Tsüklogramm
Ajatabel
Nr Ülesanne Kestus Algus Lõpp
1 Kava 3d 05.10 07.10
2 Tekst 4d 08.10 11.10
3 Graafika 2d 08.10 09.10
4 Küljendus 3d 12.10 14.10
Gantti graafik
Sõlmdiagramm
Nooldiagramm
Blokkskeem
Tsüklogramm
Ülesannete loetelu koostamine
• Projekti algus
• WBS alamosade esitamine
• Ülesannete grupeerimine
• Ülesannete järjekorra muutmine
Ülesannete kestuse ennustamine
• Kestuse ühiku valimine
• Kestuse ennustamine
• Koondülesannete kestuse arvutamine
• kontrollpunktid
Ülesannete järjekorra määramine
• Ülesannete vahelised sõltuvused
• Sõltuvuste tüübid
• Kattuvused ja viivitused
Ajakava lühendamine
• Kriitiline tee (CPM) analüüs
• Kuupäevalised piirangud
• PERT analüüs
• Chrashing
• Fast Tracking
Ajagraafiku näideTask Dur W Start End Work H Resources
Project 12 19.09.16 13.12.16 1020
1 NeedsAnalysis 2 19.09.16 02.10.16 80 1
1.1 Needs Analysis 2 19.09.16 02.10.16 80 All 1.1 A
2 Content Development 9 26.09.16 27.11.16 340 2
2.1 Gameplay and story 2 26.09.16 09.10.16 80 All 2.2 A
2.2 Character descriptions 2 03.10.16 16.10.16 80 All 2.2 A
2.3 Scene descriptions 2 10.10.16 23.10.16 80 All 2.3 A
2.4 Photos of relevant locations 2 17.10.16 30.10.16 20 GDesigner 2.4 G
2.5 Dialogues 4 10.10.16 06.11.16 40 Writer 2.5 W
2.6 Audio Files 4 31.10.16 27.11.16 40 SoundEd 2.6 S
3 Software Design 2 03.10.16 16.10.16 80 3
3.1 Software Specification 2 03.10.16 16.10.16 80 All 3.1 A
4 Software Development 8 10.10.16 04.12.16 240 4
4.1 Paper prototyping 2 10.10.16 23.10.16 80 All 4.1 A
4.2 Alpha Software 2 17.10.16 30.10.16 20 Programmer 4.2 P
4.3 Storyboards 4 31.10.16 27.11.16 40 Writer 4.3 W
4.4 Images & Illustrations 4 31.10.16 27.11.16 40 GDesigner 4.4 G
4.5 Software & Platform Beta Version 4 31.10.16 27.11.16 40 Programmer 4.5 P
4.6 Software & Platform Release Version 2 21.11.16 04.12.16 20 Programmer 4.6 P
5 Study/ analysis 9 10.10.16 11.12.16 100 5
5.1 Data Collection and Analysis Plan 2 10.10.16 23.10.16 20 Researcher 5.1 R
5.2 Data Collection Instruments 4 17.10.16 13.11.16 40 Researcher 5.2 R
5.3 Data Collection 2 21.11.16 04.12.16 20 Researcher 5.3 R
5.4 Analysis Report 1 05.12.16 11.12.16 20 Researcher 5.4 R
6 Teacher Materials 3 21.11.16 11.12.16 40 6
6.1 Teacher training materials 2 21.11.16 04.12.16 20 Teacher 6.1 T
6.2 Instructional Video 2 28.11.16 11.12.16 20 Teacher 6.2 T
7 PublicRelations 9 10.10.16 11.12.16 140 7
7.1 Website Development & Programming 2 10.10.16 23.10.16 20 Programmer 7.1 P
7.2 Website & Flyer Content Production 2 28.11.16 11.12.16 20 Writer 7.2 W
7.3 Illustration, Graphic Design, Layout 2 28.11.16 11.12.16 20 GDesigner 7.3 G
7.4 Web2.0 Dissemination Strategy 2 24.10.16 06.11.16 80 All 7.4 A
End 0 13.12.16 13.12.16 0
Sept Oct Nov Dets
Martin Sillaots
martinsillaots@gmail.com

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Projekti ajaplaneerimine

  • 3. Ajaplaani koostamise etapid • ülesannete loetelu koostamine • ülesannete kestuse ennustamine • ülesannete järjekorra määramine • ajakava lühendamine ja kohendamine
  • 4. Ajaplaneerimise tehnikad • Ajatabel • Gantti graafik • Sõlmdiagramm • Blokkskeem • Tsüklogramm
  • 5. Ajatabel Nr Ülesanne Kestus Algus Lõpp 1 Kava 3d 05.10 07.10 2 Tekst 4d 08.10 11.10 3 Graafika 2d 08.10 09.10 4 Küljendus 3d 12.10 14.10
  • 11. Ülesannete loetelu koostamine • Projekti algus • WBS alamosade esitamine • Ülesannete grupeerimine • Ülesannete järjekorra muutmine
  • 12. Ülesannete kestuse ennustamine • Kestuse ühiku valimine • Kestuse ennustamine • Koondülesannete kestuse arvutamine • kontrollpunktid
  • 13. Ülesannete järjekorra määramine • Ülesannete vahelised sõltuvused • Sõltuvuste tüübid • Kattuvused ja viivitused
  • 14. Ajakava lühendamine • Kriitiline tee (CPM) analüüs • Kuupäevalised piirangud • PERT analüüs • Chrashing • Fast Tracking
  • 15.
  • 16.
  • 17. Ajagraafiku näideTask Dur W Start End Work H Resources Project 12 19.09.16 13.12.16 1020 1 NeedsAnalysis 2 19.09.16 02.10.16 80 1 1.1 Needs Analysis 2 19.09.16 02.10.16 80 All 1.1 A 2 Content Development 9 26.09.16 27.11.16 340 2 2.1 Gameplay and story 2 26.09.16 09.10.16 80 All 2.2 A 2.2 Character descriptions 2 03.10.16 16.10.16 80 All 2.2 A 2.3 Scene descriptions 2 10.10.16 23.10.16 80 All 2.3 A 2.4 Photos of relevant locations 2 17.10.16 30.10.16 20 GDesigner 2.4 G 2.5 Dialogues 4 10.10.16 06.11.16 40 Writer 2.5 W 2.6 Audio Files 4 31.10.16 27.11.16 40 SoundEd 2.6 S 3 Software Design 2 03.10.16 16.10.16 80 3 3.1 Software Specification 2 03.10.16 16.10.16 80 All 3.1 A 4 Software Development 8 10.10.16 04.12.16 240 4 4.1 Paper prototyping 2 10.10.16 23.10.16 80 All 4.1 A 4.2 Alpha Software 2 17.10.16 30.10.16 20 Programmer 4.2 P 4.3 Storyboards 4 31.10.16 27.11.16 40 Writer 4.3 W 4.4 Images & Illustrations 4 31.10.16 27.11.16 40 GDesigner 4.4 G 4.5 Software & Platform Beta Version 4 31.10.16 27.11.16 40 Programmer 4.5 P 4.6 Software & Platform Release Version 2 21.11.16 04.12.16 20 Programmer 4.6 P 5 Study/ analysis 9 10.10.16 11.12.16 100 5 5.1 Data Collection and Analysis Plan 2 10.10.16 23.10.16 20 Researcher 5.1 R 5.2 Data Collection Instruments 4 17.10.16 13.11.16 40 Researcher 5.2 R 5.3 Data Collection 2 21.11.16 04.12.16 20 Researcher 5.3 R 5.4 Analysis Report 1 05.12.16 11.12.16 20 Researcher 5.4 R 6 Teacher Materials 3 21.11.16 11.12.16 40 6 6.1 Teacher training materials 2 21.11.16 04.12.16 20 Teacher 6.1 T 6.2 Instructional Video 2 28.11.16 11.12.16 20 Teacher 6.2 T 7 PublicRelations 9 10.10.16 11.12.16 140 7 7.1 Website Development & Programming 2 10.10.16 23.10.16 20 Programmer 7.1 P 7.2 Website & Flyer Content Production 2 28.11.16 11.12.16 20 Writer 7.2 W 7.3 Illustration, Graphic Design, Layout 2 28.11.16 11.12.16 20 GDesigner 7.3 G 7.4 Web2.0 Dissemination Strategy 2 24.10.16 06.11.16 80 All 7.4 A End 0 13.12.16 13.12.16 0 Sept Oct Nov Dets